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Difference between revisions of "SCUMM/Technical Reference/Sound resources"

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==iMUSE==
==iMUSE==


From SCUMM v5 onwards, LucasArts games used a dynamic music playback system called iMUSE. This basically consists of standard MIDI data, with embedded System Exclusive (SysEx) messages that act as markers in the song. This allows operations like jumping, looping, adjust the volume of parts, turning on/off parts, changing instruments, and pitch detuning.
From SCUMM v5 onwards, LucasArts games used a dynamic music playback system called iMUSE. This basically consists of standard MIDI data, with embedded System Exclusive (SysEx) messages that act as markers in the song. iMUSE allows operations like conditional jumping & looping, adjusting the volume of parts, turning parts on and off, changing instruments, and detuning parts.


You can find the original patent document here: [[http://pat2pdf.org/pat2pdf/foo.pl?number=5315057]], and some technical details can be found here: [[http://alban.dotsec.net/15.html]].
You can find the original patent document [http://pat2pdf.org/pat2pdf/foo.pl?number=5315057 here], and some technical details can be found [http://alban.dotsec.net/15.html here].


==Mac0==
==Mac0==
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