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Difference between revisions of "Cruise/TODO"

31 bytes added ,  12:07, 16 August 2009
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Added note that only Adlib emulation is supported
(Added CruisE TODO)
 
m (Added note that only Adlib emulation is supported)
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== Missing features ==
== Missing features ==


* Only the PC version's sound effects and music are currently the supported. The Amiga and Atari ST versions of the game have been tentatively tested, and seem to run fine, so likely all that will be needed to support these versions is to implement a sfx and music player for their custom formats.
* Only the PC version's sound effects and music are currently the supported, and then only Adlib emulation. The Amiga and Atari ST versions of the game have been tentatively tested, and seem to run fine, so likely all that will be needed to support these versions is to implement a sfx and music player for their custom formats.
* The original gave had a simple multi-slot savegame list from the in-game player menu. The ScummVM implementation, however, only offers a single immediate save/load functionality instead. It does, though, implement the full GMM save/load functionality, with multiple slots and thumbnails. It thus might be prudent in the future to redirect the in-game save/load options to automatically open the GMM Save/Load dialogs directly, rather than duplicating functionality.
* The original gave had a simple multi-slot savegame list from the in-game player menu. The ScummVM implementation, however, only offers a single immediate save/load functionality instead. It does, though, implement the full GMM save/load functionality, with multiple slots and thumbnails. It thus might be prudent in the future to redirect the in-game save/load options to automatically open the GMM Save/Load dialogs directly, rather than duplicating functionality.


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