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(LSL3 timer issue added) |
(Grouped all the SCI1.1 priority issues together, and removed the now resolved LSL5 problem. Added some info for the missing sync resource in KQ6) |
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=== Missing minor stuff (SCI0-SCI1.1) === | === Missing minor stuff (SCI0-SCI1.1) === | ||
* Scaling inside kAnimate - scaleSignal bit 1 triggers setting of scaleX/scaleY. I don't fully understand the code yet. ffs. animate.cpp | * Scaling inside kAnimate - scaleSignal bit 1 triggers setting of scaleX/scaleY. I don't fully understand the code yet. ffs. animate.cpp | ||
== Debugging == | == Debugging == | ||
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= Bugs = | = Bugs = | ||
== Known bugs == | == Known bugs == | ||
=== SCI1.1 priority issues === | |||
* Freddy Pharkas: options menu | |||
* Laura Bow 2: when exiting the newspaper building, cars and pedestrians are displayed with the wrong priority/z order | |||
* LSL6: swimming pool (current progress: priority bands are not responsible), Al's vehicle | |||
=== Castle of Dr. Brain === | === Castle of Dr. Brain === | ||
* computer room - right side puzzle | * computer room - right side puzzle | ||
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=== Conquest of the Longbow === | === Conquest of the Longbow === | ||
* In chapter 1, room 110, when Robin meets Little John at the lookout, a signal is sent to a non-object when Little John stops walking. Ignoring this selector modification freezes the screen (VM issue, this room never worked properly even in FreeSCI) | * In chapter 1, room 110, when Robin meets Little John at the lookout, a signal is sent to a non-object when Little John stops walking. Ignoring this selector modification freezes the screen (VM issue, this room never worked properly even in FreeSCI) | ||
=== Hero's Quest (Quest for Glory 1 EGA) === | === Hero's Quest (Quest for Glory 1 EGA) === | ||
* Graphics?! | * Graphics?! | ||
** on character customization screen the percentage bar | ** on character customization screen the percentage bar isn't shown | ||
=== Island of Dr. Brain === | === Island of Dr. Brain === | ||
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* Graphics | * Graphics | ||
** Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate. One rect overlaps with the ring animation, that's why it flickers. | ** Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate. One rect overlaps with the ring animation, that's why it flickers. | ||
* | * Missing sync resource | ||
** Right at the beginning, go to bookshop and get the book thats on the table. 2nd portrait has no sync resource but audio. We are currently ignoring that, so no animation at all. Still http://www.youtube.com/watch?v=kD6EM7v6R8Y&feature=PlayList&p=78472401CE575C47&index=4 | ** Right at the beginning, go to bookshop and get the book thats on the table. 2nd portrait has no sync resource but audio. We are currently ignoring that, so no animation at all, and the original low res version drew random portraits, which we could do as well. Still the following video illustrates that there is correct mouth movement in the hires version http://www.youtube.com/watch?v=kD6EM7v6R8Y&feature=PlayList&p=78472401CE575C47&index=4 (2:30). One speculation is that the hires portrait code calculated lip syncing from the sound resources, when sync resources were missing | ||
=== Larry 1 (Remake) === | === Larry 1 (Remake) === | ||
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** tramps casino: during mud wrestling the script is using cycle counts. Currently its playable but a bit difficult to do cause its quite fast (not a bug but ffs when changing speed throttler) | ** tramps casino: during mud wrestling the script is using cycle counts. Currently its playable but a bit difficult to do cause its quite fast (not a bug but ffs when changing speed throttler) | ||
** almost at the end during last flight, one textbox in the patti conversation gets overdrawn with patti. Happens only in german version and I guess this also happens with original interpreter. I am unable to test this easily because I would need to play through the whole game again | ** almost at the end during last flight, one textbox in the patti conversation gets overdrawn with patti. Happens only in german version and I guess this also happens with original interpreter. I am unable to test this easily because I would need to play through the whole game again | ||
=== Space Quest 1 (Remake, VGA) === | === Space Quest 1 (Remake, VGA) === |
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