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GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.<br> | |||
GP32 (*) : The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.<br> | |||
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.<br> | |||
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.<br> | |||
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices. | Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices. | ||
=== Features supported by Platform === | === Features supported by Platform === | ||
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FLAC audio is provided by the [http://flac.sourceforge.net/ FLAC library] | FLAC audio is provided by the [http://flac.sourceforge.net/ FLAC library]<br> | ||
<br>MP3 audio is provided by the [http://www.underbit.com/products/mad/ mad library] | MP3 audio is provided by the [http://www.underbit.com/products/mad/ mad library]<br> | ||
<br>Ogg Vorbis audio is provided by either the [http://www.xiph.org/vorbis/ Tremor library] or the [http://vorbis.com/ Ogg Vorbis library] | Ogg Vorbis audio is provided by either the [http://www.xiph.org/vorbis/ Tremor library] or the [http://vorbis.com/ Ogg Vorbis library]<br> | ||
<br>The [http://www.zlib.net/ zlib library] is used for compressed savegames and for the decoding of DXA videos. | The [http://www.zlib.net/ zlib library] is used for compressed savegames and for the decoding of DXA videos. |
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