Open main menu

Difference between revisions of "Tinsel/TODO"

686 bytes removed ,  23:57, 27 May 2012
Removed "Bugs in the Original" section as these will be merged with the standard BUGS page for these.
(Removed "Bugs in the Original" section as these will be merged with the standard BUGS page for these.)
Line 28: Line 28:


* Right now, we semi-arbitrarily assigned F5 & F7 to open the load/save dialogs (dreammaster did that to match Lure, which in turn follows the 'Sierra standard'). Maybe we can agree on some standard hotkeys which work in all (most/many) engines ?
* Right now, we semi-arbitrarily assigned F5 & F7 to open the load/save dialogs (dreammaster did that to match Lure, which in turn follows the 'Sierra standard'). Maybe we can agree on some standard hotkeys which work in all (most/many) engines ?
== Bugs Also in the Original ==
In the following you will find a number of bugs which actually already occur when using the original interpreter / .EXE. That is, those errors are bugs in the games themselves, not in ScummVM. Still, we sometimes are able to implement workarounds, meaning ScummVM at times works better than the original ;).
Note that neither of these lists is complete.
=== Not Yet Fixed ===
* In DW1 Alchemist animation glitch (Act II). {{BugTrack|num=2807633}}
* In DW1 Luggage animation glitch. {{BugTrack|num=2805881}}
* In DW1 Rincewind can walk behind a wall in dining room. {{BugTrack|num=2477254}}
* In DW1 Intro animations repeating {{BugTrack|num=2821363}}
TrustedUser
574

edits