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Sometimes source code is available - in recent summers, students integrated code supporting games such as [[Sfinx]], [[The Prince and the Coward]] and [[Avalanche]] into ScummVM. In fact, our support for the [[Wintermute]] engine was not only started by a GSoC student, who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later. | Sometimes source code is available - in recent summers, students integrated code supporting games such as [[Sfinx]], [[The Prince and the Coward]] and [[Avalanche]] into ScummVM. In fact, our support for the [[Wintermute]] engine was not only started by a GSoC student, who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later. | ||
[[File:GSOC_EMI.png|160px]] [[File:GSOC_zvision.png| | [[File:GSOC_EMI.png|160px]] [[File:GSOC_zvision.png|152px]] [[File:GSOC_EMI_asm.png|146px]] | ||
A more challenging (but hopefully rewarding) idea is to start (or continue) reverse engineering a game where no source is available. Two good examples are the pair of students who drastically improved ResidualVM's support for Escape from Monkey Island, and the work on improving [[Operation Stealth]]. Another option is to work on merging someone else's reverse engineering work, such as was done with the [[ZVision]] engine. | A more challenging (but hopefully rewarding) idea is to start (or continue) reverse engineering a game where no source is available. Two good examples are the pair of students who drastically improved ResidualVM's support for Escape from Monkey Island, and the work on improving [[Operation Stealth]]. Another option is to work on merging someone else's reverse engineering work, such as was done with the [[ZVision]] engine. |
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