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Eriktorbjorn (talk | contribs) (Clarified Loom non-bug, and added another one) |
(Remove stuff that was fixed; the Enhancements page is there for them) |
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Still, we are sometimes able to implement workarounds, meaning that ScummVM works better than the original ;).<br> | Still, we are sometimes able to implement workarounds, meaning that ScummVM works better than the original ;).<br> | ||
Also, a list of non-bugs i.e. game features that look buggy and thus have been reported by users, but are actually intentional, is provided for reference. | Also, a list of non-bugs i.e. game features that look buggy and thus have been reported by users, but are actually intentional, is provided for reference. | ||
See also the [[SCUMM/Game_Enhancements|SCUMM Game Enhancements]] page for bugs which ''have'' been fixed through WORKAROUNDS. | |||
Note that none of these lists is complete. | Note that none of these lists is complete. | ||
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* In Zak McKracken (V2), Zak walks behind the guard in Katmandu, instead of in front of him. {{Tracker|id=2853}} | * In Zak McKracken (V2), Zak walks behind the guard in Katmandu, instead of in front of him. {{Tracker|id=2853}} | ||
* In Zak McKracken (FM-Towns), the caponian and Zak appear in wrong positions after retrieving the "glowing item" from the bottom of the sea. {{Tracker|id=2757}} | * In Zak McKracken (FM-Towns), the caponian and Zak appear in wrong positions after retrieving the "glowing item" from the bottom of the sea. {{Tracker|id=2757}} | ||
* In Loom (CD), voice goes out of sync when casting fear. {{Tracker|id=995}} | * In Loom (CD), voice goes out of sync when casting fear. {{Tracker|id=995}} | ||
* In Loom, Hetchel has two heads in her flight. {{Tracker|id=991}} | * In Loom, Hetchel has two heads in her flight. {{Tracker|id=991}} | ||
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* In Sam & Max, some animations of Max don't disappear in the second encounter with flambee. {{Tracker|id=2630}} | * In Sam & Max, some animations of Max don't disappear in the second encounter with flambee. {{Tracker|id=2630}} | ||
* In Curse of Monkey Island, on normal difficulty, Griswold Goodsoup has mentioned that the door to the lodger's room has been locked because it's haunted. Guybrush is given the dialogue tree to ask if he'll open it for him. Griswold replies he won't, it must stay locked, etc. Except in NORMAL mode it's already open! {{Tracker|id=3411}} | * In Curse of Monkey Island, on normal difficulty, Griswold Goodsoup has mentioned that the door to the lodger's room has been locked because it's haunted. Guybrush is given the dialogue tree to ask if he'll open it for him. Griswold replies he won't, it must stay locked, etc. Except in NORMAL mode it's already open! {{Tracker|id=3411}} | ||
'''Non-Bugs''' | '''Non-Bugs''' |
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