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(→Before compiling: Japanese text has been removed from script_v1.cpp, so removing the instruction step for it) |
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Open the solution file in dists\vc8 (or vc7 if you're using VS2003) | Open the solution file in dists\vc8 (or vc7 if you're using VS2003) | ||
Before compiling, open the file sound\softsynth\ym2612.cpp in the scummvm directory with VS and save it as unicode. To do this, go to File->Save as and in the save button, click the small arrow next to it and select "Save with encoding" and select "UTF8" from the list | Before compiling, open the file sound\softsynth\ym2612.cpp in the scummvm directory with VS and save it as unicode. To do this, go to File->Save as and in the save button, click the small arrow next to it and select "Save with encoding" and select "UTF8" from the list. The reason for this step is that this file contains Japanese characters, so VS refuses to compile the project if it's not saved as unicode | ||
After compiling, don't forget to copy "sdl.dll" in the release and debug directories where scummvm.exe is located. If you haven't compiled zlib statically into ScummVM and have included zlib support, you'll need to copy "zlib1.dll" in the same directory as scummvm.exe as well | After compiling, don't forget to copy "sdl.dll" in the release and debug directories where scummvm.exe is located. If you haven't compiled zlib statically into ScummVM and have included zlib support, you'll need to copy "zlib1.dll" in the same directory as scummvm.exe as well | ||
== Ready to go! == | == Ready to go! == |
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