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Difference between revisions of "OpenTasks"

145 bytes removed ,  11:35, 1 March 2007
Removed, no demos or samples for testing.
(Minor spelling/grammar fix.)
(Removed, no demos or samples for testing.)
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Several of our games make use of the XMIDI format. We already have a parser for it (see sound/midiparser_xmidi.cpp), which was based on code from the [http://exult.sf.net Exult] project, but it is incomplete. Spefically we require support for XMIDI_CONTROLLER_FOR_LOOP and XMIDI_CONTROLLER_NEXT_BREAK, the XMIDI code (see audio/midi_drivers/XMidiSequence.cpp) from the [http://exult.sf.net Exult] project, could be used as reference again.
Several of our games make use of the XMIDI format. We already have a parser for it (see sound/midiparser_xmidi.cpp), which was based on code from the [http://exult.sf.net Exult] project, but it is incomplete. Spefically we require support for XMIDI_CONTROLLER_FOR_LOOP and XMIDI_CONTROLLER_NEXT_BREAK, the XMIDI code (see audio/midi_drivers/XMidiSequence.cpp) from the [http://exult.sf.net Exult] project, could be used as reference again.


== Add sound to C64 games ==
<font color="magenta">TODO</font>


Basically take some free SID implementation,
strip it down and plug into our code


== Many tasks with AGI engine ==
== Many tasks with AGI engine ==
657

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