Open main menu

Difference between revisions of "SAGA/TODO"

17 bytes added ,  14:13, 6 June 2007
Layout
(Update)
(Layout)
Line 55: Line 55:


=== Chapter 4: Nimdok ===
=== Chapter 4: Nimdok ===
['''Important'''] It's not possible to use the scalpel with the doctor in the surgery room. This makes it impossible to complete Nimdok's chapter
* ['''Important'''] It's not possible to use the scalpel with the doctor in the surgery room. This makes it impossible to complete Nimdok's chapter
* When Nimdok enters the hospital at the beginning of the chapter and talks with the other doctor, the text of their dialog goes off screen
* When Nimdok enters the hospital at the beginning of the chapter and talks with the other doctor, the text of their dialog goes off screen
* Some in-game animations are not shown in ScummVM (look at the general TODOs section)
* Some in-game animations are not shown in ScummVM (look at the general TODOs section)
Line 77: Line 77:
** Move actors and objects list to our code. I've found them but not yet processed.
** Move actors and objects list to our code. I've found them but not yet processed.


* Requests
=== Requests ===
** We need to find out where following functions are called:
* We need to find out where following functions are called:
*** SF_cycleColors -- all implementation bits sit in palanim.cpp
** SF_cycleColors -- all implementation bits sit in palanim.cpp
*** sfPlayVoice -- used in ITE CD
** sfPlayVoice -- used in ITE CD
** There are currently two versions of ITE that are not uniquely identified: the Wyrmkeep "Win32 CD Version" and the original "DOS/Win32 CD Version". When adding games, the user gets to do the disambiguation, but what happens with the detection when playing the game?
* There are currently two versions of ITE that are not uniquely identified: the Wyrmkeep "Win32 CD Version" and the original "DOS/Win32 CD Version". When adding games, the user gets to do the disambiguation, but what happens with the detection when playing the game?


* BUGS
=== BUGS ===
** Occasional graphics glitches in ISO rooms. (At least in the Rats maze.) Most notable when entering rounded doors. (3d draw sequence is wrong)
* Occasional graphics glitches in ISO rooms. (At least in the Rats maze.) Most notable when entering rounded doors. (3d draw sequence is wrong)
** pressing ESC during making fire - brokes anim sequence
* pressing ESC during making fire - breaks anim sequence


* Interface
=== Interface ===
** wrong Option button draw sequence - some dots have inproper color.
* wrong Option button draw sequence - some dots have inproper color.
** handleConverseUpdate scrolls converse too quickly.
* handleConverseUpdate scrolls converse too quickly.
** handleCommandUpdate scrolls inventory too quickly.
* handleCommandUpdate scrolls inventory too quickly.


* ORIGINAL ENGINE BUGS
=== Original engine bugs ===
** Actors are drawn (some pixels above status bar) at Chota's falling.  - Original engine draws its too - so it is not our bug
** Actors are drawn (some pixels above status bar) at Chota's falling.  - Original engine draws its too - so it is not our bug


1,509

edits