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** '''Chapter 1''' (Gorrister): '''Completable''' with full points but has some glitches | ** '''Chapter 1''' (Gorrister): '''Completable''' with full points but has some glitches | ||
** '''Chapter 2''' (Ellen): '''Completable''' with full points but has some glitches | ** '''Chapter 2''' (Ellen): '''Completable''' with full points but has some glitches | ||
** '''Chapter 3''' (Benny): Not completable | ** '''Chapter 3''' (Benny): Not completable, when Ben goes to sleep, ScummVM waits forever at the nightfall screen | ||
** '''Chapter 4''' (Nimdok): '''Completable''' with full points but has some glitches | ** '''Chapter 4''' (Nimdok): '''Completable''' with full points but has some glitches | ||
** '''Chapter 5''' (Ted): Not completable, it's impossible to interact with the maid's door (the closed door is not drawn) | ** '''Chapter 5''' (Ted): Not completable, it's impossible to interact with the maid's door (the closed door is not drawn) | ||
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=== General === | === General === | ||
* When the spiritual barometer changes, the character's portrait changes to "happy" or "sad", but the background color is updated after moving to another screen | * When the spiritual barometer changes, the character's portrait changes to "happy" or "sad", but the background color is updated after moving to another screen | ||
* If the player's cursor is above a character before AM stops talking during the intro, ScummVM crashes (an issue with status text) | |||
=== Missing functions === | === Missing functions === | ||
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=== Chapter 3: Benny === | === Chapter 3: Benny === | ||
* The nightfall animation is not handled correctly yet | * The nightfall animation is not handled correctly yet | ||
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* When loading games, the music played is the one that was playing from the scene where the game was loaded. For example, if a saved game is loaded from the character selection screen, which was made on chapter X, then once the game is loaded, the music from the character selection screen is still played | * When loading games, the music played is the one that was playing from the scene where the game was loaded. For example, if a saved game is loaded from the character selection screen, which was made on chapter X, then once the game is loaded, the music from the character selection screen is still played | ||
* After chapter selection AM has intro speech. After the speech, the actor is incorrectly shown for a brief moment. In the original, the screen colors get garbled momentarily, so this seems to be an issue with the scripts in the original game, albeit it affects ScummVM in a different manner | * After chapter selection AM has intro speech. After the speech, the actor is incorrectly shown for a brief moment. In the original, the screen colors get garbled momentarily, so this seems to be an issue with the scripts in the original game, albeit it affects ScummVM in a different manner | ||
* After Benny speaks with the child through the monitor the first time, he walks backwards for a bit | |||
== ITE ToDos == | == ITE ToDos == |
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