Zork: Grand Inquisitor
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Zork: Grand Inquisitor | ||
---|---|---|
First release | 1997 | |
Also known as | ||
Developed by | Activision | |
Published by | Activision, Macplay | |
Distributed by | Activision | |
Platforms | MacOS, Windows | |
Resolution | 640x480, 256 colors | |
Engine | ZVision | |
Support | Since ScummVM 1.8.0 | |
Available for Purchase |
Yes |
Zork: Grand Inquisitor is the third point-and-click graphic adventure game in the Zork series. The player character, AFGNCAAP (Ageless, Faceless, Gender-Neutral, Culturally Ambiguous Adventure Person), joins forces with a dungeon master named Dalboz who has been trapped in a lantern by the Grand Inquisitor, Yannick. They attempt to find three legendary objects that will restore all magic to the realm and bring about the fall of the Inquisitor.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
GoG version
- Use the GoG installer, no further file copying is needed
CD version
- Copy the following from the zgi directory of CD1 into the game root directory:
- The zgi_mx directory
- cursor.zfs
- death.zfs
- inquis.str
- inquis.zix
- r.svr
- scripts.zfs
- subtitle.zfs
- From CD1, copy the zassets1 directory into the game root directory
- From CD2, copy the zassets2 directory into the game root directory
- It's recommended to apply patch 1.2, but you may have to install the game normally for that, as the patch has its own installer
DVD version
- Copy the following from the zgi_e directory into the game root directory:
- The addon directory (game patch 1.2)
- The zgi_mx directory
- cursor.zfs
- death.zfs
- inquis.str
- inquis.zix
- r.svr
- scripts.zfs
- subtitle.zfs
- Copy the eng_mpeg directory (hires MPEG2 video files) into the game root directory
- Copy the zassetsc directory into the game root directory
- Copy the zassetse directory into the game root directory