Syberia
Syberia | ||
---|---|---|
No Screenshot Available | ||
First release | 2002 | |
Also known as | N/A | |
Developed by | Microïds | |
Published by | Microïds | |
Distributed by | The Adventure Company | |
Platforms | Windows, macOS | |
Resolution | 800x600, 32-bit color | |
Engine | Tetraedge, Virtools | |
Support | Unsupported | |
Available for Purchase |
Yes |
Syberia is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone.
(description from Wikipedia)
Engine
Syberia uses different engines depending on the platform. Most platforms use the Virtools engine, created Dassault Systèmes. However, the macOS and DS versions use an engine known as the Tetraedge Engine - from Tetraedge games.
The Tetraedge engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of Amerzone and Syberia 2.