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The Space Bar
First release 1997
Also known as N/A
Developed by Boffo Games
Published by Rocket Science Games, SegaSoft
Distributed by SegaSoft
Platforms Macintosh, Windows
Resolution 640x480, 16-bit color
Engine BAGEL
Support
Available for
Purchase
Yes

The Space Bar follows human detective Alias Node as he searches for an alien thief inside The Thirsty Tentacle, a spaceport bar on the planet Armpit VI.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

All versions

Combine the contents of all 3 discs:

  • AUDITON
  • BAR
  • CREDITS
  • DISK*
  • GENERAL*
  • INTRO
  • KERPUPU
  • NEBLITZ
  • SRAFFA
  • TRISECKS
  • VEDJ
  • VILDROID
  • WLD*
  • ZZAZZL

*when copying from discs, GENERAL and WLD will be in a SPACEBAR folder

Debugger Commands

To open the interactive debugger console, press the key combination that is set for "Open Debugger" in they "Keymaps" tab from the ScummVM options page. (the default setting should be Ctrl+Alt+D)

jammer

Prints transmission frequency obtained from Fleebix and whether or not the frequency is set correctly. If called before frequency is generated, returns 100.100 as frequency.

) jammer

Frequency is [Set frequency]

(Correctly Set.) or (Incorrectly Set)

megawave

Prints cooking time for Vedj fruit obtained from Click Snap Snap Rattle. If called before time is generated, returns 0 as time.

) megawave Megawave cooking time is [Set time]

load

Loads savegame file from original format. SPACEBAR.SAV must be located in the "Save Path" specified in the ScummVM options page.

load <saveid>

Argument:

  • saveid - indexed ID of desired save contained in SPACEBAR.SAV

save

Saves game to original (SPACEBAR.SAV) format.

) save Created new spacebar.sav in saves folder.

External links