Difference between revisions of "AGI/TODO"

From ScummVM :: Wiki
< AGI
Jump to navigation Jump to search
(Initial version)
 
m (Formatting)
Line 1: Line 1:
=== Main ToDo items ===
== Main ToDo items ==
==== Bugs ====
=== Bugs ===
* After console disabling age and name input in LSL1 is not echoed.
* After console disabling age and name input in LSL1 is not echoed.


==== Features ====
=== Features ===
* Save/load management
* Save/load management
* Eliminate list.cpp in favor of our common/list.h
* Eliminate list.cpp in favor of our common/list.h
Line 12: Line 12:
* Better compatibility. NAGI is known to be more stable
* Better compatibility. NAGI is known to be more stable


=== Future ===
== Future ==
==== GBAGI features ====
=== GBAGI features ===
* Keyboardless input
* Keyboardless input
** Consider using our GUI for that instead of drawing own widgets
** Consider using our GUI for that instead of drawing own widgets


==== From Sarien Bugs and requests ====
=== From Sarien Bugs and requests ===
* AGI256, Agi256-2 support (which games use them?)
* AGI256, Agi256-2 support (which games use them?)
* Amiga-style menus (?) See [http://sarien.sourceforge.net/screenshots/agi-amiga-01.png this screenshot]
* Amiga-style menus (?) See [http://sarien.sourceforge.net/screenshots/agi-amiga-01.png this screenshot]
Line 25: Line 25:
* PC Speaker music
* PC Speaker music


==== NAGI features ====
=== NAGI features ===
First thing to consider is that NAGI has X11 license.
First thing to consider is that NAGI has X11 license.
* Hercules fonts (suggestion is at Sarien FR)
* Hercules fonts (suggestion is at Sarien FR)

Revision as of 04:31, 25 May 2006

Main ToDo items

Bugs

  • After console disabling age and name input in LSL1 is not echoed.

Features

  • Save/load management
  • Eliminate list.cpp in favor of our common/list.h
  • Objectify
  • Make CGA mode switchable via --render-mode like other engines
  • Make Hi-res mode switchable. Probably add yet another command line parameter?
  • Make EGA/Amiga palette switchable via --render-mode
  • Better compatibility. NAGI is known to be more stable

Future

GBAGI features

  • Keyboardless input
    • Consider using our GUI for that instead of drawing own widgets

From Sarien Bugs and requests

  • AGI256, Agi256-2 support (which games use them?)
  • Amiga-style menus (?) See this screenshot
  • Hercules mode (?)
  • Mac mono mode (?)
  • Finish Apple IIgs music support
  • PC Speaker music

NAGI features

First thing to consider is that NAGI has X11 license.

  • Hercules fonts (suggestion is at Sarien FR)
  • Generic AGI version detector
  • Check Tandy emulator
  • Apple II palette