Difference between revisions of "AGIWiki/AGDS"

From ScummVM :: Wiki
Jump to navigation Jump to search
(adding information about compatibility)
m (Remove broken link)
 
Line 20: Line 20:


* [[AGIWiki/AGI Studio|AGI Studio]], created by [[AGIWiki/Peter Kelly|Peter Kelly]], is the most common AGI IDE.  
* [[AGIWiki/AGI Studio|AGI Studio]], created by [[AGIWiki/Peter Kelly|Peter Kelly]], is the most common AGI IDE.  
* The [[AGIWiki/WinAGI|WinAGI]] development environment is an alternative to AGI Studio developed by Andrew Korson. It features numerous helpful tools that AGI Studio does not have and is available for download at http://www.winagi.com.
* The [[AGIWiki/WinAGI|WinAGI]] development environment is an alternative to AGI Studio developed by Andrew Korson. It features numerous helpful tools that AGI Studio does not have.


[[Category:AGIWiki/Integrated development environments]]
[[Category:AGIWiki/Integrated development environments]]

Latest revision as of 19:36, 6 October 2020

AGIWiki


Adventure Game Design System (AGDS)
AGIWiki AGDS.png
Developer(s): Alex Simkin, Serge Lapin
Stable release: The Sierra Help Pages
Preview release: N/A
Operating System: DOS
Available in: Russian
Type: IDE
Website: N/A



Introduction

AGDS (Adventure Game Design System), created by Alex Simkin with help from Serge Lapin, was the first fan-made development suite for AGI. It was created around 1990 or 1991. It uses its own encryption string, making it incompatible with Sierra's games.

See Also

  • AGI Studio, created by Peter Kelly, is the most common AGI IDE.
  • The WinAGI development environment is an alternative to AGI Studio developed by Andrew Korson. It features numerous helpful tools that AGI Studio does not have.