Difference between revisions of "AGIWiki/King's Quest"

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*[[AGIWiki/King's Quest III: To Heir Is Human|King's Quest III: To Heir Is Human]]
*[[AGIWiki/King's Quest III: To Heir Is Human|King's Quest III: To Heir Is Human]]
*[[AGIWiki/King's Quest IV: The Perils of Rosella|King's Quest IV: The Perils of Rosella]]
*[[AGIWiki/King's Quest IV: The Perils of Rosella|King's Quest IV: The Perils of Rosella]]
*King's Quest V: Absence Makes the Heart Go Yonder! (1990)
*King's Quest V: Absence Makes the Heart Go Yonder!
*King's Quest VI: Heir Today, Gone Tomorrow (1992)
*King's Quest VI: Heir Today, Gone Tomorrow
*King's Quest VII: The Princeless Bride (1994)
*King's Quest VII: The Princeless Bride
*King's Quest: Mask of Eternity
*King's Quest: Mask of Eternity


[[Category:AGIWiki/King's Quest]]
[[Category:AGIWiki/King's Quest]]

Revision as of 10:35, 29 July 2013

AGIWiki


King's Quest was created by Sierra On-Line co-founder Roberta Williams in 1984. It follows the story of King Graham, and later his children Alexander and Rosella in the fictional kingdom of Daventry. The first four games used the AGI system, further sequels used SCI (and the last was 3D).

King's Quest Series