Difference between revisions of "AGIWiki/King's Quest: Quest for the Crown"

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King's Quest: Quest for the Crown was created by [[AGIWiki/Sierra On-Line|Sierra On-Line]] co-founder [[AGIWiki/Roberta Williams|Roberta Williams]] in 1984.  It is set in the fictional kingdom of Daventry, and follows the story of [[AGIWiki/King Graham|Sir Graham]], who will be made king if he can complete a quest to find the three lost artifacts which will restore peace and prosperity to the kingdom.
King's Quest: Quest for the Crown was created by [[AGIWiki/Sierra On-Line|Sierra On-Line]] co-founder [[AGIWiki/Roberta Williams|Roberta Williams]] in 1984.  It is set in the fictional kingdom of Daventry, and follows the story of [[AGIWiki/King Graham|Sir Graham]], who will be made king if he can complete a quest to find the three lost artifacts which will restore peace and prosperity to the kingdom.


There are three versions of the game, two made with the [[AGIWiki/AGI]] engine: the original release and a later release with support for the EGA adapter, and an enhanced remake made with the [[AGIWiki/SCI]] engine.
There are three versions of the game, two made with the [[AGIWiki/AGI|AGI]] engine: the original release and a later release with support for the EGA adapter, and an enhanced remake made with the [[AGIWiki/SCI|SCI]] engine.


[[Category:AGIWiki/King's Quest]]
[[Category:AGIWiki/King's Quest]]

Revision as of 15:56, 21 January 2014

AGIWiki


King's Quest: Quest for the Crown was created by Sierra On-Line co-founder Roberta Williams in 1984. It is set in the fictional kingdom of Daventry, and follows the story of Sir Graham, who will be made king if he can complete a quest to find the three lost artifacts which will restore peace and prosperity to the kingdom.

There are three versions of the game, two made with the AGI engine: the original release and a later release with support for the EGA adapter, and an enhanced remake made with the SCI engine.