Difference between revisions of "AGIWiki/King's Quest II: Romancing the Throne"

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There are two releases of the game, the original release and a later release with support for the EGA adapter.
There are two releases of the game, the original release and a later release with support for the EGA adapter.


==Related links==
== Walkthrough ==
 
'''Warning! Using this solution will kill all the plesure of playing this game. You'll miss a lot of fun.'''
 
Make a map (7x7, A-G horizontal, 1-7 vertical), you start at A1.
 
{| width="100%"
! width="20%" |
! width="40%" |
! width="40%" |
|-
| '''C1 (Grandma)'''
| OPEN MAILBOX
| 1
|-
|
| GET BASKET
| 2
|-
| '''B1'''
| If there's no little girl walking around, leave this place and come back another time.
|
|-
|
| GIVE BASKET TO LITTLE RED RIDING HOOD
| 4
|-
| '''A4 (Beach)'''
| GET SHELL
|
|-
|
| GET BRACELET
| 7
|-
| '''B4'''
| GET STAKE
| 2
|-
| '''A6 (Beach)'''
| GET TRIDENT
| 3
|-
| '''?'''
| LOOK LOGS
|
|-
|
| GET NECKLACE
| 7
|-
| '''G6 (Tree with door in it)'''
| OPEN DOOR
|
|-
|
| LOOK FIREPLACE
|
|-
|
| GET SOUP
| 2
|-
|
| OPEN CHEST
|
|-
|
| LOOK IN CHEST
|
|-
|
| GET EARRINGS
| 7
|-
| '''E6'''
| LOOK IN HOLE
|
|-
|
| GET MALLET
| 2
|-
| '''? (Church)'''
| OPEN DOOR
|
|-
|
| PRAY
| 2
|-
|
| KING GRAHAM
| 2
|-
|
| WEAR CROSS
| 2
|-
| '''F2 (Pond)'''
| LOOK IN HOLE
| 1
|-
|
| GET BROOCH
| 7
|-
| '''G6 (Bridge to magic doors)'''
| cross the bridge
| 1
|-
|
| LOOK DOOR
|
|-
|
| READ INSCRIPTION
|
|-
|
| cross the bridge
| 1
|-
| '''A3 (Beach)'''
| GIVE FLOWERS TO MERMAID
| 2
|-
|
| RIDE SEAHORSE
| 2
|-
|
| GIVE TRIDENT TO KING
| 4
|-
|
| GET KEY
| 5
|-
|
| move seahorse east
|
|-
| '''A3 (back on the beach)'''
| LOOK BOTTLE
|
|-
| '''B7 (Witch's cave)'''
| Enter cave
|
|-
|
| GET CLOTH
| 2
|-
|
| COVER CAGE
| 2
|-
|
| GET CAGE
| 2
|-
| '''G6 (Bridge to magic doors)'''
| cross the bridge
| 1
|-
|
| UNLOCK DOOR
| 7
|-
|
| READ INSCRIPTION
|
|-
|
| cross the bridge
| 1
|-
|
| OPEN DOOR
|
|-
| '''F3 (Shop)'''
| GIVE CAGE TO LADY
| 6
|-
|
| RUB LAMP
| 2
|-
|
| RUB LAMP
| 2
|-
|
| RUB LAMP
| 2
|-
|
| RIDE CARPET
| 4
|-
|
| THROW BRIDLE AT SNAKE
| 5
|-
|
| TALK TO HORSE
| 2
|-
|
| Look hole (in front of cave)
|
|-
|
| Enter cave
|
|-
|
| GET KEY
| 5
|-
|
| RIDE CARPET
|
|-
| '''G6 (Bridge to magic doors)'''
| cross the bridge
| 1
|-
|
| UNLOCK DOOR
| 7
|-
|
| READ INSCRIPTION
|
|-
|
| cross the bridge
| 1
|-
| '''C1 (Grandma)'''
| OPEN DOOR
|
|-
|
| TALK TO GRANDMA
|
|-
|
| GIVE SOUP TO GRANDMA
| 2
|-
|
| LOOK UNDER BED
| 4
|-
|
| WEAR RING
|
|-
|
| WEAR CLOAK
| 3
|-
| '''D5 (In front of lake)'''
| EAT SUGAR
| 1
|-
|
| ENTER BOAT
|
|-
|
| LEAVE BOAT
|
|-
| '''Castle'''
| OPEN DOOR
|
|-
|
| Go west, and take the stairs
|
|-
|
| OPEN DRAWER
|
|-
|
| GET CANDLE
| 2
|-
|
| take the stairs down and
|
|-
|
| LIGHT CANDLE
| 1
|-
|
| Go east
|
|-
|
| GET HAM
| 2
|-
|
| Go east and take the stairs down
|
|-
|
| OPEN COFFIN
|
|-
|
| KILL DRACULA
| 7
|-
|
| GET KEY
| 2
|-
|
| LOOK COFFIN
|
|-
|
| GET PILLOW
|
|-
|
| GET KEY
| 5
|-
|
| Take the stairs up, go north and take the stairs
|
|-
|
| UNLOCK CHEST
| 1
|-
|
| GET TIARA
| 7
|-
|
| Leave the castle
|
|-
|
| ENTER BOAT
|
|-
| '''G6 (Bridge to magic doors)'''
| cross the bridge
| 1
|-
|
| UNLOCK DOOR
| 7
|-
|
| GET NET
| 1
|-
|
| CATCH FISH ( repeat until you catch a large fish )
| 2
|-
|
| GET FISH
|
|-
|
| THROW FISH
| 3
|-
|
| RIDE FISH
| 1
|-
| '''(Island)'''
| Go east
|
|-
|
| GET AMULET
| 3
|-
|
| Go south
|
|-
| '''(Tower)'''
| OPEN DOOR
|
|-
|
| GIVE HAM TO LION
| 4
|-
|
| OPEN DOOR
| 5
|-
|
| TALK TO LADY
|
|-
|
| GRAHAM
|
|-
|
| HOME
| 2
|
|}
 
== Related links ==
 
*[[AGIWiki/Sierra_Made_Games|Sierra Made Games]]
*[[AGIWiki/Sierra_Made_Games|Sierra Made Games]]
*[[King's Quest II|Compatibility in ScummVM]]
*[[King's Quest II|Compatibility in ScummVM]]

Revision as of 10:11, 28 January 2015

AGIWiki


King's Quest II: Romancing the Throne was created by Sierra On-Line co-founder Roberta Williams in 1985. It is set in the fictional kingdom of Daventry, and follows the story of King Graham as he searches for the three keys to unlock a magic door which leads to Princess Valanice, a woman he saw in Daventry's magic mirror.

There are two releases of the game, the original release and a later release with support for the EGA adapter.

Walkthrough

Warning! Using this solution will kill all the plesure of playing this game. You'll miss a lot of fun.

Make a map (7x7, A-G horizontal, 1-7 vertical), you start at A1.

C1 (Grandma) OPEN MAILBOX 1
GET BASKET 2
B1 If there's no little girl walking around, leave this place and come back another time.
GIVE BASKET TO LITTLE RED RIDING HOOD 4
A4 (Beach) GET SHELL
GET BRACELET 7
B4 GET STAKE 2
A6 (Beach) GET TRIDENT 3
? LOOK LOGS
GET NECKLACE 7
G6 (Tree with door in it) OPEN DOOR
LOOK FIREPLACE
GET SOUP 2
OPEN CHEST
LOOK IN CHEST
GET EARRINGS 7
E6 LOOK IN HOLE
GET MALLET 2
? (Church) OPEN DOOR
PRAY 2
KING GRAHAM 2
WEAR CROSS 2
F2 (Pond) LOOK IN HOLE 1
GET BROOCH 7
G6 (Bridge to magic doors) cross the bridge 1
LOOK DOOR
READ INSCRIPTION
cross the bridge 1
A3 (Beach) GIVE FLOWERS TO MERMAID 2
RIDE SEAHORSE 2
GIVE TRIDENT TO KING 4
GET KEY 5
move seahorse east
A3 (back on the beach) LOOK BOTTLE
B7 (Witch's cave) Enter cave
GET CLOTH 2
COVER CAGE 2
GET CAGE 2
G6 (Bridge to magic doors) cross the bridge 1
UNLOCK DOOR 7
READ INSCRIPTION
cross the bridge 1
OPEN DOOR
F3 (Shop) GIVE CAGE TO LADY 6
RUB LAMP 2
RUB LAMP 2
RUB LAMP 2
RIDE CARPET 4
THROW BRIDLE AT SNAKE 5
TALK TO HORSE 2
Look hole (in front of cave)
Enter cave
GET KEY 5
RIDE CARPET
G6 (Bridge to magic doors) cross the bridge 1
UNLOCK DOOR 7
READ INSCRIPTION
cross the bridge 1
C1 (Grandma) OPEN DOOR
TALK TO GRANDMA
GIVE SOUP TO GRANDMA 2
LOOK UNDER BED 4
WEAR RING
WEAR CLOAK 3
D5 (In front of lake) EAT SUGAR 1
ENTER BOAT
LEAVE BOAT
Castle OPEN DOOR
Go west, and take the stairs
OPEN DRAWER
GET CANDLE 2
take the stairs down and
LIGHT CANDLE 1
Go east
GET HAM 2
Go east and take the stairs down
OPEN COFFIN
KILL DRACULA 7
GET KEY 2
LOOK COFFIN
GET PILLOW
GET KEY 5
Take the stairs up, go north and take the stairs
UNLOCK CHEST 1
GET TIARA 7
Leave the castle
ENTER BOAT
G6 (Bridge to magic doors) cross the bridge 1
UNLOCK DOOR 7
GET NET 1
CATCH FISH ( repeat until you catch a large fish ) 2
GET FISH
THROW FISH 3
RIDE FISH 1
(Island) Go east
GET AMULET 3
Go south
(Tower) OPEN DOOR
GIVE HAM TO LION 4
OPEN DOOR 5
TALK TO LADY
GRAHAM
HOME 2

Related links