Difference between revisions of "AGIWiki/NAGI"

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(fixing links to use the prefix AGIWiki/)
(Update release links)
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== Versions ==
== Versions ==


* ver [http://winagi.com/ 2.09] - Released by [[AGIWiki/Andrew Korson|Andrew Korson]]
* ver 2.06
* ver 2.06


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* [[AGIWiki/AGI|AGI]]
* [[AGIWiki/AGI|AGI]]
* [[AGIWiki/Interpreter|Interpreter]]
* [[AGIWiki/Interpreter|Interpreter]]
* http://www.agidev.com/projects/nagi/
* https://github.com/sonneveld/nagi


[[Category:AGIWiki/Interpreters]]
[[Category:AGIWiki/Interpreters]]

Revision as of 19:46, 6 October 2020

AGIWiki


NAGI, the New-Adventure-Game-Interpreter, is a clone of the original AGI Interpreter. It was written by Nick Sonneveld and originally released in 2002(???).

From the NAGI Website:


NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC.

I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws agi pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.

Versions

  • ver 2.06

See Also