Difference between revisions of "AGIWiki/NAGI"

From ScummVM :: Wiki
Jump to navigation Jump to search
(fixing links to use the prefix AGIWiki/)
Line 13: Line 13:
== Versions ==
== Versions ==

* ver [http://winagi.com/ 2.09] - Released by [[Andrew Korson]]
* ver [http://winagi.com/ 2.09] - Released by [[AGIWiki/Andrew Korson|Andrew Korson]]
* ver 2.06
* ver 2.06

Revision as of 08:02, 29 July 2013


NAGI, the New-Adventure-Game-Interpreter, is a clone of the original AGI Interpreter. It was written by Nick Sonneveld and originally released in 2002(???).

From the NAGI Website:

NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC.

I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws agi pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.


See Also