The sound command plays a loaded sound resource.
The sound must be loaded with the
load.sound command before it can be played.
The flag fDONE is cleared before the sound starts. When the sound stops playing (by reaching the end of the resource, or by issuing the
stop.sound command) fDONE is set to TRUE.
If a sound is currently being played, it will stop, and its done flag will be set before this sound is played.
<syntaxhighlight lang="cpp"> load.sound(22); sound(22, f99); </source>
|Required interpreter version||Available in all AGI versions|
- WinAGI help file