AGIWiki/controller
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This article refers controller-command. For information about Controllers as part of an AGI game, see Controller.
The controller command returns TRUE if a menu item or key assigned to the controller has been selected or pressed during the current cycle.
Syntax
- controller(ctl cA)
Remarks
- Test commands are only valid in an if statement.
- This statement can be combined with the NOT operator (!) to test for a controller NOT being selected.
- The interpreter clears all controllers at the beginning of each cycle.
- If more than one menu or keyboard entry is assigned to the controller, it does not matter which one is selected/pressed. All of them will cause the controller command to return TRUE.
Example
<syntax type="C++">
//build a simple menu structure set.menu("File"); set.menu.item("Save Game <F5>", c2); set.menu.item("Restore Game <F7>", c3);
//submit menu to agi submit.menu()
//create keyboard shortcuts set.key(0, 63, c2); // 'F5' set.key(0, 65, c3); // 'F7'
//test for menu or keyboard selections if (controller(c2) { //save game save.game(); } if (controller(c3) { //restore game restore.game() } ...
</syntax>
Technical Information
Required interpreter version | Available in all AGI versions |
Bytecode value | 12 (0x0C hex) |
See Also
Sources
- WinAGI help file