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Difference between revisions of "AGOS/Bugs"

951 bytes removed ,  00:11, 27 March 2008
Summarize The Feeble Files bugs.
(Summarize The Feeble Files bugs.)
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* If you take a picture of the Tourist in the Zoo, with the camera on maximum flash, run to the door and talk to the Tourist again (after returning the camera), a duplicate Tourist will occur.
* If you take a picture of the Tourist in the Zoo, with the camera on maximum flash, run to the door and talk to the Tourist again (after returning the camera), a duplicate Tourist will occur.
* The screen isn't scrolled far enough to the left side, after calling the repair man to fix the car, which causes a slight glitch as camera is adjusted before cutscene starts. <nowiki>*</nowiki>
* The screen isn't scrolled far enough to the left side, after calling the repair man to fix the car, which causes a slight glitch as camera is adjusted before cutscene starts. <nowiki>*</nowiki>
* Problem: Repeating cutscene when talking to Molly after first “cool” conversation.
* If you use the Charisma X pills, walk past Molly in the Ministry, and then talk to Molly again, the previous conversation when walking past, will occur again.  
Reproduction: Load save game in Ministry. You must not have talked in any way to Molly before. Use normal Charisma X pills, try to go past Molly, talk to her again.
* If you listen to the conversation of the male in the Vid-Phone Booth near Dave's Space Bar, the conversation eventually stops, are he says 'See you soon, honey bunny".
* Problem: Male phone talk stops when listening to him.
* It is possible to combine the large circuit boards with any item, when swapping the circuit boards of PEG and SAM at Aldoria Major. The loss of any of the large circuit boards, causes the game not to be completable.
Reproduction: Go to Dave’s space bar on the beginning, stand next to Dave and listen to him. <BR>
Details: The bug seems to be there because of a missing if-check that was done for every other part of conversation of Feeble’s friend.
* Problem:  Big circuitry boards can be combined with anything, thus causing the board the action was done with to disappear which makes the game uncompleteable.
Reproduction: Look at one of the two robots to get access to their interior side. Take one big circuitry board. Go to Oracle. Combine big circuitry board with anything else (board must be selected first). <BR>
Wanted solution: Feeble should instead say one of the three random “doesn’t work” messages which are used for common wrong combinations at that point: <BR>
1) “Even using my new rebel training I fail to see how that's possible.” (3560) 9330 <BR>
2) “I see no way of getting any sort of result out of that.” (3363) 9331 <BR>
3) “There's no point.” (4077) 9332 <BR>
Side note: Combining the small circuitry boards also doesn’t give the correct “doesn’t work” phrases. Would be nice if that could be fixed, too, though it is a very small unimportant issue.
 


Issues specific to 4CD versions
Issues specific to 4CD versions
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