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1 byte added ,  08:42, 15 September 2010
→‎Where does ScummVM fit in?: Don't use the word logic for the engine
(Added Languages tag)
(→‎Where does ScummVM fit in?: Don't use the word logic for the engine)
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...and many more.
...and many more.
The approach that is taken when implementing a game under ScummVM has some disadvantages:
The approach that is taken when implementing a game under ScummVM has some disadvantages:
* Because the logic of each game in ScummVM has been rewritten from scratch, some bugs which were not present with the original game interpreter might exist in ScummVM. For this purpose, there is a bug tracker in ScummVM, where users report such findings to the ScummVM team, which are then usually fixed. Such issues surely exist, as it's impossible to check every single aspect of each game, and a full rewrite of the game engine means that there might be issues which the developer didn't find out originally.
* Because the engine of each game in ScummVM has been rewritten from scratch, some bugs which were not present with the original game interpreter might exist in ScummVM. For this purpose, there is a bug tracker in ScummVM, where users report such findings to the ScummVM team, which are then usually fixed. Such issues surely exist, as it's impossible to check every single aspect of each game, and a full rewrite of the game engine means that there might be issues which the developer didn't find out originally.
...and perhaps more.
...and perhaps more.


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