Difference between revisions of "Blade Runner"

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image=https://www.scummvm.org/data/screenshots/westwood/bladerunner/bladerunner-win-en-01.jpg|
image=https://www.scummvm.org/data/screenshots/westwood/bladerunner/bladerunner-win-en-01.jpg|
release=1997|
release=1997|
publisher=[[Virgin Interactive]]|
developer=[[Westwood Studios]]|
developer=[[Westwood Studios]]|
distributor=[[Virgin Interactive]]|
publisher=[[Electronic Arts]], [[Virgin Interactive]],<br />Westwood Studios|
        platforms=Windows|
distributor=Dice, Electronic Arts,<br />[[IPS Computer Group]], SunTendy,<br />Tec Toy, Virgin Interactive,<br />Westwood Studios|
platforms=Windows|
resolution=640x480, 16-bit color|
resolution=640x480, 16-bit color|
engine=[[Blade]]|
engine=[[Blade]]|
support=From ScummVM 2.1.0|
support=Since ScummVM 2.1.0|
purchase=No
purchase=No
}}
}}
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  4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX
  4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX


==== Russian CD release by Fargus Multimedia ====
==== Russian CD release ====
 
This is an unofficial release
 
Publisher: Fargus Multimedia
 
Translated by: Home Systems, Inc.


  a58c61bd2042c1a13f963206963fc4ea *1.TLK
  a58c61bd2042c1a13f963206963fc4ea *1.TLK
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  1d927bd76872083edfd985e4dfebce7e *VQA2.MIX
  1d927bd76872083edfd985e4dfebce7e *VQA2.MIX
  4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX
  4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX
Improved translation from Siberian Studio, versions:
* R1 - original release on CDs by Fargus Multimedia
* R2 - distributed as a crack, not supported
* R3 - supported
9773def195c18413c06914c71526b051 *STARTUP.MIX
* R4 - supported
dd5c7be1d7fd236013d0e566e4b5532e *STARTUP.MIX


== Debugger commands ==
== Debugger commands ==
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* value - new friendliness, between 0 - 100 where 0 is least friendly and 100 is most friendly
* value - new friendliness, between 0 - 100 where 0 is least friendly and 100 is most friendly


If goal argument is not specified, command will current friendliness of actorId towards otherActorId
If the value argument is not specified, the command will print the current friendliness of actorId towards otherActorId.


If goal argument is specified, command will set friendliness of actorId towards otherActorId
If the value argument is specified, the command will set the friendliness of actorId towards otherActorId.
 
Note that the friendliness of actor A towards actor B is not necessarily identical in reverse, ie the friendliness of actor B towards actor A could be different.


=== subtitle ===
=== subtitle ===
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* walk - draw walkboxes. If an id is also specified, then only draw the specific walkbox
* walk - draw walkboxes. If an id is also specified, then only draw the specific walkbox
* reset - reset everything to normal
* reset - reset everything to normal
=== object ===
Add, edit flags, bounds or remove a 3d object obstacle in the current scene
object add    <incId> <brX> <brY> <brZ>  <tlX> <tlY> <tlZ>
object list  <id>
object flags  <id> <isClickable> <isTarget> <isObstacle>
object bounds <id> <brX> <brY> <brZ>  <tlX> <tlY> <tlZ>
object remove <id>
TODO: Further describe arguments
* Use debugger command List with "obj" argument to view available targets for this command
* Floats:  brX, brY, brZ, tlX, tlY, tlZ, posX, posY, posZ
* Integers: id, incId
* Boolean (1: true, 0: false): isObstacle, isClickable, isTarget
=== item ===
Add, edit flags, bounds or remove an item in the current scene
item add    <id> <posX> <posY> <posZ> <facing> <height> <width> <animationId>
item list  <id>
item flags  <id> <isVisible> <isTarget>
item bounds <id> <posX> <posY> <posZ> <facing> <height> <width>
item remove <id>
item spin  <animationId>
TODO: Further describe arguments
* Use debugger command List with "items" argument to view available targets for this command
* Floats:  posX, posY, posZ
* Integers: id, facing, height, width, animationId
* Boolean (1: true, 0: false): isVisible, isTarget
=== region ===
Add, edit bounds or remove a region ("reg": for plain region, "exit": for exit) in the current scene
region reg  add    <id> <topY> <leftX> <bottomY> <rightX>
region reg  remove <id>
region reg  list  <id>
region reg  bounds <id> <topY> <leftX> <bottomY> <rightX>
region exit add    <id> <topY> <leftX> <bottomY> <rightX> <type>
region exit remove <id>
region exit list  <id>
region exit bounds <id> <topY> <leftX> <bottomY> <rightX>
TODO: Further describe arguments
* Use debugger command List with "reg" argument to view available targets for this command
* An exit type can be in [0, 3] and determines the type of arrow icon on mouse-over:: 0: Upward , 1: Right, 2: Downward, 3: Left
* Integers: id, topY, leftX, bottomY, rightX, type


== Game rooms ==
== Game rooms ==
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| UG19 || 90 || 103
| UG19 || 90 || 103
|}
|}
== External links ==
*[https://en.wikipedia.org/wiki/Blade_Runner_(1997_video_game) Wikipedia article on Blade Runner]
*[https://www.mobygames.com/game/blade-runner MobyGames entry for Blade Runner]


[[Category:Blade Games]]
[[Category:Blade Games]]
[[Category:Supported Games]]
[[Category:Supported Games]]
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