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Difference between revisions of "Blade Runner"

1 byte removed ,  20:51, 23 January 2021
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* Shooting Range: Faster targets (in Normal and Hard mode; easy mode gets the original behaviour for target appearance). Prevented maze rooms being non-completable, fixed targets that were wrongly counted as innocents.
* Shooting Range: Faster targets (in Normal and Hard mode; easy mode gets the original behaviour for target appearance). Prevented maze rooms being non-completable, fixed targets that were wrongly counted as innocents.
* For the non-English versions, restored some lines in dialogue where the translation had more "lines" for the same quote, but the game did not play them, resulting in cut sentences.
* McCoy now has a stamina drain when running, which means he will slow down if the player does not keep clicking the left mouse button. This can be disabled from the ScummVM GUI (via "Edit game" → "Engine" tab)
* McCoy now has a stamina drain when running, which means he will slow down if the player does not keep clicking the left mouse button. This can be disabled from the ScummVM GUI (via "Edit game" → "Engine" tab)
* McCoy in combat mode, should resume combat idle position when he has no target.
* McCoy in combat mode, should resume combat idle position when he has no target.
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* Talkie GPS
* Talkie GPS
* A few dispatch announcements, including the one about the car crash at Yukon Hotel.
* A few dispatch announcements, including the one about the car crash at Yukon Hotel.
* For the non-English versions, restored some lines in dialogue where the translation had more "lines" for the same quote, but the game did not play them, resulting in cut sentences.
* A few additional cutscenes, ie. landing at Howie's restaurant (won't always play), taking off from Runciter's zoological, overhead trains meet-up at the underground meeting spot.
* A few additional cutscenes, ie. landing at Howie's restaurant (won't always play), taking off from Runciter's zoological, overhead trains meet-up at the underground meeting spot.
* The player can purchase up to three (3) animoids (depends on player's actions, and they are expensive(!)
* The player can purchase up to three (3) animoids (depends on player's actions, and they are expensive(!)
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