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Difference between revisions of "Blade Runner"

1,288 bytes added ,  20:16, 23 January 2021
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* Access to the launch-time Easter Egg commands ("sitcom" and "shorty") via the ScummVM GUI (via "Edit game" → "Engine" tab)
* Access to the launch-time Easter Egg commands ("sitcom" and "shorty") via the ScummVM GUI (via "Edit game" → "Engine" tab)
* Waking up McCoy when he is slipped a mickey (Act 3) is now somewhat easier
* Waking up McCoy when he is slipped a mickey (Act 3) is now somewhat easier
* Some paths and obstacles have been optimized to allow easier navigation for McCoy, better pathfinding for NPCs and preventing actors from clipping into scenery
* Some paths and obstacles have been optimized to allow easier navigation for McCoy, better pathfinding for NPCs and preventing actors from clipping into scenery.
* Improve hotspot areas for some items that were hard to find or click at in the vanilla game (eg. the doll at the hideout).
* Certain scene intro video loops, when McCoy enters a scene, won't play every time now (but they will always play the first time)
* Certain scene intro video loops, when McCoy enters a scene, won't play every time now (but they will always play the first time)
* Subtitles support (if the subtitles file is in the game folder you should see an additional checkbox in KIA's options tab to enable or disable subtitles).
* Subtitles support (if the subtitles file is in the game folder you should see an additional checkbox in KIA's options tab to enable or disable subtitles).
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* Fix McCoy shooting *someone* at underground meeting.
* Fix McCoy shooting *someone* at underground meeting.
* Fixed initialization code to prevent loading a game with McCoy in the wrong position in the "world".
* Fixed initialization code to prevent loading a game with McCoy in the wrong position in the "world".
* Police officers clipping into scenery and shooting at McCoy after resolution of Act 4
* Police officers clipping into scenery and shooting at McCoy at start of Act 4 and after resolution of Act 4.
* Prevent game "freeze" situations with Gordo (Act 1) and Izo (Act 2).  
* Prevent game "freeze" situations with Gordo (Act 1), Izo (Act 2), Clovis and Sadik ambush (Act 3), using the elevator after Rajiff encounter and pressing Alt+F4 (Act 4).
* Prevent a dead end state in Act 1 (if McCoy gathered very few clues before talking to Zuben).
* Prevent a dead end state in Act 1 (if McCoy gathered very few clues before talking to Zuben).
* Prevent McCoy killing Sadik at the Bradbury, as this would result in a dead end state. He can still wound Sadik though, which counts towards lowering Sadik's health.
* Also prevent McCoy running quickly ahead of Sadik to the next room at the Bradbury.
* Fix being able to shoot at the doll in the Sebastian's chess room and subsequent camera glitch (as best as it could be done)
* Fix being able to shoot at the doll in the Sebastian's chess room and subsequent camera glitch (as best as it could be done)
* Fix end sequence at the Moonbus if McCoy turns on the Reps, for any number of Replicants that can be there. Please, note that the twins may be also there, in which case they might be hard to see because they are sitting in the background.
* Fix end sequence at the Moonbus if McCoy turns on the Reps, for any number of Replicants that can be there. Please, note that the twins may be also there, in which case they might be hard to spot because they are sitting in the background.
* Dektora's dance music should play during dancing cutscene (close up). In the vanilla game it is muted.
* Dektora's dance music should play during dancing cutscene (close up). In the vanilla game it is muted.
* Prevent McCoy using his fake weirdo fan voice with Dektora, after he reveals his true identity.
* Fix dead Dektora showing up (dead) at the Moonbus
* Fix dead Dektora showing up (dead) at the Moonbus
* Fix floating (dead) Moraji
* Added sound in landing video cutscene at Bradbury hotel.
* Fix rats AI and respawn code
* Fix floating (dead) Moraji.
* Fix rats AI and respawn code.
* Restore spinner fly-through transition cutscenes for some locations in Acts 2 and 3.
* Fix a few animations being wrongly used instead of others, or not fully playing (when there's no reason they should not)
* Fix a few animations being wrongly used instead of others, or not fully playing (when there's no reason they should not)
* Fix a few visual glitches, like:
* Fix a few visual glitches and resulting weird behavior, like:
** Clovis rotating when McCoy enters a *certain* scene
** Clovis rotating or standing clipping through scenery when McCoy enters a *certain* scene.
** McCoy being visible in underground elevator transition
** McCoy being visible in underground elevator transition.
** a barrel fire being shortly visible out of place in a DNA row scene transition
** McCoy still being visible (at ground floor level) when using Bradbury elevator.
** the scorpion's box being visible from afar in one scene and disappearing in another.  
** McCoy disappearing when thrown out of Early Q's (in certain situations).
** characters blinking out of existence during scene transitions (eg. Howie Lee, Fish Dealer)
** a barrel fire being shortly visible out of place in a DNA row scene transition.
** the scorpion's box being visible from afar in one scene and disappearing in another.
** the twins randomly disappearing from the moonbus.
** invisible photographer in Tyrel Building, while his intro dialogue still plays.
** characters blinking out of existence during scene transitions (eg. Howie Lee, Fish Dealer).
* Fix wrong dialogue playing about Grigorian's account on Izo, when McCoy talks to Izo.
* Fix wrong dialogue playing about Grigorian's account on Izo, when McCoy talks to Izo.
* Fix a few dialogue instances where a character is supposedly interrupted by another (so that the wait between spoken lines is minimum). This is based on the English version, assuming it will also apply to the other versions.
* Fix a few dialogue instances where a character is supposedly interrupted by another (so that the wait between spoken lines is minimum). This is based on the English version, assuming it will also apply to the other versions.
* Improve office Leary AI and crowd interrogation scripts
* Improve office Leary AI and crowd interrogation scripts
* Fix underground elevator consistency issues if McCoy takes the long way around.
* Fix underground elevator location consistency issues if McCoy takes the long way around.
* Fix a game crash related to Yukon's clerk in Act 4, if McCoy previously quickly skipped the Leon encounter in Act 3.
* Fix a game crash related to Yukon's clerk in Act 4, if McCoy previously quickly skipped the Leon encounter in Act 3.
* Allow more sound effects to play at the same time to minimize the issue of some important sfx not playing at all sometimes (the issue however is not *completely* fixed)
* Allow more sound effects to play at the same time to minimize the issue of some important sfx not playing at all sometimes (the issue however is not *completely* fixed)
* Fix McCoy clearly teleporting into a new scene for some transitions.
* Prevent purchasing a flask multiple times (as it is useless after the first time anyway).
* Remove rogue visual effects still playing when they no longer should, or playing at the wrong time.
* Remove rogue visual effects still playing when they no longer should, or playing at the wrong time.
* Remove rogue hotspots in some scenes, resulting from items being in the same set (but not same scene) or characters' hotspots not cleaned up properly between scene transitions.
* Remove rogue hotspots in some scenes, resulting from items being in the same set (but not same scene) or characters' hotspots not cleaned up properly between scene transitions.
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