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Difference between revisions of "Blade Runner"

108 bytes added ,  08:35, 2 February 2021
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* For the non-English versions, restored some lines in dialogue where the translation had more "lines" for the same quote, but the game did not play them, resulting in cut sentences.
* For the non-English versions, restored some lines in dialogue where the translation had more "lines" for the same quote, but the game did not play them, resulting in cut sentences.
* A few additional cutscenes, ie. landing at Howie's restaurant (won't always play), taking off from Runciter's zoological, overhead trains meet-up at the underground meeting spot.
* A few additional cutscenes, ie. landing at Howie's restaurant (won't always play), taking off from Runciter's zoological, overhead trains meet-up at the underground meeting spot.
* The player can purchase up to three (3) animoids (depends on player's actions, and they are expensive(!)
* The player can purchase up to three (3) ''animoids'' (depends on player's actions, and they are expensive(!); a fake garter snake (Hasan), a mechanical goldfish (Fish Dealer) and a electric slug (Insects Dealer)).
* The player can talk to Hasan about the scale (if found) to "complete" the side story for that clue. Hasan may be missing sometimes from Animoid Row in Act 3, but he will return there.
* The player can talk to Hasan about the scale (if found) to "complete" the side story for that clue. Hasan may be missing sometimes from Animoid Row in Act 3, but he will return there.
* A few more interactions with Dino Klein at the lab (and he won't go away after the first day).
* A few more interactions with Dino Klein at the lab (and he won't go away after the first day).
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** More DNA clues to be acquired in order to complete the sequence (design TBD, this could be restricted to Hard Mode).
** More DNA clues to be acquired in order to complete the sequence (design TBD, this could be restricted to Hard Mode).
** Fix a few story inconsistencies (where possible) by re-arranging the order of some acquired clues, so that it makes sense that eg. McCoy knows some things ahead of time, or that an item appears to be in two "places" at once.
** Fix a few story inconsistencies (where possible) by re-arranging the order of some acquired clues, so that it makes sense that eg. McCoy knows some things ahead of time, or that an item appears to be in two "places" at once.
** Developer's commentary (for three scenes of the game: McCoy's Apartment, Howie Lee's Restaurant and Animoid Row (Hawker's Circle).
** Developer's commentary for three scenes of the game: McCoy's Apartment, Howie Lee's Restaurant and Animoid Row (Hawker's Circle).


== Debugger commands ==
== Debugger commands ==
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