Difference between revisions of "Blue Force"

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(Remove two bugs (fixed))
(→‎Known Bugs: Add a bug)
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*Scene 410: The colleague takes a weird position after putting cuffs on guy - to be verified
*Scene 410: The colleague takes a weird position after putting cuffs on guy - to be verified
*Scene 270: When you come back home instead of giving the baseball card back, grandma is missing
*Scene 270: When you come back home instead of giving the baseball card back, grandma is missing
*Scene 415: When the bullet subwindow is displayed, the text is improperly displayed over the inventory, and not cleaned up until the subwindow is closed


== Original Bugs ==
== Original Bugs ==

Revision as of 13:01, 28 October 2011

Blue Force
N/A
First release 1993
Also known as
Developed by Tsunami Media, inc
Published by Tsunami Media, inc
Distributed by (unknown)
Platforms DOS
Resolution 320x200, 256 colors (DOS, VGA)
Engine TsAGE
Support Not yet
Available for
Purchase
No

A graphical adventure that places you in the shoes of Jake Ryan who, as a child, witnesses his parents being brutally murdered. Thirteen years later, he has graduated from the Police Academy, and is about to start his career. Little does he know that the past is going to return to haunt him.

In Blue Force, you control Jake as he starts his police career. Immerse yourself into into this police adventure - stolen National Guard weapons are rumored to be circulating in the area, and it's up to you to investigate. Blue Force was designed by Jim Walls, the mastermind behind the Police Quest Sierra series.

Original Game

  • The debug mode is activated by the following sequence: Ctrl-X = Shift-&
  • The commands in god mode are the following:
    • ? : list of available commands
    • ` : breaks to debugger (if being run under one)
    • i : set inventory item by number
    • I : set inventory item by name
    • B : set Bookmark (game progress state)
    • c : List details of objects within the scene
    • d : Give player stats
    • M : total free wad memory space
    • p : show palette
    • t : teleport to a scene
    • u : enable player control
    • v : set the player sprite set (aka. visage)
    • V : show visage area
    • F : fragmentation
    • f : inspect/change flags

Known Bugs

  • Scene 410: The colleague takes a weird position after putting cuffs on guy - to be verified
  • Scene 270: When you come back home instead of giving the baseball card back, grandma is missing
  • Scene 415: When the bullet subwindow is displayed, the text is improperly displayed over the inventory, and not cleaned up until the subwindow is closed

Original Bugs

  • Scene 360 (FIXED): When coming for domestic violence (day 1), if you enter with your gun handy, Doug suddenly puts it back.

External links