Difference between revisions of "Boot Params"

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=== What are boot params? ===
== What are boot params? ==


A boot param is a special number which allows you (if used appropriately, see below) to go directly to a specific part of a game. These boot params are mostly useful for debugging and playtesting a game; you get teleported to a certain situation in a game, with some of the items appropriate for it. It is not always possible to continue and complete a game from this, because you may lack important items. But for us developers, it's very helpful, because we can quickly get to trouble spots in a clean state, and try to reproduce any bugs you report to us.  
A boot param is a special number which allows you (if used appropriately, see below) to go directly to a specific part of a game. These boot params are mostly useful for debugging and playtesting a game; you get teleported to a certain situation in a game, with some of the items appropriate for it. It is not always possible to continue and complete a game from this, because you may lack important items. But for us developers, it's very helpful, because we can quickly get to trouble spots in a clean state, and try to reproduce any bugs you report to us.  
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These boot params do not exist by chance or magic: they were put into the game data by the original developers of the games, and were meant for exactly the same purpose we use them for: to help in debugging the game. Of course, they also make a nice cheat system (with some caveats, as I tried to outline above).  
These boot params do not exist by chance or magic: they were put into the game data by the original developers of the games, and were meant for exactly the same purpose we use them for: to help in debugging the game. Of course, they also make a nice cheat system (with some caveats, as I tried to outline above).  


== How do I use a boot param? ==
Note: In some [[SCUMM]] games, the boot params can produce a room with music and the cursor, but without actual graphics. This was known to happen with the original executables as well.


That's quite simple: pick a game from the list, and a boot param for it. Then, specify it on the command line like this:
=== How do I use a boot param? ===
./scummvm -d0 -b BOOTPARAM TARGET


To be a bit more specific: Let's say you want to get into the hut of the cannibals in Monkey Island 1. Well, the table below tells us that this is boot param 5555. So, enter this on the command line:  
Pick a game from the list below, and choose a boot param for it. Then, specify it on the command line like this:  
./scummvm -d0 -b 5555 monkey
<code>./scummvm -d0 -b BOOTPARAM TARGET</code>


(By the way, this would also work with monkey, monkeyvga etc.).
Or on MacOS like this:


== How did we generate these tables? ==
<code>open /Applications/scummvm.app --args -d0 -b BOOTPARAM TARGET</code>


Some of these lists are based on the output of ./scummvm -d1 -b1 TARGET; some information is also from this article. These may contain some mistakes. Ultimately we plan to correct these and maybe enhance the descriptions a bit...
The ''TARGET'' in the above command should typically be the ScummVM '''ID''' value of the game you are targeting. This means that you should have already added this game successfully in ScummVM and looked up its specific '''ID''' (eg. via the ''Edit Game'' dialogue for the specific game entry).


== I see a lot of question marks in some of the tables, why? ==
Please use the ''--list-targets'' [[User_Manual/Appendix:_Command_line_options|command line option]] first to list available configured and valid targets to use with the boot parameter command.
 
To be a bit more specific: Let's say you want to get into the hut of the cannibals in Monkey Island 1. Well, the table below tells us that this is boot param 5555, and the target is "monkey". So, enter this on the command line:
<code>./scummvm -d0 -b 5555 monkey</code>
 
(By the way, this would also work with monkey, monkeyvga etc.).
 
=== How did we generate these tables? ===
 
Some of these lists are based on the output of ./scummvm -d1 -b1 TARGET; some information is also from [http://www.scummbar.com/resources/articles/index.php?newssniffer=readarticle&article=1027 this article]. These may contain some mistakes. Ultimately we plan to correct these and maybe enhance the descriptions a bit...
 
=== I see a lot of question marks in some of the tables, why? ===


Some of the games contain descriptions for the boot params; some don't. In the latter case, we have to manually fill in the descriptions. This hasn't been done in all cases yet, as you can see.  
Some of the games contain descriptions for the boot params; some don't. In the latter case, we have to manually fill in the descriptions. This hasn't been done in all cases yet, as you can see.  
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Help here is welcome -- if you want, feel free to fill in some of the gaps and send us your work, we'll be happy to integrate it here.  
Help here is welcome -- if you want, feel free to fill in some of the gaps and send us your work, we'll be happy to integrate it here.  


=== Games ===
== Games ==


== The Secret of Monkey Island ==
=== The Secret of Monkey Island ===


Some of the boot params listed in the following table only work in the CD/Mac version of Monkey Island (and not in 'monkeyega' and 'monkeyvga'). Those are marked with an asteriks (*) symbol (except for the cases we overlooked ;-).
Some of the boot params listed in the following table only work in the CD/Mac version of Monkey Island (and not in 'monkeyega' and 'monkeyvga'). Those are marked with an asteriks (*) symbol (except for the cases we overlooked ;-).
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Finally, boot params not covered by the list below will be interpreted as raw room numbers and cause the game to start in that room.  
Finally, boot params not covered by the list below will be interpreted as raw room numbers and cause the game to start in that room.  


{| border="1" cellpadding="2" width=100%
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
|- style="background:silver"
|Param||Description  
!Param
!Description  
|-
|-
|1||Monkey Island  
|1||Monkey Island  
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|7||Cabin on Ship - Before ship intro  
|7||Cabin on Ship - Before ship intro  
|-
|-
|110||Outside swordmasters with sword and lechuck's note  
|110||Outside Sword Master's with sword and LeChuck's note  
|-
|-
|111||Melee lookout point with sword  
|111||Melee lookout point with sword  
Line 155: Line 168:
|}
|}


== Monkey Island 2: LeChuck's Revenge ==
=== Monkey Island 2: LeChuck's Revenge ===


Parts of the following table were contributed by Ben Gorman and John Gamble. Thanks, Ben and John!
Target: monkey2. Parts of the following table were contributed by Ben Gorman and John Gamble. Thanks, Ben and John!


 
{|class="wikitable" border="1" cellpadding="2" width=100%
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|- style="background:silver"
|Param||Description  
!Param
!Description  
|-
|-
|123||Men of Low Moral Fiber, laundry claim  
|123||Men of Low Moral Fiber, laundry claim  
Line 372: Line 385:
|}
|}


== The Curse of Monkey Island ==
=== Indiana Jones and the Fate of Atlantis ===
 
Target: atlantis. The following list was contributed by Laura Abbott. Thanks a lot, Laura!


{| border="1" cellpadding="2" width=100%
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
|- style="background:silver"
|Param||Description  
!Param
!Description  
|-
|-
|199||stop the music
|<nowiki>-26143</nowiki>||At the crete ruins with Sophia *Dialog, Sunstone, Moonstone, Whip, Ship Rib, and Amber Fish
|-
|-
|200||in the treasure hold
|<nowiki>-7873</nowiki>||Start from the Introduction as if normal 
|-
|-
|201||part II
|100||In the introduction, Indy pops out of the hole in the top College Attic and then moves off to the right behind a pole.
|-
|-
|202||credits room  
|101||Indy comes into the Spindle room in the Crete Labyrinth with Sophia *NO ITEMS*
|-
|-
|203||credits room
|145||Indy and Sophia on the Machine in Middle Atlantis that goes around in circles until you pull the levers
|-
|-
|205||elaine gets stolen
|146||Indy and Sophia looking at the Machine in Middle Atlantis that goes around in circles until you pull the levers
|-
|-
|206||beginning the cannon puzzle
|666||Indy and Sophia at the start of the Tikal Jungle
|-
|-
|215||testing the first person cannon view
|667||Indy and Sophia in the Temple with Sternhart
|-
|-
|220||animated skeleton
|668||Same as 666
|-
|-
|225||baby lechuck
|787||Indy and Sophia on boat "Exactly 0 miles of Thera" *Sunstone
|-
|-
|226||just talked to voodoo lady
|878||Indy at Thera
|-
|-
|230||testing getting gold tooth
|879||Indy and Sophia at Thera *2 Orichalcum, Lost Dialog, Sunstone, Moonstone, Worldstone
|-
|-
|240||testing banjo duel
|888||Same as 878
|-
|-
|241||testing easy banjo duel
|909||Indy before the Doors blocked by a pool of water in Atlantis *2 Orichalcum, Sunstone, Moonstone, Whip
|-
|-
|245||testing caber toss
|1101||Meeting Klaus Kerner for the first time in Indy's Office
|-
|-
|247||testing caber toss
|1102||ERROR: (7:10002:0xBF70): Invalid actor -111 in o5_putActorInRoom
|-
|-
|250||getting the barber shop scissors
|1103||Comming to Caswell Hall with Sophia
|-
|-
|255||blowing the tooth-filled helium bubble
|1104||Indy in Caswell Hall *Whip
|-
|-
|260||getting through the jungle
|1111||Indy by himself with Sophia *Magazine, newspaper
|-
|-
|270||danjer beach is open
|1112||Sophia's Office is Ransacked
|-
|-
|275||test making rubber plug
|1120||Riding the Camel in Fists mode
|-
|-
|280||fixed hole in danjer beach rowboat
|1122||Riding the Camel in Wits mode
|-
|-
|281||EASY MODE fixed hole in danjer beach rowboat
|1123||BUG(?)-music like the balloon is flying over the desert, but there is no balloon to control
|-
|-
|282||on lc-deck tarred and feathered
|1130||Flying the balloon over the desert
|-
|-
|285||testing chicken cos
|1162||"A research laboratory somewhere in Germany..."
|-
|-
|290||in lc-qurtr after LeChimp's retirement
|1181||This initially starts out with a dialog that let's you choose either "Trust"/Team, "Action"/Fists, or "Maze"/Wits. And whatever you choose is what Sophia initially suggests after reading Indy's fortune.
|-
|-
|291||getting out of chicken bucket
|1432||Landing on the Nazi Guard at the Dig site with Balloon *NO ITEMS
|-
|-
|300||testing the chicken shop
|2543||Flying the Balloon to catch the Nazi submarine
|-
|-
|350||do spotlight puzzle
|2718||Starts at the Introduction like a normal game
|-
|-
|400||testing brimstone beach club
|2728||Monte Carlo with the Team Path selected *Whip, scary mask
|-
|-
|450||testing brimstone beach club getting the map
|2920||Indy at Crete Ruins *Sunstone, Ship rib, Surveyor's Equipment
|-
|-
|460||finish chapter two
|3142||The screen that show's up after you die with your current IQ and your total IQ points
|-
|-
|465||start rhymes with orange
|3654||Tikal
|-
|-
|470||on the deck
|3838||Indy and Sophia in the Crete Labyrinth. You have the Gold Box in your possession, but Indy keeps saying he can't reach it. *Dialog, Sunstone, Moonstone, Worldstone, Gold Box, Whip, Ship Rib Amber Fish
|-
|-
|475||on the deck
|3939||Indy and Sophia Dropped off at Crete *Dialog, Sunstone, Moonstone, Worldstone, whip, rib Amber Fish Clay Jar
|-
|-
|480||begin an insult fight
|3940||Indy in the Labyrinth in Fists Mode *Sunstone, Moonstone, Worldstone, Gold Box, Whip
|-
|-
|500||ship combat
|3941||At Crete with Sophia *Sunstone, Moonstone, Whip, Ship Rib, Amber Fish, Surveyor's Equipment
|-
|-
|502||ship combat
|4040||Indy on Crete After being shot out of the Torpedo *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon"
|-
|-
|590||ship combat Ready to attack Rottingham
|4041||Indy in room with Atlantis subway *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon"
|-
|-
|595||ship combat Ready to swordfight Rottingham
|4061||Very Odd-Starts out like you entered the wrong boot Parameter, but Then goes into Indy and Sophia running out of Atlantis, complete with music
|-
|-
|600||start blood island
|4062||Same as 4061 except Indy is by himself
|-
|-
|605||waking goodsoup
|4063||Ending with Indy and Sophia running away from atlantis
|-
|-
|610||testing trial 1 on blood island
|4122||Indy in canal room with Giant Octopus *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Statue Part, Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish
|-
|-
|615||trying to become a goodsoup
|4123||Indy and Sophia in Canal *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Bronze Gear Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish 
|-
|-
|620||guybrush is a Goodsoup
|4141||Indy at Crete *Dialog, Sunstone, Moonstone, Archeology Magazine, Whip Ship Rib
|-
|-
|630||testing gestroom
|4242||Indy landing the Balloon on the Nazi Submarine *NO ITEMS
|-
|-
|648||on Skull Island
|4343||Indy on top of Nazi Sub in Team Mode(?) *Dialog, Whip, Rib, Amber Fish, Gold Box, Clay Jar
|-
|-
|649||on Skull Island
|4695||Indy in Orichalcum making room *Lava cup, Bronze Spoked Wheel
|-
|-
|650||testing Skull Island and smugglers
|4765||Indy in the Room to get Lava for Orichalcum in Atlantis *Stone Cup, Porcelain Mug, Clay Jar, Statue Head
|-
|-
|655||test card game
|4851||Indy in Crete Labyrinth after physically beating the Nazi whom you can push the stalagmite on. *Whip, Amber fish
|-
|-
|660||test smuggler's cave battle
|4852||Indy in Labyrinth after beating Nazi Carl *CANNOT WALK!* *Whip, Amber Fish
|-
|-
|660||test stan's crypt
|4853||Indy in Labyrinth Somewhere... *Whip, Amber Fish
|-
|-
|680||test altar
|4854||Indy in Labyrinth after beating Nazi Arnold *CANNOT WALK* *Whip Amber Fish
|-
|-
|690||test windmill
|4855||Indy in Labyrinth after beatting Nazi Otto *Whip, Amber Fish
|-
|-
|700||trial 3 the cheese puzzle
|4949||Indy entering into the room with the Lava Tiles (Not right at them, however)
|-
|-
|710||ready to free elaine
|4950<nowiki>-4959</nowiki>||All the Underwater sub, but at different depths (i.e. farther away, closer to you) *CANNOT GO BACK TO REGULAR GAME
|-
|-
|715||have everything to free elaine
|4960||On top of the Nazi Submarine (Team Path?) *NO ITEMS
|-
|-
|720||ready to go to Skull Island
|4962||Colossus with Sophia *Dialog, Sunstone, Moonstone, Worldstone, Archeology Magazine, Whip
|-
|-
|900||beginning of chapter 5 (gondola)
|4963||Same as 4962, except without Sophia
|-
|-
|950||at the carnival as l'il guybrush
|4964||Indy and Sophia walk in and the God Machine Immediately Starts up
|-
|-
|1000||carnival
|5000||Inside the labyrinth at the Very beginning entrance. Possible to walk out and not be able to get back in again due to lack of stones *Whip
|-
|-
|1020||at carnival with snowcone ingredients
|5001||Indy on the Stone platform with the Gigantic Stone Head in the labyrinth *3 Orichalcum, Entrenching tool, Whip, Staff, Comb Scarf
|-
|-
|1050||coaster
|5002||The Start of a Normal Game in NYC
|-
|-
|1070||hang-dia
|5003||Indy lands balloon in Crete *Sunstone, Whip, Ship Rib, Surveyor's Equipment
|-
|-
|2000||win
|5005||Indy and Sophia in Labyrinth (5 way fork)
|-
|-
|}
|5234||Indy and Sophia in Middle Atlantis. Sophia talks about how Nur-ab-Sal is present *3 Orichalcum, Amber Fish, Gold Box, Hinge Pin, Light Wand, Sunstone Moonstone, Worldstone
 
== Indiana Jones and the Fate of Atlantis ==
 
The following list was contributed by Laura Abbott. Thanks a lot, Laura!
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|-7873||Start from the Introduction as if normal
|5555||Indy in Monte Carlo *Mask
|-
|-
|-26143||At the crete ruins with Sophia *Dialog, Sunstone, Moonstone, Whip, Ship Rib, and Amber Fish
|5557||Indy on the Crowded Market Streets of Algiers
|-
|-
|100||In the introduction, Indy pops out of the hole in the top College Attic and then moves off to the right behind a pole.
|5558||Indy at the Market Place (Wits?) *NO ITEMS
|-
|-
|101||Indy comes into the Spindle room in the Crete Labyrinth with Sophia *NO ITEMS*  
|5559||Meeting Omar in his house. Wits Path *Whip
|-
|-
|145||Indy and Sophia on the Machine in Middle Atlantis that goes around in circles until you pull the levers
|5560||Monte Carlo *NO ITEMS
|-
|-
|146||Indy and Sophia looking at the Machine in Middle Atlantis that goes around in circles until you pull the levers
|5561||Monte Carlo with Sunstone
|-
|-
|666||Indy and Sophia at the start of the Tikal Jungle
|5562||Monte Carlo at Wits Path *Whip, Kidnapping Note
|-
|-
|667||Indy and Sophia in the Temple with Sternhart
|5563||Indy and Sophia on Roof for Balloon Ride *Dialog, Balloon Ticket, Knife, Archeology Magazine, Whip, Sunstone Map to Digsite
|-
|-
|668||Same as 666
|5564||Same as 5563, except you only have the balloon ticket
|-
|-
|787||Indy and Sophia on boat "Exactly 0 miles of Thera" *Sunstone
|5876||The Ending where Sophia gets out
|-
|-
|878||Indy at Thera
|5877||The Ending where Sophia does not get out
|-
|-
|879||Indy and Sophia at Thera *2 Orichalcum, Lost Dialog, Sunstone, Moonstone, Worldstone
|5885||Indy and Sophia in Tikal *Whip
|-
|-
|888||Same as 878
|5886||Same as 5885, except with eel figurine
|-
|-
|909||Indy before the Doors blocked by a pool of water in Atlantis *2 Orichalcum, Sunstone, Moonstone, Whip
|5999||Outside the cave at Thera *Dialog, whip, host, balloon, net, basket
|-
|-
|1101||Meeting Klaus Kerner for the first time in Indy's Office
|6000||Nothing. This doesn't appear to be a valid boot parameter.
|-
|-
|1102||ERROR: (7:10002:0xBF70): Invalid actor -111 in o5_putActorInRoom
|6001||Indy falls down from top attic level to the next bottom level at the introduction.
|-
|-
|1103||Comming to Caswell Hall with Sophia
|6002||Indy falls down into the room with books at the very beginning
|-
|-
|1104||Indy in Caswell Hall *Whip
|6003||Indy falls down into the cat room
|-
|-
|1111||Indy by himself with Sophia *Magazine, newspaper
|6004||Indy falls down the coal chute
|-
|-
|1112||Sophia's Office is Ransacked
|6005||Indy and Sophia fly to the Azores *NO ITEMS!
|-
|-
|1120||Riding the Camel in Fists mode
|6010||Indy in Atlantis Maze. No Nazi's appear to be present. *Rib cage, Sausage, gum
|-
|-
|1122||Riding the Camel in Wits mode
|6011||Indy in Octopus room in canal *Crab in cage, Sausage, Gum
|-
|-
|1123||BUG(?)-music like the balloon is flying over the desert, but there is no balloon to control
|6345||Indy in Room with Doors that require the statue to open them *3 Orachulum, Dialog, statue part, bronze gear, bronze spoked wheel crescent gear, ladder, box
|-
|-
|1130||Flying the balloon over the desert
|6665||Indy at Dig Site. *Dialog, whip
|-
|-
|1162||"A research laboratory somewhere in Germany..."
|6666||Same as 6665 except Indy Starts off screen
|-
|-
|1181||This initially starts out with a dialog that let's you choose either "Trust"/Team, "Action"/Fists, or "Maze"/Wits. And whatever you choose is what Sophia initially suggests after reading Indy's fortune.  
|6667||Indy in the dark Dig Site. *Dialog, Sunstone
|-
|-
|1432||Landing on the Nazi Guard at the Dig site with Balloon *NO ITEMS
|6668||Indy and Sophia landing on the Nazi at the Digsite *Sunstone
|-
|-
|2543||Flying the Balloon to catch the Nazi submarine
|6669||Flying balloon over the Desert
|-
|-
|2718||Starts at the Introduction like a normal game
|7456||Walking into Sophia's prison in Atlantis *Light Rod, Hinge Pin
|-
|-
|2728||Monte Carlo with the Team Path selected *Whip, scary mask
|7777||Same as 7456 except the guard has been killed by the sentry statue
|-
|-
|2920||Indy at Crete Ruins *Sunstone, Ship rib, Surveyor's Equipment
|8100||A spindle *CANNOT GO BACK TO GAME*  
|-
|-
|3142||The screen that show's up after you die with your current IQ and your total IQ points
|8567||Indy at Crete *Whip, Sunstone, Moonstone, Worldstone
|-
|-
|3654||Tikal
|8888||Monte Carlo Car Chase
|-
|-
|3838||Indy and Sophia in the Crete Labyrinth. You have the Gold Box in your possession, but Indy keeps saying he can't reach it. *Dialog, Sunstone, Moonstone, Worldstone, Gold Box, Whip, Ship Rib Amber Fish
|8889||Indy running around Monte Carlo after the Car Chase
|-
|-
|3939||Indy and Sophia Dropped off at Crete *Dialog, Sunstone, Moonstone, Worldstone, whip, rib Amber Fish Clay Jar
|8890||Same as above, except with the Stone disk in tow
|-
|-
|3940||Indy in the Labyrinth in Fists Mode *Sunstone, Moonstone, Worldstone, Gold Box, Whip  
|9000||Monte Carlo with Whip  
|-
|-
|3941||At Crete with Sophia *Sunstone, Moonstone, Whip, Ship Rib, Amber Fish, Surveyor's Equipment
|9001||Indy at a corner in Monte Carlo *NO ITEMS!
|-
|-
|4040||Indy on Crete After being shot out of the Torpedo *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon"
|9101<nowiki>-9106</nowiki>||Indy and Sophia Enter the Room with the Lava Tiles of Doom (Not directly at the start of the lava tile maze, however) All of these appear to be identical, but I could be wrong
|-
|-
|4041||Indy in room with Atlantis subway *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon"
|9191||Indy outside Caswell Hall *Whip  
|-
|-
|4061||Very Odd-Starts out like you entered the wrong boot Parameter, but Then goes into Indy and Sophia running out of Atlantis, complete with music
|9554||Indy and Sophia talking to Omar *Dialog, whip, Sunstone
|-
|-
|4062||Same as 4061 except Indy is by himself
|9555||Same as 9554
|-
|-
|4063||Ending with Indy and Sophia running away from atlantis
|9556||Indy in Omar's Shop with Servant *Dialog, Trottier's Card
|-
|-
|4122||Indy in canal room with Giant Octopus *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Statue Part, Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish
|9557||Talking to the Servant with a red fez *Whip, Trottier's Card
|-
|-
|4123||Indy and Sophia in Canal *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Bronze Gear Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish 
|9558||Indy and Sophia Talking with Omar *NO ITEMS
|-
|-
|4141||Indy at Crete *Dialog, Sunstone, Moonstone, Archeology Magazine, Whip Ship Rib
|9559||Indy Talking to Servant
|-
|-
|4242||Indy landing the Balloon on the Nazi Submarine *NO ITEMS
|9678||Indy in Caswell Hall (Upstairs Closed for Repairs?) *Whip
|-
|-
|4343||Indy on top of Nazi Sub in Team Mode(?) *Dialog, Whip, Rib, Amber Fish, Gold Box, Clay Jar
|9900||Indy and Sophia in the room with the Statue that has to open the door *20 Orichalcum, whip, sunstone, moonstone, worldstone, statue part Bronze gear, bronze spoked wheel, crecent statue part, ladder
|-
|-
|4695||Indy in Orichalcum making room *Lava cup, Bronze Spoked Wheel
|9901||Indy and Sophia in the Airlock after getting off Nazi Sub *Crecent statue part, hinge pin, amber fish, septer, metal rod Statue head, cup of lava, crab in ribcage, eel figurine
|-
|-
|4765||Indy in the Room to get Lava for Orichalcum in Atlantis *Stone Cup, Porcelain Mug, Clay Jar, Statue Head
|9902||Indy in the outermost ring of Atlantis Maze *CANNOT GO ON TO ANOTHER SCREEN*  
|-
|-
|4851||Indy in Crete Labyrinth after physically beating the Nazi whom you can push the stalagmite on. *Whip, Amber fish
|9903||Indy and Sophia in the Airlock after getting off Nazi Sub *3 Orichalcum, Dialog, Whip, Sunstone, Moonstone, Worldstone
|-
|-
|4852||Indy in Labyrinth after beating Nazi Carl *CANNOT WALK!* *Whip, Amber Fish
|9904||Outside Lava pit room in Atlantis where Sophia is possessed by Nur-ab-Sal *Scepter, Metal Rod, Statue head, Gold Box, empty stone cup, crab in rib cage, eel figurine
|-
|-
|4853||Indy in Labyrinth Somewhere... *Whip, Amber Fish
|9905||Indy and Sophia in the Airlock after getting off Nazi Sub *25 Orichalcum, Dialog, whip, Sunstone, moonstone, worldstone, box
|-
|-
|4854||Indy in Labyrinth after beating Nazi Arnold *CANNOT WALK* *Whip Amber Fish
|9909||Indy crashes Tram into Atlantis *Bronze spoked wheel, crecent part, statue head, cup of lava, crab in rib cage, eel figurine 
|-
|-
|4855||Indy in Labyrinth after beatting Nazi Otto *Whip, Amber Fish
|}
 
=== Day of the Tentacle ===
 
Target: tentacle. The following list was contributed by Spencer Travers. Thanks a lot, Spencer!
 
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Description
|-
|-
|4949||Indy entering into the room with the Lava Tiles (Not right at them, however)
|101||Hoagie on rooftop with can opener, blanket, chattering teeth, exploding cigar
|-
|-
|4950||4959 All the Underwater sub, but at different depths (i.e. farther away, closer to you) *CANNOT GO BACK TO REGULAR GAME
|111||Hoagie outside by toilet with can opener, lab coat, oil, vinegar, quill pen, exploding cigar, chattering teeth, blanket, bucket, soap, brush, battery, letter, spaghetti, left-handed hammer, right handed hammer, wine bottle, cigar lighter, quarters, dentures, stamp, fork, sweater(shrunk), coffee, decaf coffee
|-
|-
|4960||On top of the Nazi Submarine (Team Path?) *NO ITEMS
|121||Laverne (in tentacle disguise) in basement with scalpel, trophy, extension cord, hamster (in sweater)  
|-
|-
|4962||Colossus with Sophia *Dialog, Sunstone, Moonstone, Worldstone, Archeology Magazine, Whip
|122||Hoagie in Ben's room with textbook, can opener, lab coat, battery
|-
|-
|4963||Same as 4962, except without Sophia
|131||Hoagie in Red's lab with can opener, battery plans, oil, vinegar, gold plated quill (this is everything needed to make the battery)
|-
|-
|4964||Indy and Sophia walk in and the God Machine Immediately Starts up
|141||Hoagie in front of house with can opener, bucket full of water, brush, soap, battery, lab coat (just before the storm)
|-
|-
|5000||Inside the labyrinth at the Very beginning entrance. Possible to walk out and not be able to get back in again due to lack of stones *Whip
|151||Hoagie in main hall with can opener, red paint
|-
|-
|5001||Indy on the Stone platform with the Gigantic Stone Head in the labyrinth *3 Orichalcum, Entrenching tool, Whip, Staff, Comb Scarf
|161||Hoagie in Ned and Jed's sculpture workshop with textbook, can opener, left handed hammer, disappearing ink
|-
|-
|5002||The Start of a Normal Game in NYC
|177||Hoagie outside with can opener, letter (patent application ready to post)
|-
|-
|5003||Indy lands balloon in Crete *Sunstone, Whip, Ship Rib, Surveyor's Equipment
|199||Hoagie outside by toilet with can opener, battery
|-
|-
|5005||Indy and Sophia in Labyrinth (5 way fork)
|201||Bernard in basement with textbook, hamster, stamp, contract
|-
|-
|5234||Indy and Sophia in Middle Atlantis. Sophia talks about how Nur-ab-Sal is present *3 Orichalcum, Amber Fish, Gold Box, Hinge Pin, Light Wand, Sunstone Moonstone, Worldstone
|202||Bernard on 1st floor up with textbook, letter
|-
|-
|5555||Indy in Monte Carlo *Mask
|221||Bernard in lobby with textbook, crowbar
|-
|-
|5557||Indy on the Crowded Market Streets of Algiers
|222||Bernard in basement with textbook, help-wanted sign, chattering teelth, decaf cofee, sweater (large), contract, quarters
|-
|-
|5558||Indy at the Market Place (Wits?) *NO ITEMS
|223||Bernard in Weird Ed Edison's room with textbook, disappearing ink
|-
|-
|5559||Meeting Omar in his house. Wits Path *Whip
|225||Bernard in office with textbook
|-
|-
|5560||Monte Carlo *NO ITEMS
|232||Bernard in main hall with scalpel, textbook, disappearing ink, flag gun
|-
|-
|5561||Monte Carlo with Sunstone
|242||Bernard in Edna's video room (statue swapped) with textbook
|-
|-
|5562||Monte Carlo at Wits Path *Whip, Kidnapping Note
|252||Bernard in Edna's video room (statue swapped) with textbook, letter, videotape, decaff coffee, coffee, funnel
|-
|-
|5563||Indy and Sophia on Roof for Balloon Ride *Dialog, Balloon Ticket, Knife, Archeology Magazine, Whip, Sunstone Map to Digsite
|262||Bernard on 1st floor up with textbook, letter
|-
|-
|5564||Same as 5563, except you only have the balloon ticket
|272||Bernard in basement with textbook, decaff coffee, coffee, funnel
|-
|-
|5876||The Ending where Sophia gets out
|273||Bernard in basement with textbook
|-
|-
|5877||The Ending where Sophia does not get out
|301||Laverne in cell with scalpel
|-
|-
|5885||Indy and Sophia in Tikal *Whip
|323||Laverne in time capsule room with scalpel, can opener
|-
|-
|5886||Same as 5885, except with eel figurine
|333||Laverne in kitchen with scalpel, food certificate, trophy, tentacle chart, human chart (no picture), frozen hamster
|-
|-
|5999||Outside the cave at Thera *Dialog, whip, host, balloon, net, basket
|346||Laverne in mummy's room with scalpel, name tag, spaghetti, fork, fake barf, dentures, box o' laughs, disappearing ink
|-
|-
|6000||Nothing. This doesn't appear to be a valid boot parameter.
|345||Laverne in basement with scalpel, extension cord, hamster (in sweater), sweater (small), disappearing ink
|-
|-
|6001||Indy falls down from top attic level to the next bottom level at the introduction.
|353||Bernard in basement with textbook, contract
|-
|-
|6002||Indy falls down into the room with books at the very beginning
|363||Laverne at Human show with scalpel, spaghetti, fork, dentures, fake barf, box o' laughs, chattering teeth (all you need to do this part)
|-
|-
|6003||Indy falls down into the cat room
|370||Laverne in lobby with scalpel
|-
|-
|6004||Indy falls down the coal chute
|401||Strange looking bernard (with textbook) in Green's room. After a while he 'expands' into three headed 'thing'. Strange thing is you can still switch to Hoagie and Laverne.
|-
|-
|6005||Indy and Sophia fly to the Azores *NO ITEMS!
|408||Hoagie in Ned and Jed's sculpture workshop with can opener, left handed hammer
|-
|-
|6010||Indy in Atlantis Maze. No Nazi's appear to be present. *Rib cage, Sausage, gum
|444||Bernard on roof (threaded pulley) with textbook, red paint
|-
|-
|6011||Indy in Octopus room in canal *Crab in cage, Sausage, Gum
|565||Hoagie on roof with can opener, blanket, red paint
|-
|-
|6345||Indy in Room with Doors that require the statue to open them *3 Orachulum, Dialog, statue part, bronze gear, bronze spoked wheel crescent gear, ladder, box
|555||Hoagie in main hall with text book, can opener, chattering teeth, dentures, exploding cigar, red paint, help-wanted sign, flier (about vacuums), cigar lighter (gun)
|-
|-
|6665||Indy at Dig Site. *Dialog, whip
|567||Bernard in laundry with textbook, quarters, sweater (large)
|-
|-
|6666||Same as 6665 except Indy Starts off screen
|600||Laverne outside with scalpel, Booboo-B-Gone™, squeaky mouse toy, dinner certificate
|-
|-
|6667||Indy in the dark Dig Site. *Dialog, Sunstone
|601||Hoagie in Red's lab with can opener, help wanted sign, paper (battery plans), oil, vinegar, gold quill
|-
|-
|6668||Indy and Sophia landing on the Nazi at the Digsite *Sunstone
|602||Bernard in Edna's video room with textbook, videotape
|-
|-
|6669||Flying balloon over the Desert
|603||Hoagie on 2nd floor up with textbook, can opener
|-
|-
|7456||Walking into Sophia's prison in Atlantis *Light Rod, Hinge Pin
|604||Bernard in basement with textbook, funnel, regular coffee, contract
|-
|-
|7777||Same as 7456 except the guard has been killed by the sentry statue
|605||Laverne in cell (but in tentacle disguise???) with scalpel, 'skunk' (cat). When she gets zapped her costume returns to normal. Since there is no guard you can't exit the cell.
|-
|-
|8100||A spindle *CANNOT GO BACK TO GAME*
|701||Laverne on roof with scalpel, tentacle costume. 'Flag' is also on pole, wound down (but no sign of crank).
|-
|-
|8567||Indy at Crete *Whip, Sunstone, Moonstone, Worldstone
|702||Hoagie in front of house with can opener, stamped letter
|-
|-
|8888||Monte Carlo Car Chase
|703||Bernard in office with textbook, videotape. Dr Ed is sleepwalking and opening/closing the safe
|-
|-
|8889||Indy running around Monte Carlo after the Car Chase
|704||Three head in Dwayne's room with textbook, bowling ball. They are large but act as if shrunk. Dwayne is not on bed but when you hover the mouse over where he usually is you get the description on the title bar.
|-
|-
|8890||Same as above, except with the Stone disk in tow
|705||Laverne on 1st floor up with scalpel, name tag
|-
|-
|9000||Monte Carlo with Whip
|706||Hoagie in main hall with can opener, flier
|-
|-
|9001||Indy at a corner in Monte Carlo *NO ITEMS!
|707||Bernard in big snoring guy's room with textbook, 2 dimes
|-
|-
|9101||9106 Indy and Sophia Enter the Room with the Lava Tiles of Doom (Not directly at the start of the lava tile maze, however) All of these appear to be identical, but I could be wrong
|708||Hoagie in Red's lab with can opener, gold quill, oil, battery plans, vinegar
|-
|-
|9191||Indy outside Caswell Hall *Whip
|709||Laverne in lobby with scalpel, dinner certificate
|-
|-
|9554||Indy and Sophia talking to Omar *Dialog, whip, Sunstone
|710||Bernard in big snoring guy's room with textbook, Swiss bankbook
|-
|-
|9555||Same as 9554
|969||Bernard in office with textbook, Swiss bankbook
|-
|-
|9556||Indy in Omar's Shop with Servant *Dialog, Trottier's Card
|979||Bernard outside by car with textbook, keys. Guy is trying to break into car.
|-
|-
|9557||Talking to the Servant with a red fez *Whip, Trottier's Card
|989||ERROR: no room zero?
|-
|-
|9558||Indy and Sophia Talking with Omar *NO ITEMS
|990||Bernard in basement with textbook, battery plans
|-
|-
|9559||Indy Talking to Servant
|991||Bernard in basement with textbook, funnel, coffee, decaf coffee
|-
|-
|9678||Indy in Caswell Hall (Upstairs Closed for Repairs?) *Whip
|993||Laverne in lobby (no disgiuse) with scalpel, textbook, disappearing ink
|-
|-
|9900||Indy and Sophia in the room with the Statue that has to open the door *20 Orichalcum, whip, sunstone, moonstone, worldstone, statue part Bronze gear, bronze spoked wheel, crecent statue part, ladder
|994||Bernard in big snoring guy's room with textbook, 2 dimes
|-
|-
|9901||Indy and Sophia in the Airlock after getting off Nazi Sub *Crecent statue part, hinge pin, amber fish, septer, metal rod Statue head, cup of lava, crab in ribcage, eel figurine
|995||Bernard in basement with textbook
|-
|996||Hoagie in Betsy Ross' room with can opener, tentacle chart (just before the flag changing sequence)
|-
|997||Bernard in attic with textbook. IRS guys in background.
|-
|998||Three head in basement with textbook, bowling ball. Clones of Purple Tentacle are lined up ready to be bowled!
|-
|999||Hoagie in laundry with can opener, soap, lab coat
|-
|-
|9902||Indy in the outermost ring of Atlantis Maze *CANNOT GO ON TO ANOTHER SCREEN*
|1000||Sequence in basement just before Dr Ed brings back Hoagie and Laverne
|-
|-
|9903||Indy and Sophia in the Airlock after getting off Nazi Sub *3 Orichalcum, Dialog, Whip, Sunstone, Moonstone, Worldstone
|1001||Basement with tentacles lined up. No control character visible, but you can still interact and have the text book. If you go upstairs, you see a strange looking Bernard.
|-
|-
|9904||Outside Lava pit room in Atlantis where Sophia is possessed by Nur-ab-Sal *Scepter, Metal Rod, Statue head, Gold Box, empty stone cup, crab in rib cage, eel figurine
|1002||Laverne in the cell with scalpel, disappearing ink
|-
|-
|9905||Indy and Sophia in the Airlock after getting off Nazi Sub *25 Orichalcum, Dialog, whip, Sunstone, moonstone, worldstone, box
|1003||Hoagie in main hall with can opener, disappearing ink
|-
|-
|9909||Indy crashes Tram into Atlantis *Bronze spoked wheel, crecent part, statue head, cup of lava, crab in rib cage, eel figurine 
|1004||Start of epilogue sequence
|-
|-
|}
|}


== Sam & Max Hit the Road ==
=== Sam & Max Hit the Road ===
 
Target: samnmax.


{| border="1" cellpadding="2" width=100%
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
|- style="background:silver"
|Param||Description  
!Param
!Description  
|-
|-
|101||office  
|101||office  
Line 862: Line 890:
|}
|}


== Day of the Tentacle ==
=== Full Throttle ===


The following list was contributed by Spencer Travers. Thanks a lot, Spencer!
Target: ft.


{| border="1" cellpadding="2" width=100%
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
|- style="background:silver"
|Param||Description  
!Param
!Description  
|-
|-
|101||Hoagie on rooftop with can opener, blanket, chattering teeth, exploding cigar
|193||The Chrysler demo.
|-
|-
|111||Hoagie outside by toilet with can opener, lab coat, oil, vinegar, quill pen, exploding cigar, chattering teeth, blanket, bucket, soap, brush, battery, letter, spaghetti, left-handed hammer, right handed hammer, wine bottle, cigar lighter, quarters, dentures, stamp, fork, sweater(shrunk), coffee, decaf coffee
|194||Chrysler demo, pt. 2
|-
|-
|121||Laverne (in tentacle disguise) in basement with scalpel, trophy, extension cord, hamster (in sweater)
|195||Chrysler demo, roadrash
|-
|-
|122||Hoagie in Ben's room with textbook, can opener, lab coat, battery
|196||Chrysler demo, pt. 3
|-
|-
|131||Hoagie in Red's lab with can opener, battery plans, oil, vinegar, gold plated quill (this is everything needed to make the battery)
|197||Chrysler demo, pt. 4
|-
|-
|141||Hoagie in front of house with can opener, bucket full of water, brush, soap, battery, lab coat (just before the storm)  
|200||just after the opening (dumpster)  
|-
|-
|151||Hoagie in main hall with can opener, red paint
|210||ride out from barfront
|-
|-
|161||Hoagie in Ned and Jed's sculpture workshop with textbook, can opener, left handed hammer, disappearing ink
|222||melonweed intro (Tim's version)
|-
|-
|177||Hoagie outside with can opener, letter (patent application ready to post)
|242||Melonweed: meet Miranda.
|-
|-
|199||Hoagie outside by toilet with can opener, battery
|300||just after the roadrash (mo-cu) (Steve's version)
|-
|-
|201||Bernard in basement with textbook, hamster, stamp, contract
|333||After whackin Todd
|-
|-
|202||Bernard on 1st floor up with textbook, letter
|353||simulate CES demo (gas-gate)
|-
|-
|221||Bernard in lobby with textbook, crowbar
|360||open gate (gas-gate)
|-
|-
|222||Bernard in basement with textbook, help-wanted sign, chattering teelth, decaf cofee, sweater (large), contract, quarters
|361||Get Gas (gastower)  
|-
|-
|223||Bernard in Weird Ed Edison's room with textbook, disappearing ink
|361||Gas-Run (gastower)
|-
|-
|225||Bernard in office with textbook
|370||get in junkyard (junkgate)
|-
|-
|232||Bernard in main hall with scalpel, textbook, disappearing ink, flag gun
|380||Junkyard interior
|-
|-
|242||Bernard in Edna's video room (statue swapped) with textbook
|399||the fixed bike showcase!
|-
|-
|252||Bernard in Edna's video room (statue swapped) with textbook, letter, videotape, decaff coffee, coffee, funnel
|400||Corley's murder
|-
|-
|262||Bernard on 1st floor up with textbook, letter
|401||Testing Ben's riding in and out of kickstand
|-
|-
|272||Bernard in basement with textbook, decaff coffee, coffee, funnel
|444||After murder, back at Kickstand
|-
|-
|273||Bernard in basement with textbook
|446||In bar with badge
|-
|-
|301||Laverne in cell with scalpel
|450||After murder, testing night sequence of rooms
|-
|-
|323||Laverne in time capsule room with scalpel, can opener
|495||Arriving at Mink Ranch (daed si luap)
|-
|-
|333||Laverne in kitchen with scalpel, food certificate, trophy, tentacle chart, human chart (no picture), frozen hamster
|496||Enter ranch from highway9
|-
|-
|346||Laverne in mummy's room with scalpel, name tag, spaghetti, fork, fake barf, dentures, box o' laughs, disappearing ink
|500||Ben rides into caveturn to get ramp
|-
|-
|345||Laverne in basement with scalpel, extension cord, hamster (in sweater), sweater (small), disappearing ink
|500||Ben rides into caveroad to get ramp
|-
|-
|353||Bernard in basement with textbook, contract
|505||Ben rides into cavemesa to get ramp
|-
|-
|363||Laverne at Human show with scalpel, spaghetti, fork, dentures, fake barf, box o' laughs, chattering teeth (all you need to do this part)
|509||scold n&b wipeout
|-
|-
|370||Laverne in lobby with scalpel
|510||ben has the goggles & is pursued
|-
|-
|401||Strange looking bernard (with textbook) in Green's room. After a while he 'expands' into three headed 'thing'. Strange thing is you can still switch to Hoagie and Laverne.  
|530||Messing with Emmet's load.  
|-
|-
|408||Hoagie in Ned and Jed's sculpture workshop with can opener, left handed hammer
|535||Messing with Emmet's load.
|-
|-
|444||Bernard on roof (threaded pulley) with textbook, red paint
|545||Messing with Emmet's load.
|-
|-
|565||Hoagie on roof with can opener, blanket, red paint
|546||Messing with Emmet's load.
|-
|-
|555||Hoagie in main hall with text book, can opener, chattering teeth, dentures, exploding cigar, red paint, help-wanted sign, flier (about vacuums), cigar lighter (gun)
|550||Test mineroad
|-
|-
|567||Bernard in laundry with textbook, quarters, sweater (large)
|551||Test Mineroad with goggles
|-
|-
|600||Laverne outside with scalpel, Booboo-B-Gone‘¡�, squeaky mouse toy, dinner certificate
|552||enter dustspill from vista
|-
|-
|601||Hoagie in Red's lab with can opener, help wanted sign, paper (battery plans), oil, vinegar, gold quill
|556||The real cavefish hijacking scene
|-
|-
|602||Bernard in Edna's video room with textbook, videotape
|575||Talk to Father Torque on the mineroad
|-
|-
|603||Hoagie on 2nd floor up with textbook, can opener
|580||Return to vista with ramp
|-
|-
|604||Bernard in basement with textbook, funnel, regular coffee, contract
|585||Jump the Mighty Poyahoga!
|-
|-
|605||Laverne in cell (but in tentacle disguise???) with scalpel, 'skunk' (cat). When she gets zapped her costume returns to normal. Since there is no guard you can't exit the cell.
|600||arrive at corville
|-
|-
|701||Laverne on roof with scalpel, tentacle costume. 'Flag' is also on pole, wound down (but no sign of crank).
|650||souvenier stand
|-
|-
|702||Hoagie in front of house with can opener, stamped letter
|660||Ben arrives at the minefield
|-
|-
|703||Bernard in office with textbook, videotape. Dr Ed is sleepwalking and opening/closing the safe
|661||Ben arrives at the big-door
|-
|-
|704||Three head in Dwayne's room with textbook, bowling ball. They are large but act as if shrunk. Dwayne is not on bed but when you hover the mouse over where he usually is you get the description on the title bar.
|662||Ben arrives at the vultures
|-
|-
|705||Laverne on 1st floor up with scalpel, name tag
|666||the Vultures' hideout
|-
|-
|706||Hoagie in main hall with can opener, flier
|670||Looking at the Photos
|-
|-
|707||Bernard in big snoring guy's room with textbook, 2 dimes
|680||demo derby intro
|-
|-
|708||Hoagie in Red's lab with can opener, gold quill, oil, battery plans, vinegar
|690||a test of the demo-derby
|-
|-
|709||Laverne in lobby with scalpel, dinner certificate
|700||Inside shot of the derby car
|-
|-
|710||Bernard in big snoring guy's room with textbook, Swiss bankbook
|797||Ben and mo blow up
|-
|-
|969||Bernard in office with textbook, Swiss bankbook
|798||Squish that firefly...
|-
|-
|979||Bernard outside by car with textbook, keys. Guy is trying to break into car.
|799||The arena burns
|-
|-
|989||ERROR: no room zero?
|800||Ben returns after the demolition derby
|-
|-
|990||Bernard in basement with textbook, battery plans
|840||Ripburger's speech to the shareholders
|-
|-
|991||Bernard in basement with textbook, funnel, coffee, decaf coffee
|850||Corley's will
|-
|-
|993||Laverne in lobby (no disgiuse) with scalpel, textbook, disappearing ink
|900||Finale: Intro
|-
|-
|994||Bernard in big snoring guy's room with textbook, 2 dimes
|910||Finale: On the bumper
|-
|-
|995||Bernard in basement with textbook
|920||Finale: Hopping on fuel lines
|-
|-
|996||Hoagie in Betsy Ross' room with can opener, tentacle chart (just before the flag changing sequence)
|930||Finale: In the cargo plane
|-
|-
|997||Bernard in attic with textbook. IRS guys in background.
|940||Finale: Kill Ripburger!
|-
|-
|998||Three head in basement with textbook, bowling ball. Clones of Purple Tentacle are lined up ready to be bowled!
|950||Finale: Finale
|-
|-
|999||Hoagie in laundry with can opener, soap, lab coat
|}
 
=== The Dig Demo ===
 
The following table was contributed by Ben Gorman. Thanks, Ben!
 
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Description
|-
|-
|1000||Sequence in basement just before Dr Ed brings back Hoagie and Laverne
|300||Skip intro movies
|-
|-
|1001||Basement with tentacles lined up. No control character visible, but you can still interact and have the text book. If you go upstairs, you see a strange looking Bernard.
|305||Outside wrecked alien ship
|-
|-
|1002||Laverne in the cell with scalpel, disappearing ink
|310||Canyon
|-
|1003||Hoagie in main hall with can opener, disappearing ink
|-
|1004||Start of epilogue sequence
|-
|-
|}
|}


== Full Throttle ==
=== The Curse of Monkey Island ===
 
Target: comi.


{| border="1" cellpadding="2" width=100%
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
|- style="background:silver"
|Param||Description  
!Param
!Description  
|-
|-
|193||The Chrysler demo.
|199||stop the music
|-
|-
|194||Chrysler demo, pt. 2
|200||in the treasure hold
|-
|-
|195||Chrysler demo, roadrash
|201||part II
|-
|-
|196||Chrysler demo, pt. 3
|202||credits room
|-
|-
|197||Chrysler demo, pt. 4
|203||credits room
|-
|-
|200||just after the opening (dumpster)
|205||elaine gets stolen
|-
|-
|210||ride out from barfront
|206||beginning the cannon puzzle
|-
|-
|222||melonweed intro (Tim's version)
|215||testing the first person cannon view
|-
|-
|242||Melonweed: meet Miranda.
|220||animated skeleton
|-
|-
|300||just after the roadrash (mo-cu) (Steve's version)
|225||baby lechuck
|-
|-
|333||After whackin Todd
|226||just talked to voodoo lady
|-
|-
|353||simulate CES demo (gas-gate)
|230||testing getting gold tooth
|-
|-
|360||open gate (gas-gate)
|240||testing banjo duel
|-
|-
|361||Get Gas (gastower)
|241||testing easy banjo duel
|-
|-
|361||Gas-Run (gastower)
|245||testing caber toss
|-
|-
|370||get in junkyard (junkgate)
|247||testing caber toss
|-
|-
|380||Junkyard interior
|250||getting the barber shop scissors
|-
|-
|399||the fixed bike showcase!
|255||blowing the tooth-filled helium bubble
|-
|-
|400||Corley's murder
|260||getting through the jungle
|-
|-
|401||Testing Ben's riding in and out of kickstand
|270||danjer beach is open
|-
|-
|444||After murder, back at Kickstand
|275||test making rubber plug
|-
|-
|446||In bar with badge
|280||fixed hole in danjer beach rowboat
|-
|-
|450||After murder, testing night sequence of rooms
|281||EASY MODE fixed hole in danjer beach rowboat
|-
|-
|495||Arriving at Mink Ranch (daed si luap)
|282||on lc-deck tarred and feathered
|-
|-
|496||Enter ranch from highway9
|285||testing chicken cos
|-
|-
|500||Ben rides into caveturn to get ramp
|290||in lc-qurtr after LeChimp's retirement
|-
|-
|500||Ben rides into caveroad to get ramp
|291||getting out of chicken bucket
|-
|-
|505||Ben rides into cavemesa to get ramp
|300||testing the chicken shop
|-
|-
|509||scold n&b wipeout
|350||do spotlight puzzle
|-
|-
|510||ben has the goggles & is pursued
|400||testing brimstone beach club
|-
|-
|530||Messing with Emmet's load.
|450||testing brimstone beach club getting the map
|-
|-
|535||Messing with Emmet's load.
|460||finish chapter two
|-
|-
|545||Messing with Emmet's load.
|465||start rhymes with orange
|-
|-
|546||Messing with Emmet's load.
|470||on the deck
|-
|-
|550||Test mineroad
|475||on the deck
|-
|-
|551||Test Mineroad with goggles
|480||begin an insult fight
|-
|-
|552||enter dustspill from vista
|500||ship combat
|-
|-
|556||The real cavefish hijacking scene
|502||ship combat
|-
|-
|575||Talk to Father Torque on the mineroad
|590||ship combat Ready to attack Rottingham
|-
|-
|580||Return to vista with ramp
|595||ship combat Ready to swordfight Rottingham
|-
|-
|585||Jump the Mighty Poyahoga!
|600||start blood island
|-
|-
|600||arrive at corville
|605||waking goodsoup
|-
|-
|650||souvenier stand
|610||testing trial 1 on blood island
|-
|-
|660||Ben arrives at the minefield
|615||trying to become a goodsoup
|-
|-
|661||Ben arrives at the big-door
|620||guybrush is a Goodsoup
|-
|-
|662||Ben arrives at the vultures
|630||testing gestroom
|-
|-
|666||the Vultures' hideout
|648||on Skull Island
|-
|-
|670||Looking at the Photos
|649||on Skull Island
|-
|-
|680||demo derby intro
|650||testing Skull Island and smugglers
|-
|-
|690||a test of the demo-derby
|655||test card game
|-
|-
|700||Inside shot of the derby car
|660||test smuggler's cave battle
|-
|-
|797||Ben and mo blow up
|660||test stan's crypt
|-
|-
|798||Squish that firefly...
|680||test altar
|-
|-
|799||The arena burns
|690||test windmill
|-
|-
|800||Ben returns after the demolition derby
|700||trial 3 the cheese puzzle
|-
|-
|840||Ripburger's speech to the shareholders
|710||ready to free elaine
|-
|-
|850||Corley's will
|715||have everything to free elaine
|-
|-
|900||Finale: Intro
|720||ready to go to Skull Island
|-
|-
|910||Finale: On the bumper
|900||beginning of chapter 5 (gondola)
|-
|950||at the carnival as l'il guybrush
|-
|1000||carnival
|-
|-
|920||Finale: Hopping on fuel lines
|1020||at carnival with snowcone ingredients
|-
|-
|930||Finale: In the cargo plane
|1050||coaster
|-
|-
|940||Finale: Kill Ripburger!
|1070||hang-dia
|-
|-
|950||Finale: Finale
|2000||win
|-
|-
|}
|}


== The Dig Demo ==
=== Broken Sword 1: The Shadow of the Templars ===
 
The following table was contributed by Ben Gorman. Thanks, Ben!


{| border="1" cellpadding="2" width=100%
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
|- style="background:silver"
|Param||Description  
!Param
!Description  
|-
|-
|300||Skip intro movies
|0||intro  
|-
|-
|305||Outside wrecked alien ship
|1||skip the intro
|-
|-
|310||Canyon
|2||bind_alley
|-
|-
|}
|3||cafe
 
== Fatty Bear's Birthday Surprise ==
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|100||In the kitchen
|4||ready to use phone
|-
|-
|101||In the kitchen, with bone (Dog escaped)
|5||court_yard
|-
|-
|102||In the kitchen, with bone and ribbon (Dog escaped)
|7||sewer_two
|-
|-
|200||In the kitchen cupboard
|8||cafe_repaired
|-
|-
|300||At the mixing bowl, with all ingredients
|11||costumier
|-
|-
|301||At the mixing bowl, with all ingredients added
|12||hotel_street
|-
|-
|500||At the locked door to attic
|14||hotel_corridor
|-
|-
|600||In the bathroon, with bone and dog
|17||hotel_assassin
|-
|-
|700||In the bedroom, with cake made, given extra tasks
|18||gendarmerie
|-
|-
|701||In the bedroon, with cake made
|19||ireland_street
|-
|-
|702||In the bedroon, with cake made and letters found
|20||macdevitts
|-
|-
|703||In the bedroom, at the start of game
|21||pub_cellar
|-
|-
|750||In the bedroon, dog escaped and letters missing
|22||castle_gate
|-
|-
|900||In the backyard
|23||castle_hay_top
|-
|-
|}
|24||castle_yard
 
== Putt-Putt Joins the Parade ==
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|800||Outside Car Wash with two coins
|25||castle_dig
|-
|-
|850||Outside Car Wash with one coin
|26||cellar_dark
|-
|-
|900||Outside Cartown Color with three coins
|27||musuem_street
|-
|-
|1000||Outside Putt-Putt's house
|31||hospital_street
|-
|-
|1001||At the start of Green street
|32||hospital_desk (after we've found out where Marquet is)
|-
|-
|1002||Outside Mr Baldini's Grocery Store with all items
|35||hospital_jacques
|-
|-
|}
|36||montfaucon
 
== Broken Sword 1: The Shadow of the Templars ==
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|0||intro
|37||catacomb_sewer
|-
|-
|1||skip the intro
|38||catacomb_room
|-
|-
|2||bind_alley
|39||catacomb_meeting
|-
|-
|3||cafe
|40||excavation_exterior
|-
|-
|4||ready to use phone
|45||syria_stall
|-
|-
|5||court_yard
|47||syria_carpet
|-
|-
|7||sewer_two
|48||templar_church
|-
|-
|8||cafe_repaired
|49||syria_club
|-
|-
|11||costumier
|50||syria_toilet
|-
|-
|12||hotel_street
|53||bull_head pan
|-
|-
|14||hotel_corridor
|54||bull_head
|-
|-
|17||hotel_assassin
|55||bull_secret
|-
|-
|18||gendarmerie
|56||Countess' room (1st visit)
|-
|-
|19||ireland_street
|57||Spain Drive (1st visit)
|-
|-
|20||macdevitts
|58||Mausoleum Exterior (1st visit)
|-
|-
|21||pub_cellar
|59||Mausoleum Interior (1st visit)
|-
|-
|22||castle_gate
|60||Spain Reception (1st visit)
|-
|-
|23||castle_hay_top
|61||Spain Well (1st visit)
|-
|-
|24||castle_yard
|62||Chess Puzzle (1st visit)
|-
|-
|25||castle_dig
|63||train_one
|-
|-
|26||cellar_dark
|65||compt_one
|-
|-
|27||musuem_street
|66||compt_two
|-
|-
|31||hospital_street
|67||compt_three
|-
|-
|32||hospital_desk (after we've found out where Marquet is)
|69||train_guard
|-
|-
|35||hospital_jacques
|71||churchyard
|-
|-
|36||montfaucon
|72||church_tower
|-
|-
|37||catacomb_sewer
|73||crypt 
|-
|-
|38||catacomb_room
|80||Paris Map
|-
|-
|39||catacomb_meeting
|99||test text+speech on blank screen (sc99)
|-
|-
|40||excavation_exterior
|956||Countess' room (2nd visit)
|-
|-
|45||syria_stall
|957||Spain Drive (2nd visit)
|-
|-
|47||syria_carpet
|958||Mausoleum Exterior (2nd visit)
|-
|-
|48||templar_church
|959||Mausoleum Interior (2nd visit)
|-
|-
|49||syria_club
|960||Spain Reception (2nd visit)
|-
|-
|50||syria_toilet
|961||Spain Well (2nd visit)
|-
|-
|53||bull_head pan
|962||Chess Puzzle (2nd visit)
|-
|-
|54||bull_head
|}
 
=== Broken Sword 2: The Smoking Mirror ===
 
Broken Sword 2 handles boot params slightly differently. The startup.inf file contains a list of script resources. For each of these, the game will run script 0 (each script resource can contain several scripts) to give it an opportunity to register any number of starting points. Each starting point is then identified by both its resource and its script number. The descriptions are also provided by the game, but are of course purely decorative.
 
Currently, ScummVM assumes that when a boot param is specified on the command-line, it should use script 1. As can be seen from the table below that's not always the case. However, you can still access the other start points from the in-game debug console by using the "start" and "starts" commands.
 
Boot params 19 and 949, with script 1, are what's used to start the demo and full game respectively.
 
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Script
!Description
|-
|-
|55||bull_secret
|19||1||DOCKS SECTION START: 11 - Docks
|-
|-
|56||Countess' room (1st visit)
|34||1||12: Fence and Hut
|-
|-
|57||Spain Drive (1st visit)
|299||1||13: Hut Interior
|-
|-
|58||Mausoleum Exterior (1st visit)
|301||1||14: Under the Jetty
|-
|-
|59||Mausoleum Interior (1st visit)
|301||3||14: Under the Jetty + Sacco outside hut
|-
|-
|60||Spain Reception (1st visit)
|866||1||QUARAMONTE SECTION START: 31 - Market
|-
|-
|61||Spain Well (1st visit)
|870||1||4: cafe
|-
|-
|62||Chess Puzzle (1st visit)
|873||1||32: Police Station
|-
|-
|63||train_one
|928||1||34: Mining Office
|-
|-
|65||compt_one
|933||1||WAREHOUSE SECTION START: 21 - Warehouse exterior
|-
|-
|66||compt_two
|948||1||2: Oubiers hallway
|-
|-
|67||compt_three
|949||1||PARIS SECTION START: 3 - Oubier's study
|-
|-
|69||train_guard
|966||1||33: Jail
|-
|-
|71||churchyard
|967||1||59: Camel's Hump Hill
|-
|-
|72||church_tower
|974||1||35: General's Apartment
|-
|-
|73||crypt 
|1002||1||22: Warehouse Ground Floor
|-
|-
|80||Paris Map
|1012||1||23: Warehouse Upper Floor (at lift)
|-
|-
|99||test text+speech on blank screen (sc99)  
|1012||3||23: Warehouse Upper Floor (in room)  
|-
|-
|956||Countess' room (2nd visit)  
|1012||4||23: Warehouse Upper Floor (push statue)  
|-
|-
|957||Spain Drive (2nd visit)
|1013||1||24: Warehouse Secret Room
|-
|-
|958||Mausoleum Exterior (2nd visit)  
|1014||1||26: Warehouse Secret Room (Daytime)  
|-
|-
|959||Mausoleum Interior (2nd visit)  
|1014||4||26: Warehouse Sec. Rm (Day) with icons (george-1)  
|-
|-
|960||Spain Reception (2nd visit)  
|1014||5||26: Warehouse Sec. Rm (Day) with icons (george-2)  
|-
|-
|961||Spain Well (2nd visit)  
|1014||6||26: Warehouse Sec. Rm (Day) with icons (george-3)  
|-
|-
|962||Chess Puzzle (2nd visit)  
|1014||7||26: Warehouse Sec. Rm (Day) with icons (george-4)  
|-
|-
|}
|1014||8||26: Warehouse Sec. Rm (Day) with icons (nico)
 
== Broken Sword 2: The Smoking Mirror ==
 
Broken Sword 2 handles boot params slightly differently. The startup.inf file contains a list of script resources. For each of these, the game will run script 0 (each script resource can contain several scripts) to give it an opportunity to register any number of starting points. Each starting point is then identified by both its resource and its script number. The descriptions are also provided by the game, but are of course purely decorative.
 
Currently, ScummVM assumes that when a boot param is specified on the command-line, it should use script 1. As can be seen from the table below that's not always the case. However, you can still access the other start points from the in-game debug console by using the "start" and "starts" commands.
 
Boot params 19 and 949, with script 1, are what's used to start the demo and full game respectively.
 
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Script||Description
|-
|-
|19||1||DOCKS SECTION START: 11 - Docks
|1310||1||CARIBBEAN.2 SECTION START: 56 - Lagoon
|-
|-
|34||1||12: Fence and Hut
|1334||1||58: Top Of Cliff
|-
|-
|299||1||13: Hut Interior
|1352||1||60: Forest Maze 1
|-
|-
|301||1||14: Under the Jetty
|1365||1||61: Forest Maze 2
|-
|-
|301||3||14: Under the Jetty + Sacco outside hut
|1451||1||57: Cliff Face - DON'T RUN YET ... IF EVER!
|-
|-
|866||1||QUARAMONTE SECTION START: 31 - Market
|1459||1||62: Forest Maze 3
|-
|-
|870||1||4: cafe
|1463||1||63: Boar's Lair
|-
|-
|873||1||32: Police Station
|1466||1||64: Eye Of The Needle
|-
|-
|928||1||34: Mining Office
|1549||1||6: gallery
|-
|-
|933||1||WAREHOUSE SECTION START: 21 - Warehouse exterior
|1624||1||67: Beach
|-
|-
|948||1||2: Oubiers hallway
|1629||1||66: Stockade
|-
|-
|949||1||PARIS SECTION START: 3 - Oubier's study
|1692||1||CARIBBEAN.1 SECTION START: 51 - Ketch's Landing
|-
|-
|966||1||33: Jail
|1743||1||52: Museum Exterior
|-
|-
|967||1||59: Camel's Hump Hill
|1753||1||CARIBBEAN.1 2ND HALF START: 53: Museum Interior
|-
|-
|974||1||35: General's Apartment
|2074||1||PYRAMID SECTION START: 81 - Base of Pyramid
|-
|-
|1002||1||22: Warehouse Ground Floor
|2116||1||71: British Museum
|-
|-
|1012||1||23: Warehouse Upper Floor (at lift)
|2117||1||72: Underground
|-
|-
|1012||3||23: Warehouse Upper Floor (in room)
|2118||1||73: Ship Exterior
|-
|-
|1012||4||23: Warehouse Upper Floor (push statue)
|2119||1||74: Cabin
|-
|-
|1013||1||24: Warehouse Secret Room
|2137||1||JUNGLE SECTION START: 41 - River and Mission
|-
|-
|1014||1||26: Warehouse Secret Room (Daytime)
|2138||1||42 - Mission Interior
|-
|-
|1014||4||26: Warehouse Sec. Rm (Day) with icons (george-1)
|2139||1||43 - Village
|-
|-
|1014||5||26: Warehouse Sec. Rm (Day) with icons (george-2)
|2140||1||NICO'S JUNGLE VISIT: 46 - Village burnt out
|-
|-
|1014||6||26: Warehouse Sec. Rm (Day) with icons (george-3)
|2178||1||86: Doors and Levers
|-
|-
|1014||7||26: Warehouse Sec. Rm (Day) with icons (george-4)
|2353||1||animation test-run, using location 50
|-
|-
|1014||8||26: Warehouse Sec. Rm (Day) with icons (nico)
|2353||3||text & speech test-run, using location 50
|-
|-
|1310||1||CARIBBEAN.2 SECTION START: 56 - Lagoon
|2441||1||44 - Campfire
|-
|-
|1334||1||58: Top Of Cliff
|2489||1||84: Wheel room
|-
|-
|1352||1||60: Forest Maze 1
|2772||1||82: Sacrificial platform
|-
|-
|1365||1||61: Forest Maze 2
|2772||3||82: Sacrificial platform - Pablo gone
|-
|-
|1451||1||57: Cliff Face - DON'T RUN YET ... IF EVER!
|3093||1||78: Cabin through porthole
|-
|-
|1459||1||62: Forest Maze 3
|3496||1||Title Screen
|-
|-
|1463||1||63: Boar's Lair
|3869||1||PSX Title Screen
|-
|-
|1466||1||64: Eye Of The Needle
|3961||1||28: *new warehouse return to paris
|-
|-
|1549||1||6: gallery
|}
 
The following boot params are listed in startup.inf, but do not register themselves as starting points.
 
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Description
|-
|-
|1624||1||67: Beach
|599||Outside Oubier's house.
|-
|-
|1629||1||66: Stockade
|627||???
|-
|-
|1692||1||CARIBBEAN.1 SECTION START: 51 - Ketch's Landing
|1106||???
|-
|-
|1743||1||52: Museum Exterior
|1113||???
|-
|-
|1753||1||CARIBBEAN.1 2ND HALF START: 53: Museum Interior
|1469||Looking through the theodolite.  
|-
|-
|2074||1||PYRAMID SECTION START: 81 - Base of Pyramid
|2114||???
|-
|-
|2116||1||71: British Museum
|2191||???
|-
|-
|2117||1||72: Underground
|2202||???
|-
|-
|2118||1||73: Ship Exterior
|2330||???
|-
|-
|2119||1||74: Cabin
|2354||???
|-
|-
|2137||1||JUNGLE SECTION START: 41 - River and Mission
|2462||Near end of game.
|-
|-
|2138||1||42 - Mission Interior
|2641||Inside pyramid.
|-
|-
|2139||1||43 - Village
|2747||???
|-
|-
|2140||1||NICO'S JUNGLE VISIT: 46 - Village burnt out
|3219||???
|-
|-
|2178||1||86: Doors and Levers
|3297||???
|-
|-
|2353||1||animation test-run, using location 50
|3467||Death screen.
|-
|-
|2353||3||text & speech test-run, using location 50
|3842||???
|-
|-
|2441||1||44 - Campfire
|3878||BASS easter egg.
|-
|-
|2489||1||84: Wheel room
|}
 
=== Inherit the Earth: Quest for the Orb ===
 
Originally Inherit the Earth didn't have any bootparams, but each scene in it has pre-script which does all necessary preparations. In ScummVM bootparam jumps to specified scene and adds Magic Hat item, which lets either jump to any other scene by using it or gives all important items when you open it.
 
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Description
|-
|-
|2772||1||82: Sacrificial platform
|1||World Map (ISO Level)
|-
|-
|2772||3||82: Sacrificial platform - Pablo gone
|2||Ferret Village (ISO Level)
|-
|-
|3093||1||78: Cabin through porthole
|3||Boar Castle Exterior
|-
|-
|3496||1||Title Screen
|4||Boar King Mudbath
|-
|-
|3869||1||PSX Title Screen
|5||Rat Tribe Entrance Chamber
|-
|-
|3961||1||28: *new warehouse return to paris
|6||Forever Mountain - Day
|-
|-
|}
|7||Forever Mountain - Night
 
The following boot params are listed in startup.inf, but do not register themselves as starting points.
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|599||Outside Oubier's house.
|8||Dog Castle - Front
|-
|-
|627||???
|9||Dog Prince's Bedroom
|-
|-
|1106||???
|10||Elk King's Throneroom
|-
|-
|1113||???
|11||Sist's Study
|-
|-
|1469||Looking through the theodolite.
|12||Rock Quarry Exterior
|-
|-
|2114||???
|13||Garage
|-
|14||Dam Control Exterior
|-
|-
|2191||???
|15||Allama's Cottage Exterior
|-
|-
|2202||???
|16||Forest Stream
|-
|-
|2330||???
|17||Moneychanger's Tent
|-
|-
|2354||???
|18||Ferret Dry Goods Store
|-
|-
|2462||Near end of game.
|19||Ferret Glassmaker's Shop
|-
|-
|2641||Inside pyramid.
|20||Wildcat Tribe Tent Interior
|-
|-
|2747||???
|21||Ferret Tinker's Guild Hall
|-
|-
|3219||???
|22||Mountain Chasm w/ Rockslide
|-
|-
|3297||???
|23||Allama's Cottage Interior
|-
|-
|3467||Death screen.
|24||'J' Maze Office
|-
|-
|3842||???
|25||Rock Quarry Interior
|-
|-
|3878||BASS easter egg.
|26||Ferret Puzzle
|-
|-
|}
|27||Orb Sanctuary Gates
 
== Inherit the Earth: Quest for the Orb ==
 
Originally Inherit the Earth didn't have any bootparams, but each scene in it has pre-script which does all necessary preparations. In ScummVM bootparam jumps to specified scene and adds Magic Hat item, which lets either jump to any other scene by using it or gives all important items when you open it.
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|1||World Map (ISO Level)
|28||Dam Control Interior
|-
|-
|2||Ferret Village (ISO Level)
|29||Dog Prince's Throneroom - Day
|-
|-
|3||Boar Castle Exterior
|30||Wolf Ferryman at Dock
|-
|-
|4||Boar King Mudbath
|31||Beehive Tree
|-
|-
|5||Rat Tribe Entrance Chamber
|32||Puzzle Tourney - Bleachers Full
|-
|-
|6||Forever Mountain - Day
|33||Tycho Northpaw's House
|-
|-
|7||Forever Mountain - Night
|34 thru 41||Boar Castle Hallway
|-
|-
|8||Dog Castle - Front
|42 thru 48||Forest Scene
|-
|-
|9||Dog Prince's Bedroom
|49||Fairgrounds (ISO Level)
|-
|-
|10||Elk King's Throneroom
|50||Boar Castle Gates
|-
|-
|11||Sist's Study
|51||Rat Tribe Maze (ISO Level)
|-
|-
|12||Rock Quarry Exterior
|52||Orb Sanctuary Village (ISO Level)
|-
|-
|13||Garage
|53 thru 66||House Interior
|-
|-
|14||Dam Control Exterior
|67||Elk Forest Approach
|-
|-
|15||Allama's Cottage Exterior
|68||Puzzle Tourney - Bleachers Empty
|-
|-
|16||Forest Stream
|69||Wildcat Tribe Camp
|-
|-
|17||Moneychanger's Tent
|70||Dog Castle Rear - Day
|-
|-
|18||Ferret Dry Goods Store
|71||Dog Castle Rear - Night
|-
|-
|19||Ferret Glassmaker's Shop
|72||Orb Sanctuary Dome Exterior
|-
|-
|20||Wildcat Tribe Tent Interior
|73||Fortuneteller's Tent  
|-
|-
|21||Ferret Tinker's Guild Hall
|74||Rat Tribe Sundial
|-
|-
|22||Mountain Chasm w/ Rockslide
|75||Shiala's Waterfall
|-
|-
|23||Allama's Cottage Interior
|76||Behind Shiala's Waterfall
|-
|-
|24||'J' Maze Office
|77||Shiala's Garden
|-
|-
|25||Rock Quarry Interior
|78 thru 112||Tech Corridor
|-
|-
|26||Ferret Puzzle
|113 thru 223||Dog Castle Corridor - Night
|-
|-
|27||Orb Sanctuary Gates
|224 thru 231||Dog Castle Corridor - Day
|-
|-
|28||Dam Control Interior  
|232 thru 239||Ferret House Interior  
|-
|-
|29||Dog Prince's Throneroom - Day
|240||Ferret House Interior - Under Construction 1
|-
|-
|30||Wolf Ferryman at Dock
|241||Ferret House Interior - Under Construction 2
|-
|-
|31||Beehive Tree
|242||Ferret House Interior - Under Construction 3
|-
|-
|32||Puzzle Tourney - Bleachers Full
|243||Ferret House Interior - Under Construction 4
|-
|-
|33||Tycho Northpaw's House
|244||Orb Sanctuary Dome Interior
|-
|-
|34 thru 41||Boar Castle Hallway
|245||Wolf Prison - Day
|-
|-
|42 thru 48||Forest Scene
|246||Wolf Prison - Night
|-
|-
|49||Fairgrounds (ISO Level)
|247||Wolf Village - Day
|-
|-
|50||Boar Castle Gates
|248||Wolf Village - Night
|-
|-
|51||Rat Tribe Maze (ISO Level)
|249||Gar's Cabin
|-
|-
|52||Orb Sanctuary Village (ISO Level)
|250||North Island Dock
|-
|-
|53 thru 66||House Interior
|251||Open Ocean
|-
|-
|67||Elk Forest Approach
|252||Dog Castle Prison
|-
|-
|68||Puzzle Tourney - Bleachers Empty
|253||Dog Castle Dining Hall
|-
|-
|69||Wildcat Tribe Camp
|254||Dog Castle Poker Game
|-
|-
|70||Dog Castle Rear - Day  
|255||Dog Castle Corridor - Day w/ Guards
|-
|-
|71||Dog Castle Rear - Night
|256||Wildcat Tribe Camp Approach
|-
|-
|72||Orb Sanctuary Dome Exterior
|257||Dog Castle Door
|-
|-
|73||Fortuneteller's Tent
|258||Stormy Sky Path
|-
|-
|74||Rat Tribe Sundial
|259||Seaside Bluff
|-
|-
|75||Shiala's Waterfall
|260||Road Near Dam
|-
|-
|76||Behind Shiala's Waterfall
|261||Road Approaching Dam
|-
|-
|77||Shiala's Garden
|262||Dam Power Plant
|-
|-
|78 thru 112||Tech Corridor
|263||Dam Fire Main
|-
|-
|113 thru 223||Dog Castle Corridor - Night
|264||Dam Ladder Overlook
|-
|-
|224 thru 231||Dog Castle Corridor - Day
|265||Dam Repair Robot
|-
|-
|232 thru 239||Ferret House Interior
|266||Dam Chalkboard Room
|-
|-
|240||Ferret House Interior - Under Construction 1
|267||Dam Bedroom
|-
|-
|241||Ferret House Interior - Under Construction 2
|268||Information Desk
|-
|-
|242||Ferret House Interior - Under Construction 3
|269||Hangar
|-
|-
|243||Ferret House Interior - Under Construction 4
|270||Mountain Chasm w/ Rope
|-
|-
|244||Orb Sanctuary Dome Interior
|271||Pawprint Close-up
|-
|-
|245||Wolf Prison - Day
|272||Dog Castle Dragon Maze (ISO Level)
|-
|-
|246||Wolf Prison - Night
|273||Airfield (ISO level)
|-
|-
|247||Wolf Village - Day
|274||Wildcat Tribe Celebration
|-
|-
|248||Wolf Village - Night
|275||Wildcats Storming Dog Castle
|-
|-
|249||Gar's Cabin
|276||Map of the Northern Lands
|-
|-
|250||North Island Dock
|277||Dragon Maze - Rif Falling
|-
|-
|251||Open Ocean
|278||Dog Castle Dungeon Escape
|-
|-
|252||Dog Castle Prison
|279||Top of Dam - Manhole Open
|-
|-
|253||Dog Castle Dining Hall
|280||Dog Prince's Throneroom - Night
|-
|-
|254||Dog Castle Poker Game
|281||Dam Laboratory
|-
|-
|255||Dog Castle Corridor - Day w/ Guards
|282||Dam Access Tunnel
|-
|-
|256||Wildcat Tribe Camp Approach
|283||Top of Dam - Manhole Closed
|-
|-
|257||Dog Castle Door
|284||Tech Corridor 36
|-
|-
|258||Stormy Sky Path
|285||Tech Corridor 37
|-
|-
|259||Seaside Bluff
|286||Chota goes over the edge
|-
|-
|260||Road Near Dam
|287||Chota's Demise
|-
|-
|261||Road Approaching Dam
|288||Final Celebration
|-
|-
|262||Dam Power Plant
|289||Rif & Rhene Closeup
|-
|-
|263||Dam Fire Main
|290||Orb of Storms in the River
|-
|-
|264||Dam Ladder Overlook
|291||Orb of Storms in the River 2
|-
|-
|265||Dam Repair Robot
|292||Orb of Storms Closeup
|-
|-
|266||Dam Chalkboard Room
|293||Dragon Maze - Rif Climbing
|-
|-
|267||Dam Bedroom
|294||Dragon Maze - Rif Falling 2
|-
|-
|268||Information Desk
|295||End Credits 1
|-
|-
|269||Hangar
|296||End Credits 2
|-
|-
|270||Mountain Chasm w/ Rope
|297||End Credits 3
|-
|-
|271||Pawprint Close-up
|298||End Credits 4
|-
|-
|272||Dog Castle Dragon Maze (ISO Level)
|}
 
=== Fatty Bear's Birthday Surprise ===
 
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Description
|-
|-
|273||Airfield (ISO level)
|100||In the kitchen
|-
|-
|274||Wildcat Tribe Celebration
|101||In the kitchen, with bone (Dog escaped)
|-
|-
|275||Wildcats Storming Dog Castle
|102||In the kitchen, with bone and ribbon (Dog escaped)
|-
|-
|276||Map of the Northern Lands
|200||In the kitchen cupboard
|-
|-
|277||Dragon Maze - Rif Falling
|300||At the mixing bowl, with all ingredients
|-
|-
|278||Dog Castle Dungeon Escape
|301||At the mixing bowl, with all ingredients added
|-
|-
|279||Top of Dam - Manhole Open
|500||At the locked door to attic
|-
|-
|280||Dog Prince's Throneroom - Night
|600||In the bathroom, with bone and dog
|-
|-
|281||Dam Laboratory
|700||In the bedroom, with cake made, given extra tasks
|-
|-
|282||Dam Access Tunnel
|701||In the bedroom, with cake made
|-
|-
|283||Top of Dam - Manhole Closed
|702||In the bedroom, with cake made and letters found
|-
|-
|284||Tech Corridor 36
|703||In the bedroom, at the start of game
|-
|-
|285||Tech Corridor 37
|750||In the bedroom, dog escaped and letters missing
|-
|-
|286||Chota goes over the edge
|900||In the backyard
|-
|-
|287||Chota's Demise
|}
 
=== Putt-Putt Joins the Parade ===
 
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Description
|-
|-
|288||Final Celebration
|800||Outside Car Wash with two coins
|-
|-
|289||Rif & Rhene Closeup
|850||Outside Car Wash with one coin
|-
|-
|290||Orb of Storms in the River
|900||Outside Cartown Color with three coins
|-
|-
|291||Orb of Storms in the River 2
|1000||Outside Putt-Putt's house
|-
|-
|292||Orb of Storms Closeup
|1001||At the start of Green street
|-
|-
|293||Dragon Maze - Rif Climbing
|1002||Outside Mr Baldini's Grocery Store with all items
|-
|294||Dragon Maze - Rif Falling 2
|-
|295||End Credits 1
|-
|296||End Credits 2
|-
|297||End Credits 3
|-
|298||End Credits 4
|-
|-
|}
|}
1,310

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