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=== What are boot params? ===
== What are boot params? ==


A boot param is a special number which allows you (if used appropriately, see below) to go directly to a specific part of a game. These boot params are mostly useful for debugging and playtesting a game; you get teleported to a certain situation in a game, with some of the items appropriate for it. It is not always possible to continue and complete a game from this, because you may lack important items. But for us developers, it's very helpful, because we can quickly get to trouble spots in a clean state, and try to reproduce any bugs you report to us.  
A boot param is a special number which allows you (if used appropriately, see below) to go directly to a specific part of a game. These boot params are mostly useful for debugging and playtesting a game; you get teleported to a certain situation in a game, with some of the items appropriate for it. It is not always possible to continue and complete a game from this, because you may lack important items. But for us developers, it's very helpful, because we can quickly get to trouble spots in a clean state, and try to reproduce any bugs you report to us.  
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These boot params do not exist by chance or magic: they were put into the game data by the original developers of the games, and were meant for exactly the same purpose we use them for: to help in debugging the game. Of course, they also make a nice cheat system (with some caveats, as I tried to outline above).  
These boot params do not exist by chance or magic: they were put into the game data by the original developers of the games, and were meant for exactly the same purpose we use them for: to help in debugging the game. Of course, they also make a nice cheat system (with some caveats, as I tried to outline above).  


== How do I use a boot param? ==
=== How do I use a boot param? ===


That's quite simple: pick a game from the list, and a boot param for it. Then, specify it on the command line like this:  
That's quite simple: pick a game from the list, and a boot param for it. Then, specify it on the command line like this:  
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(By the way, this would also work with monkey, monkeyvga etc.).  
(By the way, this would also work with monkey, monkeyvga etc.).  


== How did we generate these tables? ==
=== How did we generate these tables? ===


Some of these lists are based on the output of ./scummvm -d1 -b1 TARGET; some information is also from this article. These may contain some mistakes. Ultimately we plan to correct these and maybe enhance the descriptions a bit...
Some of these lists are based on the output of ./scummvm -d1 -b1 TARGET; some information is also from this article. These may contain some mistakes. Ultimately we plan to correct these and maybe enhance the descriptions a bit...


== I see a lot of question marks in some of the tables, why? ==
=== I see a lot of question marks in some of the tables, why? ===


Some of the games contain descriptions for the boot params; some don't. In the latter case, we have to manually fill in the descriptions. This hasn't been done in all cases yet, as you can see.  
Some of the games contain descriptions for the boot params; some don't. In the latter case, we have to manually fill in the descriptions. This hasn't been done in all cases yet, as you can see.  
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Help here is welcome -- if you want, feel free to fill in some of the gaps and send us your work, we'll be happy to integrate it here.  
Help here is welcome -- if you want, feel free to fill in some of the gaps and send us your work, we'll be happy to integrate it here.  


=== Games ===
== Games ==


== The Secret of Monkey Island ==
=== The Secret of Monkey Island ===


Some of the boot params listed in the following table only work in the CD/Mac version of Monkey Island (and not in 'monkeyega' and 'monkeyvga'). Those are marked with an asteriks (*) symbol (except for the cases we overlooked ;-).
Some of the boot params listed in the following table only work in the CD/Mac version of Monkey Island (and not in 'monkeyega' and 'monkeyvga'). Those are marked with an asteriks (*) symbol (except for the cases we overlooked ;-).
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|}
|}


== Monkey Island 2: LeChuck's Revenge ==
=== Monkey Island 2: LeChuck's Revenge ===


Parts of the following table were contributed by Ben Gorman and John Gamble. Thanks, Ben and John!
Parts of the following table were contributed by Ben Gorman and John Gamble. Thanks, Ben and John!


{| border="1" cellpadding="2" width=100%
{| border="1" cellpadding="2" width=100%
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|}
|}


== The Curse of Monkey Island ==
=== Indiana Jones and the Fate of Atlantis ===
 
The following list was contributed by Laura Abbott. Thanks a lot, Laura!


{| border="1" cellpadding="2" width=100%
{| border="1" cellpadding="2" width=100%
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|Param||Description  
|Param||Description  
|-
|-
|199||stop the music
|-7873||Start from the Introduction as if normal
|-
|-
|200||in the treasure hold
|-26143||At the crete ruins with Sophia *Dialog, Sunstone, Moonstone, Whip, Ship Rib, and Amber Fish
|-
|-
|201||part II
|100||In the introduction, Indy pops out of the hole in the top College Attic and then moves off to the right behind a pole.
|-
|-
|202||credits room  
|101||Indy comes into the Spindle room in the Crete Labyrinth with Sophia *NO ITEMS*
|-
|-
|203||credits room
|145||Indy and Sophia on the Machine in Middle Atlantis that goes around in circles until you pull the levers
|-
|-
|205||elaine gets stolen
|146||Indy and Sophia looking at the Machine in Middle Atlantis that goes around in circles until you pull the levers
|-
|-
|206||beginning the cannon puzzle
|666||Indy and Sophia at the start of the Tikal Jungle
|-
|-
|215||testing the first person cannon view
|667||Indy and Sophia in the Temple with Sternhart
|-
|-
|220||animated skeleton
|668||Same as 666
|-
|-
|225||baby lechuck
|787||Indy and Sophia on boat "Exactly 0 miles of Thera" *Sunstone
|-
|-
|226||just talked to voodoo lady
|878||Indy at Thera
|-
|-
|230||testing getting gold tooth
|879||Indy and Sophia at Thera *2 Orichalcum, Lost Dialog, Sunstone, Moonstone, Worldstone
|-
|-
|240||testing banjo duel
|888||Same as 878
|-
|-
|241||testing easy banjo duel
|909||Indy before the Doors blocked by a pool of water in Atlantis *2 Orichalcum, Sunstone, Moonstone, Whip
|-
|-
|245||testing caber toss
|1101||Meeting Klaus Kerner for the first time in Indy's Office
|-
|-
|247||testing caber toss
|1102||ERROR: (7:10002:0xBF70): Invalid actor -111 in o5_putActorInRoom
|-
|-
|250||getting the barber shop scissors
|1103||Comming to Caswell Hall with Sophia
|-
|-
|255||blowing the tooth-filled helium bubble
|1104||Indy in Caswell Hall *Whip
|-
|-
|260||getting through the jungle
|1111||Indy by himself with Sophia *Magazine, newspaper
|-
|-
|270||danjer beach is open
|1112||Sophia's Office is Ransacked
|-
|-
|275||test making rubber plug
|1120||Riding the Camel in Fists mode
|-
|-
|280||fixed hole in danjer beach rowboat
|1122||Riding the Camel in Wits mode
|-
|-
|281||EASY MODE fixed hole in danjer beach rowboat
|1123||BUG(?)-music like the balloon is flying over the desert, but there is no balloon to control
|-
|-
|282||on lc-deck tarred and feathered
|1130||Flying the balloon over the desert
|-
|-
|285||testing chicken cos
|1162||"A research laboratory somewhere in Germany..."
|-
|-
|290||in lc-qurtr after LeChimp's retirement
|1181||This initially starts out with a dialog that let's you choose either "Trust"/Team, "Action"/Fists, or "Maze"/Wits. And whatever you choose is what Sophia initially suggests after reading Indy's fortune.
|-
|-
|291||getting out of chicken bucket
|1432||Landing on the Nazi Guard at the Dig site with Balloon *NO ITEMS
|-
|-
|300||testing the chicken shop
|2543||Flying the Balloon to catch the Nazi submarine
|-
|-
|350||do spotlight puzzle
|2718||Starts at the Introduction like a normal game
|-
|-
|400||testing brimstone beach club
|2728||Monte Carlo with the Team Path selected *Whip, scary mask
|-
|-
|450||testing brimstone beach club getting the map
|2920||Indy at Crete Ruins *Sunstone, Ship rib, Surveyor's Equipment
|-
|-
|460||finish chapter two
|3142||The screen that show's up after you die with your current IQ and your total IQ points
|-
|-
|465||start rhymes with orange
|3654||Tikal
|-
|-
|470||on the deck
|3838||Indy and Sophia in the Crete Labyrinth. You have the Gold Box in your possession, but Indy keeps saying he can't reach it. *Dialog, Sunstone, Moonstone, Worldstone, Gold Box, Whip, Ship Rib Amber Fish
|-
|-
|475||on the deck
|3939||Indy and Sophia Dropped off at Crete *Dialog, Sunstone, Moonstone, Worldstone, whip, rib Amber Fish Clay Jar
|-
|-
|480||begin an insult fight
|3940||Indy in the Labyrinth in Fists Mode *Sunstone, Moonstone, Worldstone, Gold Box, Whip
|-
|-
|500||ship combat
|3941||At Crete with Sophia *Sunstone, Moonstone, Whip, Ship Rib, Amber Fish, Surveyor's Equipment
|-
|-
|502||ship combat
|4040||Indy on Crete After being shot out of the Torpedo *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon"
|-
|-
|590||ship combat Ready to attack Rottingham
|4041||Indy in room with Atlantis subway *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon"
|-
|-
|595||ship combat Ready to swordfight Rottingham
|4061||Very Odd-Starts out like you entered the wrong boot Parameter, but Then goes into Indy and Sophia running out of Atlantis, complete with music
|-
|-
|600||start blood island
|4062||Same as 4061 except Indy is by himself
|-
|-
|605||waking goodsoup
|4063||Ending with Indy and Sophia running away from atlantis
|-
|-
|610||testing trial 1 on blood island
|4122||Indy in canal room with Giant Octopus *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Statue Part, Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish
|-
|-
|615||trying to become a goodsoup
|4123||Indy and Sophia in Canal *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Bronze Gear Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish 
|-
|-
|620||guybrush is a Goodsoup
|4141||Indy at Crete *Dialog, Sunstone, Moonstone, Archeology Magazine, Whip Ship Rib
|-
|-
|630||testing gestroom
|4242||Indy landing the Balloon on the Nazi Submarine *NO ITEMS
|-
|-
|648||on Skull Island
|4343||Indy on top of Nazi Sub in Team Mode(?) *Dialog, Whip, Rib, Amber Fish, Gold Box, Clay Jar
|-
|-
|649||on Skull Island
|4695||Indy in Orichalcum making room *Lava cup, Bronze Spoked Wheel
|-
|-
|650||testing Skull Island and smugglers
|4765||Indy in the Room to get Lava for Orichalcum in Atlantis *Stone Cup, Porcelain Mug, Clay Jar, Statue Head
|-
|-
|655||test card game
|4851||Indy in Crete Labyrinth after physically beating the Nazi whom you can push the stalagmite on. *Whip, Amber fish
|-
|-
|660||test smuggler's cave battle
|4852||Indy in Labyrinth after beating Nazi Carl *CANNOT WALK!* *Whip, Amber Fish
|-
|-
|660||test stan's crypt
|4853||Indy in Labyrinth Somewhere... *Whip, Amber Fish
|-
|-
|680||test altar
|4854||Indy in Labyrinth after beating Nazi Arnold *CANNOT WALK* *Whip Amber Fish
|-
|-
|690||test windmill
|4855||Indy in Labyrinth after beatting Nazi Otto *Whip, Amber Fish
|-
|-
|700||trial 3 the cheese puzzle
|4949||Indy entering into the room with the Lava Tiles (Not right at them, however)
|-
|4950||4959 All the Underwater sub, but at different depths (i.e. farther away, closer to you) *CANNOT GO BACK TO REGULAR GAME
|-
|4960||On top of the Nazi Submarine (Team Path?) *NO ITEMS
|-
|-
|710||ready to free elaine
|4962||Colossus with Sophia *Dialog, Sunstone, Moonstone, Worldstone, Archeology Magazine, Whip
|-
|-
|715||have everything to free elaine
|4963||Same as 4962, except without Sophia
|-
|-
|720||ready to go to Skull Island
|4964||Indy and Sophia walk in and the God Machine Immediately Starts up
|-
|-
|900||beginning of chapter 5 (gondola)
|5000||Inside the labyrinth at the Very beginning entrance. Possible to walk out and not be able to get back in again due to lack of stones *Whip
|-
|-
|950||at the carnival as l'il guybrush
|5001||Indy on the Stone platform with the Gigantic Stone Head in the labyrinth *3 Orichalcum, Entrenching tool, Whip, Staff, Comb Scarf
|-
|-
|1000||carnival
|5002||The Start of a Normal Game in NYC
|-
|-
|1020||at carnival with snowcone ingredients
|5003||Indy lands balloon in Crete *Sunstone, Whip, Ship Rib, Surveyor's Equipment
|-
|-
|1050||coaster
|5005||Indy and Sophia in Labyrinth (5 way fork)
|-
|-
|1070||hang-dia
|5234||Indy and Sophia in Middle Atlantis. Sophia talks about how Nur-ab-Sal is present *3 Orichalcum, Amber Fish, Gold Box, Hinge Pin, Light Wand, Sunstone Moonstone, Worldstone
|-
|-
|2000||win
|5555||Indy in Monte Carlo *Mask
|-
|-
|}
|5557||Indy on the Crowded Market Streets of Algiers
 
== Indiana Jones and the Fate of Atlantis ==
 
The following list was contributed by Laura Abbott. Thanks a lot, Laura!
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|-7873||Start from the Introduction as if normal
|5558||Indy at the Market Place (Wits?) *NO ITEMS
|-
|-
|-26143||At the crete ruins with Sophia *Dialog, Sunstone, Moonstone, Whip, Ship Rib, and Amber Fish
|5559||Meeting Omar in his house. Wits Path *Whip  
|-
|-
|100||In the introduction, Indy pops out of the hole in the top College Attic and then moves off to the right behind a pole.
|5560||Monte Carlo *NO ITEMS
|-
|-
|101||Indy comes into the Spindle room in the Crete Labyrinth with Sophia *NO ITEMS*
|5561||Monte Carlo with Sunstone
|-
|-
|145||Indy and Sophia on the Machine in Middle Atlantis that goes around in circles until you pull the levers
|5562||Monte Carlo at Wits Path *Whip, Kidnapping Note
|-
|-
|146||Indy and Sophia looking at the Machine in Middle Atlantis that goes around in circles until you pull the levers
|5563||Indy and Sophia on Roof for Balloon Ride *Dialog, Balloon Ticket, Knife, Archeology Magazine, Whip, Sunstone Map to Digsite
|-
|-
|666||Indy and Sophia at the start of the Tikal Jungle
|5564||Same as 5563, except you only have the balloon ticket
|-
|-
|667||Indy and Sophia in the Temple with Sternhart
|5876||The Ending where Sophia gets out
|-
|-
|668||Same as 666
|5877||The Ending where Sophia does not get out
|-
|-
|787||Indy and Sophia on boat "Exactly 0 miles of Thera" *Sunstone
|5885||Indy and Sophia in Tikal *Whip
|-
|-
|878||Indy at Thera
|5886||Same as 5885, except with eel figurine
|-
|-
|879||Indy and Sophia at Thera *2 Orichalcum, Lost Dialog, Sunstone, Moonstone, Worldstone
|5999||Outside the cave at Thera *Dialog, whip, host, balloon, net, basket
|-
|-
|888||Same as 878
|6000||Nothing. This doesn't appear to be a valid boot parameter.
|-
|-
|909||Indy before the Doors blocked by a pool of water in Atlantis *2 Orichalcum, Sunstone, Moonstone, Whip
|6001||Indy falls down from top attic level to the next bottom level at the introduction.
|-
|-
|1101||Meeting Klaus Kerner for the first time in Indy's Office
|6002||Indy falls down into the room with books at the very beginning
|-
|-
|1102||ERROR: (7:10002:0xBF70): Invalid actor -111 in o5_putActorInRoom
|6003||Indy falls down into the cat room
|-
|-
|1103||Comming to Caswell Hall with Sophia
|6004||Indy falls down the coal chute
|-
|-
|1104||Indy in Caswell Hall *Whip
|6005||Indy and Sophia fly to the Azores *NO ITEMS!
|-
|-
|1111||Indy by himself with Sophia *Magazine, newspaper
|6010||Indy in Atlantis Maze. No Nazi's appear to be present. *Rib cage, Sausage, gum
|-
|-
|1112||Sophia's Office is Ransacked
|6011||Indy in Octopus room in canal *Crab in cage, Sausage, Gum
|-
|-
|1120||Riding the Camel in Fists mode
|6345||Indy in Room with Doors that require the statue to open them *3 Orachulum, Dialog, statue part, bronze gear, bronze spoked wheel crescent gear, ladder, box
|-
|-
|1122||Riding the Camel in Wits mode
|6665||Indy at Dig Site. *Dialog, whip
|-
|-
|1123||BUG(?)-music like the balloon is flying over the desert, but there is no balloon to control
|6666||Same as 6665 except Indy Starts off screen
|-
|-
|1130||Flying the balloon over the desert
|6667||Indy in the dark Dig Site. *Dialog, Sunstone
|-
|-
|1162||"A research laboratory somewhere in Germany..."
|6668||Indy and Sophia landing on the Nazi at the Digsite *Sunstone
|-
|-
|1181||This initially starts out with a dialog that let's you choose either "Trust"/Team, "Action"/Fists, or "Maze"/Wits. And whatever you choose is what Sophia initially suggests after reading Indy's fortune.
|6669||Flying balloon over the Desert
|-
|-
|1432||Landing on the Nazi Guard at the Dig site with Balloon *NO ITEMS
|7456||Walking into Sophia's prison in Atlantis *Light Rod, Hinge Pin
|-
|-
|2543||Flying the Balloon to catch the Nazi submarine
|7777||Same as 7456 except the guard has been killed by the sentry statue
|-
|-
|2718||Starts at the Introduction like a normal game
|8100||A spindle *CANNOT GO BACK TO GAME*
|-
|-
|2728||Monte Carlo with the Team Path selected *Whip, scary mask
|8567||Indy at Crete *Whip, Sunstone, Moonstone, Worldstone
|-
|-
|2920||Indy at Crete Ruins *Sunstone, Ship rib, Surveyor's Equipment
|8888||Monte Carlo Car Chase
|-
|-
|3142||The screen that show's up after you die with your current IQ and your total IQ points
|8889||Indy running around Monte Carlo after the Car Chase
|-
|-
|3654||Tikal
|8890||Same as above, except with the Stone disk in tow
|-
|-
|3838||Indy and Sophia in the Crete Labyrinth. You have the Gold Box in your possession, but Indy keeps saying he can't reach it. *Dialog, Sunstone, Moonstone, Worldstone, Gold Box, Whip, Ship Rib Amber Fish
|9000||Monte Carlo with Whip  
|-
|-
|3939||Indy and Sophia Dropped off at Crete *Dialog, Sunstone, Moonstone, Worldstone, whip, rib Amber Fish Clay Jar
|9001||Indy at a corner in Monte Carlo *NO ITEMS!
|-
|-
|3940||Indy in the Labyrinth in Fists Mode *Sunstone, Moonstone, Worldstone, Gold Box, Whip
|9101||9106 Indy and Sophia Enter the Room with the Lava Tiles of Doom (Not directly at the start of the lava tile maze, however) All of these appear to be identical, but I could be wrong
|-
|-
|3941||At Crete with Sophia *Sunstone, Moonstone, Whip, Ship Rib, Amber Fish, Surveyor's Equipment
|9191||Indy outside Caswell Hall *Whip  
|-
|-
|4040||Indy on Crete After being shot out of the Torpedo *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon"
|9554||Indy and Sophia talking to Omar *Dialog, whip, Sunstone  
|-
|-
|4041||Indy in room with Atlantis subway *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon"
|9555||Same as 9554
|-
|-
|4061||Very Odd-Starts out like you entered the wrong boot Parameter, but Then goes into Indy and Sophia running out of Atlantis, complete with music
|9556||Indy in Omar's Shop with Servant *Dialog, Trottier's Card
|-
|-
|4062||Same as 4061 except Indy is by himself
|9557||Talking to the Servant with a red fez *Whip, Trottier's Card
|-
|-
|4063||Ending with Indy and Sophia running away from atlantis
|9558||Indy and Sophia Talking with Omar *NO ITEMS
|-
|-
|4122||Indy in canal room with Giant Octopus *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Statue Part, Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish
|9559||Indy Talking to Servant
|-
|-
|4123||Indy and Sophia in Canal *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Bronze Gear Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish 
|9678||Indy in Caswell Hall (Upstairs Closed for Repairs?) *Whip  
|-
|-
|4141||Indy at Crete *Dialog, Sunstone, Moonstone, Archeology Magazine, Whip Ship Rib
|9900||Indy and Sophia in the room with the Statue that has to open the door *20 Orichalcum, whip, sunstone, moonstone, worldstone, statue part Bronze gear, bronze spoked wheel, crecent statue part, ladder
|-
|-
|4242||Indy landing the Balloon on the Nazi Submarine *NO ITEMS
|9901||Indy and Sophia in the Airlock after getting off Nazi Sub *Crecent statue part, hinge pin, amber fish, septer, metal rod Statue head, cup of lava, crab in ribcage, eel figurine
|-
|-
|4343||Indy on top of Nazi Sub in Team Mode(?) *Dialog, Whip, Rib, Amber Fish, Gold Box, Clay Jar
|9902||Indy in the outermost ring of Atlantis Maze *CANNOT GO ON TO ANOTHER SCREEN*  
|-
|-
|4695||Indy in Orichalcum making room *Lava cup, Bronze Spoked Wheel
|9903||Indy and Sophia in the Airlock after getting off Nazi Sub *3 Orichalcum, Dialog, Whip, Sunstone, Moonstone, Worldstone
|-
|-
|4765||Indy in the Room to get Lava for Orichalcum in Atlantis *Stone Cup, Porcelain Mug, Clay Jar, Statue Head
|9904||Outside Lava pit room in Atlantis where Sophia is possessed by Nur-ab-Sal *Scepter, Metal Rod, Statue head, Gold Box, empty stone cup, crab in rib cage, eel figurine
|-
|-
|4851||Indy in Crete Labyrinth after physically beating the Nazi whom you can push the stalagmite on. *Whip, Amber fish
|9905||Indy and Sophia in the Airlock after getting off Nazi Sub *25 Orichalcum, Dialog, whip, Sunstone, moonstone, worldstone, box
|-
|-
|4852||Indy in Labyrinth after beating Nazi Carl *CANNOT WALK!* *Whip, Amber Fish
|9909||Indy crashes Tram into Atlantis *Bronze spoked wheel, crecent part, statue head, cup of lava, crab in rib cage, eel figurine 
|-
|-
|4853||Indy in Labyrinth Somewhere... *Whip, Amber Fish
|}
|-
 
|4854||Indy in Labyrinth after beating Nazi Arnold *CANNOT WALK* *Whip Amber Fish
=== Day of the Tentacle ===
 
The following list was contributed by Spencer Travers. Thanks a lot, Spencer!
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|4855||Indy in Labyrinth after beatting Nazi Otto *Whip, Amber Fish
|101||Hoagie on rooftop with can opener, blanket, chattering teeth, exploding cigar
|-
|-
|4949||Indy entering into the room with the Lava Tiles (Not right at them, however)  
|111||Hoagie outside by toilet with can opener, lab coat, oil, vinegar, quill pen, exploding cigar, chattering teeth, blanket, bucket, soap, brush, battery, letter, spaghetti, left-handed hammer, right handed hammer, wine bottle, cigar lighter, quarters, dentures, stamp, fork, sweater(shrunk), coffee, decaf coffee
|-
|-
|4950||4959 All the Underwater sub, but at different depths (i.e. farther away, closer to you) *CANNOT GO BACK TO REGULAR GAME
|121||Laverne (in tentacle disguise) in basement with scalpel, trophy, extension cord, hamster (in sweater)  
|-
|-
|4960||On top of the Nazi Submarine (Team Path?) *NO ITEMS
|122||Hoagie in Ben's room with textbook, can opener, lab coat, battery
|-
|-
|4962||Colossus with Sophia *Dialog, Sunstone, Moonstone, Worldstone, Archeology Magazine, Whip
|131||Hoagie in Red's lab with can opener, battery plans, oil, vinegar, gold plated quill (this is everything needed to make the battery)
|-
|-
|4963||Same as 4962, except without Sophia
|141||Hoagie in front of house with can opener, bucket full of water, brush, soap, battery, lab coat (just before the storm)
|-
|-
|4964||Indy and Sophia walk in and the God Machine Immediately Starts up
|151||Hoagie in main hall with can opener, red paint
|-
|-
|5000||Inside the labyrinth at the Very beginning entrance. Possible to walk out and not be able to get back in again due to lack of stones *Whip
|161||Hoagie in Ned and Jed's sculpture workshop with textbook, can opener, left handed hammer, disappearing ink
|-
|-
|5001||Indy on the Stone platform with the Gigantic Stone Head in the labyrinth *3 Orichalcum, Entrenching tool, Whip, Staff, Comb Scarf
|177||Hoagie outside with can opener, letter (patent application ready to post)
|-
|-
|5002||The Start of a Normal Game in NYC
|199||Hoagie outside by toilet with can opener, battery
|-
|-
|5003||Indy lands balloon in Crete *Sunstone, Whip, Ship Rib, Surveyor's Equipment
|201||Bernard in basement with textbook, hamster, stamp, contract
|-
|-
|5005||Indy and Sophia in Labyrinth (5 way fork)
|202||Bernard on 1st floor up with textbook, letter
|-
|-
|5234||Indy and Sophia in Middle Atlantis. Sophia talks about how Nur-ab-Sal is present *3 Orichalcum, Amber Fish, Gold Box, Hinge Pin, Light Wand, Sunstone Moonstone, Worldstone
|221||Bernard in lobby with textbook, crowbar
|-
|-
|5555||Indy in Monte Carlo *Mask
|222||Bernard in basement with textbook, help-wanted sign, chattering teelth, decaf cofee, sweater (large), contract, quarters
|-
|-
|5557||Indy on the Crowded Market Streets of Algiers
|223||Bernard in Weird Ed Edison's room with textbook, disappearing ink
|-
|-
|5558||Indy at the Market Place (Wits?) *NO ITEMS
|225||Bernard in office with textbook
|-
|-
|5559||Meeting Omar in his house. Wits Path *Whip
|232||Bernard in main hall with scalpel, textbook, disappearing ink, flag gun
|-
|-
|5560||Monte Carlo *NO ITEMS
|242||Bernard in Edna's video room (statue swapped) with textbook
|-
|-
|5561||Monte Carlo with Sunstone
|252||Bernard in Edna's video room (statue swapped) with textbook, letter, videotape, decaff coffee, coffee, funnel
|-
|-
|5562||Monte Carlo at Wits Path *Whip, Kidnapping Note
|262||Bernard on 1st floor up with textbook, letter
|-
|-
|5563||Indy and Sophia on Roof for Balloon Ride *Dialog, Balloon Ticket, Knife, Archeology Magazine, Whip, Sunstone Map to Digsite
|272||Bernard in basement with textbook, decaff coffee, coffee, funnel
|-
|-
|5564||Same as 5563, except you only have the balloon ticket
|273||Bernard in basement with textbook
|-
|-
|5876||The Ending where Sophia gets out
|301||Laverne in cell with scalpel
|-
|-
|5877||The Ending where Sophia does not get out
|323||Laverne in time capsule room with scalpel, can opener
|-
|-
|5885||Indy and Sophia in Tikal *Whip
|333||Laverne in kitchen with scalpel, food certificate, trophy, tentacle chart, human chart (no picture), frozen hamster
|-
|-
|5886||Same as 5885, except with eel figurine
|346||Laverne in mummy's room with scalpel, name tag, spaghetti, fork, fake barf, dentures, box o' laughs, disappearing ink
|-
|-
|5999||Outside the cave at Thera *Dialog, whip, host, balloon, net, basket
|345||Laverne in basement with scalpel, extension cord, hamster (in sweater), sweater (small), disappearing ink
|-
|-
|6000||Nothing. This doesn't appear to be a valid boot parameter.
|353||Bernard in basement with textbook, contract
|-
|-
|6001||Indy falls down from top attic level to the next bottom level at the introduction.
|363||Laverne at Human show with scalpel, spaghetti, fork, dentures, fake barf, box o' laughs, chattering teeth (all you need to do this part)
|-
|-
|6002||Indy falls down into the room with books at the very beginning
|370||Laverne in lobby with scalpel
|-
|-
|6003||Indy falls down into the cat room
|401||Strange looking bernard (with textbook) in Green's room. After a while he 'expands' into three headed 'thing'. Strange thing is you can still switch to Hoagie and Laverne.
|-
|-
|6004||Indy falls down the coal chute
|408||Hoagie in Ned and Jed's sculpture workshop with can opener, left handed hammer
|-
|-
|6005||Indy and Sophia fly to the Azores *NO ITEMS!
|444||Bernard on roof (threaded pulley) with textbook, red paint
|-
|-
|6010||Indy in Atlantis Maze. No Nazi's appear to be present. *Rib cage, Sausage, gum
|565||Hoagie on roof with can opener, blanket, red paint
|-
|-
|6011||Indy in Octopus room in canal *Crab in cage, Sausage, Gum
|555||Hoagie in main hall with text book, can opener, chattering teeth, dentures, exploding cigar, red paint, help-wanted sign, flier (about vacuums), cigar lighter (gun)
|-
|-
|6345||Indy in Room with Doors that require the statue to open them *3 Orachulum, Dialog, statue part, bronze gear, bronze spoked wheel crescent gear, ladder, box
|567||Bernard in laundry with textbook, quarters, sweater (large)
|-
|-
|6665||Indy at Dig Site. *Dialog, whip
|600||Laverne outside with scalpel, Booboo-B-Gone‘¡�, squeaky mouse toy, dinner certificate
|-
|-
|6666||Same as 6665 except Indy Starts off screen
|601||Hoagie in Red's lab with can opener, help wanted sign, paper (battery plans), oil, vinegar, gold quill
|-
|-
|6667||Indy in the dark Dig Site. *Dialog, Sunstone
|602||Bernard in Edna's video room with textbook, videotape
|-
|-
|6668||Indy and Sophia landing on the Nazi at the Digsite *Sunstone
|603||Hoagie on 2nd floor up with textbook, can opener
|-
|-
|6669||Flying balloon over the Desert
|604||Bernard in basement with textbook, funnel, regular coffee, contract
|-
|-
|7456||Walking into Sophia's prison in Atlantis *Light Rod, Hinge Pin
|605||Laverne in cell (but in tentacle disguise???) with scalpel, 'skunk' (cat). When she gets zapped her costume returns to normal. Since there is no guard you can't exit the cell.
|-
|-
|7777||Same as 7456 except the guard has been killed by the sentry statue
|701||Laverne on roof with scalpel, tentacle costume. 'Flag' is also on pole, wound down (but no sign of crank).
|-
|-
|8100||A spindle *CANNOT GO BACK TO GAME*
|702||Hoagie in front of house with can opener, stamped letter
|-
|-
|8567||Indy at Crete *Whip, Sunstone, Moonstone, Worldstone
|703||Bernard in office with textbook, videotape. Dr Ed is sleepwalking and opening/closing the safe
|-
|-
|8888||Monte Carlo Car Chase
|704||Three head in Dwayne's room with textbook, bowling ball. They are large but act as if shrunk. Dwayne is not on bed but when you hover the mouse over where he usually is you get the description on the title bar.
|-
|-
|8889||Indy running around Monte Carlo after the Car Chase
|705||Laverne on 1st floor up with scalpel, name tag
|-
|-
|8890||Same as above, except with the Stone disk in tow
|706||Hoagie in main hall with can opener, flier
|-
|-
|9000||Monte Carlo with Whip
|707||Bernard in big snoring guy's room with textbook, 2 dimes
|-
|-
|9001||Indy at a corner in Monte Carlo *NO ITEMS!
|708||Hoagie in Red's lab with can opener, gold quill, oil, battery plans, vinegar
|-
|-
|9101||9106 Indy and Sophia Enter the Room with the Lava Tiles of Doom (Not directly at the start of the lava tile maze, however) All of these appear to be identical, but I could be wrong
|709||Laverne in lobby with scalpel, dinner certificate
|-
|-
|9191||Indy outside Caswell Hall *Whip
|710||Bernard in big snoring guy's room with textbook, Swiss bankbook
|-
|-
|9554||Indy and Sophia talking to Omar *Dialog, whip, Sunstone
|969||Bernard in office with textbook, Swiss bankbook
|-
|-
|9555||Same as 9554
|979||Bernard outside by car with textbook, keys. Guy is trying to break into car.
|-
|-
|9556||Indy in Omar's Shop with Servant *Dialog, Trottier's Card
|989||ERROR: no room zero?
|-
|-
|9557||Talking to the Servant with a red fez *Whip, Trottier's Card
|990||Bernard in basement with textbook, battery plans
|-
|-
|9558||Indy and Sophia Talking with Omar *NO ITEMS
|991||Bernard in basement with textbook, funnel, coffee, decaf coffee
|-
|-
|9559||Indy Talking to Servant
|993||Laverne in lobby (no disgiuse) with scalpel, textbook, disappearing ink
|-
|-
|9678||Indy in Caswell Hall (Upstairs Closed for Repairs?) *Whip
|994||Bernard in big snoring guy's room with textbook, 2 dimes
|-
|-
|9900||Indy and Sophia in the room with the Statue that has to open the door *20 Orichalcum, whip, sunstone, moonstone, worldstone, statue part Bronze gear, bronze spoked wheel, crecent statue part, ladder
|995||Bernard in basement with textbook
|-
|-
|9901||Indy and Sophia in the Airlock after getting off Nazi Sub *Crecent statue part, hinge pin, amber fish, septer, metal rod Statue head, cup of lava, crab in ribcage, eel figurine
|996||Hoagie in Betsy Ross' room with can opener, tentacle chart (just before the flag changing sequence)
|-
|-
|9902||Indy in the outermost ring of Atlantis Maze *CANNOT GO ON TO ANOTHER SCREEN*
|997||Bernard in attic with textbook. IRS guys in background.
|-
|-
|9903||Indy and Sophia in the Airlock after getting off Nazi Sub *3 Orichalcum, Dialog, Whip, Sunstone, Moonstone, Worldstone
|998||Three head in basement with textbook, bowling ball. Clones of Purple Tentacle are lined up ready to be bowled!
|-
|-
|9904||Outside Lava pit room in Atlantis where Sophia is possessed by Nur-ab-Sal *Scepter, Metal Rod, Statue head, Gold Box, empty stone cup, crab in rib cage, eel figurine
|999||Hoagie in laundry with can opener, soap, lab coat
|-
|-
|9905||Indy and Sophia in the Airlock after getting off Nazi Sub *25 Orichalcum, Dialog, whip, Sunstone, moonstone, worldstone, box
|1000||Sequence in basement just before Dr Ed brings back Hoagie and Laverne
|-
|-
|9909||Indy crashes Tram into Atlantis *Bronze spoked wheel, crecent part, statue head, cup of lava, crab in rib cage, eel figurine 
|1001||Basement with tentacles lined up. No control character visible, but you can still interact and have the text book. If you go upstairs, you see a strange looking Bernard.
|-
|1002||Laverne in the cell with scalpel, disappearing ink
|-
|1003||Hoagie in main hall with can opener, disappearing ink
|-
|1004||Start of epilogue sequence
|-
|-
|}
|}


== Sam & Max Hit the Road ==
=== Sam & Max Hit the Road ===


{| border="1" cellpadding="2" width=100%
{| border="1" cellpadding="2" width=100%
Line 862: Line 871:
|}
|}


== Day of the Tentacle ==
=== Full Throttle ===
 
The following list was contributed by Spencer Travers. Thanks a lot, Spencer!


{| border="1" cellpadding="2" width=100%
{| border="1" cellpadding="2" width=100%
Line 870: Line 877:
|Param||Description  
|Param||Description  
|-
|-
|101||Hoagie on rooftop with can opener, blanket, chattering teeth, exploding cigar
|193||The Chrysler demo.
|-
|-
|111||Hoagie outside by toilet with can opener, lab coat, oil, vinegar, quill pen, exploding cigar, chattering teeth, blanket, bucket, soap, brush, battery, letter, spaghetti, left-handed hammer, right handed hammer, wine bottle, cigar lighter, quarters, dentures, stamp, fork, sweater(shrunk), coffee, decaf coffee
|194||Chrysler demo, pt. 2
|-
|-
|121||Laverne (in tentacle disguise) in basement with scalpel, trophy, extension cord, hamster (in sweater)
|195||Chrysler demo, roadrash
|-
|-
|122||Hoagie in Ben's room with textbook, can opener, lab coat, battery
|196||Chrysler demo, pt. 3
|-
|-
|131||Hoagie in Red's lab with can opener, battery plans, oil, vinegar, gold plated quill (this is everything needed to make the battery)
|197||Chrysler demo, pt. 4
|-
|-
|141||Hoagie in front of house with can opener, bucket full of water, brush, soap, battery, lab coat (just before the storm)  
|200||just after the opening (dumpster)  
|-
|-
|151||Hoagie in main hall with can opener, red paint
|210||ride out from barfront
|-
|-
|161||Hoagie in Ned and Jed's sculpture workshop with textbook, can opener, left handed hammer, disappearing ink
|222||melonweed intro (Tim's version)
|-
|-
|177||Hoagie outside with can opener, letter (patent application ready to post)
|242||Melonweed: meet Miranda.
|-
|-
|199||Hoagie outside by toilet with can opener, battery
|300||just after the roadrash (mo-cu) (Steve's version)
|-
|-
|201||Bernard in basement with textbook, hamster, stamp, contract
|333||After whackin Todd
|-
|-
|202||Bernard on 1st floor up with textbook, letter
|353||simulate CES demo (gas-gate)
|-
|-
|221||Bernard in lobby with textbook, crowbar
|360||open gate (gas-gate)
|-
|-
|222||Bernard in basement with textbook, help-wanted sign, chattering teelth, decaf cofee, sweater (large), contract, quarters
|361||Get Gas (gastower)  
|-
|-
|223||Bernard in Weird Ed Edison's room with textbook, disappearing ink
|361||Gas-Run (gastower)
|-
|-
|225||Bernard in office with textbook
|370||get in junkyard (junkgate)
|-
|-
|232||Bernard in main hall with scalpel, textbook, disappearing ink, flag gun
|380||Junkyard interior
|-
|-
|242||Bernard in Edna's video room (statue swapped) with textbook
|399||the fixed bike showcase!
|-
|-
|252||Bernard in Edna's video room (statue swapped) with textbook, letter, videotape, decaff coffee, coffee, funnel
|400||Corley's murder
|-
|-
|262||Bernard on 1st floor up with textbook, letter
|401||Testing Ben's riding in and out of kickstand
|-
|-
|272||Bernard in basement with textbook, decaff coffee, coffee, funnel
|444||After murder, back at Kickstand
|-
|-
|273||Bernard in basement with textbook
|446||In bar with badge
|-
|-
|301||Laverne in cell with scalpel
|450||After murder, testing night sequence of rooms
|-
|-
|323||Laverne in time capsule room with scalpel, can opener
|495||Arriving at Mink Ranch (daed si luap)
|-
|-
|333||Laverne in kitchen with scalpel, food certificate, trophy, tentacle chart, human chart (no picture), frozen hamster
|496||Enter ranch from highway9
|-
|-
|346||Laverne in mummy's room with scalpel, name tag, spaghetti, fork, fake barf, dentures, box o' laughs, disappearing ink
|500||Ben rides into caveturn to get ramp
|-
|-
|345||Laverne in basement with scalpel, extension cord, hamster (in sweater), sweater (small), disappearing ink
|500||Ben rides into caveroad to get ramp
|-
|-
|353||Bernard in basement with textbook, contract
|505||Ben rides into cavemesa to get ramp
|-
|-
|363||Laverne at Human show with scalpel, spaghetti, fork, dentures, fake barf, box o' laughs, chattering teeth (all you need to do this part)
|509||scold n&b wipeout
|-
|-
|370||Laverne in lobby with scalpel
|510||ben has the goggles & is pursued
|-
|-
|401||Strange looking bernard (with textbook) in Green's room. After a while he 'expands' into three headed 'thing'. Strange thing is you can still switch to Hoagie and Laverne.  
|530||Messing with Emmet's load.  
|-
|-
|408||Hoagie in Ned and Jed's sculpture workshop with can opener, left handed hammer
|535||Messing with Emmet's load.
|-
|-
|444||Bernard on roof (threaded pulley) with textbook, red paint
|545||Messing with Emmet's load.
|-
|-
|565||Hoagie on roof with can opener, blanket, red paint
|546||Messing with Emmet's load.
|-
|-
|555||Hoagie in main hall with text book, can opener, chattering teeth, dentures, exploding cigar, red paint, help-wanted sign, flier (about vacuums), cigar lighter (gun)
|550||Test mineroad
|-
|-
|567||Bernard in laundry with textbook, quarters, sweater (large)
|551||Test Mineroad with goggles
|-
|-
|600||Laverne outside with scalpel, Booboo-B-Gone‘¡�, squeaky mouse toy, dinner certificate
|552||enter dustspill from vista
|-
|-
|601||Hoagie in Red's lab with can opener, help wanted sign, paper (battery plans), oil, vinegar, gold quill
|556||The real cavefish hijacking scene
|-
|-
|602||Bernard in Edna's video room with textbook, videotape
|575||Talk to Father Torque on the mineroad
|-
|-
|603||Hoagie on 2nd floor up with textbook, can opener
|580||Return to vista with ramp
|-
|-
|604||Bernard in basement with textbook, funnel, regular coffee, contract
|585||Jump the Mighty Poyahoga!
|-
|-
|605||Laverne in cell (but in tentacle disguise???) with scalpel, 'skunk' (cat). When she gets zapped her costume returns to normal. Since there is no guard you can't exit the cell.
|600||arrive at corville
|-
|-
|701||Laverne on roof with scalpel, tentacle costume. 'Flag' is also on pole, wound down (but no sign of crank).
|650||souvenier stand
|-
|-
|702||Hoagie in front of house with can opener, stamped letter
|660||Ben arrives at the minefield
|-
|-
|703||Bernard in office with textbook, videotape. Dr Ed is sleepwalking and opening/closing the safe
|661||Ben arrives at the big-door
|-
|-
|704||Three head in Dwayne's room with textbook, bowling ball. They are large but act as if shrunk. Dwayne is not on bed but when you hover the mouse over where he usually is you get the description on the title bar.
|662||Ben arrives at the vultures
|-
|-
|705||Laverne on 1st floor up with scalpel, name tag
|666||the Vultures' hideout
|-
|-
|706||Hoagie in main hall with can opener, flier
|670||Looking at the Photos
|-
|-
|707||Bernard in big snoring guy's room with textbook, 2 dimes
|680||demo derby intro
|-
|-
|708||Hoagie in Red's lab with can opener, gold quill, oil, battery plans, vinegar
|690||a test of the demo-derby
|-
|-
|709||Laverne in lobby with scalpel, dinner certificate
|700||Inside shot of the derby car
|-
|-
|710||Bernard in big snoring guy's room with textbook, Swiss bankbook
|797||Ben and mo blow up
|-
|-
|969||Bernard in office with textbook, Swiss bankbook
|798||Squish that firefly...
|-
|-
|979||Bernard outside by car with textbook, keys. Guy is trying to break into car.
|799||The arena burns
|-
|-
|989||ERROR: no room zero?
|800||Ben returns after the demolition derby
|-
|-
|990||Bernard in basement with textbook, battery plans
|840||Ripburger's speech to the shareholders
|-
|-
|991||Bernard in basement with textbook, funnel, coffee, decaf coffee
|850||Corley's will
|-
|-
|993||Laverne in lobby (no disgiuse) with scalpel, textbook, disappearing ink
|900||Finale: Intro
|-
|-
|994||Bernard in big snoring guy's room with textbook, 2 dimes
|910||Finale: On the bumper
|-
|-
|995||Bernard in basement with textbook
|920||Finale: Hopping on fuel lines
|-
|-
|996||Hoagie in Betsy Ross' room with can opener, tentacle chart (just before the flag changing sequence)
|930||Finale: In the cargo plane
|-
|-
|997||Bernard in attic with textbook. IRS guys in background.
|940||Finale: Kill Ripburger!
|-
|-
|998||Three head in basement with textbook, bowling ball. Clones of Purple Tentacle are lined up ready to be bowled!
|950||Finale: Finale
|-
|-
|999||Hoagie in laundry with can opener, soap, lab coat
|}
|-
 
|1000||Sequence in basement just before Dr Ed brings back Hoagie and Laverne
=== The Dig Demo ===
 
The following table was contributed by Ben Gorman. Thanks, Ben!
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|1001||Basement with tentacles lined up. No control character visible, but you can still interact and have the text book. If you go upstairs, you see a strange looking Bernard.
|300||Skip intro movies
|-
|-
|1002||Laverne in the cell with scalpel, disappearing ink
|305||Outside wrecked alien ship
|-
|-
|1003||Hoagie in main hall with can opener, disappearing ink
|310||Canyon
|-
|1004||Start of epilogue sequence
|-
|-
|}
|}


== Full Throttle ==
=== The Curse of Monkey Island ===


{| border="1" cellpadding="2" width=100%
{| border="1" cellpadding="2" width=100%
Line 1,016: Line 1,027:
|Param||Description  
|Param||Description  
|-
|-
|193||The Chrysler demo.
|199||stop the music
|-
|-
|194||Chrysler demo, pt. 2
|200||in the treasure hold
|-
|-
|195||Chrysler demo, roadrash
|201||part II
|-
|-
|196||Chrysler demo, pt. 3
|202||credits room
|-
|-
|197||Chrysler demo, pt. 4
|203||credits room
|-
|-
|200||just after the opening (dumpster)
|205||elaine gets stolen
|-
|-
|210||ride out from barfront
|206||beginning the cannon puzzle
|-
|-
|222||melonweed intro (Tim's version)
|215||testing the first person cannon view
|-
|-
|242||Melonweed: meet Miranda.
|220||animated skeleton
|-
|-
|300||just after the roadrash (mo-cu) (Steve's version)
|225||baby lechuck
|-
|-
|333||After whackin Todd
|226||just talked to voodoo lady
|-
|-
|353||simulate CES demo (gas-gate)
|230||testing getting gold tooth
|-
|-
|360||open gate (gas-gate)
|240||testing banjo duel
|-
|-
|361||Get Gas (gastower)
|241||testing easy banjo duel
|-
|-
|361||Gas-Run (gastower)
|245||testing caber toss
|-
|-
|370||get in junkyard (junkgate)
|247||testing caber toss
|-
|-
|380||Junkyard interior
|250||getting the barber shop scissors
|-
|-
|399||the fixed bike showcase!
|255||blowing the tooth-filled helium bubble
|-
|-
|400||Corley's murder
|260||getting through the jungle
|-
|-
|401||Testing Ben's riding in and out of kickstand
|270||danjer beach is open
|-
|-
|444||After murder, back at Kickstand
|275||test making rubber plug
|-
|-
|446||In bar with badge
|280||fixed hole in danjer beach rowboat
|-
|-
|450||After murder, testing night sequence of rooms
|281||EASY MODE fixed hole in danjer beach rowboat
|-
|-
|495||Arriving at Mink Ranch (daed si luap)
|282||on lc-deck tarred and feathered
|-
|-
|496||Enter ranch from highway9
|285||testing chicken cos
|-
|-
|500||Ben rides into caveturn to get ramp
|290||in lc-qurtr after LeChimp's retirement
|-
|-
|500||Ben rides into caveroad to get ramp
|291||getting out of chicken bucket
|-
|-
|505||Ben rides into cavemesa to get ramp
|300||testing the chicken shop
|-
|-
|509||scold n&b wipeout
|350||do spotlight puzzle
|-
|-
|510||ben has the goggles & is pursued
|400||testing brimstone beach club
|-
|-
|530||Messing with Emmet's load.
|450||testing brimstone beach club getting the map
|-
|-
|535||Messing with Emmet's load.
|460||finish chapter two
|-
|-
|545||Messing with Emmet's load.
|465||start rhymes with orange
|-
|-
|546||Messing with Emmet's load.
|470||on the deck
|-
|-
|550||Test mineroad
|475||on the deck
|-
|-
|551||Test Mineroad with goggles
|480||begin an insult fight
|-
|-
|552||enter dustspill from vista
|500||ship combat
|-
|-
|556||The real cavefish hijacking scene
|502||ship combat
|-
|-
|575||Talk to Father Torque on the mineroad
|590||ship combat Ready to attack Rottingham
|-
|-
|580||Return to vista with ramp
|595||ship combat Ready to swordfight Rottingham
|-
|-
|585||Jump the Mighty Poyahoga!
|600||start blood island
|-
|-
|600||arrive at corville
|605||waking goodsoup
|-
|-
|650||souvenier stand
|610||testing trial 1 on blood island
|-
|-
|660||Ben arrives at the minefield
|615||trying to become a goodsoup
|-
|-
|661||Ben arrives at the big-door
|620||guybrush is a Goodsoup
|-
|-
|662||Ben arrives at the vultures
|630||testing gestroom
|-
|-
|666||the Vultures' hideout
|648||on Skull Island
|-
|-
|670||Looking at the Photos
|649||on Skull Island
|-
|-
|680||demo derby intro
|650||testing Skull Island and smugglers
|-
|-
|690||a test of the demo-derby
|655||test card game
|-
|-
|700||Inside shot of the derby car
|660||test smuggler's cave battle
|-
|-
|797||Ben and mo blow up
|660||test stan's crypt
|-
|-
|798||Squish that firefly...
|680||test altar
|-
|-
|799||The arena burns
|690||test windmill
|-
|-
|800||Ben returns after the demolition derby
|700||trial 3 the cheese puzzle
|-
|-
|840||Ripburger's speech to the shareholders
|710||ready to free elaine
|-
|-
|850||Corley's will
|715||have everything to free elaine
|-
|-
|900||Finale: Intro
|720||ready to go to Skull Island
|-
|-
|910||Finale: On the bumper
|900||beginning of chapter 5 (gondola)
|-
|-
|920||Finale: Hopping on fuel lines
|950||at the carnival as l'il guybrush
|-
|-
|930||Finale: In the cargo plane
|1000||carnival
|-
|-
|940||Finale: Kill Ripburger!
|1020||at carnival with snowcone ingredients
|-
|-
|950||Finale: Finale
|1050||coaster
|-
|-
|}
|1070||hang-dia
 
== The Dig Demo ==
 
The following table was contributed by Ben Gorman. Thanks, Ben!
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|300||Skip intro movies
|2000||win
|-
|305||Outside wrecked alien ship
|-
|310||Canyon
|-
|-
|}
|}


== Fatty Bear's Birthday Surprise ==
=== Broken Sword 1: The Shadow of the Templars ===


{| border="1" cellpadding="2" width=100%
{| border="1" cellpadding="2" width=100%
Line 1,166: Line 1,165:
|Param||Description  
|Param||Description  
|-
|-
|100||In the kitchen
|0||intro
|-
|-
|101||In the kitchen, with bone (Dog escaped)
|1||skip the intro
|-
|-
|102||In the kitchen, with bone and ribbon (Dog escaped)
|2||bind_alley
|-
|-
|200||In the kitchen cupboard
|3||cafe
|-
|-
|300||At the mixing bowl, with all ingredients
|4||ready to use phone
|-
|-
|301||At the mixing bowl, with all ingredients added
|5||court_yard
|-
|-
|500||At the locked door to attic
|7||sewer_two
|-
|-
|600||In the bathroon, with bone and dog
|8||cafe_repaired
|-
|-
|700||In the bedroom, with cake made, given extra tasks
|11||costumier
|-
|-
|701||In the bedroon, with cake made
|12||hotel_street
|-
|-
|702||In the bedroon, with cake made and letters found
|14||hotel_corridor
|-
|-
|703||In the bedroom, at the start of game
|17||hotel_assassin
|-
|-
|750||In the bedroon, dog escaped and letters missing
|18||gendarmerie
|-
|-
|900||In the backyard
|19||ireland_street
|-
|-
|}
|20||macdevitts
 
== Putt-Putt Joins the Parade ==
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|800||Outside Car Wash with two coins
|21||pub_cellar
|-
|-
|850||Outside Car Wash with one coin
|22||castle_gate
|-
|-
|900||Outside Cartown Color with three coins
|23||castle_hay_top
|-
|-
|1000||Outside Putt-Putt's house
|24||castle_yard
|-
|-
|1001||At the start of Green street
|25||castle_dig
|-
|-
|1002||Outside Mr Baldini's Grocery Store with all items
|26||cellar_dark
|-
|-
|}
|27||musuem_street
 
== Broken Sword 1: The Shadow of the Templars ==
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|0||intro
|31||hospital_street
|-
|-
|1||skip the intro
|32||hospital_desk (after we've found out where Marquet is)
|-
|-
|2||bind_alley
|35||hospital_jacques
|-
|-
|3||cafe
|36||montfaucon
|-
|-
|4||ready to use phone
|37||catacomb_sewer
|-
|-
|5||court_yard
|38||catacomb_room
|-
|-
|7||sewer_two
|39||catacomb_meeting
|-
|-
|8||cafe_repaired
|40||excavation_exterior
|-
|-
|11||costumier
|45||syria_stall
|-
|-
|12||hotel_street
|47||syria_carpet
|-
|-
|14||hotel_corridor
|48||templar_church
|-
|-
|17||hotel_assassin
|49||syria_club
|-
|-
|18||gendarmerie
|50||syria_toilet
|-
|-
|19||ireland_street
|53||bull_head pan
|-
|-
|20||macdevitts
|54||bull_head
|-
|-
|21||pub_cellar
|55||bull_secret
|-
|-
|22||castle_gate
|56||Countess' room (1st visit)
|-
|-
|23||castle_hay_top
|57||Spain Drive (1st visit)
|-
|-
|24||castle_yard
|58||Mausoleum Exterior (1st visit)
|-
|-
|25||castle_dig
|59||Mausoleum Interior (1st visit)
|-
|-
|26||cellar_dark
|60||Spain Reception (1st visit)
|-
|-
|27||musuem_street
|61||Spain Well (1st visit)
|-
|-
|31||hospital_street
|62||Chess Puzzle (1st visit)
|-
|-
|32||hospital_desk (after we've found out where Marquet is)
|63||train_one
|-
|-
|35||hospital_jacques
|65||compt_one
|-
|-
|36||montfaucon
|66||compt_two
|-
|-
|37||catacomb_sewer
|67||compt_three
|-
|-
|38||catacomb_room
|69||train_guard
|-
|-
|39||catacomb_meeting
|71||churchyard
|-
|-
|40||excavation_exterior
|72||church_tower
|-
|-
|45||syria_stall
|73||crypt 
|-
|-
|47||syria_carpet
|80||Paris Map
|-
|-
|48||templar_church
|99||test text+speech on blank screen (sc99)
|-
|-
|49||syria_club
|956||Countess' room (2nd visit)
|-
|-
|50||syria_toilet
|957||Spain Drive (2nd visit)
|-
|-
|53||bull_head pan
|958||Mausoleum Exterior (2nd visit)
|-
|-
|54||bull_head
|959||Mausoleum Interior (2nd visit)
|-
|-
|55||bull_secret
|960||Spain Reception (2nd visit)
|-
|-
|56||Countess' room (1st visit)  
|961||Spain Well (2nd visit)  
|-
|-
|57||Spain Drive (1st visit)  
|962||Chess Puzzle (2nd visit)  
|-
|-
|58||Mausoleum Exterior (1st visit)
|}
 
=== Broken Sword 2: The Smoking Mirror ===
 
Broken Sword 2 handles boot params slightly differently. The startup.inf file contains a list of script resources. For each of these, the game will run script 0 (each script resource can contain several scripts) to give it an opportunity to register any number of starting points. Each starting point is then identified by both its resource and its script number. The descriptions are also provided by the game, but are of course purely decorative.
 
Currently, ScummVM assumes that when a boot param is specified on the command-line, it should use script 1. As can be seen from the table below that's not always the case. However, you can still access the other start points from the in-game debug console by using the "start" and "starts" commands.
 
Boot params 19 and 949, with script 1, are what's used to start the demo and full game respectively.
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Script||Description
|-
|-
|59||Mausoleum Interior (1st visit)
|19||1||DOCKS SECTION START: 11 - Docks
|-
|-
|60||Spain Reception (1st visit)
|34||1||12: Fence and Hut
|-
|-
|61||Spain Well (1st visit)
|299||1||13: Hut Interior
|-
|-
|62||Chess Puzzle (1st visit)
|301||1||14: Under the Jetty
|-
|-
|63||train_one
|301||3||14: Under the Jetty + Sacco outside hut
|-
|-
|65||compt_one
|866||1||QUARAMONTE SECTION START: 31 - Market
|-
|-
|66||compt_two
|870||1||4: cafe
|-
|-
|67||compt_three
|873||1||32: Police Station
|-
|-
|69||train_guard
|928||1||34: Mining Office
|-
|-
|71||churchyard
|933||1||WAREHOUSE SECTION START: 21 - Warehouse exterior
|-
|-
|72||church_tower
|948||1||2: Oubiers hallway
|-
|-
|73||crypt 
|949||1||PARIS SECTION START: 3 - Oubier's study
|-
|-
|80||Paris Map
|966||1||33: Jail
|-
|-
|99||test text+speech on blank screen (sc99)
|967||1||59: Camel's Hump Hill
|-
|-
|956||Countess' room (2nd visit)
|974||1||35: General's Apartment
|-
|-
|957||Spain Drive (2nd visit)
|1002||1||22: Warehouse Ground Floor
|-
|-
|958||Mausoleum Exterior (2nd visit)  
|1012||1||23: Warehouse Upper Floor (at lift)  
|-
|-
|959||Mausoleum Interior (2nd visit)  
|1012||3||23: Warehouse Upper Floor (in room)  
|-
|-
|960||Spain Reception (2nd visit)  
|1012||4||23: Warehouse Upper Floor (push statue)  
|-
|-
|961||Spain Well (2nd visit)
|1013||1||24: Warehouse Secret Room
|-
|-
|962||Chess Puzzle (2nd visit)  
|1014||1||26: Warehouse Secret Room (Daytime)  
|-
|-
|}
|1014||4||26: Warehouse Sec. Rm (Day) with icons (george-1)
 
== Broken Sword 2: The Smoking Mirror ==
 
Broken Sword 2 handles boot params slightly differently. The startup.inf file contains a list of script resources. For each of these, the game will run script 0 (each script resource can contain several scripts) to give it an opportunity to register any number of starting points. Each starting point is then identified by both its resource and its script number. The descriptions are also provided by the game, but are of course purely decorative.
 
Currently, ScummVM assumes that when a boot param is specified on the command-line, it should use script 1. As can be seen from the table below that's not always the case. However, you can still access the other start points from the in-game debug console by using the "start" and "starts" commands.
 
Boot params 19 and 949, with script 1, are what's used to start the demo and full game respectively.
 
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Script||Description
|-
|-
|19||1||DOCKS SECTION START: 11 - Docks
|1014||5||26: Warehouse Sec. Rm (Day) with icons (george-2)
|-
|-
|34||1||12: Fence and Hut
|1014||6||26: Warehouse Sec. Rm (Day) with icons (george-3)
|-
|-
|299||1||13: Hut Interior
|1014||7||26: Warehouse Sec. Rm (Day) with icons (george-4)
|-
|-
|301||1||14: Under the Jetty
|1014||8||26: Warehouse Sec. Rm (Day) with icons (nico)
|-
|-
|301||3||14: Under the Jetty + Sacco outside hut
|1310||1||CARIBBEAN.2 SECTION START: 56 - Lagoon
|-
|-
|866||1||QUARAMONTE SECTION START: 31 - Market
|1334||1||58: Top Of Cliff
|-
|-
|870||1||4: cafe
|1352||1||60: Forest Maze 1
|-
|-
|873||1||32: Police Station
|1365||1||61: Forest Maze 2
|-
|-
|928||1||34: Mining Office
|1451||1||57: Cliff Face - DON'T RUN YET ... IF EVER!
|-
|-
|933||1||WAREHOUSE SECTION START: 21 - Warehouse exterior
|1459||1||62: Forest Maze 3
|-
|-
|948||1||2: Oubiers hallway
|1463||1||63: Boar's Lair
|-
|-
|949||1||PARIS SECTION START: 3 - Oubier's study
|1466||1||64: Eye Of The Needle
|-
|-
|966||1||33: Jail
|1549||1||6: gallery
|-
|-
|967||1||59: Camel's Hump Hill
|1624||1||67: Beach
|-
|-
|974||1||35: General's Apartment
|1629||1||66: Stockade
|-
|-
|1002||1||22: Warehouse Ground Floor
|1692||1||CARIBBEAN.1 SECTION START: 51 - Ketch's Landing
|-
|-
|1012||1||23: Warehouse Upper Floor (at lift)
|1743||1||52: Museum Exterior
|-
|-
|1012||3||23: Warehouse Upper Floor (in room)
|1753||1||CARIBBEAN.1 2ND HALF START: 53: Museum Interior
|-
|-
|1012||4||23: Warehouse Upper Floor (push statue)
|2074||1||PYRAMID SECTION START: 81 - Base of Pyramid
|-
|-
|1013||1||24: Warehouse Secret Room
|2116||1||71: British Museum
|-
|-
|1014||1||26: Warehouse Secret Room (Daytime)
|2117||1||72: Underground
|-
|-
|1014||4||26: Warehouse Sec. Rm (Day) with icons (george-1)
|2118||1||73: Ship Exterior
|-
|-
|1014||5||26: Warehouse Sec. Rm (Day) with icons (george-2)
|2119||1||74: Cabin
|-
|-
|1014||6||26: Warehouse Sec. Rm (Day) with icons (george-3)
|2137||1||JUNGLE SECTION START: 41 - River and Mission
|-
|-
|1014||7||26: Warehouse Sec. Rm (Day) with icons (george-4)
|2138||1||42 - Mission Interior
|-
|-
|1014||8||26: Warehouse Sec. Rm (Day) with icons (nico)
|2139||1||43 - Village
|-
|-
|1310||1||CARIBBEAN.2 SECTION START: 56 - Lagoon
|2140||1||NICO'S JUNGLE VISIT: 46 - Village burnt out
|-
|-
|1334||1||58: Top Of Cliff
|2178||1||86: Doors and Levers
|-
|-
|1352||1||60: Forest Maze 1
|2353||1||animation test-run, using location 50
|-
|-
|1365||1||61: Forest Maze 2
|2353||3||text & speech test-run, using location 50
|-
|-
|1451||1||57: Cliff Face - DON'T RUN YET ... IF EVER!
|2441||1||44 - Campfire
|-
|-
|1459||1||62: Forest Maze 3
|2489||1||84: Wheel room
|-
|-
|1463||1||63: Boar's Lair
|2772||1||82: Sacrificial platform
|-
|-
|1466||1||64: Eye Of The Needle
|2772||3||82: Sacrificial platform - Pablo gone
|-
|-
|1549||1||6: gallery
|3093||1||78: Cabin through porthole
|-
|-
|1624||1||67: Beach
|3496||1||Title Screen
|-
|-
|1629||1||66: Stockade
|3869||1||PSX Title Screen
|-
|-
|1692||1||CARIBBEAN.1 SECTION START: 51 - Ketch's Landing
|3961||1||28: *new warehouse return to paris
|-
|-
|1743||1||52: Museum Exterior
|}
 
The following boot params are listed in startup.inf, but do not register themselves as starting points.
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|1753||1||CARIBBEAN.1 2ND HALF START: 53: Museum Interior
|599||Outside Oubier's house.  
|-
|-
|2074||1||PYRAMID SECTION START: 81 - Base of Pyramid
|627||???
|-
|-
|2116||1||71: British Museum
|1106||???
|-
|-
|2117||1||72: Underground
|1113||???
|-
|-
|2118||1||73: Ship Exterior
|1469||Looking through the theodolite.
|-
|-
|2119||1||74: Cabin
|2114||???
|-
|-
|2137||1||JUNGLE SECTION START: 41 - River and Mission
|2191||???
|-
|-
|2138||1||42 - Mission Interior
|2202||???
|-
|-
|2139||1||43 - Village
|2330||???
|-
|-
|2140||1||NICO'S JUNGLE VISIT: 46 - Village burnt out
|2354||???
|-
|-
|2178||1||86: Doors and Levers
|2462||Near end of game.
|-
|-
|2353||1||animation test-run, using location 50
|2641||Inside pyramid.
|-
|-
|2353||3||text & speech test-run, using location 50
|2747||???
|-
|-
|2441||1||44 - Campfire
|3219||???
|-
|-
|2489||1||84: Wheel room
|3297||???
|-
|-
|2772||1||82: Sacrificial platform
|3467||Death screen.
|-
|-
|2772||3||82: Sacrificial platform - Pablo gone
|3842||???
|-
|-
|3093||1||78: Cabin through porthole
|3878||BASS easter egg.
|-
|3496||1||Title Screen
|-
|3869||1||PSX Title Screen
|-
|3961||1||28: *new warehouse return to paris
|-
|-
|}
|}


The following boot params are listed in startup.inf, but do not register themselves as starting points.
=== Inherit the Earth: Quest for the Orb ===
 
Originally Inherit the Earth didn't have any bootparams, but each scene in it has pre-script which does all necessary preparations. In ScummVM bootparam jumps to specified scene and adds Magic Hat item, which lets either jump to any other scene by using it or gives all important items when you open it.


{| border="1" cellpadding="2" width=100%
{| border="1" cellpadding="2" width=100%
Line 1,489: Line 1,477:
|Param||Description  
|Param||Description  
|-
|-
|599||Outside Oubier's house.
|1||World Map (ISO Level)
|-
|-
|627||???
|2||Ferret Village (ISO Level)
|-
|-
|1106||???
|3||Boar Castle Exterior
|-
|-
|1113||???
|4||Boar King Mudbath
|-
|-
|1469||Looking through the theodolite.
|5||Rat Tribe Entrance Chamber
|-
|-
|2114||???
|6||Forever Mountain - Day
|-
|-
|2191||???
|7||Forever Mountain - Night
|-
|-
|2202||???
|8||Dog Castle - Front
|-
|-
|2330||???
|9||Dog Prince's Bedroom
|-
|-
|2354||???
|10||Elk King's Throneroom
|-
|-
|2462||Near end of game.
|11||Sist's Study
|-
|-
|2641||Inside pyramid.
|12||Rock Quarry Exterior
|-
|-
|2747||???
|13||Garage
|-
|-
|3219||???
|14||Dam Control Exterior
|-
|-
|3297||???
|15||Allama's Cottage Exterior
|-
|-
|3467||Death screen.
|16||Forest Stream
|-
|-
|3842||???
|17||Moneychanger's Tent
|-
|-
|3878||BASS easter egg.
|18||Ferret Dry Goods Store
|-
|-
|}
|19||Ferret Glassmaker's Shop
 
== Inherit the Earth: Quest for the Orb ==
 
Originally Inherit the Earth didn't have any bootparams, but each scene in it has pre-script which does all necessary preparations. In ScummVM bootparam jumps to specified scene and adds Magic Hat item, which lets either jump to any other scene by using it or gives all important items when you open it.
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|1||World Map (ISO Level)
|20||Wildcat Tribe Tent Interior
|-
|-
|2||Ferret Village (ISO Level)
|21||Ferret Tinker's Guild Hall
|-
|-
|3||Boar Castle Exterior
|22||Mountain Chasm w/ Rockslide
|-
|-
|4||Boar King Mudbath
|23||Allama's Cottage Interior
|-
|-
|5||Rat Tribe Entrance Chamber
|24||'J' Maze Office
|-
|-
|6||Forever Mountain - Day
|25||Rock Quarry Interior
|-
|-
|7||Forever Mountain - Night
|26||Ferret Puzzle
|-
|-
|8||Dog Castle - Front
|27||Orb Sanctuary Gates
|-
|-
|9||Dog Prince's Bedroom
|28||Dam Control Interior
|-
|-
|10||Elk King's Throneroom  
|29||Dog Prince's Throneroom - Day
|-
|-
|11||Sist's Study
|30||Wolf Ferryman at Dock
|-
|-
|12||Rock Quarry Exterior
|31||Beehive Tree
|-
|-
|13||Garage
|32||Puzzle Tourney - Bleachers Full
|-
|-
|14||Dam Control Exterior
|33||Tycho Northpaw's House
|-
|-
|15||Allama's Cottage Exterior
|34 thru 41||Boar Castle Hallway
|-
|-
|16||Forest Stream
|42 thru 48||Forest Scene
|-
|-
|17||Moneychanger's Tent
|49||Fairgrounds (ISO Level)
|-
|-
|18||Ferret Dry Goods Store
|50||Boar Castle Gates
|-
|-
|19||Ferret Glassmaker's Shop
|51||Rat Tribe Maze (ISO Level)
|-
|-
|20||Wildcat Tribe Tent Interior
|52||Orb Sanctuary Village (ISO Level)
|-
|-
|21||Ferret Tinker's Guild Hall
|53 thru 66||House Interior
|-
|-
|22||Mountain Chasm w/ Rockslide
|67||Elk Forest Approach
|-
|-
|23||Allama's Cottage Interior
|68||Puzzle Tourney - Bleachers Empty
|-
|-
|24||'J' Maze Office
|69||Wildcat Tribe Camp
|-
|-
|25||Rock Quarry Interior
|70||Dog Castle Rear - Day
|-
|-
|26||Ferret Puzzle
|71||Dog Castle Rear - Night
|-
|-
|27||Orb Sanctuary Gates
|72||Orb Sanctuary Dome Exterior
|-
|-
|28||Dam Control Interior
|73||Fortuneteller's Tent
|-
|-
|29||Dog Prince's Throneroom - Day
|74||Rat Tribe Sundial
|-
|-
|30||Wolf Ferryman at Dock
|75||Shiala's Waterfall
|-
|-
|31||Beehive Tree
|76||Behind Shiala's Waterfall
|-
|-
|32||Puzzle Tourney - Bleachers Full
|77||Shiala's Garden
|-
|-
|33||Tycho Northpaw's House
|78 thru 112||Tech Corridor
|-
|-
|34 thru 41||Boar Castle Hallway
|113 thru 223||Dog Castle Corridor - Night
|-
|-
|42 thru 48||Forest Scene
|224 thru 231||Dog Castle Corridor - Day
|-
|-
|49||Fairgrounds (ISO Level)
|232 thru 239||Ferret House Interior
|-
|-
|50||Boar Castle Gates
|240||Ferret House Interior - Under Construction 1
|-
|-
|51||Rat Tribe Maze (ISO Level)
|241||Ferret House Interior - Under Construction 2
|-
|-
|52||Orb Sanctuary Village (ISO Level)
|242||Ferret House Interior - Under Construction 3
|-
|-
|53 thru 66||House Interior  
|243||Ferret House Interior - Under Construction 4
|-
|-
|67||Elk Forest Approach
|244||Orb Sanctuary Dome Interior
|-
|-
|68||Puzzle Tourney - Bleachers Empty
|245||Wolf Prison - Day
|-
|-
|69||Wildcat Tribe Camp
|246||Wolf Prison - Night
|-
|-
|70||Dog Castle Rear - Day  
|247||Wolf Village - Day  
|-
|-
|71||Dog Castle Rear - Night  
|248||Wolf Village - Night  
|-
|-
|72||Orb Sanctuary Dome Exterior
|249||Gar's Cabin
|-
|-
|73||Fortuneteller's Tent
|250||North Island Dock
|-
|-
|74||Rat Tribe Sundial
|251||Open Ocean
|-
|-
|75||Shiala's Waterfall
|252||Dog Castle Prison
|-
|-
|76||Behind Shiala's Waterfall
|253||Dog Castle Dining Hall
|-
|-
|77||Shiala's Garden
|254||Dog Castle Poker Game
|-
|-
|78 thru 112||Tech Corridor  
|255||Dog Castle Corridor - Day w/ Guards
|-
|-
|113 thru 223||Dog Castle Corridor - Night
|256||Wildcat Tribe Camp Approach
|-
|-
|224 thru 231||Dog Castle Corridor - Day
|257||Dog Castle Door
|-
|-
|232 thru 239||Ferret House Interior
|258||Stormy Sky Path
|-
|-
|240||Ferret House Interior - Under Construction 1
|259||Seaside Bluff
|-
|-
|241||Ferret House Interior - Under Construction 2
|260||Road Near Dam
|-
|-
|242||Ferret House Interior - Under Construction 3
|261||Road Approaching Dam
|-
|-
|243||Ferret House Interior - Under Construction 4
|262||Dam Power Plant
|-
|-
|244||Orb Sanctuary Dome Interior
|263||Dam Fire Main
|-
|-
|245||Wolf Prison - Day
|264||Dam Ladder Overlook
|-
|-
|246||Wolf Prison - Night
|265||Dam Repair Robot
|-
|-
|247||Wolf Village - Day
|266||Dam Chalkboard Room
|-
|-
|248||Wolf Village - Night
|267||Dam Bedroom
|-
|-
|249||Gar's Cabin
|268||Information Desk
|-
|-
|250||North Island Dock
|269||Hangar
|-
|-
|251||Open Ocean
|270||Mountain Chasm w/ Rope
|-
|-
|252||Dog Castle Prison
|271||Pawprint Close-up
|-
|-
|253||Dog Castle Dining Hall
|272||Dog Castle Dragon Maze (ISO Level)
|-
|-
|254||Dog Castle Poker Game
|273||Airfield (ISO level)
|-
|-
|255||Dog Castle Corridor - Day w/ Guards
|274||Wildcat Tribe Celebration
|-
|-
|256||Wildcat Tribe Camp Approach
|275||Wildcats Storming Dog Castle
|-
|-
|257||Dog Castle Door
|276||Map of the Northern Lands
|-
|-
|258||Stormy Sky Path
|277||Dragon Maze - Rif Falling
|-
|-
|259||Seaside Bluff
|278||Dog Castle Dungeon Escape
|-
|-
|260||Road Near Dam  
|279||Top of Dam - Manhole Open
|-
|-
|261||Road Approaching Dam
|280||Dog Prince's Throneroom - Night
|-
|-
|262||Dam Power Plant
|281||Dam Laboratory
|-
|-
|263||Dam Fire Main
|282||Dam Access Tunnel
|-
|-
|264||Dam Ladder Overlook
|283||Top of Dam - Manhole Closed
|-
|-
|265||Dam Repair Robot
|284||Tech Corridor 36
|-
|-
|266||Dam Chalkboard Room
|285||Tech Corridor 37
|-
|-
|267||Dam Bedroom
|286||Chota goes over the edge
|-
|-
|268||Information Desk
|287||Chota's Demise
|-
|-
|269||Hangar
|288||Final Celebration
|-
|-
|270||Mountain Chasm w/ Rope
|289||Rif & Rhene Closeup
|-
|-
|271||Pawprint Close-up
|290||Orb of Storms in the River
|-
|-
|272||Dog Castle Dragon Maze (ISO Level)
|291||Orb of Storms in the River 2
|-
|-
|273||Airfield (ISO level)
|292||Orb of Storms Closeup
|-
|-
|274||Wildcat Tribe Celebration
|293||Dragon Maze - Rif Climbing
|-
|-
|275||Wildcats Storming Dog Castle
|294||Dragon Maze - Rif Falling 2
|-
|-
|276||Map of the Northern Lands
|295||End Credits 1
|-
|-
|277||Dragon Maze - Rif Falling
|296||End Credits 2
|-
|-
|278||Dog Castle Dungeon Escape
|297||End Credits 3
|-
|-
|279||Top of Dam - Manhole Open
|298||End Credits 4
|-
|-
|280||Dog Prince's Throneroom - Night
|}
 
=== Fatty Bear's Birthday Surprise ===
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|281||Dam Laboratory
|100||In the kitchen
|-
|101||In the kitchen, with bone (Dog escaped)
|-
|102||In the kitchen, with bone and ribbon (Dog escaped)
|-
|200||In the kitchen cupboard
|-
|-
|282||Dam Access Tunnel
|300||At the mixing bowl, with all ingredients
|-
|-
|283||Top of Dam - Manhole Closed
|301||At the mixing bowl, with all ingredients added
|-
|-
|284||Tech Corridor 36
|500||At the locked door to attic
|-
|-
|285||Tech Corridor 37
|600||In the bathroon, with bone and dog
|-
|-
|286||Chota goes over the edge
|700||In the bedroom, with cake made, given extra tasks
|-
|-
|287||Chota's Demise
|701||In the bedroon, with cake made
|-
|-
|288||Final Celebration
|702||In the bedroon, with cake made and letters found
|-
|-
|289||Rif & Rhene Closeup
|703||In the bedroom, at the start of game
|-
|-
|290||Orb of Storms in the River
|750||In the bedroon, dog escaped and letters missing
|-
|-
|291||Orb of Storms in the River 2
|900||In the backyard
|-
|-
|292||Orb of Storms Closeup
|}
 
=== Putt-Putt Joins the Parade ===
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|293||Dragon Maze - Rif Climbing
|800||Outside Car Wash with two coins
|-
|-
|294||Dragon Maze - Rif Falling 2
|850||Outside Car Wash with one coin
|-
|-
|295||End Credits 1
|900||Outside Cartown Color with three coins
|-
|-
|296||End Credits 2
|1000||Outside Putt-Putt's house
|-
|-
|297||End Credits 3
|1001||At the start of Green street
|-
|-
|298||End Credits 4
|1002||Outside Mr Baldini's Grocery Store with all items
|-
|-
|}
|}