Difference between revisions of "Broken Sword 3"

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'''Broken Sword: The Sleeping Dragon''', the third installment in the [[Broken Sword series]], was the first game in the series to be rendered in 3D.  It was also the first game to not use the traditional point-and-click interface Revolution has become known for.  In this game, George and Nico must once again thwart a nefarious plan by the Knights Templar.
'''Broken Sword: The Sleeping Dragon''', the third installment in the [[Broken Sword series]], was the first game in the series to be rendered in 3D.  It was also the first game to not use the traditional point-and-click interface Revolution has become known for.  In this game, George and Nico must once again thwart a nefarious plan by the Knights Templar.
On April 1st, 2005, there was an April Fool's joke about a sub-project to play Broken Sword 3. It was called "[[Dragon]]."


==External links==
==External links==

Revision as of 16:33, 28 August 2006

Broken Sword: The Sleeping Dragon
No Screenshot Available
First release 2003
Also known as The Sleeping Dragon
Broken Sword 3, BS3
Sword 3
Developed by Revolution Software
Published by Revolution Software
Distributed by (unknown)
Platforms Windows, Playstation 2, Xbox
Resolution (unknown)
Engine none
Support Not supported. Not a 2D point
and click adventure, hence
out of the scope of ScummVM.
Available for
Purchase
No

Broken Sword: The Sleeping Dragon, the third installment in the Broken Sword series, was the first game in the series to be rendered in 3D. It was also the first game to not use the traditional point-and-click interface Revolution has become known for. In this game, George and Nico must once again thwart a nefarious plan by the Knights Templar.

On April 1st, 2005, there was an April Fool's joke about a sub-project to play Broken Sword 3. It was called "Dragon."

External links