Difference between revisions of "Cine"

From ScummVM :: Wiki
Jump to navigation Jump to search
(Operation Stealth Now Completable)
(22 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{EngineDescription|
        name=Cine|
        developer=[[User:aquadran|aquadran]], [[User:sev|sev]], [[User:cyx|cyx]],<br />[[User:yazoo|yaz0r]]|
        companies=[[Delphine Software]]|
        usedBy=[[Future Wars]],<br />[[Operation Stealth]]|
        dateAdded=February 22, 2006|
        release=0.10.0|
        status=Complete|
}}
== Status ==
* Future Wars is completable (DOS/English SVN r55064 2010-12-30).
* Operation Stealth is completable with gfx glitches (256 colors/DOS/English (GB) SVN r55198 2010-01-10).
* [[Cruise for a Corpse]] is not supported by cinE, but by [[cruisE]], an independent engine.
* When playing the PC versions under ScummVM, only the AdLib instruments are used for the music, but MT-32 and PC Speaker instruments are also available in the resources.
== Notes ==
== Notes ==
* FW is completable, OS is not.
 
* The only known glitch in FW is problems with the mask layers, everything else is according to the original game.
[[Future Wars]] used the first version of the engine, called '''Cinématique'''.
* OS exists in 2 version: a low-color (atari) and a hi-color (PC).
 
* CinE has only been tested with the PC versions.
For [[Operation Stealth]], the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine ('''Cinématique Évolution 1''').
* There is a hack in both FW and OS to bypass the protection screen. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine.
 
* Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine
For [[Cruise for a Corpse]], the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine ('''Cinématique Évolution 2''').
* Atm, the savegames are compatible with the original PC version.
* Only the adlib music is used so far, but a MT-32 track is available in the resources


== Resources ==
== Resources ==
* [[Cine_TODO]]: TODO Page
* [[Cine/TODO|Cine TODO]]: TODO Page
* [[Cine/Specifications|Cine Specifications]]
 
[[Category:Engines]]

Revision as of 01:43, 11 January 2011

Cine
Engine developer aquadran, sev, cyx,
yaz0r
Companies that used it Delphine Software
Games that use it Future Wars,
Operation Stealth
Date added to ScummVM 2006-02-22
First release containing it 0.10.0

Status

  • Future Wars is completable (DOS/English SVN r55064 2010-12-30).
  • Operation Stealth is completable with gfx glitches (256 colors/DOS/English (GB) SVN r55198 2010-01-10).
  • Cruise for a Corpse is not supported by cinE, but by cruisE, an independent engine.
  • When playing the PC versions under ScummVM, only the AdLib instruments are used for the music, but MT-32 and PC Speaker instruments are also available in the resources.

Notes

Future Wars used the first version of the engine, called Cinématique.

For Operation Stealth, the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine (Cinématique Évolution 1).

For Cruise for a Corpse, the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine (Cinématique Évolution 2).

Resources