Difference between revisions of "Cine"

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(Updated Operation Stealth Status)
(Added Buddha^ to developers and updated the status.)
 
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{{EngineDescription|
{{EngineDescription|
         name=Cine|
         name=Cine|
         developer=[[User:aquadran|aquadran]], [[User:sev|sev]], [[User:cyx|cyx]],<br />[[User:yazoo|yaz0r]]|
         developer=[[User:aquadran|aquadran]], [[User:sev|sev]], [[User:cyx|cyx]],<br />[[User:yazoo|yaz0r]], [[User:Buddha^|Buddha^]]|
         companies=[[Delphine Software]]|
         companies=[[Delphine Software]]|
         usedBy=[[Future Wars]],<br />[[Operation Stealth]]|
         usedBy=[[Future Wars]],<br />[[Operation Stealth]]|
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== Status ==
== Status ==
* Future Wars is completable (DOS/English SVN r55064 2010-12-30).
* Future Wars is completable.
* Operation Stealth is not completable (gfx glitches, Playable until at least Scene 8 (Rat Maze Puzzle after Escaping Piranha Cage) - Assertion if caught by Rat).
* Operation Stealth is completable.
* [[Cruise for a Corpse]] is not supported by cinE, but by [[cruisE]], an independent engine.
* [[Cruise for a Corpse]] is not supported by cinE, but by [[cruisE]], an independent engine.
* When playing the PC versions under ScummVM, only the AdLib instruments are used for the music, but MT-32 and PC Speaker instruments are also available in the resources.
* When playing the PC versions under ScummVM, only the AdLib and MT-32 instruments are used for the music but PC Speaker instruments are also available in the resources.


== Notes ==
== Notes ==
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== Resources ==
== Resources ==
* [[Cine/TODO|Cine TODO]]: TODO Page
* [[Cine/TODO|Cine TODO]]
* [[Cine/Specifications|Cine Specifications]]
* [[Cine/Specifications|Cine Specifications]]


[[Category:Engines]]
[[Category:Engines]]

Latest revision as of 23:42, 24 July 2020

Cine
Engine developer aquadran, sev, cyx,
yaz0r, Buddha^
Companies that used it Delphine Software
Games that use it Future Wars,
Operation Stealth
Date added to ScummVM 2006-02-22
First release containing it 0.10.0

Status

  • Future Wars is completable.
  • Operation Stealth is completable.
  • Cruise for a Corpse is not supported by cinE, but by cruisE, an independent engine.
  • When playing the PC versions under ScummVM, only the AdLib and MT-32 instruments are used for the music but PC Speaker instruments are also available in the resources.

Notes

Future Wars used the first version of the engine, called Cinématique.

For Operation Stealth, the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine (Cinématique Évolution 1).

For Cruise for a Corpse, the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine (Cinématique Évolution 2).

Resources