Difference between revisions of "Cine/TODO"

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(update)
(update)
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* rename functions and variables that need it
* rename functions and variables that need it
* reorganize functions and variables in cine/various.cpp
* reorganize functions and variables in cine/various.cpp
== Bugs ==
* fix gfx layers / z-ordering (FW)
* alignment fixes (done ?)
* endianness fixes (done ?)


== ToDo ==
== ToDo ==
* add support for SoundFX music modules in Amiga/Atari versions (this should be done without duplicating the existing code in cine/sfx_player.cpp, if possible)
* add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses)
* add support for MT32 and PC Speaker instruments in the PC SoundFX player code
* reconsider the various memory allocations (especially the buffers for offscreen rendering)
* reconsider the various memory allocations (especially the buffers for offscreen rendering)
* the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency
* the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency
* finish OS support (crash early in-game)
* finish OS support (crash early in-game)
== Bugs ==
* Adlib sound glitches ([http://sourceforge.net/tracker/index.php?func=detail&aid=1599270&group_id=37116&atid=418820 #1599270])

Revision as of 12:13, 19 May 2007

Status

Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early.

Source Cleanup

  • try to OO'ify the code (wrap the code into C++ classes where applicable/suitable)
  • rename functions and variables that need it
  • reorganize functions and variables in cine/various.cpp

ToDo

  • add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses)
  • reconsider the various memory allocations (especially the buffers for offscreen rendering)
  • the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency
  • finish OS support (crash early in-game)

Bugs