Open main menu

Difference between revisions of "Compiling ScummVM/Visual Studio/Compiling Libraries"

Update library instructions.
(→‎libmpeg2: Update instructions on libmpeg2)
(Update library instructions.)
Line 1: Line 1:
== Instructions for compiling the needed libraries for Visual Studio yourself ==
== Instructions for compiling the needed libraries for Visual Studio yourself ==


=== Libraries needed ===
Building libraries for use with Visual Studio is a complicated process. Many libraries only feature out-dated project files or have incompatible configurations for their project files. On this page we give a general introduction of the settings we used for building the libraries with Visual Studio 2015 Community Edition. Afterwards, we give a more detailed view on the process of building each invidiual library.


* [http://www.libsdl.org/download-1.2.php SDL 1.2], file SDL-devel-1.2.XX-VC8.zip (where XX is the current release number)
We used the following settings when compiling the libraries:
Latest stable version at the time of writing this: [http://www.libsdl.org/release/SDL-devel-1.2.14-VC8.zip 1.2.14]
* Run-Time Library: We use the "Multi-Threaded DLL" run-time library. For Debug configurations we use the "Multi-Threaded Debug DLL" (option "/MDd"). For Release configurations we use the "Multi-Threaded DLL" (option "/MD").
* Link-time Code Generation: We disable LTCG for all configurations (option "/LTCG:OFF").
* Whole Program Optimization: We disable WPO for all configurations (option "/GL-").
Please assure that any libraries you build use exactly the same configuration settings.


* [http://www.nasm.us/pub/nasm/releasebuilds/ NASM]
== Special Instructions for Libraries ==
Latest stable version at the time of writing this: [http://www.nasm.us/pub/nasm/releasebuilds/2.09.10/nasm-2.09.10.zip 2.09.10]


* [http://downloads.xiph.org/releases/ogg/ libogg] and [http://downloads.xiph.org/releases/vorbis/ libvorbis] for OGG support.
Here, we will take a look at libraries which need special handling when built with Visual Studio.
Note that the libraries included in the "vorbis" package won't work. You need libogg and libvorbis, not vorbis.
Latest stable versions at the time of writing this: [http://downloads.xiph.org/releases/ogg/libogg-1.3.0.zip 1.3.0] and [http://downloads.xiph.org/releases/vorbis/libvorbis-1.3.2.zip 1.3.2].


* [ftp://ftp.mars.org/pub/mpeg/ libmad] for MP3 support.
=== SDL 1.2 ===
Latest stable version at the time of writing this: [ftp://ftp.mars.org/pub/mpeg/libmad-0.15.1b.tar.gz 0.15.1b]


* [http://sourceforge.net/project/showfiles.php?group_id=13478&package_id=12677 libFLAC] for FLAC support.
We used the following patch when compiling SDL 1.2, which is required for x64 support. The patch was gladly taken from the SDL mailing list.
Latest stable version at the time of writing this: [http://sourceforge.net/project/showfiles.php?group_id=13478&package_id=12677&release_id=539981 1.2.1]
 
* [http://www.zlib.net/ zlib]
You need the latest zlib source code. If you wish to compile ScummVM 0.8.0 or earlier with zlib support, you'll also need [http://www.winimage.com/zLibDll/crtdll.zip crtdll.lib].
Latest stable version at the time of writing this: [http://www.zlib.net/zlib125.zip 1.2.5]
 
* [ftp://ftp.simplesystems.org/pub/libpng/png/src/ libpng] for PNG support.
You need the latest libpng source code.
Latest Windows stable version at the time of writing this: [ftp://ftp.simplesystems.org/pub/libpng/png/src/lpng155.zip 1.5.5]
 
* [https://github.com/gypified/libfaad libfaad] for AAC support.
You need the latest libfaad source code.
 
* [http://libmpeg2.sourceforge.net/ libmpeg2] for MPEG-2 support.
You need the latest libmpeg2 source code from the downloads section.
 
== Building the libraries ==
 
Now, we need to compile the required libraries.
 
Note that you'll need to build all libraries with the same configuration settings (debug or release). If you don't need a specific library, you can remove it from your build by going to Project->Properties, Configuration Properties->C/C++->Preprocessor and remove the "USE_XXX" directive for that library from there. For example, to remove OGG support, remove the USE_VORBIS directive.
 
Also, make sure to disable the inclusion of default libraries in all libraries. You can do this from the project properties->Librarian->General and setting "Ignore all default libraries" to "Yes (/NODEFAULTLIB)" (special thanks to nolange for this tip). Finally, make sure that optimization is set to "Maximize speed" (or anything other than "Full optimization"), otherwise it will be impossible to build incremental debug builds later on (you'll get a warning saying "ignoring '/INCREMENTAL' due to '/LTCG' specification"). You can do this from the project properties->C/C++->Optimization, and set "Optimization" to "Maximize Speed (/O2)"
 
 
=== A note about VS2008===
 
If you're building the libraries with VS2008, you will get a lot of deprecation warnings. These are normal and nothing to worry about, they're just Microsoft's way of saying "This is a bad code practice. Use this instead". It's not easy to turn these off without several modifications to the code, so just ignore them.
 
Read more here:
 
http://msdn.microsoft.com/msdnmag/issues/05/05/SafeCandC/
 
http://www.gamedev.net/community/forums/topic.asp?topic_id=361433
 
http://blogs.msdn.com/oldnewthing/archive/2005/01/07/348437.aspx
 
If you do wish to make them disappear, you need to include on top the main function of each library, before the includes, the following lines:
 
  #if (_MSC_VER >= 1400) /* VC8+ (VS2005) */
  #pragma warning(disable : 4996) /* Disable all deprecation warnings */
  #endif /* VC8+ (VS2005) */
 
 
=== NASM ===
 
First of all, we need nasm. So unzip the nasm archive in a directory, copy
"nasmw.exe" to "nasm.exe" (because some projects call one and others call the other) and include it in the executable path of VS. To do this, go to Tools->Options->Projects and solutions->VC++ directories. Select "Executable files" from the top right and include the directory where you unzipped nasm into.
 
 
=== SDL ===
 
SDL is already compiled and needs no further changes, so we can skip the compilation step for it.
 
'''Note for x64''': You will need to compile SDL for x64 on your own (as of the time of this writing), to do so you will also need to install the [http://msdn.microsoft.com/en-us/directx/default.aspx DirectX SDK found here]. You will also need to apply the following patch (gladly taken from the SDL mailing list):


<source lang="diff">
<source lang="diff">
Line 118: Line 62:
=== zlib ===
=== zlib ===


You'll need the zlib source package. After unzipping it, go into the projects directory in the zlib source and open the solution under projects\vstudio. Right click on the "zlib" project, and go to its properties. Then, go to Configuration Properties->C/C++->Code Generation and change the Runtime library from "Multi-Threaded DLL (/MD)" to "Multi-Threaded (/MT)" (if you don't do this step, you'll have issues compiling ScummVM later on). Then, compile the "zlib" project using the LIB release configuration.
We used a custom project file when building zlib to get the old standard library name "zlib.lib". It can be found inside a zip file in the "patches/" directory of our pre-built library package. The project file was created for zlib 1.2.8.


=== libogg ===
=== libogg ===


Compile this first, as many other libraries need it. Go to the win32 directory and build the "libogg_static" solution of your MSVC version (which should be found in one of the sub-directories). The solution should feature working x86 (Win32) and x64 (x64) targets by default, so you can compile either of those depending on whether you decide to build an x86 or x64 ScummVM.
We use the "libogg_static" solution to create a library for static linking.


=== libvorbis ===
=== libvorbis ===
Line 128: Line 72:
You will need to use the "vorbis_static" solution. It should feature working x86 (Win32) and x64 (x64) targets by default.
You will need to use the "vorbis_static" solution. It should feature working x86 (Win32) and x64 (x64) targets by default.


'''Note''': When you do not include your ogg headers/libraries in your global MSVC path settings you will need to do the following: include the libogg include and library paths in VS. To do this, go to Tools->Options->Projects and solutions->VC++ directories and include the include directory of libogg as well as the directory with the compiled ogg library. You'll need vorbis, vorbisfile and also vorbisenc for ScummVM tools.
'''Note''': You need to assure that the headers (and libraries in case you build a dynamically linked libvorbis) of libogg are in the paths MSVC searches.
 
'''Note''': The static solution can be bugged and produce a library named "libvorbisfile.lib" instead of "libvorbisfile_static.lib". You will need to fix the target name in the project file settings.
 
'''Note''': You'll need vorbis, vorbisfile and also vorbisenc for ScummVM tools.


=== libmad ===
=== libmad ===


Open and compile the "libmad" solution
You can use the "libmad" solution.


'''Note for x64:''' When you want to build a x64 library for libmad you will need to create your own x64 config for it. You can do so by easy conversion of the existing libmad solution files for x86. For Release mode you will also need to edit the preprocessor definitons via: Properties -> Configuration Properties -> C/C++ -> Preprocessor -> Preprocessor Definitions: there you will need to replace "FPM_INTEL" with "FPM_64BIT".
'''Note for x64:''' When you want to build a x64 library for libmad you will need to create your own x64 config for it. You can do so by easy conversion of the existing libmad solution files for x86. For Release mode you will also need to edit the preprocessor definitons via: Properties -> Configuration Properties -> C/C++ -> Preprocessor -> Preprocessor Definitions: there you will need to replace "FPM_INTEL" with "FPM_64BIT".
Line 154: Line 102:
=== FLAC ===
=== FLAC ===


Open its solution and compile the libFLAC_static project. By default, optimization for this library is set to "full" in release builds, which will prevent you from performing incremental debug builds later on, so make sure to set it to "Maximize speed" (or anything other than "Full optimization"), otherwise it will be impossible to build incremental debug builds later on. Check the introductory section for more information. Also, FLAC OGGs are not needed, so support for these can be dropped by going to the libFLAC_static project settings and removing the FLAC__HAS_OGG switch from C/C++->Preprocessor->Preprocessor Definitions.
Open the FLAC solution and build "libFLAC_static" and "win_utf8_io_static".
 
=== libfaad ===


'''Note for x64''': After converting the Win32 target to x64 you will need to adapt some file settings. First of all you will need to disable all *.nasm files in the "libFLAC_static" project, this can be easily done by right clicking on them and selecting "Properties", now set "Excluded From Build" to "true". Next you will need to adapt the Preprocessor Definitions: First of all remove the following defintions: "FLAC__CPU_IA32", "FLAC__HAS_NASM" and "FLAC__USE_3DNOW", now also add "FLAC__NO_ASM". Last but not least you will need to apply the following patch file to "bitreader.c" of the "libFLAC_static" project:
We used the following patch when compiling libfaad to adjust for changes in the MSVC runtime:


<source lang="diff">
<source lang="diff">
--- src/libFLAC/bitreader.c Tue Sep 11 05:48:56 2007
diff -ru '--exclude=*vcx*' '--exclude=*sln*' sources.orig/faad2-2.7/libfaad/common.h sources/faad2-2.7/libfaad/common.h
+++ src/libFLAC/bitreader.c Tue Nov 03 19:19:37 2009
--- sources.orig/faad2-2.7/libfaad/common.h 2009-02-05 01:51:03.000000000 +0100
@@ -149,13 +149,23 @@
+++ sources/faad2-2.7/libfaad/common.h 2016-03-09 20:27:08.851178000 +0100
FLAC__CPUInfo cpu_info;
@@ -315,7 +315,7 @@
  };
  #if defined(_WIN32) && !defined(__MINGW32__)
    #define HAS_LRINTF
-    static INLINE int lrintf(float f)
+    /*static INLINE int lrintf(float f)
    {
        int i;
        __asm
@@ -324,7 +324,7 @@
            fistp i
        }
        return i;
-    }
+    }*/
  #elif (defined(__i386__) && defined(__GNUC__) && \
!defined(__CYGWIN__) && !defined(__MINGW32__))
    #ifndef HAVE_LRINTF
diff -ru '--exclude=*vcx*' '--exclude=*sln*' sources.orig/faad2-2.7/libfaad/mp4.c sources/faad2-2.7/libfaad/mp4.c
--- sources.orig/faad2-2.7/libfaad/mp4.c 2009-02-06 04:39:58.000000000 +0100
+++ sources/faad2-2.7/libfaad/mp4.c 2016-03-09 20:27:09.200404900 +0100
@@ -32,6 +32,7 @@
#include "structs.h"
#include <stdlib.h>
+#include <string.h>
#include "bits.h"
#include "mp4.h"
diff -ru '--exclude=*vcx*' '--exclude=*sln*' sources.orig/faad2-2.7/libfaad/ps_dec.c sources/faad2-2.7/libfaad/ps_dec.c
--- sources.orig/faad2-2.7/libfaad/ps_dec.c 2009-01-26 23:32:31.000000000 +0100
+++ sources/faad2-2.7/libfaad/ps_dec.c 2016-03-09 20:27:09.233469100 +0100
@@ -33,6 +33,7 @@
#ifdef PS_DEC
#include <stdlib.h>
+#include <string.h>
#include "ps_dec.h"
#include "ps_tables.h"
diff -ru '--exclude=*vcx*' '--exclude=*sln*' sources.orig/faad2-2.7/libfaad/sbr_hfadj.c sources/faad2-2.7/libfaad/sbr_hfadj.c
--- sources.orig/faad2-2.7/libfaad/sbr_hfadj.c 2008-09-20 00:50:20.000000000 +0200
+++ sources/faad2-2.7/libfaad/sbr_hfadj.c 2016-03-09 20:27:09.400963200 +0100
@@ -40,6 +40,8 @@
  #include "sbr_noise.h"
   
   
-#ifdef _MSC_VER
+#include <string.h>
+#if defined (_MSC_VER)
/* OPT: an MSVC built-in would be better */
static _inline FLAC__uint32 local_swap32_(FLAC__uint32 x)
{
x = ((x<<8)&0xFF00FF00) | ((x>>8)&0x00FF00FF);
return (x>>16) | (x<<16);
}
+
+
+#ifdef _WIN64
+static void local_swap32_block_(FLAC__uint32 *start, FLAC__uint32 len)
/* static function declarations */
+{
static uint8_t estimate_current_envelope(sbr_info *sbr, sbr_hfadj_info *adj,
+ while (len--) {
diff -ru '--exclude=*vcx*' '--exclude=*sln*' sources.orig/faad2-2.7/libfaad/sbr_syntax.c sources/faad2-2.7/libfaad/sbr_syntax.c
+ *start = local_swap32_(*start);
--- sources.orig/faad2-2.7/libfaad/sbr_syntax.c 2009-01-26 23:32:31.000000000 +0100
+ ++start;
+++ sources/faad2-2.7/libfaad/sbr_syntax.c 2016-03-09 20:27:09.458518400 +0100
+ }
@@ -48,6 +48,8 @@
+}
+#else
static void local_swap32_block_(FLAC__uint32 *start, FLAC__uint32 len)
{
__asm {
@@ -173,6 +183,7 @@
done1:
}
}
+#endif
  #endif
  #endif
#include "analysis.h"
   
   
  static FLaC__INLINE void crc16_update_word_(FLAC__BitReader *br, brword word)
+#include <string.h>
+
/* static function declarations */
/* static function declarations */
  static void sbr_header(bitfile *ld, sbr_info *sbr);
 
</source>
</source>
=== libpng ===
Open the solution under projects\vstudio. You also need zlib to compile this library, which must be placed in a folder named "zlib" outside libpng's directory. You need to change the settings of zlib like you have done before (i.e. from "Multi-Threaded DLL (/MD)" to "Multi-Threaded (/MT)"). Check the zlib section for more information.
=== libfaad ===
Open and compile the "libfaad" solution. You need to change the settings of libfaad like you have done before (i.e. from "Multi-Threaded DLL (/MD)" to "Multi-Threaded (/MT)"). Check the zlib section for more information.


'''Note for x64:''' When you want to build a x64 library for libfaad you will need to create your own x64 config for it. You can do so by easy conversion of the existing libfaad solution files for x86.
'''Note for x64:''' When you want to build a x64 library for libfaad you will need to create your own x64 config for it. You can do so by easy conversion of the existing libfaad solution files for x86.
You will also need to apply the following patch to common.h, taken from [http://www.mixxx.org/wiki/doku.php/build_windows_dependencies mixxx's wiki]:
<source lang="diff">
--- common.h Fri Jan 02 14:19:06 2015
+++ common.h Fri Jan 02 14:19:06 2015
@@ -313,7 +313,9 @@ char *strchr(), *strrchr();
  }
-  #if defined(_WIN32) && !defined(__MINGW32__)
+  #if defined(_WIN64) && !defined(__MINGW64__)
+ // No LRINTF until someone writes an .asm file
+  #elif defined(_WIN32) && !defined(__MINGW32__)
    #define HAS_LRINTF
    static INLINE int lrintf(float f)
    {
</source>


=== libmpeg2 ===
=== libmpeg2 ===


The VC6 solution files (inside the vc++ folder) need to be used for this library, but first they all need to be changed to DOS format, otherwise Visual Studio will complain that the project files are corrupted.
We used a custom solution to build libmpeg2. It can be found inside a zip file in the "patches/" directory of our pre-built library package. The project file was created for libmpeg 0.5.1.
For libmpeg2, ALL the MMX optimizations have to be disabled, as libmpeg2 is using AT&T ASM syntax (GCC style), whereas MSVC uses the Intel syntax.
 
In order to create the project files, do the following:
* Copy inttypes.h and config.h from the vc++ directory into the libmpeg2 directory
* Copy attributes.h and mpeg2.h from the include directory into the libmpeg2 directory
* Make sure that your project includes these files, and remove the included object (.obj) files:
** alloc.c
** config.h
** cpu_accel.c
** cpu_state.c
** decode.c
** header.c
** idct.c
** inttypes.h
** motion_comp.c
** mpeg2.h
** mpeg2_internal.h
** slice.c
* Find all occurences of:
<source lang="C">
* #include <inttypes.h>
</source>
and change them to:
<source lang="C">
* #include "inttypes.h"
</source>
* Open config.h and comment out these lines:
<source lang="C">
#define ACCEL_DETECT
</source>
<source lang="C">
#define ARCH_X86
</source>
<source lang="C">
#define restrict __restrict
</source>
* Change configuration to "Release"
* Right click project->Properties, and make sure that the following are set correctly:
** Configuration Properties->General, "Configuration type" should be "Static library(.lib)"
** Configuration Properties->C/C++->Code Generation, "Runtime Library" should be "Multi-threaded (/MT)"
 
ScummVM will look into the mpeg2dec directory for mpeg2.h, so copy that include into a subfolder with that name in the directory where the rest of the ScummVM library include files are.
561

edits