Difference between revisions of "Cruise for a Corpse"

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'''Cruise for a Corpse''', is the first and only game to use Delphine Software's '''Cinematique Evolution''' engine. This engine is a rewritten version of the initial '''Cinematique''' engine ([[CinE]]) used in [[Operation Stealth]] and [[Future Wars]].
'''Cruise for a Corpse''', is the first and only game to use Delphine Software's '''Cinematique Evolution''' engine. This engine is a rewritten version of the initial '''Cinematique''' engine ([[Cine]]) used in [[Operation Stealth]] and [[Future Wars]].


The game is designed as a murder investigation. The player assumed the role of Raoul Dusentier, a man invited to spend some time on Niklos Karaboudjan's boat. Quickly after arriving, Karaboudjan is murdered, and the investigation begins...
The game is designed as a murder investigation. The player assumed the role of Raoul Dusentier, a man invited to spend some time on Niklos Karaboudjan's boat. Quickly after arriving, Karaboudjan is murdered, and the investigation begins...

Revision as of 17:11, 29 April 2007

Cruise for a Corpse
No Screenshot Available
First release 1991
Also known as Croisière pour un cadavre
Developed by Delphine Software
Published by Delphine Software
Distributed by (unknown)
Platforms Amiga, Atari ST, DOS
Resolution (unknown)
Engine CruisE
Support Not officially supported.
A WIP engine is available
in our SVN repository
Available for
Purchase
No


Cruise for a Corpse, is the first and only game to use Delphine Software's Cinematique Evolution engine. This engine is a rewritten version of the initial Cinematique engine (Cine) used in Operation Stealth and Future Wars.

The game is designed as a murder investigation. The player assumed the role of Raoul Dusentier, a man invited to spend some time on Niklos Karaboudjan's boat. Quickly after arriving, Karaboudjan is murdered, and the investigation begins...

External links