Difference between revisions of "Datafiles"

From ScummVM :: Wiki
Jump to navigation Jump to search
m (Elvira: Mistress of the Dark - added required files for PC-98 version)
(42 intermediate revisions by 13 users not shown)
Line 10: Line 10:


Some ScummVM features are only available if additional [[External_Datafiles|external datafiles]] are provided e.g. MT32 Emulation.
Some ScummVM features are only available if additional [[External_Datafiles|external datafiles]] are provided e.g. MT32 Emulation.
Please note that the [https://github.com/scummvm/scummvm/blob/master/README.md ScummVM README file] on the source repository (or within the folder of your local ScummVM installation) may contain more up-to-date or additional info about the data files required for some of the game titles.


==3 Skulls of the Toltecs==
==3 Skulls of the Toltecs==
Line 122: Line 124:
==Bear Stormin'==
==Bear Stormin'==
*BRSTORM.BRS
*BRSTORM.BRS
*BRSTORM.DRV
*BRSTORM.HE0
*BRSTORM.HE0
*BRSTORM.HE1
*BRSTORM.HE1
Line 243: Line 246:
* VQA3.MIX - from CD3 or CD4, it is the same file
* VQA3.MIX - from CD3 or CD4, it is the same file


And either  
'''''And either'''''
* CDFRAMES1.DAT - Rename CDFRAMES.DAT from CD1
* CDFRAMES1.DAT - Rename CDFRAMES.DAT from CD1
* CDFRAMES2.DAT - Rename CDFRAMES.DAT from CD2
* CDFRAMES2.DAT - Rename CDFRAMES.DAT from CD2
* CDFRAMES3.DAT - Rename CDFRAMES.DAT from CD3
* CDFRAMES3.DAT - Rename CDFRAMES.DAT from CD3
* CDFRAMES4.DAT - Rename CDFRAMES.DAT from CD4
* CDFRAMES4.DAT - Rename CDFRAMES.DAT from CD4
or  
'''''or'''''
* HDFRAMES.DAT - Can be created by combining all four CDFRAMES.DAT files using the [[User_Manual/Appendix:_Tools#pack_bladerunner|Blade Runner HDFRAMES packing tool]].
* HDFRAMES.DAT - Can be created by combining all four CDFRAMES.DAT files using the [[User_Manual/Appendix:_Tools#pack_bladerunner|Blade Runner HDFRAMES packing tool]].


[[Blade_Runner#Working_data_files|List of all tested data files]]
[[Blade_Runner#Working_data_files|List of all tested data files]]
==Blazing Dragons==
'''''PlayStation'''''
Note: *.STR files and DTSPEECH.XA must be extracted from the PlayStation CD correctly. See [[HOWTO-PlayStation_Videos]] for details.
Note: Only the STR and XA files should be extracted using the method above. The other files should be copied from the CD as normal.
*ARC1.BIN
*ARC2.BIN
*ARC3.BIN
*ARC4.BIN
*ARC5.BIN
*BIGFILE.DAT
*CRYSTALD.STR
*DRAGON.EXE
*DTSPEECH.XA
*ILLUSION.STR
*LABINTRO.STR
*LOADPIC.TIM
*PIRACY16.TIM (Required for non-US versions)
*PREVIEWS.STR


==Blue's 123 Time Activities ==
==Blue's 123 Time Activities ==
Line 382: Line 407:


==Broken Sword: The Shadow of the Templars==
==Broken Sword: The Shadow of the Templars==
Other than the speech.clu files that need to be renamed (see below), the files that appear with the same name on both CDs should be identical and you can use the one from either CD. The ''2M29.WAV'' file from the Windows release is an exception as the file from the first CD uses a higher sample rate and should thus be higher quality, which is why we recommend using the one from the first CD.
'''''Macintosh Demo and Windows Demo'''''
'''''Macintosh Demo and Windows Demo'''''
*CLUSTERS folder
*CLUSTERS folder
Line 638: Line 665:
*INSTR.DAT
*INSTR.DAT
*MOD8.MUS
*MOD8.MUS
*TBLLIST
 
==== ''PC-98'' ====
 
* *.PAK
* *.SND
* *.GR2
* *.DAT


==Elvira II: The Jaws of Cerberus==
==Elvira II: The Jaws of Cerberus==
Line 677: Line 710:
*TBLLIST
*TBLLIST
*TEXT*
*TEXT*
==Escape From Monkey Island==
The following files must come from either a patched installation, or copied from the CD with one of the [https://scummvm.org/frs/extras/patches/ patches] copied to that directory.
**.m4b
*Movies
*Textures
Note: voiceAll.m4b is repeated on both CDs. You must use the copy from the first CD as it contains all of the required voice data.
Note: Textures/FullMonkeyMap.imt on CD1 must be renamed to "FullMonkeyMap1.imt", and the FullMonkeyMap.impt from CD2 must be renamed to "FullMonkeyMap2.imt".
Both files should remain in the Textures directory.
====Demo====
**.lab
*Movies
*Music


==Eye of the Beholder==
==Eye of the Beholder==
'''''Amiga'''''
* *.CPS
* *.DAT
* *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)
* *.MAZ
* *.VCN
* *.VMP
* EOBDATA.SAV
* EOBF6.FONT
* EOBF8.FONT
* 6 (might be located in a sub folder named "eobf6")
* 8 (might be located in a sub folder named "eobf8")
''Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB game folder.''
'''''DOS'''''
'''''DOS'''''


Line 714: Line 778:
* XANATHA.VOL
* XANATHA.VOL


==Eye of the Beholder II: The Legend of Darkmoon==
'''''PC-98'''''
'''''DOS'''''
 
* *.ADL
* *.BIN
* PALETTE.COL
* *.DAT
* *.CPS
* *.ECB
* *.EMP
* EOBDATA.SAV
* *.FNT
* *.INF
* DUM
* EOBEND
* EOBOP
* *.MAZ
* *.OBJ
 
'''''Sega-CD**'''''
* CGBUTTON
* CHARGEN
* CREDIT
* FACE
* FMSE
* FONTK12
* GO
* ITEM
* ITEMDAT
* L1 - L12
* LT
* MAP
* PCM
* PLAYFLD
* PORT
* VISUAL
* XD
 
==Eye of the Beholder II: The Legend of Darkmoon==
'''''Amiga'''''
* *.CPS
* *.DAT
* *.DCR
* *.DEC
* *.INF
* *.MAZ
* *.PAL
* *.OUT
* *.SAM
* *.VCN
* *.VMP
* CREDITS.TXT
* EOBDATA0.SAV
* EOBF6.FONT
* EOBF8.FONT
* 6 (might be located in a sub folder named "eobf6")
* 8 (might be located in a sub folder named "eobf8")
''Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB II game folder.''
 
'''''DOS'''''
* *.ADL
* PALETTE.COL
* *.CPS
* *.DAT
* *.DAT
* *.DCR
* *.DCR
Line 732: Line 850:
* CREDITS.TXT
* CREDITS.TXT
* *.VCN
* *.VCN
* *.VMP
'''''FM-TOWNS**'''''
* CREDITS.TXT
* EOBDATA0.SAV
* FONT6.FNT
* FONT8.FNT
* FONT.DMP
* PALETTE.COL
* *.DAT
* *.DEC
* *.JOT
* *.MAZ
* *.MNT
* *.PAL
* *.PMB
* *.SDT
* *.SHP
* *.VCC
* *.VMP
* *.VMP


Line 763: Line 900:
*FBEAR.TLK
*FBEAR.TLK
'''''DOS Demo'''''
'''''DOS Demo'''''
*fbdemo.drv
*fbdemo.he0
*fbdemo.he0
*fbdemo.he1
*fbdemo.he1
*fbdemo.tlk
*fbdemo.tlk
'''''DOS'''''
'''''DOS'''''
*FBEAR.DRV
*FBEAR.HE0
*FBEAR.HE0
*FBEAR.HE1
*FBEAR.HE1
Line 796: Line 935:
'''''DOS'''''
'''''DOS'''''
*FBPACK.C*
*FBPACK.C*
*FBPACK.DRV
*FBPACK.HE0
*FBPACK.HE0
*FBPACK.HE1
*FBPACK.HE1
Line 1,124: Line 1,264:
* imd.itk (movies)
* imd.itk (movies)
* *.mid (music score data)
* *.mid (music score data)
==Grim Fandango==
**.LAB from both the disks (you can safely overwrite them when requested)
*[https://scummvm.org/frs/extras gfupd101.exe] (The official 1.01 [[GrimE/Grim_Fandango_Patch|Grim Fandango Patch]]. Don't run it, just put the file with the LABs)


==Hi-Res Adventure #0: Mission Asteroid==
==Hi-Res Adventure #0: Mission Asteroid==
'''''Apple II disk image'''''
'''''Apple II disk image'''''
* MISSION.NIB
* MISSION.NIB
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''


==Hi-Res Adventure #1: Mystery House==
==Hi-Res Adventure #1: Mystery House==
Line 1,139: Line 1,284:
'''''Apple II disk image'''''
'''''Apple II disk image'''''
* MYSTHOUS.DSK
* MYSTHOUS.DSK
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''


==Hi-Res Adventure #2: Wizard and the Princess==
==Hi-Res Adventure #2: Wizard and the Princess==
'''''Apple II disk image'''''
'''''Apple II disk image'''''
* WIZARD.DSK
* WIZARD.DSK
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''


==Hi-Res Adventure #3: Cranston Manor==
==Hi-Res Adventure #3: Cranston Manor==
'''''Apple II disk image'''''
'''''Apple II disk image'''''
* CRANSTON.D13
* CRANSTON.D13
''Note: Other disk image formats may be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''


''Note: The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.''
''Note: The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.''
Line 1,155: Line 1,302:
* ULYSSESA.DSK
* ULYSSESA.DSK
* ULYSSESB.DSK
* ULYSSESB.DSK
''Note: Other disk image formats may be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''


==Hi-Res Adventure #5: Time Zone==
==Hi-Res Adventure #5: Time Zone==
Line 1,171: Line 1,318:
* TZONE6K.NIB
* TZONE6K.NIB
* TZONE6L.NIB
* TZONE6L.NIB
''Note: Other disk image formats may be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''


==Hi-Res Adventure #6: The Dark Crystal==
==Hi-Res Adventure #6: The Dark Crystal==
Line 1,179: Line 1,326:
* DARK2A.NIB
* DARK2A.NIB
* DARK2B.NIB
* DARK2B.NIB
''Note: Other disk image formats may be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''


==Hugo's House of Horrors==
==Hugo's House of Horrors==
Line 1,341: Line 1,488:
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]


'''''PC-98'''''
'''''FM-TOWNS / PC-98'''''
**.PAK
**.PAK
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
Line 1,380: Line 1,527:
**.VRM
**.VRM
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
'''''FM-TOWNS**'''''
'''''FM-TOWNS** / PC-98'''''
**.PAK
**.PAK
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
Line 1,420: Line 1,567:
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]


'''''FM-TOWNS**'''''
'''''FM-TOWNS** / PC-98'''''
* *.PAK
* *.PAK
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
Line 1,484: Line 1,631:
*JUNGLE.HE4
*JUNGLE.HE4
*JUNGLE.HE9
*JUNGLE.HE9
==Little Big Adventure==
'''''DOS**'''''
**.hqr
**.vox
**.fla
''Note: Most versions have the vox and fla files in subdirs that are called the same. You can just leave them there.''


==Living Books==
==Living Books==
Line 1,556: Line 1,711:


See [[User_Manual/Installing a game for use with ScummVM#Maniac Mansion NES|Maniac Mansion NES installation instructions]].
See [[User_Manual/Installing a game for use with ScummVM#Maniac Mansion NES|Maniac Mansion NES installation instructions]].
==Mission Supernova Part 1==
* msn_data.000 to msn_data.055
* msn.doc
* msn.inf
==Mission Supernova Part 2==
* ms2_data.000 to ms2_data.056
* ms2.doc
* ms2.inf


==Monkey Island 2: LeChuck's Revenge==
==Monkey Island 2: LeChuck's Revenge==
Line 1,640: Line 1,805:
*STONE.DAT
*STONE.DAT
*QTW folder
*QTW folder
==Myst III: Exile==
* M3Data directory
* Data directory
* The menu language file '[LANGUAGE].m3u' (DVD only)
When using the CD version, you will need to merge the 'Data' directories from
all four discs. Playing directly from the CDs is not supported.
The game must be at least version 1.1. For most releases of the game, the
update is already applied on the installation media, no action is required.
Otherwise, ScummVM asks for the update to be installed and refuses to run
the game. The updates can be downloaded from
https://scummvm.org/frs/extras/patches/
The DVD version is multilingual, you can change the in-game language from the
game menu. However, you must choose the language of the menus by copying the
appropriate files. You have to copy the menu language file from your chosen
language folder on the disc. On the DVD, the menu language file can be named
'language.m3u' or '[LANGUAGE].m3u' depending on the release. It should
be copied to the 'M3Data/TEXT' folder. If the file is named 'language.m3u',
it should be renamed to the explicit language e.g. ENGLISH.m3u for English.
The following image shows the expected folder structure. The interrogation
marks represent several files or folders matching a pattern.
[[File:Myst3FilesTree.png|Myst III folder structure]]


==Nippon Safes Inc.==
==Nippon Safes Inc.==
Line 1,800: Line 1,992:
'''''Windows'''''
'''''Windows'''''
*SOCKS.HE0
*SOCKS.HE0
*SOCKS.HE1
*SOCKS.HE1 or SOCKS.(a)
*SOCKS.HE2
*SOCKS.HE2
*SOCKS.HE4
*SOCKS.HE4
Line 1,901: Line 2,093:
*PUTTMOON.TLK
*PUTTMOON.TLK
'''''DOS Demo'''''
'''''DOS Demo'''''
*moondemo.drv
*moondemo.he0
*moondemo.he0
*moondemo.he1
*moondemo.he1
Line 1,906: Line 2,099:
'''''DOS'''''
'''''DOS'''''
*PUTTMOON.BRS
*PUTTMOON.BRS
*PUTTMOON.DRV
*PUTTMOON.HE0
*PUTTMOON.HE0
*PUTTMOON.HE1
*PUTTMOON.HE1
Line 1,942: Line 2,136:
*PUTTPUTT.TLK
*PUTTPUTT.TLK
'''''DOS Demo'''''
'''''DOS Demo'''''
*puttdemo.drv
*puttdemo.he0
*puttdemo.he0
*puttdemo.he1
*puttdemo.he1
*puttdemo.tlk
*puttdemo.tlk
'''''DOS'''''
'''''DOS'''''
*PUTTPUTT.DRV
*PUTTPUTT.HE0
*PUTTPUTT.HE0
*PUTTPUTT.HE1
*PUTTPUTT.HE1
Line 1,989: Line 2,185:
*FUNPACK.TLK
*FUNPACK.TLK
'''''DOS'''''
'''''DOS'''''
*FUNPACK.DRV
*FUNPACK.HE0
*FUNPACK.HE0
*FUNPACK.HE1
*FUNPACK.HE1
Line 2,019: Line 2,216:
*RTZ.DAT
*RTZ.DAT
*RTZ.PRJ
*RTZ.PRJ
*SAMPLE.*
'''''DOS CD**'''''
'''''DOS CD**'''''
*RTZCD.RED or RTZCD.DAT
*RTZCD.RED or RTZCD.DAT
Line 2,195: Line 2,393:
*MONKEY1.004
*MONKEY1.004
*MONKEY1.005
*MONKEY1.005
'''''Sega CD'''''
*GAME.000


==Simon the Sorcerer==
==Simon the Sorcerer==
Line 2,426: Line 2,626:
*.EXE
*.EXE
*.MID
*.MID
==Ultima VIII: Pagan==
* GAMEDAT folder
* STATIC folder
* SOUND folder
* USECODE folder
''Note: Some distributions do not initially contain the GAMEDAT folder files. For these you may need to run the game or installer first.''


==Urban Runner==
==Urban Runner==
Line 2,432: Line 2,640:


==Versailles 1685==
==Versailles 1685==
'''''All versions'''''
'''''All versions'''''
* Everything from DATAS_V folders of both CDs. Overwrite when needed.
* Every directory in DATAS_V folders of both CDs. Overwrite when needed.
* [https://github.com/scummvm/scummvm/raw/master/dists/engine-data/cryomni3d.dat cryomni3d.dat]
* [https://github.com/scummvm/scummvm/raw/master/dists/engine-data/cryomni3d.dat cryomni3d.dat]


'''''Macintosh'''''
'''''Macintosh'''''
* Everything in Versailles Folder/DATAV_HD
* Every directory in Versailles Folder/DATAV_HD
* Versailles Folder/Versailles file
* Versailles Folder/Versailles file
The "Versailles Folder" name is translated
The "Versailles Folder" name is translated


'''''DOS'''''
'''''DOS'''''
* Everything in install/DATAS_V folder
* Every directory in install/DATAS_V folder
* install/versaill.pgm
* install/versaill.pgm


'''''Hybrid DOS/Windows'''''
'''''Hybrid DOS/Windows'''''
* Everything in install/DATA folder
* Every directory in install/DATA folder
* install/dos/versaill.pgm or install/win/program.z
* install/dos/versaill.pgm or install/win/program.z


'''''Installed Windows'''''
'''''Installed Windows'''''
* Everything from the DATAS_V directory installed
* Every directory in the DATAS_V directory installed
* Versaill.exe
* Versaill.exe
''Note: The DATAS_V or DATAV_HD directories themselves must not be copied but only their contents.''
''Note: You should end up with a directory containing the Versailles program (EXE, PGM, Z or Mac Versailles) and directories ANIMACTI, BASEDOC, DIAL, FONTS, ... next to it.''


==Voyeur==
==Voyeur==
Line 2,514: Line 2,727:
==Zork Nemesis: The Forbidden Lands==
==Zork Nemesis: The Forbidden Lands==
'''''All versions'''''
'''''All versions'''''
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues
* Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory
* Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory
'''''GoG version'''''
'''''GoG version'''''
Line 2,538: Line 2,749:


==Zork: Grand Inquisitor==
==Zork: Grand Inquisitor==
'''''All versions'''''
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues
'''''GoG version'''''
'''''GoG version'''''
* Use the GoG installer, no further file copying is needed
* Use the GoG installer, no further file copying is needed

Revision as of 02:09, 22 January 2021

This page lists all of the files required, for each particular game to run under ScummVM. The sound files of many games can be compressed too, check the 'Using compressed audio files' section of the readme included with ScummVM for specific details.

Also the Macintosh versions of Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max, Full Throttle and The Dig can be manually extracted using extract_scumm_mac. However, this is not required, unless you want to compress some of the data files. Any files from Macintosh discs should be dumped as a data fork only (not in MacBinary or another container with a resource fork) unless noted otherwise.

The DOS floppy version of The Legend of Kyrandia: The Hand of Fate can be extracted using extract_kyra. This is recommended for portable device usage, because it will significantly reduce the amount of memory required (since ScummVM will not have to cache the compressed files).

Games that have ** shown in their name use CD audio tracks for music, check readme included with ScummVM to see how to convert them to compressed files.

Do you have files with unknown MD5 checksums? Please follow our guidelines in Reporting unknown MD5 checksums

Some ScummVM features are only available if additional external datafiles are provided e.g. MT32 Emulation.

Please note that the ScummVM README file on the source repository (or within the folder of your local ScummVM installation) may contain more up-to-date or additional info about the data files required for some of the game titles.

3 Skulls of the Toltecs

  • SAMPLE.AD
  • SAMPLE.OPL
  • WESTERN

7th Guest, The

DOS/Windows**

  • *.gjd
  • *.grv
  • *.rl
  • fat.*
  • sphinx.fnt

iOS
Note: Must be extracted from the .ipa file (which is just a standard zip file)

  • *.gjd
  • *.grv
  • *.m4a
  • *.mp3
  • *.rl
  • SeventhGuest
  • sphinx.fnt

Macintosh

AGI

This covers all AGI games from Sierra (like King's Quest, Larry, Space Quest, ...) but also fan made ones.

All platforms

  • *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
  • OBJECT
  • *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
  • WORDS.TOK

and if available

  • PAL.*

Apple IIGS

These files are needed to enable music playback

  • *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
  • SIERRASTANDARD

Amazon: Guardians of Eden

All platforms

  • *.AP
  • *.BLK
  • *.DAT
  • *.LZ
  • *.MAP

Backyard Baseball

Macintosh

  • BaseBall (0)
  • BaseBall (1)
  • BaseBall (2)
  • BaseBall (4)
  • BaseBall (9)

Windows

  • BASEBALL.HE0
  • BASEBALL.HE1
  • BASEBALL.HE2
  • BASEBALL.HE4
  • BASEBALL.HE9

Backyard Football

Macintosh

  • FootBall (0)
  • FootBall (a)
  • FootBall (b)
  • FootBall (2)
  • FootBall (4)

Windows

  • FOOTBALL.HE0
  • FOOTBALL.(A)
  • FOOTBALL.(B)
  • FOOTBALL.HE2
  • FOOTBALL.HE4

Windows Demo

  • FOOTDEMO.HE0
  • FOOTDEMO.(A)
  • FOOTDEMO.HE2
  • FOOTDEMO.HE4

Backyard Soccer

Macintosh

  • Soccer (0)
  • Soccer (a)
  • Soccer (2)
  • Soccer (4)
  • Soccer (9)

Windows

  • SOCCER.HE0
  • SOCCER.(A)
  • SOCCER.HE2
  • SOCCER.HE4
  • SOCCER.HE9

Bargon Attack

  • *.snd
  • *.ang (English version)
  • *.imd
  • intro.stk
  • traduc.cat

Note: Several files of the DOS version are only available after you have run the original installation program and installed Bargon Attack to the harddisk.

Bear Stormin'

  • BRSTORM.BRS
  • BRSTORM.DRV
  • BRSTORM.HE0
  • BRSTORM.HE1

Beavis and Butt-Head in Virtual Stupidity

  • *.avi
  • *.000
  • *.aif
  • *.vnm

while retaining the original directory layout

Beneath a Steel Sky

PC CD and Floppy

Big Red Adventure, The

Amiga Demo

  • backs folder
  • fonts folder
  • part1 folder
  • *.win

Amiga

  • backs folder
  • common folder
  • fonts folder
  • part0 folder
  • part1 folder
  • part2 folder
  • part3 folder
  • part4 folder
  • *.win

DOS Demo

  • ANI folder
  • BKG folder
  • EN folder
  • IT folder
  • MSC folder
  • PTH folder
  • RAS folder
  • SCRIPTS folder
  • SFX folder
  • TAL folder
  • *.BMP
  • *.FNT
  • *.ICO
  • *.RAS
  • *.TAB
  • *.WIN

DOS

  • PART0 folder
  • PART1 folder
  • PART2 folder
  • PART3 folder
  • PART4 folder
  • *.BMP
  • *.FNT
  • *.RAS
  • *.WIN

Big Thinkers First Grade

Macintosh

  • Thinker1 (0)
  • Thinker1 (1)
  • Thinker1 (2)
  • Thinker1 (4)

Windows Demo

  • 1grademo.HE0
  • 1grademo.HE1
  • 1grademo.he2
  • 1grademo.he4

Windows

  • THINKER1.HE0
  • THINKER1.HE1
  • THINKER1.HE2
  • THINKER1.HE4

Big Thinkers Kindergarten

Macintosh

  • ThinkerK (0)
  • ThinkerK (1)
  • ThinkerK (2)
  • ThinkerK (4)

Windows Demo

  • KINDDEMO.HE0
  • KINDDEMO.HE1
  • KINDDEMO.HE2
  • KINDDEMO.HE4

Windows

  • THINKERK.HE0
  • THINKERK.HE1
  • THINKERK.HE2
  • THINKERK.HE4

Bizarre Adventures of Woodruff and the Schnibble, The

  • INTRO.STK
  • WOODRUFF.ITK

Blade Runner

  • 1.TLK - from CD1
  • 2.TLK - from CD2
  • 3.TLK - from CD3 or CD4, it is the same file
  • A.TLK - from any CD, it is the same file
  • COREANIM.DAT - from CD1 in "Base" directory
  • MODE.MIX - from CD1 in "Base" directory
  • MUSIC.MIX - from CD1 in "Base" directory
  • OUTTAKE1.MIX - from CD1
  • OUTTAKE2.MIX - from CD2
  • OUTTAKE3.MIX - from CD3
  • OUTTAKE4.MIX - from CD4
  • SFX.MIX - from CD1 in "Base" directory
  • SPCHSFX.TLK - from CD1 in "Base" directory
  • STARTUP.MIX - from CD1 in "Base" directory
  • VQA1.MIX - from CD1
  • VQA2.MIX - from CD2
  • VQA3.MIX - from CD3 or CD4, it is the same file

And either

  • CDFRAMES1.DAT - Rename CDFRAMES.DAT from CD1
  • CDFRAMES2.DAT - Rename CDFRAMES.DAT from CD2
  • CDFRAMES3.DAT - Rename CDFRAMES.DAT from CD3
  • CDFRAMES4.DAT - Rename CDFRAMES.DAT from CD4

or

List of all tested data files

Blazing Dragons

PlayStation

Note: *.STR files and DTSPEECH.XA must be extracted from the PlayStation CD correctly. See HOWTO-PlayStation_Videos for details.

Note: Only the STR and XA files should be extracted using the method above. The other files should be copied from the CD as normal.

  • ARC1.BIN
  • ARC2.BIN
  • ARC3.BIN
  • ARC4.BIN
  • ARC5.BIN
  • BIGFILE.DAT
  • CRYSTALD.STR
  • DRAGON.EXE
  • DTSPEECH.XA
  • ILLUSION.STR
  • LABINTRO.STR
  • LOADPIC.TIM
  • PIRACY16.TIM (Required for non-US versions)
  • PREVIEWS.STR

Blue's 123 Time Activities

Macintosh

  • DATA folder
  • Blue's 123 Time (0)
  • Blue's 123 Time (2)
  • Blue's 123 Time (4)
  • Blue's 123 Time (a)
  • Blue's 123 Time (b)

Windows

  • DATA folder
  • Blues123time.(a)
  • Blues123time.(b)
  • Blues123time.HE0
  • Blues123time.he2
  • Blues123time.he4

Blue's ABC Time Activities

Macintosh

  • Data folder
  • Blues ABC Time (0)
  • Blues ABC Time (2)
  • Blues ABC Time (4)
  • Blues ABC Time (a)
  • Blues ABC Time (b)

Windows

  • Data folder
  • BluesABCTime.he0
  • BluesABCTime.(a)
  • BluesABCTime.(b)
  • BluesABCTime.he2
  • BluesABCTime.he4

Blue's Art Time Activities

Macintosh

  • Data folder
  • Blues-ArtTime (0)
  • Blues-ArtTime (2)
  • Blues-ArtTime (4)
  • Blues-ArtTime (a)
  • Blues-ArtTime (b)

Windows

  • Data folder
  • ArtTime.(a)
  • ArtTime.(b)
  • ArtTime.HE0
  • ArtTime.HE2
  • ARTTIME.HE4

Blue's Birthday Adventure

Red - Macintosh

  • Data folder
  • Blue'sBirthday (b)
  • Blue'sBirthday-Red (0)
  • Blue'sBirthday-Red (a)
  • Blue'sBirthday-Red (2)
  • Blue'sBirthday-Red (4)

Red - Windows

  • Data folder
  • Blue'sBirthday.(b)
  • Blue'sBirthday-Red.HE0
  • Blue'sBirthday-Red.(a)
  • Blue'sBirthday-Red.he2
  • Blue'sBirthday-Red.he4

Yellow - Macintosh

  • Data folder
  • Blue'sBirthday (b)
  • Blue'sBirthday-Yellow (0)
  • Blue'sBirthday-Yellow (a)
  • Blue'sBirthday-Yellow (2)
  • Blue'sBirthday-Yellow (4)

Yellow - Windows

  • Data folder
  • Blue'sBirthday.(b)
  • Blue'sBirthday-Yellow.HE0
  • Blue'sBirthday-Yellow.(a)
  • Blue'sBirthday-Yellow.he2
  • Blue'sBirthday-Yellow.he4

Blue's Reading Time Activities

Macintosh

  • Data folder
  • Blues-ReadingTime (0)
  • Blues-ReadingTime (2)
  • Blues-ReadingTime (4)
  • Blues-ReadingTime (a)
  • Blues-ReadingTime (b)

Windows

  • Data folder
  • Blue's Reading Time.(a)
  • Blue's Reading Time.(b)
  • Blue's Reading Time.HE0
  • Blue's Reading Time.he2
  • Blue's Reading Time.he4

Blue's Treasure Hunt

Disc 1 - Macintosh

  • data folder
  • Blue'sTreasureHunt(b)
  • Blue'sTreasureHunt-Disc1 (0)
  • Blue'sTreasureHunt-Disc1 (2)
  • Blue'sTreasureHunt-Disc1 (4)
  • Blue'sTreasureHunt-Disc1 (a)

Disc 1 - Windows

  • data folder
  • Blue'sTreasureHunt.(b)
  • Blue'sTreasureHunt-Disc1.(a)
  • Blue'sTreasureHunt-Disc1.HE0
  • Blue'sTreasureHunt-Disc1.he2
  • Blue'sTreasureHunt-Disc1.he4

Disc 2 - Macintosh

  • data folder
  • Blue'sTreasureHunt(b)
  • Blue'sTreasureHunt-Disc2 (0)
  • Blue'sTreasureHunt-Disc2 (2)
  • Blue'sTreasureHunt-Disc2 (4)
  • Blue'sTreasureHunt-Disc2 (a)

Disc 2 - Windows

  • data folder
  • Blue'sTreasureHunt.(b)
  • Blue'sTreasureHunt-Disc2.(a)
  • Blue'sTreasureHunt-Disc2.HE0
  • Blue'sTreasureHunt-Disc2.he2
  • Blue'sTreasureHunt-Disc2.he4

Blue Force

  • *.rlb

Note: Files of the floppy version are only available after you have run the original installation program and installed Blue Force to the harddisk.

Broken Sword: The Shadow of the Templars

Other than the speech.clu files that need to be renamed (see below), the files that appear with the same name on both CDs should be identical and you can use the one from either CD. The 2M29.WAV file from the Windows release is an exception as the file from the first CD uses a higher sample rate and should thus be higher quality, which is why we recommend using the one from the first CD.

Macintosh Demo and Windows Demo

  • CLUSTERS folder
  • MUSIC folder
  • SPEECH folder

Macintosh

  • *.clm
  • swordres.rif
  • MUSIC folder
  • SMACKSHI folder
  • SPEECH folder
  • Rename speech.clu on CD1 to speech1.clu
  • Rename speech.clu on CD2 to speech2.clu

Windows

  • *.clu
  • swordres.rif
  • MUSIC folder (Except 2M29.WAV in CD2)
  • SMACKSHI folder
  • SPEECH folder
  • Rename speech.clu on CD1 to speech1.clu
  • Rename speech.clu on CD2 to speech2.clu

PlayStation

  • *.clu
  • swordres.rif
  • speech.tab
  • speech.lis
  • speech.inf
  • speech.dat
  • tunes.tab
  • tunes.dat
  • train.plx
  • STREAMS folder (how to extract)

Broken Sword II: The Smoking Mirror

Windows Demo

  • *.clu
  • *.inf
  • *.tab

Windows

  • *.clu
  • *.inf
  • *.tab
  • *.smk
  • credits.bmp
  • Rename music.clu on CD1 to music1.clu
  • Rename music.clu on CD2 to music2.clu
  • Rename speech.clu on CD1 to speech1.clu
  • Rename speech.clu on CD2 to speech2.clu

PlayStation

Bud Tucker in Double Trouble

DOS CD

  • AUDIO folder
  • FX folder
  • GRAPHICS folder
  • MUSIC folder
  • SPEECH folder
  • SPRITES folder
  • *.ENC
  • *.PCX
  • *.TXT
  • *.DTA

DOS Demo

  • Audio folder
  • Graphics folder
  • SAMPLE.*

Chivalry is Not Dead

  • data.dcp
  • arial.ttf (or equivalent replacement)
  • FONTS folder (specifically ALEAWB__.TTF)

Cruise for a Corpse

  • D1
  • D2
  • D3
  • D4
  • D5
  • DELPHINE.LNG
  • SYSTEM.FNT
  • VOL.*

Curse of Monkey Island, The

  • RESOURCE folder (with content from both CDs)
  • COMI.LA0
  • COMI.LA1
  • COMI.LA2

Day of the Tentacle

Macintosh CD

  • Day of the Tentacle Data

Macintosh Demo

  • Day of the Tentacle Demo Data

PC CD and Floppy

  • MONSTER.SOU
  • TENTACLE.000
  • TENTACLE.001

PC Demo

  • DOTTDEMO.000
  • DOTTDEMO.001
  • MONSTER.SOU

Dig, The

Macintosh

  • The Dig Data

Macintosh Demo

  • The Dig Demo Data

PC

  • VIDEO folder
  • DIG.LA0
  • DIG.LA1
  • DIGMUSIC.BUN
  • DIGVOICE.BUN
  • LANGUAGE.BND (Non-English versions)

PC Demo

  • audio folder
  • video folder
  • dig.la0
  • dig.la1

Discworld

DOS Floppy

  • *.GRA
  • *.IDX
  • *.TXT
  • MIDI.DAT
  • INDEX
  • SAMPLE.AD
  • SAMPLE.MT
  • SAMPLE.OPL

DOS CD

  • *.IDX
  • *.GRA (if exists)
  • *.SCN (if exists)
  • *.SMP
  • *.TXT
  • FAT.OPL (if exists)
  • MIDI.DAT
  • INDEX
  • SAMPLE.AD (if exists)
  • SAMPLE.OPL (if exists)

Discworld 2: Missing Presumed ...!?

DOS and Windows CD

  • *.BMV
  • *.CDP
  • *.MUS
  • *.SCN
  • GDATA
  • HOPPER
  • INDEX
  • SAMPLE.BNK
  • Rename ENGLISH.SMP on CD1 to ENGLISH1.SMP (English version)
  • Rename ENGLISH.TXT on CD1 to ENGLISH1.TXT (English version)
  • Rename ENGLISH.IDX on CD1 to ENGLISH1.IDX (English version)
  • Rename ENGLISH.SMP on CD2 to ENGLISH2.SMP (English version)
  • Rename ENGLISH.TXT on CD2 to ENGLISH2.TXT (English version)
  • Rename ENGLISH.IDX on CD2 to ENGLISH2.IDX (English version)

The aforementioned files can also be named FRENCH(.SMP/.TXT/.IDX) in French versions, GERMAN(.SMP/.TXT/.IDX) in German versions or US(.SMP/.TXT/.IDX) in US English versions

Dragon History

DOS CD

  • ANIM.DFW
  • Big.fon
  • CD.SAM (dummy dubbing file, can be replaced by a real one with Czech dubbing)
  • CD2.SAM
  • CMF.INS
  • HRA.DFW
  • HUDBA*.MID
  • IKONY.DFW
  • INIT.DFW
  • MAPY.DFW
  • MIST.DFW
  • OBJEKTY.DFW
  • OBR_AN.DFW
  • OBR_IK.DFW
  • OBR_MAS.DFW
  • PALETY.DFW
  • RETEZCE.DFW
  • ROZH*.DFW
  • Small.fon

Drascula: The Vampire Strikes Back

DOS CD**

  • *.ALD
  • *.ALG
  • *.ALS
  • *.BIN
  • *.CAL

Dreamweb

All Floppy

  • DREAMWEB.*
    • Requires decompression from RNC files using original installer under DOSBox.

English CD

  • DREAMWEB.*
  • SPEECH folder

French CD

  • DREAMWFR.*
  • FRENCH folder

Spanish CD

  • DREAMWSP.*
  • SPANISH folder

Elvira: Mistress of the Dark

Amiga

  • *.out
  • *.pkd
  • *tune
  • gameamiga
  • icon.dat
  • start

Amiga Demo

  • *.out
  • agos.mdf
  • elvira2
  • englishdemo
  • icon.dat

Atari ST

  • *.OUT
  • *.PKD
  • GAMEST
  • ICON.DAT
  • START
  • TABLES*
  • TBLLIST

Atari ST Demo

  • *.OUT

DOS

  • *.MUS
  • *.SND
  • *.VGA
  • GAMEPC
  • ICON.DAT
  • INSTR.DAT
  • START
  • TABLES*
  • TBLLIST

DOS Demo

  • *.VGA
  • DEMO
  • ICON.DAT
  • INSTR.DAT
  • MOD8.MUS

PC-98

  • *.PAK
  • *.SND
  • *.GR2
  • *.DAT

Elvira II: The Jaws of Cerberus

Amiga

  • *.out
  • *.pkd
  • *tune
  • gameamiga
  • ICON.DAT
  • menus.dat
  • start
  • stripped.txt
  • tables*
  • tbllist
  • text*

Atari ST

  • *.OUT
  • *.PKD
  • GAMEST
  • ICON.DAT
  • MENUS.DAT
  • START
  • STRIPPED.TXT
  • TABLES*
  • TBLLIST
  • TEXT*

DOS

  • *.MUS
  • *.VGA
  • GAMEPC
  • ICON.DAT
  • MENUS.DAT
  • MUSIC.DRV
  • MYLIB.FXB
  • START
  • STRIPPED.TXT
  • TABLES*
  • TBLLIST
  • TEXT*

Escape From Monkey Island

The following files must come from either a patched installation, or copied from the CD with one of the patches copied to that directory.

  • *.m4b
  • Movies
  • Textures

Note: voiceAll.m4b is repeated on both CDs. You must use the copy from the first CD as it contains all of the required voice data.

Note: Textures/FullMonkeyMap.imt on CD1 must be renamed to "FullMonkeyMap1.imt", and the FullMonkeyMap.impt from CD2 must be renamed to "FullMonkeyMap2.imt". Both files should remain in the Textures directory.

Demo

  • *.lab
  • Movies
  • Music

Eye of the Beholder

Amiga

  • *.CPS
  • *.DAT
  • *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)
  • *.MAZ
  • *.VCN
  • *.VMP
  • EOBDATA.SAV
  • EOBF6.FONT
  • EOBF8.FONT
  • 6 (might be located in a sub folder named "eobf6")
  • 8 (might be located in a sub folder named "eobf8")

Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB game folder.

DOS

If you have a version which only contains EYE.PAK you will need to run the original installer first.

If you have a version with files like EOBDATA1.PAK you will need the following files:

  • EOBDATA1.PAK
  • EOBDATA2.PAK
  • EOBDATA3.PAK
  • EOBDATA4.PAK
  • EOBDATA5.PAK
  • EOBDATA6.PAK
  • EOBDATA.SAV
  • FONT6.FNT
  • FONT8.FNT

Otherwise you will need these:

  • *.CMP
  • *.COL
  • *.CPS
  • *.DAT
  • *.ECN
  • *.EGA
  • *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)
  • *.EMP
  • FONT6.FNT
  • FONT8.FNT
  • *.MAZ
  • *.PAL
  • TEXT.RAW
  • EOBDATA.SAV
  • *.VCN
  • *.VGA
  • *.VMP
  • XANATHA.VOL

PC-98

  • *.BIN
  • *.DAT
  • *.ECB
  • *.EMP
  • EOBDATA.SAV
  • *.FNT
  • *.INF
  • DUM
  • EOBEND
  • EOBOP
  • *.MAZ
  • *.OBJ

Sega-CD**

  • CGBUTTON
  • CHARGEN
  • CREDIT
  • FACE
  • FMSE
  • FONTK12
  • GO
  • ITEM
  • ITEMDAT
  • L1 - L12
  • LT
  • MAP
  • PCM
  • PLAYFLD
  • PORT
  • VISUAL
  • XD

Eye of the Beholder II: The Legend of Darkmoon

Amiga

  • *.CPS
  • *.DAT
  • *.DCR
  • *.DEC
  • *.INF
  • *.MAZ
  • *.PAL
  • *.OUT
  • *.SAM
  • *.VCN
  • *.VMP
  • CREDITS.TXT
  • EOBDATA0.SAV
  • EOBF6.FONT
  • EOBF8.FONT
  • 6 (might be located in a sub folder named "eobf6")
  • 8 (might be located in a sub folder named "eobf8")

Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB II game folder.

DOS

  • *.ADL
  • PALETTE.COL
  • *.CPS
  • *.DAT
  • *.DCR
  • *.DEC
  • *.EGA
  • FONT6.FNT
  • FONT8.FNT
  • *.INF
  • *.MAZ
  • *.PAL
  • EOBDATA0.SAV
  • *.SND
  • CREDITS.TXT
  • *.VCN
  • *.VMP

FM-TOWNS**

  • CREDITS.TXT
  • EOBDATA0.SAV
  • FONT6.FNT
  • FONT8.FNT
  • FONT.DMP
  • PALETTE.COL
  • *.DAT
  • *.DEC
  • *.JOT
  • *.MAZ
  • *.MNT
  • *.PAL
  • *.PMB
  • *.SDT
  • *.SHP
  • *.VCC
  • *.VMP

Fascination

Amiga

  • *.STK
  • MOD.EXTASY

Atari ST

  • *.STK

PC CD**

  • *.LIC
  • *.GDR
  • *.IMD
  • *.STK

Note: Extract *.STK using the Fascination CD extraction tool. This will require an ISO image of the CD, but just the first data track i.e. ~11MB The second audio track should be extracted as per other games with CD-DA tracks.

PC Floppy

  • *.IMD
  • *.STK
  • *.ANG (if existing)

Note: Several files are only available after you have run the original installation program and installed Fascination to the harddisk.

Fatty Bear's Birthday Surprise

3DO

  • *.DMU
  • FBEAR.HE0
  • FBEAR.HE1
  • FBEAR.SNG
  • FBEAR.TLK

DOS Demo

  • fbdemo.drv
  • fbdemo.he0
  • fbdemo.he1
  • fbdemo.tlk

DOS

  • FBEAR.DRV
  • FBEAR.HE0
  • FBEAR.HE1
  • FBEAR.SNG
  • FBEAR.TLK

Windows Demo

  • FBDEMO.HE0
  • FBDEMO.HE1
  • FBDEMO.HE2
  • FBDEMO.HE3
  • FBDEMO.HE4

Windows

  • FBEAR.HE0
  • FBEAR.HE1
  • FBEAR.HE2
  • FBEAR.HE3
  • FBEAR.HE4
  • FBEAR.SNG

Fatty Bear's Fun Pack

3DO

  • *.DMU
  • FBPACK.C*
  • FBPACK.HE0
  • FBPACK.HE1
  • FBPACK.PAL
  • FBPACK.TAN
  • FBPACK.TLK

DOS

  • FBPACK.C*
  • FBPACK.DRV
  • FBPACK.HE0
  • FBPACK.HE1
  • FBPACK.PAL
  • FBPACK.TAN
  • FBPACK.TLK

Feeble Files, The

Amiga

  • gfx folder
  • movies folder
  • sfx folder
  • speech folder
  • audio.wav (Non-English versions)
  • GAME22
  • gfxindex.dat
  • setup
  • TABLES*
  • TBLLIST

DOS Demo

  • *.SMK

Macintosh

  • movies folder
  • audio.wav (Non-English versions)
  • effects.wav
  • GAME22
  • graphics.vga
  • setup
  • TABLES*
  • TBLLIST

Windows

Note: Several files are only available after you have run the original installation program and installed Feeble Files to the harddisk.

  • *.SMK (Except DISK1/2/3/4.SMK)
  • *.VGA
  • GAME33 (Polish 2CD version) or GAME22 (All others)
  • save.999
  • TABLES*
  • TBLLIST
  • Rename voices.wav on CD1 to voices1.wav
  • Rename voices.wav on CD2 to voices2.wav
  • Rename voices.wav on CD3 to voices3.wav (For 4CD release only)
  • Rename voices.wav on CD4 to voices4.wav (For 4CD release only)

Flight of the Amazon Queen

Amiga

  • QUEEN.1
  • QUEEN.2
  • QUEEN.3
  • QUEEN.4
  • QUEEN.5
  • QUEEN.6
  • QUEEN.7
  • QUEEN.8
  • QUEEN.9
  • QUEEN.10
  • QUEEN.11
  • queen.tbl

PC

Freeware version

  • queen.1c

Freddi Fish 1: The Case of the Missing Kelp Seeds

Windows Demo

  • freddemo.he0
  • freddemo.he1
  • freddemo.he2
  • freddemo.he3
  • freddemo.he4

Windows

  • FREDDI.HE0
  • FREDDI.HE1
  • FREDDI.HE2
  • FREDDI.HE3 (Older version only)
  • FREDDI.HE4

Freddi Fish 2: The Case of the Haunted Schoolhouse

Windows Demo

  • FF2-DEMO.HE0
  • FF2-DEMO.HE1
  • FF2-DEMO.HE2
  • FF2-DEMO.HE4

Windows

  • FREDDI2.HE0
  • FREDDI2.HE1 or FREDDI2.(A)
  • FREDDI2.HE2
  • FREDDI2.HE4

Freddi Fish 3: The Case of the Stolen Conch Shell

Windows Demo

  • F3-MDEMO.HE0
  • F3-MDEMO.HE1
  • F3-MDEMO.HE2
  • F3-MDEMO.HE4

Windows

  • FREDDI3.HE0
  • FREDDI3.HE1
  • FREDDI3.HE2
  • FREDDI3.HE4

Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch

Windows Demo

  • f4-demo.HE0
  • f4-demo.(a)
  • f4-demo.he2
  • f4-demo.he4

Windows

  • FREDDI4.HE0
  • FREDDI4.(A)
  • FREDDI4.HE2
  • FREDDI4.HE4

Freddi Fish and Luther's Maze Madness

Windows

  • maze.HE0
  • MAZE.HE1
  • MAZE.HE2
  • MAZE.HE4
  • MAZE.HE8

Freddi Fish and Luther's Water Worries

Windows

  • WATER.HE0
  • WATER.HE1
  • WATER.HE2
  • WATER.HE4
  • WATER.HE7

Freddi Fish's One-Stop Fun Shop

Windows

  • heidi folder
  • FreddisFunShop.(a)
  • FreddisFunShop.(b)
  • FreddisFunShop.he0
  • FreddisFunShop.he2
  • FreddisFunShop.he4

Full Throttle

Macintosh

  • Full Throttle Data

Macintosh Demo

  • Full Throttle Demo Data

PC

  • FT.LA0
  • FT.LA1
  • MONSTER.SOU
  • DATA folder, EXCEPT files:
    • BENBIKE.NUT
    • CHASEBEN.SAN
    • ROADRASH.NUT
    • ROADRSH2.NUT
  • VIDEO folder, EXCEPT files:
    • BIKESWAR.SAN
    • BLINK.SAN
    • BLINK2.SAN
    • BLINK3.SAN
    • CATCHUP.SAN
    • CRUSHDOG.SAN
    • CVRAMP.SAN
    • DEMOGOGG.TRS
    • DRIVEBY.SAN
    • FI.TRS
    • FI_14.SAN
    • HI_SIGN.SAN
    • LIMOBY.SAN
    • LIMOROAR.SAN
    • MIRANDA.TRS
    • PLNCRSH.SAN
    • POLEEXIT.TRS
    • REACHHER.SAN
    • RESTSTOP.TRS
    • RIPFELL.TRS
    • SHOWDOWN.TRS
    • TINYTRUC.SAN

PC Demo

  • ft.000
  • ft.001
  • monster.sou
  • DATA folder, EXCEPT files:
    • benbike.nut
    • harlrev.sad
    • laser2.sad
    • liftbord.san
    • liftchay.san
    • liftgog.san
    • lidtsaw.san
    • roadrash.nut
    • roadrsh2.nut
    • smushcut.txt
  • VIDEO folder, EXCEPT files:
    • barkdog.san
    • bed.nut
    • bigfoot.nut
    • blackfrm.nut
    • blink.nut
    • blink2.nut
    • blink3.nut
    • burstdog.san
    • crash.nut
    • cvramp.san
    • demogogg.san
    • dodge.nut
    • face-6.nut
    • finsushi.san
    • fire.nut
    • fishgogg.nut
    • focus.nut
    • fucus-5.nut
    • goggles.nut
    • limopan.nut
    • peelout.nut
    • riding.nut,
    • takeoff.san
    • test.san
    • vision.san

Future Wars

Amiga

  • *.dat
  • *.prc
  • aliens
  • escalator
  • PART*
  • superfutur

Amiga Demo

  • *.dat
  • *.PRC
  • DEMO

Atari ST

  • *.DAT
  • *.PRC
  • ALIENS
  • ESCAL
  • SFUTUR
  • PART*

DOS

  • *.DAT
  • *.PAL
  • *.PRC
  • BASESON.SND
  • PART*

Geisha

Amiga, Atari ST, DOS

  • *.STK

Gobliiins

Amiga, Atari ST, Demo, DOS CD**

  • *.STK
  • COMMUN.EX1 (if existing)
  • GOB.LIC (for CD version)

DOS EGA, DOS VGA

  • *.STK
  • COMMUN.EX1 (if existing)
  • GOB.LIC (for CD version)

Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliiins to the harddisk.

Macintosh

  • *.STK
  • *.ADL
  • *.FNT
  • COMMUN.EX1

Windows

  • *.STK
  • *.MID
  • *.FNT

Gobliins 2

Amiga Demo, Amiga

  • *.DUM
  • *.ins
  • *.STK

Atari ST, Demo, DOS CD**

  • *.STK
  • GOB2.LIC or GOBNEW.LIC (for CD version)

DOS EGA, DOS VGA

  • *.STK
  • GOB2.LIC or GOBNEW.LIC (for CD version)

Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliins 2 to the harddisk.

Macintosh, Windows

  • *.STK
  • *.MID

Goblins 3

Amiga

  • *.stk (game data)
  • *.tot (extra scripts)
  • *.ext (extra data)
  • *.all (German texts) (if existing)
  • *.ang (English (GB) texts) (if existing)
  • *.dat (French texts) (if existing)
  • *.esp (Spanish texts) (if existing)
  • *.ita (Italian texts) (if existing)
  • *.usa (English (US) texts) (if existing)
  • *.ins (music instrument data)
  • *.dum (music score data)

DOS CD**

  • *.stk (game data)
  • imd.itk (movies)
  • mus_gob3.lic (CD audio index)
  • coktel.imd (Coktel logo animation)
  • degob3.itk (German speech) (if existing)
  • frgob3.itk (French speech) (if existing)
  • itgob3.itk (Italian speech) (if existing)
  • usgob3.itk (English speech) (if existing)

DOS Floppy

  • *.stk (game data)
  • imd.itk (movies)

Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Goblins 3 to the harddisk.

Macintosh

  • *.stk (game data)
  • imd.itk (movies)
  • *.mid (music score data)
  • *.fnt (Mac-specific fonts)

Windows

  • *.stk (game data)
  • imd.itk (movies)
  • *.mid (music score data)

Grim Fandango

  • *.LAB from both the disks (you can safely overwrite them when requested)
  • gfupd101.exe (The official 1.01 Grim Fandango Patch. Don't run it, just put the file with the LABs)

Hi-Res Adventure #0: Mission Asteroid

Apple II disk image

  • MISSION.NIB

Note: Other disk image formats can be used, see ADL Disk Images for more information.

Hi-Res Adventure #1: Mystery House

Apple II plain files

  • AUTO LOAD OBJ
  • ADVENTURE
  • BLOCK*
  • MESSAGES
  • MYSTERY.HELLO

Apple II disk image

  • MYSTHOUS.DSK

Note: Other disk image formats can be used, see ADL Disk Images for more information.

Hi-Res Adventure #2: Wizard and the Princess

Apple II disk image

  • WIZARD.DSK

Note: Other disk image formats can be used, see ADL Disk Images for more information.

Hi-Res Adventure #3: Cranston Manor

Apple II disk image

  • CRANSTON.D13

Note: Other disk image formats can be used, see ADL Disk Images for more information.

Note: The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.

Hi-Res Adventure #4: Ulysses and the Golden Fleece

Apple II disk images

  • ULYSSESA.DSK
  • ULYSSESB.DSK

Note: Other disk image formats can be used, see ADL Disk Images for more information.

Hi-Res Adventure #5: Time Zone

Apple II disk images

  • TZONE1A.NIB
  • TZONE1B.NIB
  • TZONE2C.NIB
  • TZONE2D.NIB
  • TZONE3E.NIB
  • TZONE3F.NIB
  • TZONE4G.NIB
  • TZONE4H.NIB
  • TZONE5I.NIB
  • TZONE5J.NIB
  • TZONE6K.NIB
  • TZONE6L.NIB

Note: Other disk image formats can be used, see ADL Disk Images for more information.

Hi-Res Adventure #6: The Dark Crystal

Apple II disk images

  • DARK1A.DSK
  • DARK1B.NIB
  • DARK2A.NIB
  • DARK2B.NIB

Note: Other disk image formats can be used, see ADL Disk Images for more information.

Hugo's House of Horrors

DOS

  • *.art
  • *.b
  • *.bsf (optional)
  • *.dat
  • *.fon
  • *.o
  • *.ob
  • *.pix

Windows

  • *.bsf
  • *.dat

Hugo 2: Whodunit?

DOS

  • *.bsf (optional)
  • *.dat
  • *.fon

Windows

  • *.bsf
  • *.dat

Hugo 3: Jungle of Doom

DOS

  • *.bsf (optional)
  • *.dat
  • *.fon

Windows

  • *.bsf
  • *.dat

I Have No Mouth, and I Must Scream

English, German, French, Spanish, Russian Full PC Version

  • musicfm.res
  • musicgm.res
  • scream.res
  • patch.re_
  • scripts.res
  • sfx.res
  • voicess.res
  • voices1.res
  • voices2.res
  • voices3.res
  • voices4.res (does not exist in the censored German and French versions)
  • voices5.res
  • voices6.res

English Mac Version

  • scream.res
  • patch.res
  • scripts.res
  • sfx.res
  • Music folder
  • SFX folder
  • Voices folder

DOS Demo

  • music.res
  • scream.res
  • scripts.res
  • sfx.res
  • voicesd.res

Indiana Jones and the Fate of Atlantis

Amiga

  • amiga*.ims
  • atlantis.000
  • atlantis.001
  • atlantis.002
  • atlantis.003
  • atlantis.004
  • atlantis.005
  • atlantis.006
  • atlantis.007
  • atlantis.008
  • atlantis.009
  • atlantis.010
  • atlantis.011

FM-TOWNS

  • INDY4.SOU
  • INDY4.000
  • INDY4.001

Macintosh CD (PPC)

  • Fate of Atlantis Data

Macintosh CD/Floppy (m68k)

PC CD

  • MONSTER.SOU
  • ATLANTIS.000
  • ATLANTIS.001

PC Floppy

  • ATLANTIS.000
  • ATLANTIS.001

Demo

  • PLAYFATE.000
  • PLAYFATE.001

Indiana Jones and the Last Crusade

Amiga, Atari ST, FM-TOWNS**, Macintosh, PC EGA or PC 256 color

  • *.LFL

Inherit the Earth: Quest for the Orb

DOS CD/Floppy, iOS, Linux (Demo/Game), Mac OS X (Demo/Game), Windows (Demo/Game)

  • *.rsc
  • *.bbm (if exists)
  • *.iaf (if exists)
  • INSTR.AD or SAMPLE.AD
  • INSTR.OPL or SAMPLE.OPL
  • graphics/ folder (if exists)
  • music/ folder (if exists)
  • patch/ folder (if exists)
  • sound/ folder (if exists)
  • Inherit the Earth Voices (for Mac OS X version)

Macintosh CD

  • ITE Music.bin
  • ITE Resources.bin
  • ITE Scripts.bin
  • ITE Sounds.bin
  • ITE Voices.bin (all files should be in MacBinary format)

Journeyman Project: Pegasus Prime, The

Macintosh

Lands of Lore: The Throne of Chaos

DOS Floppy

DOS Floppy (extracted/installed)

DOS CD

Note: If you own the release from GoG.com you need to extract some of the following files from the "GAME.DAT" file (or "D.iso" file for the mac version), which is an image of the game CD. ScummVM intentionally does not work without extracting the files first.

And the following directories:

  • ENG
  • FRE
  • GER

DOS Demo

FM-TOWNS / PC-98

Last Express, The

DOS/Macintosh/Windows

  • HD.HPF
  • CD1.HPF
  • CD2.HPF
  • CD3.HPF

Windows Demo

  • Demo.hpf
  • blue.egg

Leather Goddesses of Phobos 2

  • LGOP2.DAT
  • LGOP2.PRJ

Legend of Kyrandia, The

DOS Floppy

  • *.ADL
  • *.COL
  • *.CPS
  • *.DAT
  • *.EMC
  • *.FNT
  • *.PAK
  • CREDITS.TXT
  • *.WSA
  • *.XMI
  • kyra.dat

DOS CD

FM-TOWNS** / PC-98

Demo

  • 8FAT.FNT
  • BOTTOM.CPS
  • DEMO1.COL
  • DEMO1.WSA
  • DEMO2.COL
  • DEMO2.WSA
  • DEMO3.COL
  • DEMO3.WSA
  • DEMO4.COL
  • DEMO4.WSA
  • FINAL.CPS
  • INTRO.ADL
  • INTRO.XMI
  • KYRANDIA.WSA
  • START.CPS
  • TOP.CPS
  • WESTWOOD.WSA
  • kyra.dat

Legend of Kyrandia, The: Hand of Fate

DOS Floppy

DOS Floppy (extracted/installed)

DOS/WIN CD

The files should be located in the HOF_CD folder.

FM-TOWNS** / PC-98

Legend of Kyrandia, The: Malcolm's Revenge

DOS

The HOF_CD directory contains a demo of the previous game, do not copy the files from there.

  • *.PAK
  • *.TLK
  • *0.VQA
  • *.AUD
  • FILEDATA.FDT
  • WESTWOOD.001
  • kyra.dat

Macintosh

  • *.PAK
  • *.TLK
  • *0.VQA
  • *.AUD
  • FILEDATA.FDT
  • kyra.dat

Let's Explore the Airport with Buzzy

Windows Demo

  • AIRDEMO.HE0
  • AIRDEMO.HE1
  • AIRDEMO.HE2
  • AIRDEMO.HE3
  • AIRDEMO.HE4
  • AIRDEMO.HE9

Windows

  • AIRPORT.HE0
  • AIRPORT.HE1
  • AIRPORT.HE2
  • AIRPORT.HE3
  • AIRPORT.HE4
  • AIRPORT.HE7
  • AIRPORT.HE9

Let's Explore the Farm with Buzzy

Windows Demo

  • FARMDEMO.HE0
  • FARMDEMO.HE1
  • FARMDEMO.HE2
  • FARMDEMO.HE3
  • FARMDEMO.HE4

Windows

  • FARM.HE0
  • FARM.HE1
  • FARM.HE2
  • FARM.HE3
  • FARM.HE4
  • FARM.HE9

Let's Explore the Jungle with Buzzy

Windows

  • JUNGLE.HE0
  • JUNGLE.HE1
  • JUNGLE.HE2
  • JUNGLE.HE3
  • JUNGLE.HE4
  • JUNGLE.HE9

Little Big Adventure

DOS**

  • *.hqr
  • *.vox
  • *.fla

Note: Most versions have the vox and fla files in subdirs that are called the same. You can just leave them there.

Living Books

  • The book outline file, which can have various different names:
    • Windows v1: The .512 file, such as TORTOISE.512 or PAGES.512.
    • Windows v2: The .LB file, such as GREEN.LB or GREEN32.LB (either is fine).
    • Mac v1/v2: A text file named after the game, such as "The Tortoise and the Hare".
    • Otherwise: OUTLINE, OUTLINE.TXT or BookOutline.
  • The exe file or Mac application which goes with the outline.
  • All the files listed in the book outline (which is a text file) - normally this is the whole DATA directory.
  • SYSTEM.MHK (later v2/v3 games only).

Note: Some Macintosh versions of games use file or folder names containing forward slashes. If your system does not allow this, ScummVM will still recognize the files if you change them to underscores. E.g. instead of EnR/O, use EnR_O.

Loom

Amiga, Atari ST, FM-TOWNS**, PC EGA, PC Demo

  • *.LFL

PC CD**

  • DISK01.LEC
  • *.LFL
  • Steam and GOG.com versions also have a CDDA.SOU file that is needed for speech.

Macintosh

TurboGrafx/PC Engine**

  • *.LFL
  • *pce.cdbios (Japanese version only)

Lost in Time

DOS Floppy

Note: This applies for Lost in Time Part 1 and Part 2.

  • *.stk
  • *.itk
  • *.ltk (if existing)

Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Lost in Time to the harddisk.

DOS CD**

  • *.stk
  • *.itk
  • *.ltk
  • lost.lic

Windows

  • *.stk
  • *.itk

Lure of the Temptress

PC Floppy

Manhole, The

DOS EGA

  • MANHOLE.DAT
  • *.BLK

DOS VGA (New and Enhanced)**

  • MANHOLE.DAT
  • MANHOLE.PRJ

Maniac Mansion (Original or Enhanced)

Amiga, Atari ST, Macintosh, PC

  • *.LFL

Apple II

  • Rename disk image 1 to maniac1.dsk.
  • Rename disk image 2 to maniac2.dsk.

Commodore 64

  • Rename disk image 1 to maniac1.d64.
  • Rename disk image 2 to maniac2.d64.

NES

See Maniac Mansion NES installation instructions.

Mission Supernova Part 1

  • msn_data.000 to msn_data.055
  • msn.doc
  • msn.inf

Mission Supernova Part 2

  • ms2_data.000 to ms2_data.056
  • ms2.doc
  • ms2.inf

Monkey Island 2: LeChuck's Revenge

Amiga

  • amiga*.ims
  • monkey2.000
  • monkey2.001
  • monkey2.002
  • monkey2.003
  • monkey2.004
  • monkey2.005
  • monkey2.006
  • monkey2.007
  • monkey2.008
  • monkey2.009
  • monkey2.010
  • monkey2.011

Macintosh

PC

  • MONKEY2.000
  • MONKEY2.001

Demo

  • DEMO.REC
  • MI2DEMO.000
  • MI2DEMO.001
  • MI2DEMO.002

Mortville Manor

Dos

  • AXX.MOR
  • AZZ.MOR
  • BMOR.MOR
  • BRUIT*.
  • *CFIEC.MOR
  • *CFIPH.MOR
  • CHAI.MOR
  • CXX.MOR
  • DEC.MOR
  • DON.MOR
  • DXX.MOR
  • DZZ*.MOR
  • FXX.MOR
  • MENU*.MOR
  • MORT.*
  • MORTP2
  • MXX.MOR
  • PHBRUI.MOR
  • PLXX.MOR
  • SA*.MOR
  • SONMUS.MOR
  • TXX*.*

Myst

Windows Demo

  • CREDITS.DAT
  • DEMO.DAT
  • SLIDES.DAT
  • SNEAK.DAT
  • QTW folder

Windows

  • CHANNEL.DAT
  • CREDITS.DAT
  • DUNNY.DAT
  • INTRO.DAT
  • MECHAN.DAT
  • MYST.DAT
  • SELEN.DAT
  • STONE.DAT
  • QTW folder

Windows Masterpiece Edition

  • CHANNEL.DAT
  • CREDITS.DAT
  • DUNNY.DAT
  • Help.dat
  • INTRO.DAT
  • MECHAN.DAT
  • MYST.DAT
  • SELEN.DAT
  • STONE.DAT
  • QTW folder

Myst III: Exile

  • M3Data directory
  • Data directory
  • The menu language file '[LANGUAGE].m3u' (DVD only)

When using the CD version, you will need to merge the 'Data' directories from all four discs. Playing directly from the CDs is not supported.

The game must be at least version 1.1. For most releases of the game, the update is already applied on the installation media, no action is required. Otherwise, ScummVM asks for the update to be installed and refuses to run the game. The updates can be downloaded from https://scummvm.org/frs/extras/patches/

The DVD version is multilingual, you can change the in-game language from the game menu. However, you must choose the language of the menus by copying the appropriate files. You have to copy the menu language file from your chosen language folder on the disc. On the DVD, the menu language file can be named 'language.m3u' or '[LANGUAGE].m3u' depending on the release. It should be copied to the 'M3Data/TEXT' folder. If the file is named 'language.m3u', it should be renamed to the explicit language e.g. ENGLISH.m3u for English.

The following image shows the expected folder structure. The interrogation marks represent several files or folders matching a pattern.

Myst III folder structure

Nippon Safes Inc.

Amiga Demo

  • disk0
  • fr
  • global.table
  • pointer

Amiga (Italian)

  • disk0
  • global.table
  • it
  • pointer
  • Rename disk image 2 to disk1.
  • Rename disk image 3 to disk2.
  • Rename disk image 4 to disk3.
  • Rename disk image 5 to disk4.

Amiga (Multi-Lingual)

  • disk0
  • en
  • fr
  • ge
  • global.table
  • pointer
  • Rename disk image 2 to disk1.
  • Rename disk image 3 to disk2.
  • Rename disk image 4 to disk3.
  • Rename disk image 5 to disk4.

DOS

  • BOOGIE2.MID
  • COMICCNV.CNV
  • DINOHEAD.CNV
  • DINO.MID
  • DINOOBJ.CNV
  • DINOROBJ.CNV
  • DINO.TAB
  • DINOTAL.CNV
  • DISK1
  • DISK2
  • DISK3
  • DISK4
  • DONNAHEA.CNV
  • DONNA.MID
  • DONNAOBJ.CNV
  • DONNA.TAB
  • DONNATAL.CNV
  • DONNATRA.TAB
  • DONNATTA.CNV
  • DOUGHEA.CNV
  • DOUGHHEA.CNV
  • DOUGHOBJ.CNV
  • DOUGH.TAB
  • DOUGHTAL.CNV
  • DRKIHEAD.CNV
  • DRKIOBJ.CNV
  • DRKI.TAB
  • DRKITAL.CNV
  • EN
  • FR
  • GE
  • GLOBAL.TAB
  • INTRO.MID
  • IT
  • NUTS.MID
  • POINTER.CNV
  • SLIDECNV.CNV
  • SOFT.MID
  • TOPAZCNV.CNV

Operation Stealth

Amiga, DOS (256 color)

  • *.DAT
  • *.PAL (DOS)
  • EGOUBASE
  • LABYBASE
  • PROC*
  • SAMPLES* (Amiga)
  • SD*
  • SINTRO2
  • VOL*

DOS

  • *.DAT
  • EGOUBASE
  • LABYBASE
  • PROC*
  • RSC*
  • SON*
  • VOL*

Once Upon A Time: Little Red Riding Hood

Atari ST, DOS, Windows

  • *.STK
  • *.EXT (if existing)

Amiga

  • *.STK
  • MOD.BABAYAGA


Pajama Sam 1: No Need to Hide When It's Dark Outside

Windows Demo

  • PJS-DEMO.HE0
  • PJS-DEMO.HE1
  • PJS-DEMO.HE2
  • PJS-DEMO.HE4

Windows

  • PAJAMA.HE0
  • PAJAMA.HE1
  • PAJAMA.HE2
  • PAJAMA.HE3
  • PAJAMA.HE4
  • PAJAMA.HE7

Pajama Sam 2: Thunder and Lightning Aren't so Frightening

Windows Demo

  • PJ2DEMO.HE0
  • PJ2DEMO.HE1
  • PJ2DEMO.HE2
  • PJ2DEMO.HE4

Windows

  • PAJAMA2.HE0
  • PAJAMA2.HE1
  • PAJAMA2.HE2
  • PAJAMA2.HE4

Pajama Sam 3: You Are What You Eat From Your Head to Your Feet

Windows Demo

  • PJ3-DEMO.HE0
  • PJ3-DEMO.(A)
  • PJ3-DEMO.HE2
  • PJ3-DEMO.HE3

Windows

  • PAJAMA3.HE0
  • PAJAMA3.(A)
  • PAJAMA3.HE2
  • PAJAMA3.HE4

Pajama Sam's Lost & Found

Windows Demo

  • data folder
  • SMALLER.HE0
  • SMALLER.(A)

Windows

  • data folder
  • LOST.HE0
  • LOST.(A)
  • LOST.HE2

Pajama Sam's One-Stop Fun Shop

Windows

  • heidi folder
  • SamsFunShop.(a)
  • SamsFunShop.(b)
  • SamsFunShop.he0
  • SamsFunShop.he2
  • SamsFunShop.he4

Pajama Sam's Sock Works

Windows

  • SOCKS.HE0
  • SOCKS.HE1 or SOCKS.(a)
  • SOCKS.HE2
  • SOCKS.HE4
  • SOCKS.HE7

Passport to Adventure

Indy3, Loom and Monkey demos

  • DISK01.LEC
  • *.LFL

Personal Nightmare

Amiga

  • *.IN
  • ICON.TMP
  • night.dbm
  • night.txt

Atari ST

  • *.IN
  • NIGHT.DBM
  • NIGHT.TXT
  • TEST.PRG

Atari ST Demo

  • *.IN

DOS

  • *.out
  • Night.dbm
  • Night.txt

Playtoons: Bambou le Sauveur de la Jungle

  • intro.stk
  • bambou.itk

Putt-Putt & Fatty Bear's Activity Pack

DOS

  • ACTIVITY.BRS
  • ACTIVITY.C*
  • ACTIVITY.HE0
  • ACTIVITY.HE1
  • ACTIVITY.PAL
  • ACTIVITY.TAN
  • ACTIVITY.TLK

Macintosh

  • Activity Pack BRS
  • Activity Pack C*
  • Activity Pack PAL
  • Activity Pack TAN
  • Putt & Fatty's Actpack
  • Putt & Fatty's Actpack 0
  • Putt & Fatty's Actpack 1
  • Putt & Fatty's Actpack 2

Windows

  • ACTIVITY.BRS
  • ACTIVITY.C*
  • ACTIVITY.HE0
  • ACTIVITY.HE1
  • ACTIVITY.HE2
  • ACTIVITY.HE3
  • ACTIVITY.HE4
  • ACTIVITY.PAL
  • ACTIVITY.TAN

Putt-Putt and Pep's Balloon-O-Rama

Windows

  • balloon.HE0
  • BALLOON.HE1
  • BALLOON.HE2
  • BALLOON.HE3
  • BALLOON.HE4
  • BALLOON.HE8
  • BALLOON.HE9

Putt-Putt and Pep's Dog on a Stick

Windows

  • DOG.HE0
  • DOG.HE1
  • DOG.HE2
  • DOG.HE4
  • DOG.HE7
  • DOG.HE8

Putt-Putt Enters the Race

Windows Demo

  • RACEDEMO.HE0
  • RACEDEMO.(A)
  • RACEDEMO.HE2
  • RACEDEMO.HE4

Windows

  • PUTTRACE.HE0
  • PUTTRACE.(A)
  • PUTTRACE.(B)
  • PUTTRACE.HE2
  • PUTTRACE.HE4

Putt-Putt Goes to the Moon

3DO

  • *.DMU
  • PUTTMOON.BRS
  • PUTTMOON.HE0
  • PUTTMOON.HE1
  • PUTTMOON.TLK

DOS Demo

  • moondemo.drv
  • moondemo.he0
  • moondemo.he1
  • moondemo.tlk

DOS

  • PUTTMOON.BRS
  • PUTTMOON.DRV
  • PUTTMOON.HE0
  • PUTTMOON.HE1
  • PUTTMOON.TLK

Windows Demo

  • MOONDEMO.HE0
  • MOONDEMO.HE1
  • MOONDEMO.HE2
  • MOONDEMO.HE3
  • MOONDEMO.HE4

Windows

  • PUTTMOON.BRS
  • PUTTMOON.HE0
  • PUTTMOON.HE1
  • PUTTMOON.HE2
  • PUTTMOON.HE3
  • PUTTMOON.HE4

Putt-Putt Joins the Circus

Windows Demo

  • CIRCDEMO.HE0
  • CIRCDEMO.(A)
  • CIRCDEMO.HE2
  • CIRCDEMO.HE4

Windows

  • PUTTCIRCUS.HE0
  • PUTTCIRCUS.(A)
  • PUTTCIRCUS.HE2
  • PUTTCIRCUS.HE4

Putt-Putt Joins the Parade

3DO

  • *.DMU
  • PUTTPUTT.HE0
  • PUTTPUTT.HE1
  • PUTTPUTT.TLK

DOS Demo

  • puttdemo.drv
  • puttdemo.he0
  • puttdemo.he1
  • puttdemo.tlk

DOS

  • PUTTPUTT.DRV
  • PUTTPUTT.HE0
  • PUTTPUTT.HE1
  • PUTTPUTT.TLK

Windows Demo

  • PUTTDEMO.HE0
  • PUTTDEMO.HE1
  • PUTTDEMO.HE2
  • PUTTDEMO.HE3
  • PUTTDEMO.HE4

Windows

  • PUTTPUTT.HE0
  • PUTTPUTT.HE1
  • PUTTPUTT.HE2
  • PUTTPUTT.HE3
  • PUTTPUTT.HE4

Putt-Putt Saves the Zoo

iOS
Note: Must be extracted from the .ipa file (which is just a standard zip file)

  • game.(a)
  • game.he0
  • game.he2
  • game.he4

Windows Demo

  • ZOODEMO.HE0
  • ZOODEMO.HE1
  • ZOODEMO.HE2
  • ZOODEMO.HE3
  • ZOODEMO.HE4

Windows

  • PUTTZOO.HE0
  • PUTTZOO.HE1 or PUTTZOO.(A)
  • PUTTZOO.HE2
  • PUTTZOO.HE3
  • PUTTZOO.HE4

Putt-Putt's Fun Pack

3DO

  • *.DMU
  • FUNPACK.HE0
  • FUNPACK.HE1
  • FUNPACK.TLK

DOS

  • FUNPACK.DRV
  • FUNPACK.HE0
  • FUNPACK.HE1
  • FUNPACK.TLK

Putt-Putt Travels Through Time

Windows Demo

  • TIMEDEMO.HE0
  • TIMEDEMO.HE1
  • TIMEDEMO.HE2
  • TIMEDEMO.HE3
  • TIMEDEMO.HE4

Windows

  • PuttTTT.HE0
  • PuttTTT.HE1 or PuttTTT.(A)
  • PuttTTT.HE2
  • PuttTTT.HE4

Putt-Putt's One-Stop Fun Shop

Windows

  • heidi folder
  • PuttsFunShop.(a)
  • PuttsFunShop.(b)
  • PuttsFunShop.he0
  • PuttsFunShop.he2
  • PuttsFunShop.he4

Return to Zork

DOS Floppy

  • RTZ.DAT
  • RTZ.PRJ
  • SAMPLE.*

DOS CD**

  • RTZCD.RED or RTZCD.DAT
  • RTZCD.PRJ
  • *.PMV

Note: The GoG version can be used but you need to extract the files from the RTZ.gog disk image, which is a bit tricky (it is not a standard ISO). See this thread on the GoG.com forum for detailed instructions.

DOS Demo

  • DEMO.DAT
  • DEMO.PRJ

Rex Nebular and the Cosmic Gender Bender

  • *.00?
  • *.HAG
  • *.RES
  • DIGITAL.ADA

Ringworld: Revenge of the Patriarch

  • ring.rlb
  • tsage.rlb

Note: Files of the floppy version are only available after you have run the original installation program and installed Ringworld to the harddisk.

Riven: The Sequel to Myst

Macintosh/Windows 5CD

  • a_Data.mhk
  • a_Sounds.mhk
  • b_Data.mhk
  • b_Data1.mhk (Optional, 1.02 patch file)
  • b_Sounds.mhk
  • extras.mhk or arcriven.z
  • g_Data.mhk
  • g_Sounds.mhk
  • j_Data1.mhk
  • j_Data2.mhk
  • j_Data3.mhk (Optional, 1.02 patch file)
  • j_Sounds.mhk
  • o_Data.mhk
  • o_Sounds.mhk
  • p_Data.mhk
  • p_Sounds.mhk
  • r_Data.mhk
  • r_Sounds.mhk
  • riven.exe or arcriven.z or Riven (Mac executable)
  • t_Data.mhk
  • t_Sounds.mhk

Macintosh/Windows DVD

  • a_Data.mhk
  • a_Sounds.mhk
  • b_Data.mhk
  • b_Sounds.mhk
  • extras.mhk or arcriven.z
  • g_Data.mhk
  • g_Sounds.mhk
  • j_Data1.mhk
  • j_Data2.mhk
  • j_Sounds.mhk
  • o_Data.mhk
  • o_Sounds.mhk
  • p_Data.mhk
  • p_Sounds.mhk
  • r_Data.mhk
  • r_Sounds.mhk
  • riven.exe or arcriven.z or Riven (Mac executable)
  • t_Data1.mhk
  • t_Data2.mhk
  • t_Sounds.mhk

Windows Demo

  • a_Data.mhk
  • a_Sounds.mhk
  • extras.mhk or arcriven.z
  • j_Data.mhk
  • j_Sounds.mhk
  • rivendmo.exe or arcriven.z
  • t_Data.mhk
  • t_Sounds.mhk

Note

The [a,b,g,j,o,p,r,t]_Sounds.mhk files may be present twice on game media. Either version can be used, but the largest files (from the assets1 directory) are recommended as they are encoded with a higher audio quality.

Rodney's Funscreen

  • RODNEYS.DAT
  • RODNEYS.PRJ

Sam & Max Hit the Road

Macintosh CD

  • Sam & Max Data

Macintosh Demo

  • Sam & Max Demo Data

PC Floppy

  • MONSTER.SOU
  • SAMNMAX.SM0
  • SAMNMAX.SM1

PC CD

  • MONSTER.SOU
  • SAMNMAX.000
  • SAMNMAX.001

PC Demo

  • samdemo.000
  • samdemo.001

SCI

This covers all SCI games from Sierra (like later King's Quest, Larry, Space Quest, ...) but also fan made ones.

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs:

All SCI16 (SCI0/1) games

  • Copy all files to the game directory. Some games need additional work:

Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).

All SCI32 (SCI2/3) games

  • Copy all files from each disk or CD to the game directory. Some games need additional work:

Games with multiple CDs

  • Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced.
  • Rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD.
  • It should be safe to replace any other files from later CDs that were copied already from earlier CDs, except in Phantasmagoria 1 (see below).

Gabriel Knight 1 from GOG.com

Rename GK1.GOG to GK1.ISO, mount the ISO, and copy the files from the ISO in the normal manner.

Leisure Suit Larry 6 hires

  • If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy all files from the AUD and SFX directories to the game directory.

Phantasmagoria 1 from CDs

  • Copy the PDOCO.TXT from the first CD only.

Police Quest 4 from GOG.com

Rename PQ4.gog to PQ4.ISO, mount the ISO, and copy the files from the ISO in the normal manner.

Secret of Monkey Island, The

Amiga or Amiga demo

  • *.LEC
  • *.LFL
  • music.dat
  • sample.dat

Atari ST, PC EGA Floppy, PC VGA Floppy or PC Demo

  • *.LEC
  • *.LFL

PC VGA CD**

  • MONKEY.000
  • MONKEY.001

Alternative PC VGA CD**

  • MONKEY1.000
  • MONKEY1.001

Macintosh

Alternative Macintosh

  • Monkey Island
  • MONKEY1.000
  • MONKEY1.001
  • MONKEY1.002
  • MONKEY1.003
  • MONKEY1.004
  • MONKEY1.005

Sega CD

  • GAME.000

Simon the Sorcerer

Acorn CD or Acorn CD demo

  • DATA
  • EFFECTS
  • GAMEBASE
  • ICONDATA
  • SIMON
  • STRIPPED
  • TBLLIST

Acorn Floppy

  • *.dat

Amiga Floppy

  • *tune
  • *.pkd
  • gameamiga
  • icon.pkd
  • stripped.txt
  • tables*
  • tbllist
  • text*

Amiga CD32

  • *Effects
  • *simon
  • *tune
  • *.out
  • gameamiga
  • icon.pkd
  • stripped.txt
  • tables*
  • tbllist
  • text*

DOS Floppy Demo

  • *.VGA
  • GDEMO
  • ICON.DAT
  • MOD2.MUS
  • MUSIC.DRV
  • STRIPPED.TXT
  • TABLES*
  • TBLLIST
  • TEXT*

DOS Floppy

  • *.MUS
  • *.VGA
  • GAMEPC
  • ICON.DAT
  • MT_FM.IBK
  • STRIPPED.TXT
  • TABLES*
  • TBLLIST
  • TEXT*

DOS CD or DOS CD Demo

  • EFFECTS.VOC
  • GAMEPC
  • ICON.DAT
  • MT_FM.IBK
  • SIMON.GME
  • SIMON.VOC
  • STRIPPED.TXT
  • TBLLIST

Windows CD

  • GAMEPC
  • ICON.DAT
  • SFX*
  • SIMON.GME
  • SIMON.WAV
  • STRIPPED.TXT
  • TBLLIST

Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe

Amiga or Macintosh

  • voices folder
  • gsptr30
  • icon.dat
  • Simon2.gme
  • simon2.dic
  • simon2.english
  • simon2.french
  • simon2.german
  • simon2.italian
  • stripped.txt
  • tbllist

DOS Floppy

  • GAME32
  • ICON.DAT
  • MIDPAK.AD
  • SIMON2.GME
  • STRIPPED.TXT
  • TBLLIST

DOS CD or DOS CD Demo

  • GSPTR30
  • ICON.DAT
  • MIDPAK.AD or SETUP.SHR
  • SIMON2.GME
  • SIMON2.VOC
  • STRIPPED.TXT
  • TBLLIST

Windows CD

  • GSPTR30
  • ICON.DAT
  • SIMON2.GME
  • SIMON2.WAV
  • STRIPPED.TXT
  • TBLLIST

Simon the Sorcerer's Puzzle Pack

Windows

  • *.vga
  • *.wav
  • Gdimp
  • Gjumble
  • Gpuzzle
  • Gswampy
  • Music

Soltys

DOS Registered and Freeware versions

  • VOL.CAT
  • VOL.DAT

SPY Fox 1: Dry Cereal

Windows Demo

  • SPYFOX.HE0
  • SPYFOX.HE1
  • SPYFOX.HE2
  • SPYFOX.HE4

Windows

  • SPYFOX.HE0
  • SPYFOX.HE1 or SPYFOX.(A)
  • SPYFOX.HE2
  • SPYFOX.HE4

SPY Fox 2: Some Assembly Required

Windows Demo

  • SF2-DEMO.HE0
  • SF2-DEMO.(A)
  • SF2-DEMO.he2
  • SF2-DEMO.HE4

Windows

  • SPYFOX2.HE0
  • SPYFOX2.(A)
  • SPYFOX2.HE2
  • SPYFOX2.HE4
  • SPYFOX2.he9

SPY Fox 3: Operation Ozone

Windows Demo

  • SF3-DEMO.HE0
  • SF3-DEMO.(A)
  • SF3-DEMO.HE2
  • SF3-DEMO.HE3
  • SF3-DEMO.HE4

Windows

  • SPYOZON.HE0
  • SPYOZON.(A)
  • SPYOZON.HE2
  • SPYOZON.HE3
  • SPYOZON.HE4

SPY Fox in Cheese Chase

Windows

  • Custom folder
  • Levels folder
  • CHASE.HE0
  • CHASE.HE1
  • CHASE.HE2
  • CHASE.HE4
  • CHASE.HE8
  • CHASE.HE9

SPY Fox in Hold the Mustard

Macintosh

  • images folder
  • map (i)
  • Mustard (0)
  • Mustard (2)
  • Mustard (4)
  • Mustard (7)
  • Mustard (a)

Windows

  • images folder
  • map.ini
  • MUSTARD.HE0
  • MUSTARD.(A)
  • MUSTARD.HE2
  • MUSTARD.HE4
  • MUSTARD.HE7

Starship Titanic

  • Assets folder
  • newgame.st

TeenAgent

  • *.dat
  • *.res

The Lost Files of Sherlock Holmes

For both the Case of the Serrated Scalpel and the Case of the Rose Tattoo.

  • chess.pth
  • journal.lbv
  • sample.*
  • *.dig
  • *.lib
  • *.mdi
  • *.rlb
  • *.rrm
  • *.snd
  • *.txt
  • *.vgs

Toonstruck

  • ACT1 folder
  • ACT2 folder
  • MISC folder

Touché: The Adventures of the Fifth Musketeer

  • TOUCHE.DAT
  • OBJ
  • V*

Troll's Tale

  • troll.img

U.F.O.s / Gnap

  • .AVI
  • .DAT
  • .EXE
  • .MID

Ultima VIII: Pagan

  • GAMEDAT folder
  • STATIC folder
  • SOUND folder
  • USECODE folder

Note: Some distributions do not initially contain the GAMEDAT folder files. For these you may need to run the game or installer first.

Urban Runner

  • *.stk
  • *.itk

Versailles 1685

All versions

  • Every directory in DATAS_V folders of both CDs. Overwrite when needed.
  • cryomni3d.dat

Macintosh

  • Every directory in Versailles Folder/DATAV_HD
  • Versailles Folder/Versailles file

The "Versailles Folder" name is translated

DOS

  • Every directory in install/DATAS_V folder
  • install/versaill.pgm

Hybrid DOS/Windows

  • Every directory in install/DATA folder
  • install/dos/versaill.pgm or install/win/program.z

Installed Windows

  • Every directory in the DATAS_V directory installed
  • Versaill.exe

Note: The DATAS_V or DATAV_HD directories themselves must not be copied but only their contents.

Note: You should end up with a directory containing the Versailles program (EXE, PGM, Z or Mac Versailles) and directories ANIMACTI, BASEDOC, DIAL, FONTS, ... next to it.

Voyeur

  • *.voc
  • *.rl2
  • *.blt

Waxworks

Amiga

  • *.OUT
  • *.pkd
  • *tune
  • gameamiga
  • icon.pkd
  • MENUS.DAT
  • start
  • stripped.txt
  • tables*
  • tbllist
  • text*
  • xtable*
  • xtbllist

DOS

  • *.MUS
  • *.VGA
  • GAMEPC
  • ICON.DAT
  • MENUS.DAT
  • MUSIC.DRV
  • ROOMS*
  • ROOMSLST
  • START
  • STATELST
  • STRIPPED.TXT
  • TABLES*
  • TBLLIST
  • TEXT*
  • WAX.FXB
  • XTABLE*
  • XTBLLIST

Ween: The Prophecy

Amiga

  • *.dum
  • *.ins
  • *.stk

Atari ST

  • *.snd
  • *.stk

DOS

  • *.stk

Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Ween to the harddisk.

Zak McKracken and the Alien Mindbenders

Amiga, Atari ST, FM-TOWNS**, Mac, PC

  • *.LFL
  • The GOG.com version has *.MP3 files that are needed for music.

Commodore 64

  • Rename disk image 1 to zak1.d64.
  • Rename disk image 2 to zak2.d64.

Zork Nemesis: The Forbidden Lands

All versions

  • Download the subtitles patch and unzip the addon directory into the game root directory

GoG version

  • Use the GoG installer, no further file copying is needed

CD version

  • Copy the following from the nemesis directory of CD1 into the game root directory:
    • The znemmx directory
    • The znemscr directory
    • nemesis.str
  • From CD1, copy the zassets directory into the game root directory
  • From CD2, copy the zassets directory into the game root directory, overwriting any duplicate files
  • From CD3, copy the zassets directory into the game root directory, overwriting any duplicate files

DVD version

  • Copy the following from the nemesis directory into the game root directory:
    • The znemmx directory
    • The znemscr directory
    • nemesis.str
    • Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory
  • Copy the disc2 directory into the game root directory
  • Copy the disc3 directory into the game root directory
  • Copy the zassets directory into the game root directory

Zork: Grand Inquisitor

GoG version

  • Use the GoG installer, no further file copying is needed

CD version

  • Copy the following from the zgi directory of CD1 into the game root directory:
    • The zgi_mx directory
    • cursor.zfs
    • death.zfs
    • inquis.str
    • inquis.zix
    • r.svr
    • scripts.zfs
    • subtitle.zfs
  • From CD1, copy the zassets1 directory into the game root directory
  • From CD2, copy the zassets2 directory into the game root directory
  • It's recommended to apply patch 1.2, but you may have to install the game normally for that, as the patch has its own installer

DVD version

  • Copy the following from the zgi_e directory into the game root directory:
    • The addon directory (game patch 1.2)
    • The zgi_mx directory
    • cursor.zfs
    • death.zfs
    • inquis.str
    • inquis.zix
    • r.svr
    • scripts.zfs
    • subtitle.zfs
  • Copy the eng_mpeg directory (hires MPEG2 video files) into the game root directory
  • Copy the zassetsc directory into the game root directory
  • Copy the zassetse directory into the game root directory