Difference between revisions of "Datafiles"

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This page lists all of the files required, for each particular game to run under ScummVM. The sound files of many games can be compressed too, check the 'Using compressed audio files' section of the readme included with ScummVM for specific details.<br>
+
This page lists all of the files required, for each particular game to run under ScummVM. The sound files of many games can be compressed too, check the 'Using compressed audio files' section of the readme included with ScummVM for specific details.
  
Also the Macintosh versions of Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max, Full Throttle and The Dig can be manually [[HOWTO-Mac Games|extracted]] using extract_scumm_mac.<br>
+
Also the Macintosh versions of Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max, Full Throttle and The Dig can be manually [[HOWTO-Mac Games|extracted]] using extract_scumm_mac. However, this is ''not'' required, unless you want to compress some of the data files. Any files from Macintosh discs should be dumped as a data fork only (not in MacBinary or another container with a resource fork) unless noted otherwise.
  
The DOS floppy version of The Legend of Kyrandia: The Hand of Fate can be extracted using extract_kyra. This is recommended for portable device usage, since else ScummVM will require quite much memory for caching the compressed files.<br>
+
The DOS floppy version of The Legend of Kyrandia: The Hand of Fate can be extracted using extract_kyra. This is recommended for portable device usage, because it will significantly reduce the amount of memory required (since ScummVM will not have to cache the compressed files).
  
Games that have ** shown in their name use CD audio tracks for music, check readme included with ScummVM to see how to convert them to compressed files.<br>
+
Games that have ** shown in their name use CD audio tracks for music, check readme included with ScummVM to see how to convert them to compressed files.
  
 
Do you have files with unknown MD5 checksums? Please follow our guidelines in [[Reporting unknown MD5 checksums]]
 
Do you have files with unknown MD5 checksums? Please follow our guidelines in [[Reporting unknown MD5 checksums]]
 +
 +
Some ScummVM features are only available if additional [[External_Datafiles|external datafiles]] are provided e.g. MT32 Emulation.
 +
 +
==3 Skulls of the Toltecs==
 +
*SAMPLE.AD
 +
*SAMPLE.OPL
 +
*WESTERN
 +
 +
==7th Guest, The==
 +
'''''DOS/Windows**'''''
 +
*&#42;.gjd
 +
*&#42;.grv
 +
*&#42;.rl
 +
*fat.&#42;
 +
*sphinx.fnt
 +
'''''iOS'''''
 +
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''
 +
*&#42;.gjd
 +
*&#42;.grv
 +
*&#42;.m4a
 +
*&#42;.mp3
 +
*&#42;.rl
 +
*SeventhGuest
 +
*sphinx.fnt
 +
'''''Macintosh'''''
 +
*&#42;.gjd
 +
*T7GData
 +
*T7GMac
 +
**[[HOWTO-Mac_Games|A resource fork]]
  
 
==AGI==
 
==AGI==
'''''DOS'''''
+
This covers all [[AGI]] games from Sierra (like King's Quest, Larry, Space Quest, ...) but also [[AGI/Fan Games|fan made]] ones.
*VOL.*
+
 
*OBJECT
+
'''''All platforms'''''
*LOGDIR
+
 
*PICDIR
+
* *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
*SNDDIR
+
* OBJECT
*VIEWDIR
+
* *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
*WORDS.TOK
+
* WORDS.TOK
 
and if available
 
and if available
*PAL.*
+
* PAL.*
*POINTER
+
 
*BUSY
+
'''''Apple IIGS'''''
 +
 
 +
These files are needed to enable music playback
 +
* *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
 +
* SIERRASTANDARD
 +
 
 +
==Amazon: Guardians of Eden==
 +
'''''All platforms'''''
 +
 
 +
* *.AP
 +
* *.BLK
 +
* *.DAT
 +
* *.LZ
 +
* *.MAP
 +
 
 
==Backyard Baseball==
 
==Backyard Baseball==
 
'''''Macintosh'''''
 
'''''Macintosh'''''
Line 35: Line 78:
 
*BASEBALL.HE4
 
*BASEBALL.HE4
 
*BASEBALL.HE9
 
*BASEBALL.HE9
 +
 
==Backyard Football==
 
==Backyard Football==
 
'''''Macintosh'''''
 
'''''Macintosh'''''
Line 53: Line 97:
 
*FOOTDEMO.HE2
 
*FOOTDEMO.HE2
 
*FOOTDEMO.HE4
 
*FOOTDEMO.HE4
 +
 
==Backyard Soccer==
 
==Backyard Soccer==
 
'''''Macintosh'''''
 
'''''Macintosh'''''
Line 66: Line 111:
 
*SOCCER.HE4
 
*SOCCER.HE4
 
*SOCCER.HE9
 
*SOCCER.HE9
 +
 
==Bargon Attack==
 
==Bargon Attack==
 
*&#42;.snd
 
*&#42;.snd
Line 72: Line 118:
 
*intro.stk
 
*intro.stk
 
*traduc.cat
 
*traduc.cat
 +
''Note: Several files of the DOS version are only available after you have run the original installation program and installed Bargon Attack to the harddisk.''
 +
 +
==Bear Stormin'==
 +
*BRSTORM.BRS
 +
*BRSTORM.HE0
 +
*BRSTORM.HE1
 +
 +
== Beavis and Butt-Head in Virtual Stupidity ==
 +
* *.avi
 +
* *.000
 +
* *.aif
 +
* *.vnm
 +
 +
while retaining the original directory layout
 +
 
==Beneath a Steel Sky==
 
==Beneath a Steel Sky==
 
'''''PC CD and Floppy'''''
 
'''''PC CD and Floppy'''''
 
*SKY.DNR
 
*SKY.DNR
 
*SKY.DSK
 
*SKY.DSK
*[http://scummvm.svn.sourceforge.net/svnroot/scummvm/engine-data/trunk/sky.cpt sky.cpt]
+
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/sky.cpt sky.cpt]
 +
 
 +
==Big Red Adventure, The==
 +
'''''Amiga Demo'''''
 +
*backs folder
 +
*fonts folder
 +
*part1 folder
 +
*&#42;.win
 +
 
 +
'''''Amiga'''''
 +
*backs folder
 +
*common folder
 +
*fonts folder
 +
*part0 folder
 +
*part1 folder
 +
*part2 folder
 +
*part3 folder
 +
*part4 folder
 +
*&#42;.win
 +
 
 +
'''''DOS Demo'''''
 +
*ANI folder
 +
*BKG folder
 +
*EN folder
 +
*IT folder
 +
*MSC folder
 +
*PTH folder
 +
*RAS folder
 +
*SCRIPTS folder
 +
*SFX folder
 +
*TAL folder
 +
*&#42;.BMP
 +
*&#42;.FNT
 +
*&#42;.ICO
 +
*&#42;.RAS
 +
*&#42;.TAB
 +
*&#42;.WIN
 +
 
 +
'''''DOS'''''
 +
*PART0 folder
 +
*PART1 folder
 +
*PART2 folder
 +
*PART3 folder
 +
*PART4 folder
 +
*&#42;.BMP
 +
*&#42;.FNT
 +
*&#42;.RAS
 +
*&#42;.WIN
 +
 
 +
==Big Thinkers First Grade==
 +
'''''Macintosh'''''
 +
*Thinker1 (0)
 +
*Thinker1 (1)
 +
*Thinker1 (2)
 +
*Thinker1 (4)
 +
'''''Windows Demo'''''
 +
*1grademo.HE0
 +
*1grademo.HE1
 +
*1grademo.he2
 +
*1grademo.he4
 +
'''''Windows'''''
 +
*THINKER1.HE0
 +
*THINKER1.HE1
 +
*THINKER1.HE2
 +
*THINKER1.HE4
 +
 
 +
==Big Thinkers Kindergarten ==
 +
'''''Macintosh'''''
 +
*ThinkerK (0)
 +
*ThinkerK (1)
 +
*ThinkerK (2)
 +
*ThinkerK (4)
 +
'''''Windows Demo'''''
 +
*KINDDEMO.HE0
 +
*KINDDEMO.HE1
 +
*KINDDEMO.HE2
 +
*KINDDEMO.HE4
 +
'''''Windows'''''
 +
*THINKERK.HE0
 +
*THINKERK.HE1
 +
*THINKERK.HE2
 +
*THINKERK.HE4
  
 
==Bizarre Adventures of Woodruff and the Schnibble, The==
 
==Bizarre Adventures of Woodruff and the Schnibble, The==
Line 82: Line 224:
 
*WOODRUFF.ITK
 
*WOODRUFF.ITK
  
==Broken Sword 1: The Shadow of the Templars==
+
==Blade Runner==
 +
* 1.TLK - from CD1
 +
* 2.TLK - from CD2
 +
* 3.TLK - from CD3 or CD4, it is the same file
 +
* A.TLK - from any CD, it is the same file
 +
* COREANIM.DAT - from CD1 in "Base" directory
 +
* MODE.MIX - from CD1 in "Base" directory
 +
* MUSIC.MIX - from CD1 in "Base" directory
 +
* OUTTAKE1.MIX - from CD1
 +
* OUTTAKE2.MIX - from CD2
 +
* OUTTAKE3.MIX - from CD3
 +
* OUTTAKE4.MIX - from CD4
 +
* SFX.MIX - from CD1 in "Base" directory
 +
* SPCHSFX.TLK - from CD1 in "Base" directory
 +
* STARTUP.MIX - from CD1 in "Base" directory
 +
* VQA1.MIX - from CD1
 +
* VQA2.MIX - from CD2
 +
* VQA3.MIX - from CD3 or CD4, it is the same file
 +
 
 +
And either
 +
* CDFRAMES1.DAT - Rename CDFRAMES.DAT from CD1
 +
* CDFRAMES2.DAT - Rename CDFRAMES.DAT from CD2
 +
* CDFRAMES3.DAT - Rename CDFRAMES.DAT from CD3
 +
* CDFRAMES4.DAT - Rename CDFRAMES.DAT from CD4
 +
or
 +
* HDFRAMES.DAT - Can be created by combining all four CDFRAMES.DAT files using the [[User_Manual/Appendix:_Tools#pack_bladerunner|Blade Runner HDFRAMES packing tool]].
 +
 
 +
[[Blade_Runner#Working_data_files|List of all tested data files]]
 +
 
 +
==Blue's 123 Time Activities ==
 +
'''''Macintosh'''''
 +
*DATA folder
 +
*Blue's 123 Time (0)
 +
*Blue's 123 Time (2)
 +
*Blue's 123 Time (4)
 +
*Blue's 123 Time (a)
 +
*Blue's 123 Time (b)
 +
'''''Windows'''''
 +
*DATA folder
 +
*Blues123time.(a)
 +
*Blues123time.(b)
 +
*Blues123time.HE0
 +
*Blues123time.he2
 +
*Blues123time.he4
 +
 
 +
==Blue's ABC Time Activities==
 +
'''''Macintosh'''''
 +
*Data folder
 +
*Blues ABC Time (0)
 +
*Blues ABC Time (2)
 +
*Blues ABC Time (4)
 +
*Blues ABC Time (a)
 +
*Blues ABC Time (b)
 +
'''''Windows'''''
 +
*Data folder
 +
*BluesABCTime.he0
 +
*BluesABCTime.(a)
 +
*BluesABCTime.(b)
 +
*BluesABCTime.he2
 +
*BluesABCTime.he4
 +
 
 +
==Blue's Art Time Activities==
 +
'''''Macintosh'''''
 +
*Data folder
 +
*Blues-ArtTime (0)
 +
*Blues-ArtTime (2)
 +
*Blues-ArtTime (4)
 +
*Blues-ArtTime (a)
 +
*Blues-ArtTime (b)
 +
'''''Windows'''''
 +
*Data folder
 +
*ArtTime.(a)
 +
*ArtTime.(b)
 +
*ArtTime.HE0
 +
*ArtTime.HE2
 +
*ARTTIME.HE4
 +
 
 +
==Blue's Birthday Adventure==
 +
'''''Red - Macintosh'''''
 +
*Data folder
 +
*Blue'sBirthday (b)
 +
*Blue'sBirthday-Red (0)
 +
*Blue'sBirthday-Red (a)
 +
*Blue'sBirthday-Red (2)
 +
*Blue'sBirthday-Red (4)
 +
'''''Red - Windows'''''
 +
*Data folder
 +
*Blue'sBirthday.(b)
 +
*Blue'sBirthday-Red.HE0
 +
*Blue'sBirthday-Red.(a)
 +
*Blue'sBirthday-Red.he2
 +
*Blue'sBirthday-Red.he4
 +
'''''Yellow - Macintosh'''''
 +
*Data folder
 +
*Blue'sBirthday (b)
 +
*Blue'sBirthday-Yellow (0)
 +
*Blue'sBirthday-Yellow (a)
 +
*Blue'sBirthday-Yellow (2)
 +
*Blue'sBirthday-Yellow (4)
 +
'''''Yellow - Windows'''''
 +
*Data folder
 +
*Blue'sBirthday.(b)
 +
*Blue'sBirthday-Yellow.HE0
 +
*Blue'sBirthday-Yellow.(a)
 +
*Blue'sBirthday-Yellow.he2
 +
*Blue'sBirthday-Yellow.he4
 +
 
 +
==Blue's Reading Time Activities==
 +
'''''Macintosh'''''
 +
*Data folder
 +
*Blues-ReadingTime (0)
 +
*Blues-ReadingTime (2)
 +
*Blues-ReadingTime (4)
 +
*Blues-ReadingTime (a)
 +
*Blues-ReadingTime (b)
 +
'''''Windows'''''
 +
*Data folder
 +
*Blue's Reading Time.(a)
 +
*Blue's Reading Time.(b)
 +
*Blue's Reading Time.HE0
 +
*Blue's Reading Time.he2
 +
*Blue's Reading Time.he4
 +
 
 +
==Blue's Treasure Hunt==
 +
'''''Disc 1 - Macintosh'''''
 +
*data folder
 +
*Blue'sTreasureHunt(b)
 +
*Blue'sTreasureHunt-Disc1 (0)
 +
*Blue'sTreasureHunt-Disc1 (2)
 +
*Blue'sTreasureHunt-Disc1 (4)
 +
*Blue'sTreasureHunt-Disc1 (a)
 +
'''''Disc 1 - Windows'''''
 +
*data folder
 +
*Blue'sTreasureHunt.(b)
 +
*Blue'sTreasureHunt-Disc1.(a)
 +
*Blue'sTreasureHunt-Disc1.HE0
 +
*Blue'sTreasureHunt-Disc1.he2
 +
*Blue'sTreasureHunt-Disc1.he4
 +
'''''Disc 2 - Macintosh'''''
 +
*data folder
 +
*Blue'sTreasureHunt(b)
 +
*Blue'sTreasureHunt-Disc2 (0)
 +
*Blue'sTreasureHunt-Disc2 (2)
 +
*Blue'sTreasureHunt-Disc2 (4)
 +
*Blue'sTreasureHunt-Disc2 (a)
 +
'''''Disc 2 - Windows'''''
 +
*data folder
 +
*Blue'sTreasureHunt.(b)
 +
*Blue'sTreasureHunt-Disc2.(a)
 +
*Blue'sTreasureHunt-Disc2.HE0
 +
*Blue'sTreasureHunt-Disc2.he2
 +
*Blue'sTreasureHunt-Disc2.he4
 +
 
 +
==Blue Force==
 +
*&#42;.rlb
 +
''Note: Files of the floppy version are only available after you have run the original installation program and installed Blue Force to the harddisk.''
 +
 
 +
==Broken Sword: The Shadow of the Templars==
 +
Other than the speech.clu files that need to be renamed (see below), the files that appear with the same name on both CDs should be identical and you can use the one from either CD. The ''2M29.WAV'' file from the Windows release is an exception as the file from the first CD uses a higher sample rate and should thus be higher quality, which is why we recommend using the one from the first CD.
 +
 
 
'''''Macintosh Demo and Windows Demo'''''
 
'''''Macintosh Demo and Windows Demo'''''
 
*CLUSTERS folder
 
*CLUSTERS folder
Line 91: Line 392:
 
*swordres.rif
 
*swordres.rif
 
*MUSIC folder
 
*MUSIC folder
 +
*SMACKSHI folder
 
*SPEECH folder
 
*SPEECH folder
 
*Rename speech.clu on CD1 to speech1.clu
 
*Rename speech.clu on CD1 to speech1.clu
Line 97: Line 399:
 
*&#42;.clu
 
*&#42;.clu
 
*swordres.rif
 
*swordres.rif
*MUSIC folder
+
*MUSIC folder (Except 2M29.WAV in CD2)
 +
*SMACKSHI folder
 
*SPEECH folder
 
*SPEECH folder
 
*Rename speech.clu on CD1 to speech1.clu
 
*Rename speech.clu on CD1 to speech1.clu
 
*Rename speech.clu on CD2 to speech2.clu
 
*Rename speech.clu on CD2 to speech2.clu
==Broken Sword 2: The Smoking Mirror==
+
'''''PlayStation'''''
 +
*&#42;.clu
 +
*swordres.rif
 +
*speech.tab
 +
*speech.lis
 +
*speech.inf
 +
*speech.dat
 +
*tunes.tab
 +
*tunes.dat
 +
*train.plx
 +
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])
 +
 
 +
==Broken Sword II: The Smoking Mirror==
 
'''''Windows Demo'''''
 
'''''Windows Demo'''''
 
*&#42;.clu
 
*&#42;.clu
Line 110: Line 425:
 
*&#42;.inf
 
*&#42;.inf
 
*&#42;.tab
 
*&#42;.tab
 +
*&#42;.smk
 
*credits.bmp
 
*credits.bmp
 
*Rename music.clu on CD1 to music1.clu
 
*Rename music.clu on CD1 to music1.clu
Line 115: Line 431:
 
*Rename speech.clu on CD1 to speech1.clu
 
*Rename speech.clu on CD1 to speech1.clu
 
*Rename speech.clu on CD2 to speech2.clu
 
*Rename speech.clu on CD2 to speech2.clu
==Blue's ABC Time==
+
'''''PlayStation'''''
'''''Windows'''''
+
*&#42;.clu
*BluesABCTime.he0
+
*&#42;.inf
*BluesABCTime.(a)
+
*&#42;.tab
*BluesABCTime.(b)
+
*CREDITS.TXT
*BluesABCTime.he2
+
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])
*BluesABCTime.he4
+
 
==Blue's Birthday Adventure==
+
==Bud Tucker in Double Trouble==
'''''Red - Windows'''''
+
'''''DOS CD'''''
*Blue'sBirthday.(b)
+
*AUDIO folder
*Blue'sBirthday-Red.exe
+
*FX folder
*Blue'sBirthday-Red.HE0
+
*GRAPHICS folder
*Blue'sBirthday-Red.(a)
+
*MUSIC folder
*Blue'sBirthday-Red.he2
+
*SPEECH folder
*Blue'sBirthday-Red.he4
+
*SPRITES folder
'''''Yellow - Windows'''''
+
*&#42;.ENC
*Blue'sBirthday.(b)
+
*&#42;.PCX
*Blue'sBirthday-Yellow.exe
+
*&#42;.TXT
*Blue'sBirthday-Yellow.HE0
+
*&#42;.DTA
*Blue'sBirthday-Yellow.(a)
+
 
*Blue'sBirthday-Yellow.he2
+
'''''DOS Demo'''''
*Blue'sBirthday-Yellow.he4
+
*Audio folder
 +
*Graphics folder
 +
*SAMPLE.&#42;
 +
 
 +
==Chivalry is Not Dead==
 +
* data.dcp
 +
* arial.ttf (or equivalent replacement)
 +
* FONTS folder (specifically ALEAWB__.TTF)
 +
 
 +
==Cruise for a Corpse==
 +
*D1
 +
*D2
 +
*D3
 +
*D4
 +
*D5
 +
*DELPHINE.LNG
 +
*SYSTEM.FNT
 +
*VOL.&#42;
 +
 
 
==Curse of Monkey Island, The==
 
==Curse of Monkey Island, The==
*RESOURCE folder
+
*RESOURCE folder (with content from both CDs)
 
*COMI.LA0
 
*COMI.LA0
 
*COMI.LA1
 
*COMI.LA1
 
*COMI.LA2
 
*COMI.LA2
 +
 
==Day of the Tentacle==
 
==Day of the Tentacle==
 
'''''Macintosh CD'''''
 
'''''Macintosh CD'''''
Line 155: Line 490:
 
*DOTTDEMO.001
 
*DOTTDEMO.001
 
*MONSTER.SOU
 
*MONSTER.SOU
 +
 
==Dig, The==
 
==Dig, The==
 
'''''Macintosh'''''
 
'''''Macintosh'''''
Line 172: Line 508:
 
*dig.la0
 
*dig.la0
 
*dig.la1
 
*dig.la1
 +
 +
==Discworld==
 +
'''''DOS Floppy'''''
 +
*&#42;.GRA
 +
*&#42;.IDX
 +
*&#42;.TXT
 +
*MIDI.DAT
 +
*INDEX
 +
*SAMPLE.AD
 +
*SAMPLE.MT
 +
*SAMPLE.OPL
 +
 +
'''''DOS CD'''''
 +
*&#42;.IDX
 +
*&#42;.GRA (if exists)
 +
*&#42;.SCN (if exists)
 +
*&#42;.SMP
 +
*&#42;.TXT
 +
*FAT.OPL (if exists)
 +
*MIDI.DAT
 +
*INDEX
 +
*SAMPLE.AD (if exists)
 +
*SAMPLE.OPL (if exists)
 +
 +
==Discworld 2: Missing Presumed ...!?==
 +
'''''DOS and Windows CD'''''
 +
*&#42;.BMV
 +
*&#42;.CDP
 +
*&#42;.MUS
 +
*&#42;.SCN
 +
*GDATA
 +
*HOPPER
 +
*INDEX
 +
*SAMPLE.BNK
 +
*Rename ENGLISH.SMP on CD1 to ENGLISH1.SMP (English version)
 +
*Rename ENGLISH.TXT on CD1 to ENGLISH1.TXT (English version)
 +
*Rename ENGLISH.IDX on CD1 to ENGLISH1.IDX (English version)
 +
*Rename ENGLISH.SMP on CD2 to ENGLISH2.SMP (English version)
 +
*Rename ENGLISH.TXT on CD2 to ENGLISH2.TXT (English version)
 +
*Rename ENGLISH.IDX on CD2 to ENGLISH2.IDX (English version)
 +
 +
The aforementioned files can also be named FRENCH(.SMP/.TXT/.IDX)
 +
in French versions, GERMAN(.SMP/.TXT/.IDX) in German versions
 +
or US(.SMP/.TXT/.IDX) in US English versions
 +
 +
==Dragon History==
 +
'''''DOS CD'''''
 +
*ANIM.DFW
 +
*Big.fon
 +
*CD.SAM (dummy dubbing file, can be replaced by a real one with Czech dubbing)
 +
*CD2.SAM
 +
*CMF.INS
 +
*HRA.DFW
 +
*HUDBA&#42;.MID
 +
*IKONY.DFW
 +
*INIT.DFW
 +
*MAPY.DFW
 +
*MIST.DFW
 +
*OBJEKTY.DFW
 +
*OBR_AN.DFW
 +
*OBR_IK.DFW
 +
*OBR_MAS.DFW
 +
*PALETY.DFW
 +
*RETEZCE.DFW
 +
*ROZH&#42;.DFW
 +
*Small.fon
 +
 
==Drascula: The Vampire Strikes Back==
 
==Drascula: The Vampire Strikes Back==
 
'''''DOS CD**'''''
 
'''''DOS CD**'''''
Line 179: Line 582:
 
*&#42;.BIN
 
*&#42;.BIN
 
*&#42;.CAL
 
*&#42;.CAL
==Elvira - Mistress of the Dark==
+
 
 +
==Dreamweb==
 +
'''''All Floppy'''''
 +
*DREAMWEB.&#42;
 +
** Requires decompression from RNC files using original installer under DOSBox.
 +
 
 +
'''''English CD'''''
 +
*DREAMWEB.&#42;
 +
*SPEECH folder
 +
 
 +
'''''French CD'''''
 +
*DREAMWFR.&#42;
 +
*FRENCH folder
 +
 
 +
'''''Spanish CD'''''
 +
*DREAMWSP.&#42;
 +
*SPANISH folder
 +
 
 +
==Elvira: Mistress of the Dark==
 
'''''Amiga'''''
 
'''''Amiga'''''
 
*&#42;.out
 
*&#42;.out
Line 201: Line 622:
 
*TABLES&#42;
 
*TABLES&#42;
 
*TBLLIST
 
*TBLLIST
 +
'''''Atari ST Demo'''''
 +
*&#42;.OUT
 
'''''DOS'''''
 
'''''DOS'''''
 
*&#42;.MUS
 
*&#42;.MUS
Line 211: Line 634:
 
*TABLES&#42;
 
*TABLES&#42;
 
*TBLLIST
 
*TBLLIST
==Elvira II - The Jaws of Cerberus==
+
'''''DOS Demo'''''
 +
*&#42;.VGA
 +
*DEMO
 +
*ICON.DAT
 +
*INSTR.DAT
 +
*MOD8.MUS
 +
*TBLLIST
 +
 
 +
==Elvira II: The Jaws of Cerberus==
 
'''''Amiga'''''
 
'''''Amiga'''''
 
*&#42;.out
 
*&#42;.out
Line 240: Line 671:
 
*GAMEPC
 
*GAMEPC
 
*ICON.DAT
 
*ICON.DAT
*INSTR.DAT
 
 
*MENUS.DAT
 
*MENUS.DAT
 +
*MUSIC.DRV
 
*MYLIB.FXB
 
*MYLIB.FXB
 
*START
 
*START
Line 248: Line 679:
 
*TBLLIST
 
*TBLLIST
 
*TEXT&#42;
 
*TEXT&#42;
 +
 +
==Eye of the Beholder==
 +
'''''Amiga'''''
 +
 +
* *.CPS
 +
* *.DAT
 +
* *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)
 +
* *.MAZ
 +
* *.VCN
 +
* *.VMP
 +
* EOBDATA.SAV
 +
* EOBF6.FONT
 +
* EOBF8.FONT
 +
* 6 (might be located in a sub folder named "eobf6")
 +
* 8 (might be located in a sub folder named "eobf8")
 +
''Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB game folder.''
 +
 +
'''''DOS'''''
 +
 +
If you have a version which only contains ''EYE.PAK'' you will need to run the original installer first.
 +
 +
If you have a version with files like ''EOBDATA1.PAK'' you will need the following files:
 +
* EOBDATA1.PAK
 +
* EOBDATA2.PAK
 +
* EOBDATA3.PAK
 +
* EOBDATA4.PAK
 +
* EOBDATA5.PAK
 +
* EOBDATA6.PAK
 +
* EOBDATA.SAV
 +
* FONT6.FNT
 +
* FONT8.FNT
 +
 +
Otherwise you will need these:
 +
* *.CMP
 +
* *.COL
 +
* *.CPS
 +
* *.DAT
 +
* *.ECN
 +
* *.EGA
 +
* *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)
 +
* *.EMP
 +
* FONT6.FNT
 +
* FONT8.FNT
 +
* *.MAZ
 +
* *.PAL
 +
* TEXT.RAW
 +
* EOBDATA.SAV
 +
* *.VCN
 +
* *.VGA
 +
* *.VMP
 +
* XANATHA.VOL
 +
 +
'''''PC-98'''''
 +
 +
* *.BIN
 +
* *.DAT
 +
* *.ECB
 +
* *.EMP
 +
* EOBDATA.SAV
 +
* *.FNT
 +
* *.INF
 +
* DUM
 +
* EOBEND
 +
* EOBOP
 +
* *.MAZ
 +
* *.OBJ
 +
 +
==Eye of the Beholder II: The Legend of Darkmoon==
 +
'''''Amiga'''''
 +
* *.CPS
 +
* *.DAT
 +
* *.DCR
 +
* *.DEC
 +
* *.INF
 +
* *.MAZ
 +
* *.PAL
 +
* *.OUT
 +
* *.SAM
 +
* *.VCN
 +
* *.VMP
 +
* CREDITS.TXT
 +
* EOBDATA0.SAV
 +
* EOBF6.FONT
 +
* EOBF8.FONT
 +
* 6 (might be located in a sub folder named "eobf6")
 +
* 8 (might be located in a sub folder named "eobf8")
 +
''Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB II game folder.''
 +
 +
'''''DOS'''''
 +
* *.ADL
 +
* PALETTE.COL
 +
* *.CPS
 +
* *.DAT
 +
* *.DCR
 +
* *.DEC
 +
* *.EGA
 +
* FONT6.FNT
 +
* FONT8.FNT
 +
* *.INF
 +
* *.MAZ
 +
* *.PAL
 +
* EOBDATA0.SAV
 +
* *.SND
 +
* CREDITS.TXT
 +
* *.VCN
 +
* *.VMP
 +
 +
'''''FM-TOWNS**'''''
 +
* CREDITS.TXT
 +
* EOBDATA0.SAV
 +
* FONT6.FNT
 +
* FONT8.FNT
 +
* FONT.DMP
 +
* PALETTE.COL
 +
* *.DAT
 +
* *.DEC
 +
* *.JOT
 +
* *.MAZ
 +
* *.MNT
 +
* *.PAL
 +
* *.PMB
 +
* *.SDT
 +
* *.SHP
 +
* *.VCC
 +
* *.VMP
 +
 +
==Fascination==
 +
'''''Amiga'''''
 +
* *.STK
 +
* MOD.EXTASY
 +
 +
'''''Atari ST'''''
 +
* *.STK
 +
 +
'''''PC CD**'''''
 +
* *.LIC
 +
* *.GDR
 +
* *.IMD
 +
* *.STK
 +
''Note: Extract *.STK using the [[User_Manual/Installing a game for use with ScummVM#Fascination|Fascination CD extraction tool]]. This will require an ISO image of the CD, but just the first data track i.e. ~11MB The second audio track should be extracted as per other games with CD-DA tracks.''
 +
 +
'''''PC Floppy'''''
 +
* *.IMD
 +
* *.STK
 +
* *.ANG (if existing)
 +
''Note: Several files are only available after you have run the original installation program and installed Fascination to the harddisk.''
  
 
==Fatty Bear's Birthday Surprise==
 
==Fatty Bear's Birthday Surprise==
Line 265: Line 842:
 
*FBEAR.SNG
 
*FBEAR.SNG
 
*FBEAR.TLK
 
*FBEAR.TLK
 +
'''''Windows Demo'''''
 +
*FBDEMO.HE0
 +
*FBDEMO.HE1
 +
*FBDEMO.HE2
 +
*FBDEMO.HE3
 +
*FBDEMO.HE4
 +
'''''Windows'''''
 +
*FBEAR.HE0
 +
*FBEAR.HE1
 +
*FBEAR.HE2
 +
*FBEAR.HE3
 +
*FBEAR.HE4
 +
*FBEAR.SNG
 +
 
==Fatty Bear's Fun Pack==
 
==Fatty Bear's Fun Pack==
 
'''''3DO'''''
 
'''''3DO'''''
Line 281: Line 872:
 
*FBPACK.TAN
 
*FBPACK.TAN
 
*FBPACK.TLK
 
*FBPACK.TLK
 +
 
==Feeble Files, The==
 
==Feeble Files, The==
 
'''''Amiga'''''
 
'''''Amiga'''''
Line 293: Line 885:
 
*TABLES&#42;
 
*TABLES&#42;
 
*TBLLIST
 
*TBLLIST
 +
'''''DOS Demo'''''
 +
*&#42;.SMK
 
'''''Macintosh'''''
 
'''''Macintosh'''''
 
*movies folder
 
*movies folder
Line 304: Line 898:
 
'''''Windows'''''
 
'''''Windows'''''
  
'''NOTE: Several files are only available after you have run the original installation program and installed Feeble Files to the harddisk.'''
+
''Note: Several files are only available after you have run the original installation program and installed Feeble Files to the harddisk.''
 
 
'''NOTE: You will also need to convert all .SMK files to the .DXA format; consult the README on how to do that.'''
 
  
 +
*&#42;.SMK (Except DISK1/2/3/4.SMK)
 
*&#42;.VGA
 
*&#42;.VGA
*GAME22
+
*GAME33 (Polish 2CD version) or GAME22 (All others)
 
*save.999
 
*save.999
 
*TABLES&#42;
 
*TABLES&#42;
Line 331: Line 924:
 
*QUEEN.10
 
*QUEEN.10
 
*QUEEN.11
 
*QUEEN.11
*[http://scummvm.svn.sourceforge.net/svnroot/scummvm/engine-data/trunk/queen.tbl queen.tbl]
+
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/queen.tbl queen.tbl]
 
'''''PC'''''
 
'''''PC'''''
 
*QUEEN.1
 
*QUEEN.1
*[http://scummvm.svn.sourceforge.net/svnroot/scummvm/engine-data/trunk/queen.tbl queen.tbl]
+
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/queen.tbl queen.tbl]
 
'''''Freeware version'''''
 
'''''Freeware version'''''
 
*queen.1c
 
*queen.1c
Line 351: Line 944:
 
*FREDDI.HE3 (Older version only)
 
*FREDDI.HE3 (Older version only)
 
*FREDDI.HE4
 
*FREDDI.HE4
 +
 
==Freddi Fish 2: The Case of the Haunted Schoolhouse==
 
==Freddi Fish 2: The Case of the Haunted Schoolhouse==
 
'''''Windows Demo'''''
 
'''''Windows Demo'''''
Line 362: Line 956:
 
*FREDDI2.HE2
 
*FREDDI2.HE2
 
*FREDDI2.HE4
 
*FREDDI2.HE4
 +
 
==Freddi Fish 3: The Case of the Stolen Conch Shell==
 
==Freddi Fish 3: The Case of the Stolen Conch Shell==
 
'''''Windows Demo'''''
 
'''''Windows Demo'''''
Line 369: Line 964:
 
*F3-MDEMO.HE4
 
*F3-MDEMO.HE4
 
'''''Windows'''''
 
'''''Windows'''''
*FFREDDI3.HE0
+
*FREDDI3.HE0
 
*FREDDI3.HE1
 
*FREDDI3.HE1
 
*FREDDI3.HE2
 
*FREDDI3.HE2
 
*FREDDI3.HE4
 
*FREDDI3.HE4
 +
 
==Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch==
 
==Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch==
 
'''''Windows Demo'''''
 
'''''Windows Demo'''''
Line 384: Line 980:
 
*FREDDI4.HE2
 
*FREDDI4.HE2
 
*FREDDI4.HE4
 
*FREDDI4.HE4
 +
 
==Freddi Fish and Luther's Maze Madness==
 
==Freddi Fish and Luther's Maze Madness==
 
'''''Windows'''''
 
'''''Windows'''''
Line 391: Line 988:
 
*MAZE.HE4
 
*MAZE.HE4
 
*MAZE.HE8
 
*MAZE.HE8
 +
 
==Freddi Fish and Luther's Water Worries==
 
==Freddi Fish and Luther's Water Worries==
 
'''''Windows'''''
 
'''''Windows'''''
Line 398: Line 996:
 
*WATER.HE4
 
*WATER.HE4
 
*WATER.HE7
 
*WATER.HE7
 +
 +
==Freddi Fish's One-Stop Fun Shop==
 +
'''''Windows'''''
 +
*heidi folder
 +
*FreddisFunShop.(a)
 +
*FreddisFunShop.(b)
 +
*FreddisFunShop.he0
 +
*FreddisFunShop.he2
 +
*FreddisFunShop.he4
 +
 
==Full Throttle==
 
==Full Throttle==
 
'''''Macintosh'''''
 
'''''Macintosh'''''
Line 476: Line 1,084:
 
**test.san
 
**test.san
 
**vision.san
 
**vision.san
 +
 
==Future Wars==
 
==Future Wars==
 
'''''Amiga'''''
 
'''''Amiga'''''
Line 504: Line 1,113:
 
*BASESON.SND
 
*BASESON.SND
 
*PART&#42;
 
*PART&#42;
 +
 +
==Geisha==
 +
'''''Amiga, Atari ST, DOS'''''
 +
*&#42;.STK
  
 
==Gobliiins==
 
==Gobliiins==
'''''Amiga, Atari ST, Demo, DOS EGA, DOS VGA, DOS CD&#42;&#42;, Macintosh'''''
+
'''''Amiga, Atari ST, Demo, DOS CD&#42;&#42;'''''
 +
*&#42;.STK
 +
*COMMUN.EX1 (if existing)
 +
*GOB.LIC (for CD version)
 +
'''''DOS EGA, DOS VGA'''''
 
*&#42;.STK
 
*&#42;.STK
 +
*COMMUN.EX1 (if existing)
 
*GOB.LIC (for CD version)
 
*GOB.LIC (for CD version)
 +
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliiins to the harddisk.''
 +
 +
'''''Macintosh'''''
 +
*&#42;.STK
 +
*&#42;.ADL
 +
*&#42;.FNT
 +
*COMMUN.EX1
 +
'''''Windows'''''
 +
*&#42;.STK
 +
*&#42;.MID
 +
*&#42;.FNT
 +
 
==Gobliins 2==
 
==Gobliins 2==
 
'''''Amiga Demo, Amiga'''''
 
'''''Amiga Demo, Amiga'''''
Line 514: Line 1,144:
 
*&#42;.ins
 
*&#42;.ins
 
*&#42;.STK
 
*&#42;.STK
'''''Atari ST, Demo, DOS EGA, DOS VGA, DOS CD&#42;&#42;, Macintosh'''''
+
'''''Atari ST, Demo, DOS CD&#42;&#42;'''''
 +
*&#42;.STK
 +
*GOB2.LIC or GOBNEW.LIC (for CD version)
 +
'''''DOS EGA, DOS VGA'''''
 
*&#42;.STK
 
*&#42;.STK
 
*GOB2.LIC or GOBNEW.LIC (for CD version)
 
*GOB2.LIC or GOBNEW.LIC (for CD version)
'''''Macintosh'''''
+
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliins 2 to the harddisk.''
*&#42;.mid
+
 
*&#42;.stk
+
'''''Macintosh, Windows'''''
 +
*&#42;.STK
 +
*&#42;.MID
  
 
==Goblins 3==
 
==Goblins 3==
Line 548: Line 1,183:
 
* &#42;.stk (game data)
 
* &#42;.stk (game data)
 
* imd.itk (movies)
 
* imd.itk (movies)
 +
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Goblins 3 to the harddisk.''
  
 
'''''Macintosh'''''
 
'''''Macintosh'''''
Line 554: Line 1,190:
 
* &#42;.mid (music score data)
 
* &#42;.mid (music score data)
 
* &#42;.fnt (Mac-specific fonts)
 
* &#42;.fnt (Mac-specific fonts)
 +
 +
'''''Windows'''''
 +
* &#42;.stk (game data)
 +
* imd.itk (movies)
 +
* &#42;.mid (music score data)
 +
 +
==Hi-Res Adventure #0: Mission Asteroid==
 +
'''''Apple II disk image'''''
 +
* MISSION.NIB
 +
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
 +
 +
==Hi-Res Adventure #1: Mystery House==
 +
'''''Apple II plain files'''''
 +
* AUTO LOAD OBJ
 +
* ADVENTURE
 +
* BLOCK&#42;
 +
* MESSAGES
 +
* MYSTERY.HELLO
 +
 +
'''''Apple II disk image'''''
 +
* MYSTHOUS.DSK
 +
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
 +
 +
==Hi-Res Adventure #2: Wizard and the Princess==
 +
'''''Apple II disk image'''''
 +
* WIZARD.DSK
 +
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
 +
 +
==Hi-Res Adventure #3: Cranston Manor==
 +
'''''Apple II disk image'''''
 +
* CRANSTON.D13
 +
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
 +
 +
''Note: The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.''
 +
 +
==Hi-Res Adventure #4: Ulysses and the Golden Fleece==
 +
'''''Apple II disk images'''''
 +
* ULYSSESA.DSK
 +
* ULYSSESB.DSK
 +
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
 +
 +
==Hi-Res Adventure #5: Time Zone==
 +
'''''Apple II disk images'''''
 +
* TZONE1A.NIB
 +
* TZONE1B.NIB
 +
* TZONE2C.NIB
 +
* TZONE2D.NIB
 +
* TZONE3E.NIB
 +
* TZONE3F.NIB
 +
* TZONE4G.NIB
 +
* TZONE4H.NIB
 +
* TZONE5I.NIB
 +
* TZONE5J.NIB
 +
* TZONE6K.NIB
 +
* TZONE6L.NIB
 +
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
 +
 +
==Hi-Res Adventure #6: The Dark Crystal==
 +
'''''Apple II disk images'''''
 +
* DARK1A.DSK
 +
* DARK1B.NIB
 +
* DARK2A.NIB
 +
* DARK2B.NIB
 +
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
 +
 +
==Hugo's House of Horrors==
 +
'''''DOS'''''
 +
* &#42;.art
 +
* &#42;.b
 +
* &#42;.bsf (optional)
 +
* &#42;.dat
 +
* &#42;.fon
 +
* &#42;.o
 +
* &#42;.ob
 +
* &#42;.pix
 +
 +
'''''Windows'''''
 +
* &#42;.bsf
 +
* &#42;.dat
 +
 +
==Hugo 2: Whodunit?==
 +
'''''DOS'''''
 +
* &#42;.bsf (optional)
 +
* &#42;.dat
 +
* &#42;.fon
 +
 +
'''''Windows'''''
 +
* &#42;.bsf
 +
* &#42;.dat
 +
 +
==Hugo 3: Jungle of Doom==
 +
'''''DOS'''''
 +
* &#42;.bsf (optional)
 +
* &#42;.dat
 +
* &#42;.fon
 +
 +
'''''Windows'''''
 +
* &#42;.bsf
 +
* &#42;.dat
  
 
==I Have No Mouth, and I Must Scream==
 
==I Have No Mouth, and I Must Scream==
Line 606: Line 1,341:
 
*INDY4.000
 
*INDY4.000
 
*INDY4.001
 
*INDY4.001
'''''Macintosh CD'''''
+
'''''Macintosh CD (PPC)'''''
 
*Fate of Atlantis Data
 
*Fate of Atlantis Data
'''''PC CD/Macintosh CD (Floppy)'''''
+
'''''Macintosh CD/Floppy (m68k)'''''
 +
*MONSTER.SOU
 +
*ATLANTIS.000
 +
*ATLANTIS.001
 +
*iMuse Setups
 +
**[[HOWTO-Mac_Games|A resource fork]]
 +
''''' PC CD'''''
 
*MONSTER.SOU
 
*MONSTER.SOU
 
*ATLANTIS.000
 
*ATLANTIS.000
Line 622: Line 1,363:
 
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Macintosh, PC EGA or PC 256 color'''''
 
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Macintosh, PC EGA or PC 256 color'''''
 
*&#42;.LFL
 
*&#42;.LFL
 +
 
==Inherit the Earth: Quest for the Orb==
 
==Inherit the Earth: Quest for the Orb==
'''''Win Demo, Mac OS X Demo, Linux Demo, Floppy, DOS CD, Win32, Mac OS X, Linux'''''
+
'''''DOS CD/Floppy, iOS, Linux (Demo/Game), Mac OS X (Demo/Game), Windows (Demo/Game)'''''
 
*&#42;.rsc
 
*&#42;.rsc
 
*&#42;.bbm (if exists)
 
*&#42;.bbm (if exists)
 
*&#42;.iaf (if exists)
 
*&#42;.iaf (if exists)
 +
*INSTR.AD or SAMPLE.AD
 +
*INSTR.OPL or SAMPLE.OPL
 
*graphics/ folder (if exists)
 
*graphics/ folder (if exists)
 
*music/ folder (if exists)
 
*music/ folder (if exists)
Line 632: Line 1,376:
 
*sound/ folder (if exists)
 
*sound/ folder (if exists)
 
*Inherit the Earth Voices (for Mac OS X version)
 
*Inherit the Earth Voices (for Mac OS X version)
'''''Old MacOS9 CD'''''
+
'''''Macintosh CD'''''
 
*ITE Music.bin
 
*ITE Music.bin
 
*ITE Resources.bin
 
*ITE Resources.bin
Line 638: Line 1,382:
 
*ITE Sounds.bin
 
*ITE Sounds.bin
 
*ITE Voices.bin (all files should be in MacBinary format)
 
*ITE Voices.bin (all files should be in MacBinary format)
 +
 +
==Journeyman Project: Pegasus Prime, The==
 +
'''''Macintosh'''''
 +
* See [[HOWTO-Extract Pegasus Prime/File List|this list]] or [[HOWTO-Extract Pegasus Prime|this]] more comprehensive extraction guide.
 +
 +
==Lands of Lore: The Throne of Chaos==
 +
 +
'''''DOS Floppy'''''
 +
*WESTWOOD.&#42;
 +
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
 +
 +
'''''DOS Floppy (extracted/installed)'''''
 +
*&#42;.PAK
 +
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
 +
 +
'''''DOS CD'''''
 +
 +
''Note: If you own the release from GoG.com you need to extract some of the following files from the "GAME.DAT" file (or "D.iso" file for the mac version), which is an image of the game CD. ScummVM intentionally does '''not''' work without extracting the files first.''
 +
 +
*&#42;.ADL
 +
*FILEDATA.FDT
 +
*&#42;.PAK
 +
*&#42;.TLK
 +
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
 +
And the following directories:
 +
*ENG
 +
*FRE
 +
*GER
 +
 +
'''''DOS Demo'''''
 +
*&#42;.PAK
 +
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
 +
 +
'''''FM-TOWNS / PC-98'''''
 +
*&#42;.PAK
 +
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
 +
 +
==Last Express, The==
 +
 +
'''''DOS/Macintosh/Windows'''''
 +
*HD.HPF
 +
*CD1.HPF
 +
*CD2.HPF
 +
*CD3.HPF
 +
 +
'''''Windows Demo'''''
 +
*Demo.hpf
 +
*blue.egg
 +
 +
==Leather Goddesses of Phobos 2==
 +
*LGOP2.DAT
 +
*LGOP2.PRJ
  
 
==Legend of Kyrandia, The==
 
==Legend of Kyrandia, The==
Line 651: Line 1,447:
 
*&#42;.WSA
 
*&#42;.WSA
 
*&#42;.XMI
 
*&#42;.XMI
*[http://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/dists/engine-data/kyra.dat kyra.dat]
+
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
 
'''''DOS CD'''''
 
'''''DOS CD'''''
 
*&#42;.APK
 
*&#42;.APK
Line 657: Line 1,453:
 
*&#42;.PAK
 
*&#42;.PAK
 
*&#42;.VRM
 
*&#42;.VRM
*[http://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/dists/engine-data/kyra.dat kyra.dat]
+
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
'''''FM-TOWNS&#42;&#42;'''''
+
'''''FM-TOWNS&#42;&#42; / PC-98'''''
 
*&#42;.PAK
 
*&#42;.PAK
*[http://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/dists/engine-data/kyra.dat kyra.dat]
+
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
 
'''''Demo'''''
 
'''''Demo'''''
 
*8FAT.FNT
 
*8FAT.FNT
Line 679: Line 1,475:
 
*TOP.CPS
 
*TOP.CPS
 
*WESTWOOD.WSA
 
*WESTWOOD.WSA
*[http://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/dists/engine-data/kyra.dat kyra.dat]
+
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
  
 
==Legend of Kyrandia, The: Hand of Fate==
 
==Legend of Kyrandia, The: Hand of Fate==
 
'''''DOS Floppy'''''
 
'''''DOS Floppy'''''
 
* WESTWOOD.00&#42;
 
* WESTWOOD.00&#42;
*[http://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/dists/engine-data/kyra.dat kyra.dat]
+
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
  
 
'''''DOS Floppy (extracted/installed)'''''
 
'''''DOS Floppy (extracted/installed)'''''
 
* &#42;.PAK
 
* &#42;.PAK
*[http://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/dists/engine-data/kyra.dat kyra.dat]
+
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
 +
 
 +
'''''DOS/WIN CD'''''
  
'''''DOS CD'''''
+
The files should be located in the HOF_CD folder.
 
* &#42;.PAK
 
* &#42;.PAK
 
* &#42;.TLK
 
* &#42;.TLK
 
* FILEDATA.FDT
 
* FILEDATA.FDT
*[http://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/dists/engine-data/kyra.dat kyra.dat]
+
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
  
'''''FM-TOWNS&#42;&#42;'''''
+
'''''FM-TOWNS&#42;&#42; / PC-98'''''
 
* &#42;.PAK
 
* &#42;.PAK
*[http://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/dists/engine-data/kyra.dat kyra.dat]
+
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
  
 
==Legend of Kyrandia, The: Malcolm's Revenge==
 
==Legend of Kyrandia, The: Malcolm's Revenge==
 +
'''''DOS'''''
 +
 +
The HOF_CD directory contains a demo of the previous game, do not copy the files from there.
 
*&#42;.PAK
 
*&#42;.PAK
 
*&#42;.TLK
 
*&#42;.TLK
Line 707: Line 1,508:
 
*FILEDATA.FDT
 
*FILEDATA.FDT
 
*WESTWOOD.001
 
*WESTWOOD.001
*[http://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/dists/engine-data/kyra.dat kyra.dat]
+
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
 +
 
 +
'''''Macintosh'''''
 +
*&#42;.PAK
 +
*&#42;.TLK
 +
*&#42;0.VQA
 +
*&#42;.AUD
 +
*FILEDATA.FDT
 +
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
  
 
==Let's Explore the Airport with Buzzy==
 
==Let's Explore the Airport with Buzzy==
Line 725: Line 1,534:
 
*AIRPORT.HE7
 
*AIRPORT.HE7
 
*AIRPORT.HE9
 
*AIRPORT.HE9
 +
 
==Let's Explore the Farm with Buzzy==
 
==Let's Explore the Farm with Buzzy==
 
'''''Windows Demo'''''
 
'''''Windows Demo'''''
Line 739: Line 1,549:
 
*FARM.HE4
 
*FARM.HE4
 
*FARM.HE9
 
*FARM.HE9
 +
 
==Let's Explore the Jungle with Buzzy==
 
==Let's Explore the Jungle with Buzzy==
 
'''''Windows'''''
 
'''''Windows'''''
Line 747: Line 1,558:
 
*JUNGLE.HE4
 
*JUNGLE.HE4
 
*JUNGLE.HE9
 
*JUNGLE.HE9
 +
 +
==Living Books==
 +
* The book outline file, which can have various different names:
 +
** Windows v1: The .512 file, such as TORTOISE.512 or PAGES.512.
 +
** Windows v2: The .LB file, such as GREEN.LB or GREEN32.LB (either is fine).
 +
** Mac v1/v2: A text file named after the game, such as "The Tortoise and the Hare".
 +
** Otherwise: OUTLINE, OUTLINE.TXT or BookOutline.
 +
* The exe file or Mac application which goes with the outline.
 +
* All the files listed in the book outline (which is a text file) - normally this is the whole DATA directory.
 +
* SYSTEM.MHK (later v2/v3 games only).
 +
 +
''Note: Some Macintosh versions of games use file or folder names containing forward slashes. If your system does not allow this, ScummVM will still recognize the files if you change them to underscores. E.g. instead of '''EnR/O''', use '''EnR_O'''.''
 +
 
==Loom==
 
==Loom==
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Macintosh, PC EGA, PC Demo'''''
+
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, PC EGA, PC Demo'''''
 
*&#42;.LFL
 
*&#42;.LFL
 
'''''PC CD&#42;&#42;'''''
 
'''''PC CD&#42;&#42;'''''
 
*DISK01.LEC
 
*DISK01.LEC
 
*&#42;.LFL
 
*&#42;.LFL
 +
*Steam and GOG.com versions also have a CDDA.SOU file that is needed for speech.
 +
'''''Macintosh'''''
 +
*Loom&trade;
 +
**[[HOWTO-Mac_Games|A resource fork]]
 +
**The &trade; can be omitted from the file name
 +
*&#42;.LFL
 +
'''''TurboGrafx/PC Engine&#42;&#42;'''''
 +
*&#42;.LFL
 +
*&#42;pce.cdbios (Japanese version only)
 +
 
==Lost in Time==
 
==Lost in Time==
 
'''''DOS Floppy'''''
 
'''''DOS Floppy'''''
 +
 +
''Note: This applies for Lost in Time Part 1 and Part 2.''
 
*&#42;.stk
 
*&#42;.stk
 
*&#42;.itk
 
*&#42;.itk
*&#42;.ltk
+
*&#42;.ltk (if existing)
 +
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Lost in Time to the harddisk.''
 +
 
 
'''''DOS CD&#42;&#42;'''''
 
'''''DOS CD&#42;&#42;'''''
 
*&#42;.stk
 
*&#42;.stk
Line 763: Line 1,601:
 
*&#42;.ltk
 
*&#42;.ltk
 
*lost.lic
 
*lost.lic
 +
'''''Windows'''''
 +
*&#42;.stk
 +
*&#42;.itk
  
 
==Lure of the Temptress==
 
==Lure of the Temptress==
 
'''''PC Floppy'''''
 
'''''PC Floppy'''''
 
*&#42;.vga
 
*&#42;.vga
*[http://scummvm.svn.sourceforge.net/svnroot/scummvm/engine-data/trunk/lure.dat lure.dat]
+
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/lure.dat lure.dat]
 +
 
 +
==Manhole, The==
 +
'''''DOS EGA'''''
 +
*MANHOLE.DAT
 +
*&#42;.BLK
 +
'''''DOS VGA (New and Enhanced)**'''''
 +
*MANHOLE.DAT
 +
*MANHOLE.PRJ
  
 
==Maniac Mansion (Original or Enhanced)==
 
==Maniac Mansion (Original or Enhanced)==
Line 778: Line 1,627:
 
*Rename disk image 1 to maniac1.d64.
 
*Rename disk image 1 to maniac1.d64.
 
*Rename disk image 2 to maniac2.d64.
 
*Rename disk image 2 to maniac2.d64.
==Monkey Island 2 - LeChuck's Revenge==
+
'''''NES'''''
 +
 
 +
See [[User_Manual/Installing a game for use with ScummVM#Maniac Mansion NES|Maniac Mansion NES installation instructions]].
 +
 
 +
==Mission Supernova Part 1==
 +
* msn_data.000 to msn_data.055
 +
* msn.doc
 +
* msn.inf
 +
 
 +
==Mission Supernova Part 2==
 +
* ms2_data.000 to ms2_data.056
 +
* ms2.doc
 +
* ms2.inf
 +
 
 +
==Monkey Island 2: LeChuck's Revenge==
 
'''''Amiga'''''
 
'''''Amiga'''''
 
*amiga&#42;.ims
 
*amiga&#42;.ims
Line 793: Line 1,656:
 
*monkey2.010
 
*monkey2.010
 
*monkey2.011
 
*monkey2.011
'''''Macintosh or PC'''''
+
'''''Macintosh'''''
 +
*MONKEY2.000
 +
*MONKEY2.001
 +
*iMuse Setups
 +
**[[HOWTO-Mac_Games|A resource fork]]
 +
'''''PC'''''
 
*MONKEY2.000
 
*MONKEY2.000
 
*MONKEY2.001
 
*MONKEY2.001
Line 801: Line 1,669:
 
*MI2DEMO.001
 
*MI2DEMO.001
 
*MI2DEMO.002
 
*MI2DEMO.002
==Nippon Safes==
+
==Mortville Manor==
 +
'''''Dos'''''
 +
*AXX.MOR
 +
*AZZ.MOR
 +
*BMOR.MOR
 +
*BRUIT&#42;.
 +
*&#42;CFIEC.MOR
 +
*&#42;CFIPH.MOR
 +
*CHAI.MOR
 +
*CXX.MOR
 +
*DEC.MOR
 +
*DON.MOR
 +
*DXX.MOR
 +
*DZZ&#42;.MOR
 +
*FXX.MOR
 +
*MENU&#42;.MOR
 +
*MORT.&#42;
 +
*MORTP2
 +
*MXX.MOR
 +
*PHBRUI.MOR
 +
*PLXX.MOR
 +
*SA&#42;.MOR
 +
*SONMUS.MOR
 +
*TXX&#42;.&#42;
 +
 
 +
==Myst==
 +
'''''Windows Demo'''''
 +
*CREDITS.DAT
 +
*DEMO.DAT
 +
*SLIDES.DAT
 +
*SNEAK.DAT
 +
*QTW folder
 +
 
 +
'''''Windows'''''
 +
*CHANNEL.DAT
 +
*CREDITS.DAT
 +
*DUNNY.DAT
 +
*INTRO.DAT
 +
*MECHAN.DAT
 +
*MYST.DAT
 +
*SELEN.DAT
 +
*STONE.DAT
 +
*QTW folder
 +
 
 +
'''''Windows Masterpiece Edition'''''
 +
*CHANNEL.DAT
 +
*CREDITS.DAT
 +
*DUNNY.DAT
 +
*Help.dat
 +
*INTRO.DAT
 +
*MECHAN.DAT
 +
*MYST.DAT
 +
*SELEN.DAT
 +
*STONE.DAT
 +
*QTW folder
 +
 
 +
==Nippon Safes Inc.==
 
'''''Amiga Demo'''''
 
'''''Amiga Demo'''''
 
*disk0
 
*disk0
Line 867: Line 1,791:
 
*SOFT.MID
 
*SOFT.MID
 
*TOPAZCNV.CNV
 
*TOPAZCNV.CNV
 +
 
==Operation Stealth==
 
==Operation Stealth==
 +
'''''Amiga, DOS (256 color)'''''
 +
*&#42;.DAT
 +
*&#42;.PAL ''(DOS)''
 +
*EGOUBASE
 +
*LABYBASE
 +
*PROC&#42;
 +
*SAMPLES&#42; ''(Amiga)''
 +
*SD&#42;
 +
*SINTRO2
 +
*VOL&#42;
 +
 
'''''DOS'''''
 
'''''DOS'''''
 
*&#42;.DAT
 
*&#42;.DAT
Line 876: Line 1,812:
 
*SON&#42;
 
*SON&#42;
 
*VOL&#42;
 
*VOL&#42;
 +
 +
==Once Upon A Time: Little Red Riding Hood==
 +
'''''Atari ST, DOS, Windows'''''
 +
*&#42;.STK
 +
*&#42;.EXT (if existing)
 +
 +
'''''Amiga'''''
 +
*&#42;.STK
 +
*MOD.BABAYAGA
 +
 +
 
==Pajama Sam 1: No Need to Hide When It's Dark Outside==
 
==Pajama Sam 1: No Need to Hide When It's Dark Outside==
 
'''''Windows Demo'''''
 
'''''Windows Demo'''''
Line 889: Line 1,836:
 
*PAJAMA.HE4
 
*PAJAMA.HE4
 
*PAJAMA.HE7
 
*PAJAMA.HE7
 +
 
==Pajama Sam 2: Thunder and Lightning Aren't so Frightening==
 
==Pajama Sam 2: Thunder and Lightning Aren't so Frightening==
 
'''''Windows Demo'''''
 
'''''Windows Demo'''''
Line 900: Line 1,848:
 
*PAJAMA2.HE2
 
*PAJAMA2.HE2
 
*PAJAMA2.HE4
 
*PAJAMA2.HE4
 +
 
==Pajama Sam 3: You Are What You Eat From Your Head to Your Feet==
 
==Pajama Sam 3: You Are What You Eat From Your Head to Your Feet==
 
'''''Windows Demo'''''
 
'''''Windows Demo'''''
Line 911: Line 1,860:
 
*PAJAMA3.HE2
 
*PAJAMA3.HE2
 
*PAJAMA3.HE4
 
*PAJAMA3.HE4
 +
 
==Pajama Sam's Lost & Found==
 
==Pajama Sam's Lost & Found==
 
'''''Windows Demo'''''
 
'''''Windows Demo'''''
Line 921: Line 1,871:
 
*LOST.(A)
 
*LOST.(A)
 
*LOST.HE2
 
*LOST.HE2
 +
 +
==Pajama Sam's One-Stop Fun Shop==
 +
'''''Windows'''''
 +
*heidi folder
 +
*SamsFunShop.(a)
 +
*SamsFunShop.(b)
 +
*SamsFunShop.he0
 +
*SamsFunShop.he2
 +
*SamsFunShop.he4
 +
 
==Pajama Sam's Sock Works==
 
==Pajama Sam's Sock Works==
 
'''''Windows'''''
 
'''''Windows'''''
Line 928: Line 1,888:
 
*SOCKS.HE4
 
*SOCKS.HE4
 
*SOCKS.HE7
 
*SOCKS.HE7
 +
 
==Passport to Adventure==
 
==Passport to Adventure==
'''''Indy3, Monkey and Loom demos'''''
+
'''''Indy3, Loom and Monkey demos'''''
 
*DISK01.LEC
 
*DISK01.LEC
 
*&#42;.LFL
 
*&#42;.LFL
 +
 +
==Personal Nightmare==
 +
'''''Amiga'''''
 +
*&#42;.IN
 +
*ICON.TMP
 +
*night.dbm
 +
*night.txt
 +
'''''Atari ST'''''
 +
*&#42;.IN
 +
*NIGHT.DBM
 +
*NIGHT.TXT
 +
*TEST.PRG
 +
'''''Atari ST Demo'''''
 +
*&#42;.IN
 +
'''''DOS'''''
 +
*&#42;.out
 +
*Night.dbm
 +
*Night.txt
 +
 +
==Playtoons: Bambou le Sauveur de la Jungle==
 +
*intro.stk
 +
*bambou.itk
 +
 +
==Putt-Putt & Fatty Bear's Activity Pack ==
 +
'''''DOS'''''
 +
*ACTIVITY.BRS
 +
*ACTIVITY.C&#42;
 +
*ACTIVITY.HE0
 +
*ACTIVITY.HE1
 +
*ACTIVITY.PAL
 +
*ACTIVITY.TAN
 +
*ACTIVITY.TLK
 +
'''''Macintosh'''''
 +
*Activity Pack BRS
 +
*Activity Pack  C&#42;
 +
*Activity Pack PAL
 +
*Activity Pack TAN
 +
*Putt & Fatty's Actpack
 +
*Putt & Fatty's Actpack 0
 +
*Putt & Fatty's Actpack 1
 +
*Putt & Fatty's Actpack 2
 +
'''''Windows'''''
 +
*ACTIVITY.BRS
 +
*ACTIVITY.C&#42;
 +
*ACTIVITY.HE0
 +
*ACTIVITY.HE1
 +
*ACTIVITY.HE2
 +
*ACTIVITY.HE3
 +
*ACTIVITY.HE4
 +
*ACTIVITY.PAL
 +
*ACTIVITY.TAN
 +
 +
==Putt-Putt and Pep's Balloon-O-Rama==
 +
'''''Windows'''''
 +
*balloon.HE0
 +
*BALLOON.HE1
 +
*BALLOON.HE2
 +
*BALLOON.HE3
 +
*BALLOON.HE4
 +
*BALLOON.HE8
 +
*BALLOON.HE9
 +
 +
==Putt-Putt and Pep's Dog on a Stick==
 +
'''''Windows'''''
 +
*DOG.HE0
 +
*DOG.HE1
 +
*DOG.HE2
 +
*DOG.HE4
 +
*DOG.HE7
 +
*DOG.HE8
 +
 
==Putt-Putt Enters the Race==
 
==Putt-Putt Enters the Race==
 
'''''Windows Demo'''''
 
'''''Windows Demo'''''
Line 944: Line 1,976:
 
*PUTTRACE.HE2
 
*PUTTRACE.HE2
 
*PUTTRACE.HE4
 
*PUTTRACE.HE4
 +
 
==Putt-Putt Goes to the Moon==
 
==Putt-Putt Goes to the Moon==
'''''3DOS'''''
+
'''''3DO'''''
 
*&#42;.DMU
 
*&#42;.DMU
 
*PUTTMOON.BRS
 
*PUTTMOON.BRS
Line 960: Line 1,993:
 
*PUTTMOON.HE1
 
*PUTTMOON.HE1
 
*PUTTMOON.TLK
 
*PUTTMOON.TLK
 +
'''''Windows Demo'''''
 +
*MOONDEMO.HE0
 +
*MOONDEMO.HE1
 +
*MOONDEMO.HE2
 +
*MOONDEMO.HE3
 +
*MOONDEMO.HE4
 +
'''''Windows'''''
 +
*PUTTMOON.BRS
 +
*PUTTMOON.HE0
 +
*PUTTMOON.HE1
 +
*PUTTMOON.HE2
 +
*PUTTMOON.HE3
 +
*PUTTMOON.HE4
 +
 
==Putt-Putt Joins the Circus==
 
==Putt-Putt Joins the Circus==
 
'''''Windows Demo'''''
 
'''''Windows Demo'''''
Line 971: Line 2,018:
 
*PUTTCIRCUS.HE2
 
*PUTTCIRCUS.HE2
 
*PUTTCIRCUS.HE4
 
*PUTTCIRCUS.HE4
 +
 
==Putt-Putt Joins the Parade==
 
==Putt-Putt Joins the Parade==
 
'''''3DO'''''
 
'''''3DO'''''
Line 985: Line 2,033:
 
*PUTTPUTT.HE1
 
*PUTTPUTT.HE1
 
*PUTTPUTT.TLK
 
*PUTTPUTT.TLK
 +
'''''Windows Demo'''''
 +
*PUTTDEMO.HE0
 +
*PUTTDEMO.HE1
 +
*PUTTDEMO.HE2
 +
*PUTTDEMO.HE3
 +
*PUTTDEMO.HE4
 +
'''''Windows'''''
 +
*PUTTPUTT.HE0
 +
*PUTTPUTT.HE1
 +
*PUTTPUTT.HE2
 +
*PUTTPUTT.HE3
 +
*PUTTPUTT.HE4
 +
 
==Putt-Putt Saves the Zoo==
 
==Putt-Putt Saves the Zoo==
 +
'''''iOS'''''
 +
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''
 +
*game.(a)
 +
*game.he0
 +
*game.he2
 +
*game.he4
 
'''''Windows Demo'''''
 
'''''Windows Demo'''''
 
*ZOODEMO.HE0
 
*ZOODEMO.HE0
Line 998: Line 2,065:
 
*PUTTZOO.HE3
 
*PUTTZOO.HE3
 
*PUTTZOO.HE4
 
*PUTTZOO.HE4
 +
 +
==Putt-Putt's Fun Pack==
 +
'''''3DO'''''
 +
*&#42;.DMU
 +
*FUNPACK.HE0
 +
*FUNPACK.HE1
 +
*FUNPACK.TLK
 +
'''''DOS'''''
 +
*FUNPACK.HE0
 +
*FUNPACK.HE1
 +
*FUNPACK.TLK
 +
 
==Putt-Putt Travels Through Time==
 
==Putt-Putt Travels Through Time==
 
'''''Windows Demo'''''
 
'''''Windows Demo'''''
Line 1,007: Line 2,086:
 
'''''Windows'''''
 
'''''Windows'''''
 
*PuttTTT.HE0
 
*PuttTTT.HE0
*PuttTTT.(A)
+
*PuttTTT.HE1 or PuttTTT.(A)
 
*PuttTTT.HE2
 
*PuttTTT.HE2
 
*PuttTTT.HE4
 
*PuttTTT.HE4
==Putt-Putt and Pep's Balloon-O-Rama==
+
 
 +
==Putt-Putt's One-Stop Fun Shop==
 
'''''Windows'''''
 
'''''Windows'''''
*balloon.HE0
+
*heidi folder
*BALLOON.HE1
+
*PuttsFunShop.(a)
*BALLOON.HE2
+
*PuttsFunShop.(b)
*BALLOON.HE3
+
*PuttsFunShop.he0
*BALLOON.HE4
+
*PuttsFunShop.he2
*BALLOON.HE8
+
*PuttsFunShop.he4
*BALLOON.HE9
+
 
==Putt-Putt and Pep's Dog on a Stick==
+
==Return to Zork==
'''''Windows'''''
+
'''''DOS Floppy'''''
*DOG.HE0
+
*RTZ.DAT
*DOG.HE1
+
*RTZ.PRJ
*DOG.HE2
+
*SAMPLE.*
*DOG.HE4
+
'''''DOS CD**'''''
*DOG.HE7
+
*RTZCD.RED or RTZCD.DAT
*DOG.HE8
+
*RTZCD.PRJ
==Putt-Putt's Fun Pack==
+
*&#42;.PMV
'''''3DO'''''
+
 
*&#42;.DMU
+
Note: The GoG version can be used but you need to extract the files from the RTZ.gog disk image, which is a bit tricky (it is not a standard ISO). See [https://www.gog.com/forum/zork_series/return_to_zork_in_scummvm this thread] on the GoG.com forum for detailed instructions.
*FUNPACK.HE0
+
 
*FUNPACK.HE1
+
'''''DOS Demo'''''
*FUNPACK.TLK
+
*DEMO.DAT
'''''DOS'''''
+
*DEMO.PRJ
*FUNPACK.HE0
+
 
*FUNPACK.HE1
+
==Rex Nebular and the Cosmic Gender Bender==
*FUNPACK.TLK
+
*&#42;.00?
 +
*&#42;.HAG
 +
*&#42;.RES
 +
*DIGITAL.ADA
 +
 
 +
==Ringworld: Revenge of the Patriarch==
 +
*ring.rlb
 +
*tsage.rlb
 +
''Note: Files of the floppy version are only available after you have run the original installation program and installed Ringworld to the harddisk.''
 +
 
 +
==Riven: The Sequel to Myst==
 +
 
 +
'''''Macintosh/Windows 5CD'''''
 +
 
 +
*a_Data.mhk
 +
*a_Sounds.mhk
 +
*b_Data.mhk
 +
*b_Data1.mhk ''(Optional, 1.02 patch file)''
 +
*b_Sounds.mhk
 +
*extras.mhk '''or''' arcriven.z
 +
*g_Data.mhk
 +
*g_Sounds.mhk
 +
*j_Data1.mhk
 +
*j_Data2.mhk
 +
*j_Data3.mhk ''(Optional, 1.02 patch file)''
 +
*j_Sounds.mhk
 +
*o_Data.mhk
 +
*o_Sounds.mhk
 +
*p_Data.mhk
 +
*p_Sounds.mhk
 +
*r_Data.mhk
 +
*r_Sounds.mhk
 +
*riven.exe '''or''' arcriven.z '''or''' Riven ''(Mac executable)''
 +
*t_Data.mhk
 +
*t_Sounds.mhk
 +
 
 +
'''''Macintosh/Windows DVD'''''
 +
 
 +
*a_Data.mhk
 +
*a_Sounds.mhk
 +
*b_Data.mhk
 +
*b_Sounds.mhk
 +
*extras.mhk '''or''' arcriven.z
 +
*g_Data.mhk
 +
*g_Sounds.mhk
 +
*j_Data1.mhk
 +
*j_Data2.mhk
 +
*j_Sounds.mhk
 +
*o_Data.mhk
 +
*o_Sounds.mhk
 +
*p_Data.mhk
 +
*p_Sounds.mhk
 +
*r_Data.mhk
 +
*r_Sounds.mhk
 +
*riven.exe '''or''' arcriven.z '''or''' Riven ''(Mac executable)''
 +
*t_Data1.mhk
 +
*t_Data2.mhk
 +
*t_Sounds.mhk
 +
 
 +
'''''Windows Demo'''''
 +
 
 +
*a_Data.mhk
 +
*a_Sounds.mhk
 +
*extras.mhk '''or''' arcriven.z
 +
*j_Data.mhk
 +
*j_Sounds.mhk
 +
*rivendmo.exe '''or''' arcriven.z
 +
*t_Data.mhk
 +
*t_Sounds.mhk
 +
 
 +
'''''Note'''''
 +
 
 +
The '''[a,b,g,j,o,p,r,t]_Sounds.mhk''' files may be present twice on game media. Either version can be used, but the largest files (from the '''assets1''' directory) are recommended as they are encoded with a higher audio quality.
 +
 
 +
==Rodney's Funscreen==
 +
*RODNEYS.DAT
 +
*RODNEYS.PRJ
 +
 
 
==Sam &amp; Max Hit the Road==
 
==Sam &amp; Max Hit the Road==
 
'''''Macintosh CD'''''
 
'''''Macintosh CD'''''
Line 1,053: Line 2,210:
 
*samdemo.000
 
*samdemo.000
 
*samdemo.001
 
*samdemo.001
 +
 +
==SCI==
 +
This covers all [[SCI]] games from Sierra (like later King's Quest, Larry, Space Quest, ...) but also [[SCI/Fan Games|fan made]] ones.
 +
 +
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.<br> They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.<br> Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs:
 +
 +
===All SCI16 ([[Sierra_Game_Versions#SCI0_.28early.29|SCI0/1]]) games===
 +
 +
* Copy all files to the game directory. Some games need additional work:
 +
 +
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''
 +
 +
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <tt>copy /b RESOURCE.p0* RESOURCE.000</tt> on Windows, or <tt>cat RESOURCE.p0* > RESOURCE.000</tt> on *nix).
 +
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <tt>copy /b RESOURCE.a0* RESOURCE.AUD</tt> on Windows, or <tt>cat RESOURCE.a0* > RESOURCE.AUD</tt> on *nix).
 +
 +
===All SCI32 ([[Sierra_Game_Versions#SCI2|SCI2/3]]) games===
 +
 +
* Copy all files from each disk or CD to the game directory. Some games need additional work:
 +
 +
'''''Games with multiple CDs'''''
 +
 +
* Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced.
 +
* Rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD.
 +
* It should be safe to replace any other files from later CDs that were copied already from earlier CDs, except in Phantasmagoria 1 (see below).
 +
 +
'''''Gabriel Knight 1 from GOG.com'''''
 +
 +
Rename GK1.GOG to GK1.ISO, mount the ISO, and copy the files from the ISO in the normal manner.
 +
 +
'''''Leisure Suit Larry 6 hires'''''
 +
 +
* If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy all files from the AUD and SFX directories to the game directory.
 +
 +
'''''Phantasmagoria 1 from CDs'''''
 +
 +
* Copy the PDOCO.TXT from the ''first'' CD only.
 +
 +
'''''Police Quest 4 from GOG.com'''''
 +
 +
Rename PQ4.gog to PQ4.ISO, mount the ISO, and copy the files from the ISO in the normal manner.
 +
 
==Secret of Monkey Island, The==
 
==Secret of Monkey Island, The==
 
'''''Amiga or Amiga demo'''''
 
'''''Amiga or Amiga demo'''''
Line 1,068: Line 2,266:
 
*MONKEY1.000
 
*MONKEY1.000
 
*MONKEY1.001
 
*MONKEY1.001
 +
'''''Macintosh'''''
 +
*Monkey Island
 +
**[[HOWTO-Mac_Games|A resource fork]]
 +
*MONKEY1.000
 +
*MONKEY1.001
 +
'''''Alternative Macintosh'''''
 +
*Monkey Island
 +
**[[HOWTO-Mac_Games|A resource fork]]
 +
*MONKEY1.000
 +
*MONKEY1.001
 +
*MONKEY1.002
 +
*MONKEY1.003
 +
*MONKEY1.004
 +
*MONKEY1.005
  
==Simon the Sorcerer 1==
+
==Simon the Sorcerer==
 
'''''Acorn CD or Acorn CD demo'''''
 
'''''Acorn CD or Acorn CD demo'''''
 
*DATA
 
*DATA
Line 1,105: Line 2,317:
 
*ICON.DAT
 
*ICON.DAT
 
*MOD2.MUS
 
*MOD2.MUS
 +
*MUSIC.DRV
 
*STRIPPED.TXT
 
*STRIPPED.TXT
 
*TABLES&#42;
 
*TABLES&#42;
Line 1,137: Line 2,350:
 
*TBLLIST
 
*TBLLIST
  
==Simon the Sorcerer 2==
+
==Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe==
 
'''''Amiga or Macintosh'''''
 
'''''Amiga or Macintosh'''''
 
*voices folder
 
*voices folder
Line 1,153: Line 2,366:
 
*GAME32
 
*GAME32
 
*ICON.DAT
 
*ICON.DAT
 +
*MIDPAK.AD
 
*SIMON2.GME
 
*SIMON2.GME
 
*STRIPPED.TXT
 
*STRIPPED.TXT
Line 1,159: Line 2,373:
 
*GSPTR30
 
*GSPTR30
 
*ICON.DAT
 
*ICON.DAT
 +
*MIDPAK.AD or SETUP.SHR
 
*SIMON2.GME
 
*SIMON2.GME
 
*SIMON2.VOC
 
*SIMON2.VOC
Line 1,180: Line 2,395:
 
*Gswampy
 
*Gswampy
 
*Music
 
*Music
 +
 +
==Soltys==
 +
'''''DOS Registered and Freeware versions'''''
 +
*VOL.CAT
 +
*VOL.DAT
 +
 
==SPY Fox 1: Dry Cereal==
 
==SPY Fox 1: Dry Cereal==
 
'''''Windows Demo'''''
 
'''''Windows Demo'''''
Line 1,188: Line 2,409:
 
'''''Windows'''''
 
'''''Windows'''''
 
*SPYFOX.HE0
 
*SPYFOX.HE0
*SPYFOX.(A)
+
*SPYFOX.HE1 or SPYFOX.(A)
 
*SPYFOX.HE2
 
*SPYFOX.HE2
 
*SPYFOX.HE4
 
*SPYFOX.HE4
 +
 
==SPY Fox 2: Some Assembly Required==
 
==SPY Fox 2: Some Assembly Required==
 
'''''Windows Demo'''''
 
'''''Windows Demo'''''
Line 1,203: Line 2,425:
 
*SPYFOX2.HE4
 
*SPYFOX2.HE4
 
*SPYFOX2.he9
 
*SPYFOX2.he9
 +
 
==SPY Fox 3: Operation Ozone==
 
==SPY Fox 3: Operation Ozone==
 
'''''Windows Demo'''''
 
'''''Windows Demo'''''
Line 1,216: Line 2,439:
 
*SPYOZON.HE3
 
*SPYOZON.HE3
 
*SPYOZON.HE4
 
*SPYOZON.HE4
 +
 
==SPY Fox in Cheese Chase==
 
==SPY Fox in Cheese Chase==
 
'''''Windows'''''
 
'''''Windows'''''
Line 1,226: Line 2,450:
 
*CHASE.HE8
 
*CHASE.HE8
 
*CHASE.HE9
 
*CHASE.HE9
 +
 
==SPY Fox in Hold the Mustard==
 
==SPY Fox in Hold the Mustard==
 +
'''''Macintosh'''''
 +
*images folder
 +
*map (i)
 +
**[[HOWTO-Mac_Games|A resource fork]]
 +
*Mustard (0)
 +
*Mustard (2)
 +
*Mustard (4)
 +
*Mustard (7)
 +
*Mustard (a)
 
'''''Windows'''''
 
'''''Windows'''''
 
*images folder
 
*images folder
Line 1,235: Line 2,469:
 
*MUSTARD.HE4
 
*MUSTARD.HE4
 
*MUSTARD.HE7
 
*MUSTARD.HE7
==Touche: The Adventures of the Fifth Musketeer==
+
 
 +
==Starship Titanic==
 +
*Assets folder
 +
*newgame.st
 +
 
 +
==TeenAgent==
 +
*&#42;.dat
 +
*&#42;.res
 +
 
 +
==The Lost Files of Sherlock Holmes==
 +
For both the Case of the Serrated Scalpel and the Case of the Rose Tattoo.
 +
 
 +
*chess.pth
 +
*journal.lbv
 +
*sample.&#42;
 +
*&#42;.dig
 +
*&#42;.lib
 +
*&#42;.mdi
 +
*&#42;.rlb
 +
*&#42;.rrm
 +
*&#42;.snd
 +
*&#42;.txt
 +
*&#42;.vgs
 +
 
 +
==Toonstruck==
 +
 
 +
* ACT1 folder
 +
* ACT2 folder
 +
* MISC folder
 +
 
 +
==Touché: The Adventures of the Fifth Musketeer==
 
*TOUCHE.DAT
 
*TOUCHE.DAT
 
*OBJ
 
*OBJ
Line 1,242: Line 2,506:
 
==Troll's Tale==
 
==Troll's Tale==
 
*troll.img
 
*troll.img
 +
==U.F.O.s / Gnap==
 +
*.AVI
 +
*.DAT
 +
*.EXE
 +
*.MID
 +
 +
==Urban Runner==
 +
*&#42;.stk
 +
*&#42;.itk
 +
 +
==Versailles 1685==
 +
 +
'''''All versions'''''
 +
* Every directory in DATAS_V folders of both CDs. Overwrite when needed.
 +
* [https://github.com/scummvm/scummvm/raw/master/dists/engine-data/cryomni3d.dat cryomni3d.dat]
 +
 +
'''''Macintosh'''''
 +
* Every directory in Versailles Folder/DATAV_HD
 +
* Versailles Folder/Versailles file
 +
The "Versailles Folder" name is translated
 +
 +
'''''DOS'''''
 +
* Every directory in install/DATAS_V folder
 +
* install/versaill.pgm
 +
 +
'''''Hybrid DOS/Windows'''''
 +
* Every directory in install/DATA folder
 +
* install/dos/versaill.pgm or install/win/program.z
 +
 +
'''''Installed Windows'''''
 +
* Every directory in the DATAS_V directory installed
 +
* Versaill.exe
 +
 +
''Note: The DATAS_V or DATAV_HD directories themselves must not be copied but only their contents.''
 +
 +
''Note: You should end up with a directory containing the Versailles program (EXE, PGM, Z or Mac Versailles) and directories ANIMACTI, BASEDOC, DIAL, FONTS, ... next to it.''
 +
 +
==Voyeur==
 +
*&#42;.voc
 +
*&#42;.rl2
 +
*&#42;.blt
  
 
==Waxworks==
 
==Waxworks==
Line 1,264: Line 2,569:
 
*ICON.DAT
 
*ICON.DAT
 
*MENUS.DAT
 
*MENUS.DAT
 +
*MUSIC.DRV
 
*ROOMS&#42;
 
*ROOMS&#42;
 
*ROOMSLST
 
*ROOMSLST
 
*START
 
*START
 +
*STATELST
 
*STRIPPED.TXT
 
*STRIPPED.TXT
 
*TABLES&#42;
 
*TABLES&#42;
Line 1,285: Line 2,592:
 
'''''DOS'''''
 
'''''DOS'''''
 
*&#42;.stk
 
*&#42;.stk
 +
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Ween to the harddisk.''
  
 
==Zak McKracken and the Alien Mindbenders==
 
==Zak McKracken and the Alien Mindbenders==
 
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Mac, PC'''''
 
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Mac, PC'''''
 
*&#42;.LFL
 
*&#42;.LFL
 +
*The GOG.com version has *.MP3 files that are needed for music.
 
'''''Commodore 64'''''
 
'''''Commodore 64'''''
 
*Rename disk image 1 to zak1.d64.
 
*Rename disk image 1 to zak1.d64.
 
*Rename disk image 2 to zak2.d64.
 
*Rename disk image 2 to zak2.d64.
 +
 +
==Zork Nemesis: The Forbidden Lands==
 +
'''''All versions'''''
 +
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory
 +
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues
 +
* Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory
 +
'''''GoG version'''''
 +
* Use the GoG installer, no further file copying is needed
 +
'''''CD version'''''
 +
* Copy the following from the '''nemesis''' directory of CD1 into the game root directory:
 +
** The '''znemmx''' directory
 +
** The '''znemscr''' directory
 +
** nemesis.str
 +
* From CD1, copy the '''zassets''' directory into the game root directory
 +
* From CD2, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files
 +
* From CD3, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files
 +
'''''DVD version'''''
 +
* Copy the following from the '''nemesis''' directory into the game root directory:
 +
** The '''znemmx''' directory
 +
** The '''znemscr''' directory
 +
** nemesis.str
 +
** ''Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory''
 +
* Copy the '''disc2''' directory into the game root directory
 +
* Copy the '''disc3''' directory into the game root directory
 +
* Copy the '''zassets''' directory into the game root directory
 +
 +
==Zork: Grand Inquisitor==
 +
'''''All versions'''''
 +
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory
 +
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues
 +
'''''GoG version'''''
 +
* Use the GoG installer, no further file copying is needed
 +
'''''CD version'''''
 +
* Copy the following from the '''zgi''' directory of CD1 into the game root directory:
 +
** The '''zgi_mx''' directory
 +
** cursor.zfs
 +
** death.zfs
 +
** inquis.str
 +
** inquis.zix
 +
** r.svr
 +
** scripts.zfs
 +
** subtitle.zfs
 +
* From CD1, copy the '''zassets1''' directory into the game root directory
 +
* From CD2, copy the '''zassets2''' directory into the game root directory
 +
* It's recommended to apply [http://www.thezorklibrary.com/installguides/Zpatch.exe patch 1.2], but you may have to install the game normally for that, as the patch has its own installer
 +
'''''DVD version'''''
 +
* Copy the following from the '''zgi_e''' directory into the game root directory:
 +
** The '''addon''' directory (game patch 1.2)
 +
** The '''zgi_mx''' directory
 +
** cursor.zfs
 +
** death.zfs
 +
** inquis.str
 +
** inquis.zix
 +
** r.svr
 +
** scripts.zfs
 +
** subtitle.zfs
 +
* Copy the '''eng_mpeg''' directory (hires MPEG2 video files) into the game root directory
 +
* Copy the '''zassetsc''' directory into the game root directory
 +
* Copy the '''zassetse''' directory into the game root directory

Latest revision as of 11:17, 21 January 2020

This page lists all of the files required, for each particular game to run under ScummVM. The sound files of many games can be compressed too, check the 'Using compressed audio files' section of the readme included with ScummVM for specific details.

Also the Macintosh versions of Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max, Full Throttle and The Dig can be manually extracted using extract_scumm_mac. However, this is not required, unless you want to compress some of the data files. Any files from Macintosh discs should be dumped as a data fork only (not in MacBinary or another container with a resource fork) unless noted otherwise.

The DOS floppy version of The Legend of Kyrandia: The Hand of Fate can be extracted using extract_kyra. This is recommended for portable device usage, because it will significantly reduce the amount of memory required (since ScummVM will not have to cache the compressed files).

Games that have ** shown in their name use CD audio tracks for music, check readme included with ScummVM to see how to convert them to compressed files.

Do you have files with unknown MD5 checksums? Please follow our guidelines in Reporting unknown MD5 checksums

Some ScummVM features are only available if additional external datafiles are provided e.g. MT32 Emulation.

Contents

3 Skulls of the Toltecs

  • SAMPLE.AD
  • SAMPLE.OPL
  • WESTERN

7th Guest, The

DOS/Windows**

  • *.gjd
  • *.grv
  • *.rl
  • fat.*
  • sphinx.fnt

iOS
Note: Must be extracted from the .ipa file (which is just a standard zip file)

  • *.gjd
  • *.grv
  • *.m4a
  • *.mp3
  • *.rl
  • SeventhGuest
  • sphinx.fnt

Macintosh

AGI

This covers all AGI games from Sierra (like King's Quest, Larry, Space Quest, ...) but also fan made ones.

All platforms

  • *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
  • OBJECT
  • *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
  • WORDS.TOK

and if available

  • PAL.*

Apple IIGS

These files are needed to enable music playback

  • *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
  • SIERRASTANDARD

Amazon: Guardians of Eden

All platforms

  • *.AP
  • *.BLK
  • *.DAT
  • *.LZ
  • *.MAP

Backyard Baseball

Macintosh

  • BaseBall (0)
  • BaseBall (1)
  • BaseBall (2)
  • BaseBall (4)
  • BaseBall (9)

Windows

  • BASEBALL.HE0
  • BASEBALL.HE1
  • BASEBALL.HE2
  • BASEBALL.HE4
  • BASEBALL.HE9

Backyard Football

Macintosh

  • FootBall (0)
  • FootBall (a)
  • FootBall (b)
  • FootBall (2)
  • FootBall (4)

Windows

  • FOOTBALL.HE0
  • FOOTBALL.(A)
  • FOOTBALL.(B)
  • FOOTBALL.HE2
  • FOOTBALL.HE4

Windows Demo

  • FOOTDEMO.HE0
  • FOOTDEMO.(A)
  • FOOTDEMO.HE2
  • FOOTDEMO.HE4

Backyard Soccer

Macintosh

  • Soccer (0)
  • Soccer (a)
  • Soccer (2)
  • Soccer (4)
  • Soccer (9)

Windows

  • SOCCER.HE0
  • SOCCER.(A)
  • SOCCER.HE2
  • SOCCER.HE4
  • SOCCER.HE9

Bargon Attack

  • *.snd
  • *.ang (English version)
  • *.imd
  • intro.stk
  • traduc.cat

Note: Several files of the DOS version are only available after you have run the original installation program and installed Bargon Attack to the harddisk.

Bear Stormin'

  • BRSTORM.BRS
  • BRSTORM.HE0
  • BRSTORM.HE1

Beavis and Butt-Head in Virtual Stupidity

  • *.avi
  • *.000
  • *.aif
  • *.vnm

while retaining the original directory layout

Beneath a Steel Sky

PC CD and Floppy

Big Red Adventure, The

Amiga Demo

  • backs folder
  • fonts folder
  • part1 folder
  • *.win

Amiga

  • backs folder
  • common folder
  • fonts folder
  • part0 folder
  • part1 folder
  • part2 folder
  • part3 folder
  • part4 folder
  • *.win

DOS Demo

  • ANI folder
  • BKG folder
  • EN folder
  • IT folder
  • MSC folder
  • PTH folder
  • RAS folder
  • SCRIPTS folder
  • SFX folder
  • TAL folder
  • *.BMP
  • *.FNT
  • *.ICO
  • *.RAS
  • *.TAB
  • *.WIN

DOS

  • PART0 folder
  • PART1 folder
  • PART2 folder
  • PART3 folder
  • PART4 folder
  • *.BMP
  • *.FNT
  • *.RAS
  • *.WIN

Big Thinkers First Grade

Macintosh

  • Thinker1 (0)
  • Thinker1 (1)
  • Thinker1 (2)
  • Thinker1 (4)

Windows Demo

  • 1grademo.HE0
  • 1grademo.HE1
  • 1grademo.he2
  • 1grademo.he4

Windows

  • THINKER1.HE0
  • THINKER1.HE1
  • THINKER1.HE2
  • THINKER1.HE4

Big Thinkers Kindergarten

Macintosh

  • ThinkerK (0)
  • ThinkerK (1)
  • ThinkerK (2)
  • ThinkerK (4)

Windows Demo

  • KINDDEMO.HE0
  • KINDDEMO.HE1
  • KINDDEMO.HE2
  • KINDDEMO.HE4

Windows

  • THINKERK.HE0
  • THINKERK.HE1
  • THINKERK.HE2
  • THINKERK.HE4

Bizarre Adventures of Woodruff and the Schnibble, The

  • INTRO.STK
  • WOODRUFF.ITK

Blade Runner

  • 1.TLK - from CD1
  • 2.TLK - from CD2
  • 3.TLK - from CD3 or CD4, it is the same file
  • A.TLK - from any CD, it is the same file
  • COREANIM.DAT - from CD1 in "Base" directory
  • MODE.MIX - from CD1 in "Base" directory
  • MUSIC.MIX - from CD1 in "Base" directory
  • OUTTAKE1.MIX - from CD1
  • OUTTAKE2.MIX - from CD2
  • OUTTAKE3.MIX - from CD3
  • OUTTAKE4.MIX - from CD4
  • SFX.MIX - from CD1 in "Base" directory
  • SPCHSFX.TLK - from CD1 in "Base" directory
  • STARTUP.MIX - from CD1 in "Base" directory
  • VQA1.MIX - from CD1
  • VQA2.MIX - from CD2
  • VQA3.MIX - from CD3 or CD4, it is the same file

And either

  • CDFRAMES1.DAT - Rename CDFRAMES.DAT from CD1
  • CDFRAMES2.DAT - Rename CDFRAMES.DAT from CD2
  • CDFRAMES3.DAT - Rename CDFRAMES.DAT from CD3
  • CDFRAMES4.DAT - Rename CDFRAMES.DAT from CD4

or

List of all tested data files

Blue's 123 Time Activities

Macintosh

  • DATA folder
  • Blue's 123 Time (0)
  • Blue's 123 Time (2)
  • Blue's 123 Time (4)
  • Blue's 123 Time (a)
  • Blue's 123 Time (b)

Windows

  • DATA folder
  • Blues123time.(a)
  • Blues123time.(b)
  • Blues123time.HE0
  • Blues123time.he2
  • Blues123time.he4

Blue's ABC Time Activities

Macintosh

  • Data folder
  • Blues ABC Time (0)
  • Blues ABC Time (2)
  • Blues ABC Time (4)
  • Blues ABC Time (a)
  • Blues ABC Time (b)

Windows

  • Data folder
  • BluesABCTime.he0
  • BluesABCTime.(a)
  • BluesABCTime.(b)
  • BluesABCTime.he2
  • BluesABCTime.he4

Blue's Art Time Activities

Macintosh

  • Data folder
  • Blues-ArtTime (0)
  • Blues-ArtTime (2)
  • Blues-ArtTime (4)
  • Blues-ArtTime (a)
  • Blues-ArtTime (b)

Windows

  • Data folder
  • ArtTime.(a)
  • ArtTime.(b)
  • ArtTime.HE0
  • ArtTime.HE2
  • ARTTIME.HE4

Blue's Birthday Adventure

Red - Macintosh

  • Data folder
  • Blue'sBirthday (b)
  • Blue'sBirthday-Red (0)
  • Blue'sBirthday-Red (a)
  • Blue'sBirthday-Red (2)
  • Blue'sBirthday-Red (4)

Red - Windows

  • Data folder
  • Blue'sBirthday.(b)
  • Blue'sBirthday-Red.HE0
  • Blue'sBirthday-Red.(a)
  • Blue'sBirthday-Red.he2
  • Blue'sBirthday-Red.he4

Yellow - Macintosh

  • Data folder
  • Blue'sBirthday (b)
  • Blue'sBirthday-Yellow (0)
  • Blue'sBirthday-Yellow (a)
  • Blue'sBirthday-Yellow (2)
  • Blue'sBirthday-Yellow (4)

Yellow - Windows

  • Data folder
  • Blue'sBirthday.(b)
  • Blue'sBirthday-Yellow.HE0
  • Blue'sBirthday-Yellow.(a)
  • Blue'sBirthday-Yellow.he2
  • Blue'sBirthday-Yellow.he4

Blue's Reading Time Activities

Macintosh

  • Data folder
  • Blues-ReadingTime (0)
  • Blues-ReadingTime (2)
  • Blues-ReadingTime (4)
  • Blues-ReadingTime (a)
  • Blues-ReadingTime (b)

Windows

  • Data folder
  • Blue's Reading Time.(a)
  • Blue's Reading Time.(b)
  • Blue's Reading Time.HE0
  • Blue's Reading Time.he2
  • Blue's Reading Time.he4

Blue's Treasure Hunt

Disc 1 - Macintosh

  • data folder
  • Blue'sTreasureHunt(b)
  • Blue'sTreasureHunt-Disc1 (0)
  • Blue'sTreasureHunt-Disc1 (2)
  • Blue'sTreasureHunt-Disc1 (4)
  • Blue'sTreasureHunt-Disc1 (a)

Disc 1 - Windows

  • data folder
  • Blue'sTreasureHunt.(b)
  • Blue'sTreasureHunt-Disc1.(a)
  • Blue'sTreasureHunt-Disc1.HE0
  • Blue'sTreasureHunt-Disc1.he2
  • Blue'sTreasureHunt-Disc1.he4

Disc 2 - Macintosh

  • data folder
  • Blue'sTreasureHunt(b)
  • Blue'sTreasureHunt-Disc2 (0)
  • Blue'sTreasureHunt-Disc2 (2)
  • Blue'sTreasureHunt-Disc2 (4)
  • Blue'sTreasureHunt-Disc2 (a)

Disc 2 - Windows

  • data folder
  • Blue'sTreasureHunt.(b)
  • Blue'sTreasureHunt-Disc2.(a)
  • Blue'sTreasureHunt-Disc2.HE0
  • Blue'sTreasureHunt-Disc2.he2
  • Blue'sTreasureHunt-Disc2.he4

Blue Force

  • *.rlb

Note: Files of the floppy version are only available after you have run the original installation program and installed Blue Force to the harddisk.

Broken Sword: The Shadow of the Templars

Other than the speech.clu files that need to be renamed (see below), the files that appear with the same name on both CDs should be identical and you can use the one from either CD. The 2M29.WAV file from the Windows release is an exception as the file from the first CD uses a higher sample rate and should thus be higher quality, which is why we recommend using the one from the first CD.

Macintosh Demo and Windows Demo

  • CLUSTERS folder
  • MUSIC folder
  • SPEECH folder

Macintosh

  • *.clm
  • swordres.rif
  • MUSIC folder
  • SMACKSHI folder
  • SPEECH folder
  • Rename speech.clu on CD1 to speech1.clu
  • Rename speech.clu on CD2 to speech2.clu

Windows

  • *.clu
  • swordres.rif
  • MUSIC folder (Except 2M29.WAV in CD2)
  • SMACKSHI folder
  • SPEECH folder
  • Rename speech.clu on CD1 to speech1.clu
  • Rename speech.clu on CD2 to speech2.clu

PlayStation

  • *.clu
  • swordres.rif
  • speech.tab
  • speech.lis
  • speech.inf
  • speech.dat
  • tunes.tab
  • tunes.dat
  • train.plx
  • STREAMS folder (how to extract)

Broken Sword II: The Smoking Mirror

Windows Demo

  • *.clu
  • *.inf
  • *.tab

Windows

  • *.clu
  • *.inf
  • *.tab
  • *.smk
  • credits.bmp
  • Rename music.clu on CD1 to music1.clu
  • Rename music.clu on CD2 to music2.clu
  • Rename speech.clu on CD1 to speech1.clu
  • Rename speech.clu on CD2 to speech2.clu

PlayStation

Bud Tucker in Double Trouble

DOS CD

  • AUDIO folder
  • FX folder
  • GRAPHICS folder
  • MUSIC folder
  • SPEECH folder
  • SPRITES folder
  • *.ENC
  • *.PCX
  • *.TXT
  • *.DTA

DOS Demo

  • Audio folder
  • Graphics folder
  • SAMPLE.*

Chivalry is Not Dead

  • data.dcp
  • arial.ttf (or equivalent replacement)
  • FONTS folder (specifically ALEAWB__.TTF)

Cruise for a Corpse

  • D1
  • D2
  • D3
  • D4
  • D5
  • DELPHINE.LNG
  • SYSTEM.FNT
  • VOL.*

Curse of Monkey Island, The

  • RESOURCE folder (with content from both CDs)
  • COMI.LA0
  • COMI.LA1
  • COMI.LA2

Day of the Tentacle

Macintosh CD

  • Day of the Tentacle Data

Macintosh Demo

  • Day of the Tentacle Demo Data

PC CD and Floppy

  • MONSTER.SOU
  • TENTACLE.000
  • TENTACLE.001

PC Demo

  • DOTTDEMO.000
  • DOTTDEMO.001
  • MONSTER.SOU

Dig, The

Macintosh

  • The Dig Data

Macintosh Demo

  • The Dig Demo Data

PC

  • VIDEO folder
  • DIG.LA0
  • DIG.LA1
  • DIGMUSIC.BUN
  • DIGVOICE.BUN
  • LANGUAGE.BND (Non-English versions)

PC Demo

  • audio folder
  • video folder
  • dig.la0
  • dig.la1

Discworld

DOS Floppy

  • *.GRA
  • *.IDX
  • *.TXT
  • MIDI.DAT
  • INDEX
  • SAMPLE.AD
  • SAMPLE.MT
  • SAMPLE.OPL

DOS CD

  • *.IDX
  • *.GRA (if exists)
  • *.SCN (if exists)
  • *.SMP
  • *.TXT
  • FAT.OPL (if exists)
  • MIDI.DAT
  • INDEX
  • SAMPLE.AD (if exists)
  • SAMPLE.OPL (if exists)

Discworld 2: Missing Presumed ...!?

DOS and Windows CD

  • *.BMV
  • *.CDP
  • *.MUS
  • *.SCN
  • GDATA
  • HOPPER
  • INDEX
  • SAMPLE.BNK
  • Rename ENGLISH.SMP on CD1 to ENGLISH1.SMP (English version)
  • Rename ENGLISH.TXT on CD1 to ENGLISH1.TXT (English version)
  • Rename ENGLISH.IDX on CD1 to ENGLISH1.IDX (English version)
  • Rename ENGLISH.SMP on CD2 to ENGLISH2.SMP (English version)
  • Rename ENGLISH.TXT on CD2 to ENGLISH2.TXT (English version)
  • Rename ENGLISH.IDX on CD2 to ENGLISH2.IDX (English version)

The aforementioned files can also be named FRENCH(.SMP/.TXT/.IDX) in French versions, GERMAN(.SMP/.TXT/.IDX) in German versions or US(.SMP/.TXT/.IDX) in US English versions

Dragon History

DOS CD

  • ANIM.DFW
  • Big.fon
  • CD.SAM (dummy dubbing file, can be replaced by a real one with Czech dubbing)
  • CD2.SAM
  • CMF.INS
  • HRA.DFW
  • HUDBA*.MID
  • IKONY.DFW
  • INIT.DFW
  • MAPY.DFW
  • MIST.DFW
  • OBJEKTY.DFW
  • OBR_AN.DFW
  • OBR_IK.DFW
  • OBR_MAS.DFW
  • PALETY.DFW
  • RETEZCE.DFW
  • ROZH*.DFW
  • Small.fon

Drascula: The Vampire Strikes Back

DOS CD**

  • *.ALD
  • *.ALG
  • *.ALS
  • *.BIN
  • *.CAL

Dreamweb

All Floppy

  • DREAMWEB.*
    • Requires decompression from RNC files using original installer under DOSBox.

English CD

  • DREAMWEB.*
  • SPEECH folder

French CD

  • DREAMWFR.*
  • FRENCH folder

Spanish CD

  • DREAMWSP.*
  • SPANISH folder

Elvira: Mistress of the Dark

Amiga

  • *.out
  • *.pkd
  • *tune
  • gameamiga
  • icon.dat
  • start

Amiga Demo

  • *.out
  • agos.mdf
  • elvira2
  • englishdemo
  • icon.dat

Atari ST

  • *.OUT
  • *.PKD
  • GAMEST
  • ICON.DAT
  • START
  • TABLES*
  • TBLLIST

Atari ST Demo

  • *.OUT

DOS

  • *.MUS
  • *.SND
  • *.VGA
  • GAMEPC
  • ICON.DAT
  • INSTR.DAT
  • START
  • TABLES*
  • TBLLIST

DOS Demo

  • *.VGA
  • DEMO
  • ICON.DAT
  • INSTR.DAT
  • MOD8.MUS
  • TBLLIST

Elvira II: The Jaws of Cerberus

Amiga

  • *.out
  • *.pkd
  • *tune
  • gameamiga
  • ICON.DAT
  • menus.dat
  • start
  • stripped.txt
  • tables*
  • tbllist
  • text*

Atari ST

  • *.OUT
  • *.PKD
  • GAMEST
  • ICON.DAT
  • MENUS.DAT
  • START
  • STRIPPED.TXT
  • TABLES*
  • TBLLIST
  • TEXT*

DOS

  • *.MUS
  • *.VGA
  • GAMEPC
  • ICON.DAT
  • MENUS.DAT
  • MUSIC.DRV
  • MYLIB.FXB
  • START
  • STRIPPED.TXT
  • TABLES*
  • TBLLIST
  • TEXT*

Eye of the Beholder

Amiga

  • *.CPS
  • *.DAT
  • *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)
  • *.MAZ
  • *.VCN
  • *.VMP
  • EOBDATA.SAV
  • EOBF6.FONT
  • EOBF8.FONT
  • 6 (might be located in a sub folder named "eobf6")
  • 8 (might be located in a sub folder named "eobf8")

Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB game folder.

DOS

If you have a version which only contains EYE.PAK you will need to run the original installer first.

If you have a version with files like EOBDATA1.PAK you will need the following files:

  • EOBDATA1.PAK
  • EOBDATA2.PAK
  • EOBDATA3.PAK
  • EOBDATA4.PAK
  • EOBDATA5.PAK
  • EOBDATA6.PAK
  • EOBDATA.SAV
  • FONT6.FNT
  • FONT8.FNT

Otherwise you will need these:

  • *.CMP
  • *.COL
  • *.CPS
  • *.DAT
  • *.ECN
  • *.EGA
  • *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)
  • *.EMP
  • FONT6.FNT
  • FONT8.FNT
  • *.MAZ
  • *.PAL
  • TEXT.RAW
  • EOBDATA.SAV
  • *.VCN
  • *.VGA
  • *.VMP
  • XANATHA.VOL

PC-98

  • *.BIN
  • *.DAT
  • *.ECB
  • *.EMP
  • EOBDATA.SAV
  • *.FNT
  • *.INF
  • DUM
  • EOBEND
  • EOBOP
  • *.MAZ
  • *.OBJ

Eye of the Beholder II: The Legend of Darkmoon

Amiga

  • *.CPS
  • *.DAT
  • *.DCR
  • *.DEC
  • *.INF
  • *.MAZ
  • *.PAL
  • *.OUT
  • *.SAM
  • *.VCN
  • *.VMP
  • CREDITS.TXT
  • EOBDATA0.SAV
  • EOBF6.FONT
  • EOBF8.FONT
  • 6 (might be located in a sub folder named "eobf6")
  • 8 (might be located in a sub folder named "eobf8")

Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB II game folder.

DOS

  • *.ADL
  • PALETTE.COL
  • *.CPS
  • *.DAT
  • *.DCR
  • *.DEC
  • *.EGA
  • FONT6.FNT
  • FONT8.FNT
  • *.INF
  • *.MAZ
  • *.PAL
  • EOBDATA0.SAV
  • *.SND
  • CREDITS.TXT
  • *.VCN
  • *.VMP

FM-TOWNS**

  • CREDITS.TXT
  • EOBDATA0.SAV
  • FONT6.FNT
  • FONT8.FNT
  • FONT.DMP
  • PALETTE.COL
  • *.DAT
  • *.DEC
  • *.JOT
  • *.MAZ
  • *.MNT
  • *.PAL
  • *.PMB
  • *.SDT
  • *.SHP
  • *.VCC
  • *.VMP

Fascination

Amiga

  • *.STK
  • MOD.EXTASY

Atari ST

  • *.STK

PC CD**

  • *.LIC
  • *.GDR
  • *.IMD
  • *.STK

Note: Extract *.STK using the Fascination CD extraction tool. This will require an ISO image of the CD, but just the first data track i.e. ~11MB The second audio track should be extracted as per other games with CD-DA tracks.

PC Floppy

  • *.IMD
  • *.STK
  • *.ANG (if existing)

Note: Several files are only available after you have run the original installation program and installed Fascination to the harddisk.

Fatty Bear's Birthday Surprise

3DO

  • *.DMU
  • FBEAR.HE0
  • FBEAR.HE1
  • FBEAR.SNG
  • FBEAR.TLK

DOS Demo

  • fbdemo.he0
  • fbdemo.he1
  • fbdemo.tlk

DOS

  • FBEAR.HE0
  • FBEAR.HE1
  • FBEAR.SNG
  • FBEAR.TLK

Windows Demo

  • FBDEMO.HE0
  • FBDEMO.HE1
  • FBDEMO.HE2
  • FBDEMO.HE3
  • FBDEMO.HE4

Windows

  • FBEAR.HE0
  • FBEAR.HE1
  • FBEAR.HE2
  • FBEAR.HE3
  • FBEAR.HE4
  • FBEAR.SNG

Fatty Bear's Fun Pack

3DO

  • *.DMU
  • FBPACK.C*
  • FBPACK.HE0
  • FBPACK.HE1
  • FBPACK.PAL
  • FBPACK.TAN
  • FBPACK.TLK

DOS

  • FBPACK.C*
  • FBPACK.HE0
  • FBPACK.HE1
  • FBPACK.PAL
  • FBPACK.TAN
  • FBPACK.TLK

Feeble Files, The

Amiga

  • gfx folder
  • movies folder
  • sfx folder
  • speech folder
  • audio.wav (Non-English versions)
  • GAME22
  • gfxindex.dat
  • setup
  • TABLES*
  • TBLLIST

DOS Demo

  • *.SMK

Macintosh

  • movies folder
  • audio.wav (Non-English versions)
  • effects.wav
  • GAME22
  • graphics.vga
  • setup
  • TABLES*
  • TBLLIST

Windows

Note: Several files are only available after you have run the original installation program and installed Feeble Files to the harddisk.

  • *.SMK (Except DISK1/2/3/4.SMK)
  • *.VGA
  • GAME33 (Polish 2CD version) or GAME22 (All others)
  • save.999
  • TABLES*
  • TBLLIST
  • Rename voices.wav on CD1 to voices1.wav
  • Rename voices.wav on CD2 to voices2.wav
  • Rename voices.wav on CD3 to voices3.wav (For 4CD release only)
  • Rename voices.wav on CD4 to voices4.wav (For 4CD release only)

Flight of the Amazon Queen

Amiga

  • QUEEN.1
  • QUEEN.2
  • QUEEN.3
  • QUEEN.4
  • QUEEN.5
  • QUEEN.6
  • QUEEN.7
  • QUEEN.8
  • QUEEN.9
  • QUEEN.10
  • QUEEN.11
  • queen.tbl

PC

Freeware version

  • queen.1c

Freddi Fish 1: The Case of the Missing Kelp Seeds

Windows Demo

  • freddemo.he0
  • freddemo.he1
  • freddemo.he2
  • freddemo.he3
  • freddemo.he4

Windows

  • FREDDI.HE0
  • FREDDI.HE1
  • FREDDI.HE2
  • FREDDI.HE3 (Older version only)
  • FREDDI.HE4

Freddi Fish 2: The Case of the Haunted Schoolhouse

Windows Demo

  • FF2-DEMO.HE0
  • FF2-DEMO.HE1
  • FF2-DEMO.HE2
  • FF2-DEMO.HE4

Windows

  • FREDDI2.HE0
  • FREDDI2.HE1 or FREDDI2.(A)
  • FREDDI2.HE2
  • FREDDI2.HE4

Freddi Fish 3: The Case of the Stolen Conch Shell

Windows Demo

  • F3-MDEMO.HE0
  • F3-MDEMO.HE1
  • F3-MDEMO.HE2
  • F3-MDEMO.HE4

Windows

  • FREDDI3.HE0
  • FREDDI3.HE1
  • FREDDI3.HE2
  • FREDDI3.HE4

Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch

Windows Demo

  • f4-demo.HE0
  • f4-demo.(a)
  • f4-demo.he2
  • f4-demo.he4

Windows

  • FREDDI4.HE0
  • FREDDI4.(A)
  • FREDDI4.HE2
  • FREDDI4.HE4

Freddi Fish and Luther's Maze Madness

Windows

  • maze.HE0
  • MAZE.HE1
  • MAZE.HE2
  • MAZE.HE4
  • MAZE.HE8

Freddi Fish and Luther's Water Worries

Windows

  • WATER.HE0
  • WATER.HE1
  • WATER.HE2
  • WATER.HE4
  • WATER.HE7

Freddi Fish's One-Stop Fun Shop

Windows

  • heidi folder
  • FreddisFunShop.(a)
  • FreddisFunShop.(b)
  • FreddisFunShop.he0
  • FreddisFunShop.he2
  • FreddisFunShop.he4

Full Throttle

Macintosh

  • Full Throttle Data

Macintosh Demo

  • Full Throttle Demo Data

PC

  • FT.LA0
  • FT.LA1
  • MONSTER.SOU
  • DATA folder, EXCEPT files:
    • BENBIKE.NUT
    • CHASEBEN.SAN
    • ROADRASH.NUT
    • ROADRSH2.NUT
  • VIDEO folder, EXCEPT files:
    • BIKESWAR.SAN
    • BLINK.SAN
    • BLINK2.SAN
    • BLINK3.SAN
    • CATCHUP.SAN
    • CRUSHDOG.SAN
    • CVRAMP.SAN
    • DEMOGOGG.TRS
    • DRIVEBY.SAN
    • FI.TRS
    • FI_14.SAN
    • HI_SIGN.SAN
    • LIMOBY.SAN
    • LIMOROAR.SAN
    • MIRANDA.TRS
    • PLNCRSH.SAN
    • POLEEXIT.TRS
    • REACHHER.SAN
    • RESTSTOP.TRS
    • RIPFELL.TRS
    • SHOWDOWN.TRS
    • TINYTRUC.SAN

PC Demo

  • ft.000
  • ft.001
  • monster.sou
  • DATA folder, EXCEPT files:
    • benbike.nut
    • harlrev.sad
    • laser2.sad
    • liftbord.san
    • liftchay.san
    • liftgog.san
    • lidtsaw.san
    • roadrash.nut
    • roadrsh2.nut
    • smushcut.txt
  • VIDEO folder, EXCEPT files:
    • barkdog.san
    • bed.nut
    • bigfoot.nut
    • blackfrm.nut
    • blink.nut
    • blink2.nut
    • blink3.nut
    • burstdog.san
    • crash.nut
    • cvramp.san
    • demogogg.san
    • dodge.nut
    • face-6.nut
    • finsushi.san
    • fire.nut
    • fishgogg.nut
    • focus.nut
    • fucus-5.nut
    • goggles.nut
    • limopan.nut
    • peelout.nut
    • riding.nut,
    • takeoff.san
    • test.san
    • vision.san

Future Wars

Amiga

  • *.dat
  • *.prc
  • aliens
  • escalator
  • PART*
  • superfutur

Amiga Demo

  • *.dat
  • *.PRC
  • DEMO

Atari ST

  • *.DAT
  • *.PRC
  • ALIENS
  • ESCAL
  • SFUTUR
  • PART*

DOS

  • *.DAT
  • *.PAL
  • *.PRC
  • BASESON.SND
  • PART*

Geisha

Amiga, Atari ST, DOS

  • *.STK

Gobliiins

Amiga, Atari ST, Demo, DOS CD**

  • *.STK
  • COMMUN.EX1 (if existing)
  • GOB.LIC (for CD version)

DOS EGA, DOS VGA

  • *.STK
  • COMMUN.EX1 (if existing)
  • GOB.LIC (for CD version)

Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliiins to the harddisk.

Macintosh

  • *.STK
  • *.ADL
  • *.FNT
  • COMMUN.EX1

Windows

  • *.STK
  • *.MID
  • *.FNT

Gobliins 2

Amiga Demo, Amiga

  • *.DUM
  • *.ins
  • *.STK

Atari ST, Demo, DOS CD**

  • *.STK
  • GOB2.LIC or GOBNEW.LIC (for CD version)

DOS EGA, DOS VGA

  • *.STK
  • GOB2.LIC or GOBNEW.LIC (for CD version)

Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliins 2 to the harddisk.

Macintosh, Windows

  • *.STK
  • *.MID

Goblins 3

Amiga

  • *.stk (game data)
  • *.tot (extra scripts)
  • *.ext (extra data)
  • *.all (German texts) (if existing)
  • *.ang (English (GB) texts) (if existing)
  • *.dat (French texts) (if existing)
  • *.esp (Spanish texts) (if existing)
  • *.ita (Italian texts) (if existing)
  • *.usa (English (US) texts) (if existing)
  • *.ins (music instrument data)
  • *.dum (music score data)

DOS CD**

  • *.stk (game data)
  • imd.itk (movies)
  • mus_gob3.lic (CD audio index)
  • coktel.imd (Coktel logo animation)
  • degob3.itk (German speech) (if existing)
  • frgob3.itk (French speech) (if existing)
  • itgob3.itk (Italian speech) (if existing)
  • usgob3.itk (English speech) (if existing)

DOS Floppy

  • *.stk (game data)
  • imd.itk (movies)

Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Goblins 3 to the harddisk.

Macintosh

  • *.stk (game data)
  • imd.itk (movies)
  • *.mid (music score data)
  • *.fnt (Mac-specific fonts)

Windows

  • *.stk (game data)
  • imd.itk (movies)
  • *.mid (music score data)

Hi-Res Adventure #0: Mission Asteroid

Apple II disk image

  • MISSION.NIB

Note: Other disk image formats can be used, see ADL Disk Images for more information.

Hi-Res Adventure #1: Mystery House

Apple II plain files

  • AUTO LOAD OBJ
  • ADVENTURE
  • BLOCK*
  • MESSAGES
  • MYSTERY.HELLO

Apple II disk image

  • MYSTHOUS.DSK

Note: Other disk image formats can be used, see ADL Disk Images for more information.

Hi-Res Adventure #2: Wizard and the Princess

Apple II disk image

  • WIZARD.DSK

Note: Other disk image formats can be used, see ADL Disk Images for more information.

Hi-Res Adventure #3: Cranston Manor

Apple II disk image

  • CRANSTON.D13

Note: Other disk image formats can be used, see ADL Disk Images for more information.

Note: The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.

Hi-Res Adventure #4: Ulysses and the Golden Fleece

Apple II disk images

  • ULYSSESA.DSK
  • ULYSSESB.DSK

Note: Other disk image formats can be used, see ADL Disk Images for more information.

Hi-Res Adventure #5: Time Zone

Apple II disk images

  • TZONE1A.NIB
  • TZONE1B.NIB
  • TZONE2C.NIB
  • TZONE2D.NIB
  • TZONE3E.NIB
  • TZONE3F.NIB
  • TZONE4G.NIB
  • TZONE4H.NIB
  • TZONE5I.NIB
  • TZONE5J.NIB
  • TZONE6K.NIB
  • TZONE6L.NIB

Note: Other disk image formats can be used, see ADL Disk Images for more information.

Hi-Res Adventure #6: The Dark Crystal

Apple II disk images

  • DARK1A.DSK
  • DARK1B.NIB
  • DARK2A.NIB
  • DARK2B.NIB

Note: Other disk image formats can be used, see ADL Disk Images for more information.

Hugo's House of Horrors

DOS

  • *.art
  • *.b
  • *.bsf (optional)
  • *.dat
  • *.fon
  • *.o
  • *.ob
  • *.pix

Windows

  • *.bsf
  • *.dat

Hugo 2: Whodunit?

DOS

  • *.bsf (optional)
  • *.dat
  • *.fon

Windows

  • *.bsf
  • *.dat

Hugo 3: Jungle of Doom

DOS

  • *.bsf (optional)
  • *.dat
  • *.fon

Windows

  • *.bsf
  • *.dat

I Have No Mouth, and I Must Scream

English, German, French, Spanish, Russian Full PC Version

  • musicfm.res
  • musicgm.res
  • scream.res
  • patch.re_
  • scripts.res
  • sfx.res
  • voicess.res
  • voices1.res
  • voices2.res
  • voices3.res
  • voices4.res (does not exist in the censored German and French versions)
  • voices5.res
  • voices6.res

English Mac Version

  • scream.res
  • patch.res
  • scripts.res
  • sfx.res
  • Music folder
  • SFX folder
  • Voices folder

DOS Demo

  • music.res
  • scream.res
  • scripts.res
  • sfx.res
  • voicesd.res

Indiana Jones and the Fate of Atlantis

Amiga

  • amiga*.ims
  • atlantis.000
  • atlantis.001
  • atlantis.002
  • atlantis.003
  • atlantis.004
  • atlantis.005
  • atlantis.006
  • atlantis.007
  • atlantis.008
  • atlantis.009
  • atlantis.010
  • atlantis.011

FM-TOWNS

  • INDY4.SOU
  • INDY4.000
  • INDY4.001

Macintosh CD (PPC)

  • Fate of Atlantis Data

Macintosh CD/Floppy (m68k)

PC CD

  • MONSTER.SOU
  • ATLANTIS.000
  • ATLANTIS.001

PC Floppy

  • ATLANTIS.000
  • ATLANTIS.001

Demo

  • PLAYFATE.000
  • PLAYFATE.001

Indiana Jones and the Last Crusade

Amiga, Atari ST, FM-TOWNS**, Macintosh, PC EGA or PC 256 color

  • *.LFL

Inherit the Earth: Quest for the Orb

DOS CD/Floppy, iOS, Linux (Demo/Game), Mac OS X (Demo/Game), Windows (Demo/Game)

  • *.rsc
  • *.bbm (if exists)
  • *.iaf (if exists)
  • INSTR.AD or SAMPLE.AD
  • INSTR.OPL or SAMPLE.OPL
  • graphics/ folder (if exists)
  • music/ folder (if exists)
  • patch/ folder (if exists)
  • sound/ folder (if exists)
  • Inherit the Earth Voices (for Mac OS X version)

Macintosh CD

  • ITE Music.bin
  • ITE Resources.bin
  • ITE Scripts.bin
  • ITE Sounds.bin
  • ITE Voices.bin (all files should be in MacBinary format)

Journeyman Project: Pegasus Prime, The

Macintosh

Lands of Lore: The Throne of Chaos

DOS Floppy

DOS Floppy (extracted/installed)

DOS CD

Note: If you own the release from GoG.com you need to extract some of the following files from the "GAME.DAT" file (or "D.iso" file for the mac version), which is an image of the game CD. ScummVM intentionally does not work without extracting the files first.

And the following directories:

  • ENG
  • FRE
  • GER

DOS Demo

FM-TOWNS / PC-98

Last Express, The

DOS/Macintosh/Windows

  • HD.HPF
  • CD1.HPF
  • CD2.HPF
  • CD3.HPF

Windows Demo

  • Demo.hpf
  • blue.egg

Leather Goddesses of Phobos 2

  • LGOP2.DAT
  • LGOP2.PRJ

Legend of Kyrandia, The

DOS Floppy

  • *.ADL
  • *.COL
  • *.CPS
  • *.DAT
  • *.EMC
  • *.FNT
  • *.PAK
  • CREDITS.TXT
  • *.WSA
  • *.XMI
  • kyra.dat

DOS CD

FM-TOWNS** / PC-98

Demo

  • 8FAT.FNT
  • BOTTOM.CPS
  • DEMO1.COL
  • DEMO1.WSA
  • DEMO2.COL
  • DEMO2.WSA
  • DEMO3.COL
  • DEMO3.WSA
  • DEMO4.COL
  • DEMO4.WSA
  • FINAL.CPS
  • INTRO.ADL
  • INTRO.XMI
  • KYRANDIA.WSA
  • START.CPS
  • TOP.CPS
  • WESTWOOD.WSA
  • kyra.dat

Legend of Kyrandia, The: Hand of Fate

DOS Floppy

DOS Floppy (extracted/installed)

DOS/WIN CD

The files should be located in the HOF_CD folder.

FM-TOWNS** / PC-98

Legend of Kyrandia, The: Malcolm's Revenge

DOS

The HOF_CD directory contains a demo of the previous game, do not copy the files from there.

  • *.PAK
  • *.TLK
  • *0.VQA
  • *.AUD
  • FILEDATA.FDT
  • WESTWOOD.001
  • kyra.dat

Macintosh

  • *.PAK
  • *.TLK
  • *0.VQA
  • *.AUD
  • FILEDATA.FDT
  • kyra.dat

Let's Explore the Airport with Buzzy

Windows Demo

  • AIRDEMO.HE0
  • AIRDEMO.HE1
  • AIRDEMO.HE2
  • AIRDEMO.HE3
  • AIRDEMO.HE4
  • AIRDEMO.HE9

Windows

  • AIRPORT.HE0
  • AIRPORT.HE1
  • AIRPORT.HE2
  • AIRPORT.HE3
  • AIRPORT.HE4
  • AIRPORT.HE7
  • AIRPORT.HE9

Let's Explore the Farm with Buzzy

Windows Demo

  • FARMDEMO.HE0
  • FARMDEMO.HE1
  • FARMDEMO.HE2
  • FARMDEMO.HE3
  • FARMDEMO.HE4

Windows

  • FARM.HE0
  • FARM.HE1
  • FARM.HE2
  • FARM.HE3
  • FARM.HE4
  • FARM.HE9

Let's Explore the Jungle with Buzzy

Windows

  • JUNGLE.HE0
  • JUNGLE.HE1
  • JUNGLE.HE2
  • JUNGLE.HE3
  • JUNGLE.HE4
  • JUNGLE.HE9

Living Books

  • The book outline file, which can have various different names:
    • Windows v1: The .512 file, such as TORTOISE.512 or PAGES.512.
    • Windows v2: The .LB file, such as GREEN.LB or GREEN32.LB (either is fine).
    • Mac v1/v2: A text file named after the game, such as "The Tortoise and the Hare".
    • Otherwise: OUTLINE, OUTLINE.TXT or BookOutline.
  • The exe file or Mac application which goes with the outline.
  • All the files listed in the book outline (which is a text file) - normally this is the whole DATA directory.
  • SYSTEM.MHK (later v2/v3 games only).

Note: Some Macintosh versions of games use file or folder names containing forward slashes. If your system does not allow this, ScummVM will still recognize the files if you change them to underscores. E.g. instead of EnR/O, use EnR_O.

Loom

Amiga, Atari ST, FM-TOWNS**, PC EGA, PC Demo

  • *.LFL

PC CD**

  • DISK01.LEC
  • *.LFL
  • Steam and GOG.com versions also have a CDDA.SOU file that is needed for speech.

Macintosh

TurboGrafx/PC Engine**

  • *.LFL
  • *pce.cdbios (Japanese version only)

Lost in Time

DOS Floppy

Note: This applies for Lost in Time Part 1 and Part 2.

  • *.stk
  • *.itk
  • *.ltk (if existing)

Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Lost in Time to the harddisk.

DOS CD**

  • *.stk
  • *.itk
  • *.ltk
  • lost.lic

Windows

  • *.stk
  • *.itk

Lure of the Temptress

PC Floppy

Manhole, The

DOS EGA

  • MANHOLE.DAT
  • *.BLK

DOS VGA (New and Enhanced)**

  • MANHOLE.DAT
  • MANHOLE.PRJ

Maniac Mansion (Original or Enhanced)

Amiga, Atari ST, Macintosh, PC

  • *.LFL

Apple II

  • Rename disk image 1 to maniac1.dsk.
  • Rename disk image 2 to maniac2.dsk.

Commodore 64

  • Rename disk image 1 to maniac1.d64.
  • Rename disk image 2 to maniac2.d64.

NES

See Maniac Mansion NES installation instructions.

Mission Supernova Part 1

  • msn_data.000 to msn_data.055
  • msn.doc
  • msn.inf

Mission Supernova Part 2

  • ms2_data.000 to ms2_data.056
  • ms2.doc
  • ms2.inf

Monkey Island 2: LeChuck's Revenge

Amiga

  • amiga*.ims
  • monkey2.000
  • monkey2.001
  • monkey2.002
  • monkey2.003
  • monkey2.004
  • monkey2.005
  • monkey2.006
  • monkey2.007
  • monkey2.008
  • monkey2.009
  • monkey2.010
  • monkey2.011

Macintosh

PC

  • MONKEY2.000
  • MONKEY2.001

Demo

  • DEMO.REC
  • MI2DEMO.000
  • MI2DEMO.001
  • MI2DEMO.002

Mortville Manor

Dos

  • AXX.MOR
  • AZZ.MOR
  • BMOR.MOR
  • BRUIT*.
  • *CFIEC.MOR
  • *CFIPH.MOR
  • CHAI.MOR
  • CXX.MOR
  • DEC.MOR
  • DON.MOR
  • DXX.MOR
  • DZZ*.MOR
  • FXX.MOR
  • MENU*.MOR
  • MORT.*
  • MORTP2
  • MXX.MOR
  • PHBRUI.MOR
  • PLXX.MOR
  • SA*.MOR
  • SONMUS.MOR
  • TXX*.*

Myst

Windows Demo

  • CREDITS.DAT
  • DEMO.DAT
  • SLIDES.DAT
  • SNEAK.DAT
  • QTW folder

Windows

  • CHANNEL.DAT
  • CREDITS.DAT
  • DUNNY.DAT
  • INTRO.DAT
  • MECHAN.DAT
  • MYST.DAT
  • SELEN.DAT
  • STONE.DAT
  • QTW folder

Windows Masterpiece Edition

  • CHANNEL.DAT
  • CREDITS.DAT
  • DUNNY.DAT
  • Help.dat
  • INTRO.DAT
  • MECHAN.DAT
  • MYST.DAT
  • SELEN.DAT
  • STONE.DAT
  • QTW folder

Nippon Safes Inc.

Amiga Demo

  • disk0
  • fr
  • global.table
  • pointer

Amiga (Italian)

  • disk0
  • global.table
  • it
  • pointer
  • Rename disk image 2 to disk1.
  • Rename disk image 3 to disk2.
  • Rename disk image 4 to disk3.
  • Rename disk image 5 to disk4.

Amiga (Multi-Lingual)

  • disk0
  • en
  • fr
  • ge
  • global.table
  • pointer
  • Rename disk image 2 to disk1.
  • Rename disk image 3 to disk2.
  • Rename disk image 4 to disk3.
  • Rename disk image 5 to disk4.

DOS

  • BOOGIE2.MID
  • COMICCNV.CNV
  • DINOHEAD.CNV
  • DINO.MID
  • DINOOBJ.CNV
  • DINOROBJ.CNV
  • DINO.TAB
  • DINOTAL.CNV
  • DISK1
  • DISK2
  • DISK3
  • DISK4
  • DONNAHEA.CNV
  • DONNA.MID
  • DONNAOBJ.CNV
  • DONNA.TAB
  • DONNATAL.CNV
  • DONNATRA.TAB
  • DONNATTA.CNV
  • DOUGHEA.CNV
  • DOUGHHEA.CNV
  • DOUGHOBJ.CNV
  • DOUGH.TAB
  • DOUGHTAL.CNV
  • DRKIHEAD.CNV
  • DRKIOBJ.CNV
  • DRKI.TAB
  • DRKITAL.CNV
  • EN
  • FR
  • GE
  • GLOBAL.TAB
  • INTRO.MID
  • IT
  • NUTS.MID
  • POINTER.CNV
  • SLIDECNV.CNV
  • SOFT.MID
  • TOPAZCNV.CNV

Operation Stealth

Amiga, DOS (256 color)

  • *.DAT
  • *.PAL (DOS)
  • EGOUBASE
  • LABYBASE
  • PROC*
  • SAMPLES* (Amiga)
  • SD*
  • SINTRO2
  • VOL*

DOS

  • *.DAT
  • EGOUBASE
  • LABYBASE
  • PROC*
  • RSC*
  • SON*
  • VOL*

Once Upon A Time: Little Red Riding Hood

Atari ST, DOS, Windows

  • *.STK
  • *.EXT (if existing)

Amiga

  • *.STK
  • MOD.BABAYAGA


Pajama Sam 1: No Need to Hide When It's Dark Outside

Windows Demo

  • PJS-DEMO.HE0
  • PJS-DEMO.HE1
  • PJS-DEMO.HE2
  • PJS-DEMO.HE4

Windows

  • PAJAMA.HE0
  • PAJAMA.HE1
  • PAJAMA.HE2
  • PAJAMA.HE3
  • PAJAMA.HE4
  • PAJAMA.HE7

Pajama Sam 2: Thunder and Lightning Aren't so Frightening

Windows Demo

  • PJ2DEMO.HE0
  • PJ2DEMO.HE1
  • PJ2DEMO.HE2
  • PJ2DEMO.HE4

Windows

  • PAJAMA2.HE0
  • PAJAMA2.HE1
  • PAJAMA2.HE2
  • PAJAMA2.HE4

Pajama Sam 3: You Are What You Eat From Your Head to Your Feet

Windows Demo

  • PJ3-DEMO.HE0
  • PJ3-DEMO.(A)
  • PJ3-DEMO.HE2
  • PJ3-DEMO.HE3

Windows

  • PAJAMA3.HE0
  • PAJAMA3.(A)
  • PAJAMA3.HE2
  • PAJAMA3.HE4

Pajama Sam's Lost & Found

Windows Demo

  • data folder
  • SMALLER.HE0
  • SMALLER.(A)

Windows

  • data folder
  • LOST.HE0
  • LOST.(A)
  • LOST.HE2

Pajama Sam's One-Stop Fun Shop

Windows

  • heidi folder
  • SamsFunShop.(a)
  • SamsFunShop.(b)
  • SamsFunShop.he0
  • SamsFunShop.he2
  • SamsFunShop.he4

Pajama Sam's Sock Works

Windows

  • SOCKS.HE0
  • SOCKS.HE1
  • SOCKS.HE2
  • SOCKS.HE4
  • SOCKS.HE7

Passport to Adventure

Indy3, Loom and Monkey demos

  • DISK01.LEC
  • *.LFL

Personal Nightmare

Amiga

  • *.IN
  • ICON.TMP
  • night.dbm
  • night.txt

Atari ST

  • *.IN
  • NIGHT.DBM
  • NIGHT.TXT
  • TEST.PRG

Atari ST Demo

  • *.IN

DOS

  • *.out
  • Night.dbm
  • Night.txt

Playtoons: Bambou le Sauveur de la Jungle

  • intro.stk
  • bambou.itk

Putt-Putt & Fatty Bear's Activity Pack

DOS

  • ACTIVITY.BRS
  • ACTIVITY.C*
  • ACTIVITY.HE0
  • ACTIVITY.HE1
  • ACTIVITY.PAL
  • ACTIVITY.TAN
  • ACTIVITY.TLK

Macintosh

  • Activity Pack BRS
  • Activity Pack C*
  • Activity Pack PAL
  • Activity Pack TAN
  • Putt & Fatty's Actpack
  • Putt & Fatty's Actpack 0
  • Putt & Fatty's Actpack 1
  • Putt & Fatty's Actpack 2

Windows

  • ACTIVITY.BRS
  • ACTIVITY.C*
  • ACTIVITY.HE0
  • ACTIVITY.HE1
  • ACTIVITY.HE2
  • ACTIVITY.HE3
  • ACTIVITY.HE4
  • ACTIVITY.PAL
  • ACTIVITY.TAN

Putt-Putt and Pep's Balloon-O-Rama

Windows

  • balloon.HE0
  • BALLOON.HE1
  • BALLOON.HE2
  • BALLOON.HE3
  • BALLOON.HE4
  • BALLOON.HE8
  • BALLOON.HE9

Putt-Putt and Pep's Dog on a Stick

Windows

  • DOG.HE0
  • DOG.HE1
  • DOG.HE2
  • DOG.HE4
  • DOG.HE7
  • DOG.HE8

Putt-Putt Enters the Race

Windows Demo

  • RACEDEMO.HE0
  • RACEDEMO.(A)
  • RACEDEMO.HE2
  • RACEDEMO.HE4

Windows

  • PUTTRACE.HE0
  • PUTTRACE.(A)
  • PUTTRACE.(B)
  • PUTTRACE.HE2
  • PUTTRACE.HE4

Putt-Putt Goes to the Moon

3DO

  • *.DMU
  • PUTTMOON.BRS
  • PUTTMOON.HE0
  • PUTTMOON.HE1
  • PUTTMOON.TLK

DOS Demo

  • moondemo.he0
  • moondemo.he1
  • moondemo.tlk

DOS

  • PUTTMOON.BRS
  • PUTTMOON.HE0
  • PUTTMOON.HE1
  • PUTTMOON.TLK

Windows Demo

  • MOONDEMO.HE0
  • MOONDEMO.HE1
  • MOONDEMO.HE2
  • MOONDEMO.HE3
  • MOONDEMO.HE4

Windows

  • PUTTMOON.BRS
  • PUTTMOON.HE0
  • PUTTMOON.HE1
  • PUTTMOON.HE2
  • PUTTMOON.HE3
  • PUTTMOON.HE4

Putt-Putt Joins the Circus

Windows Demo

  • CIRCDEMO.HE0
  • CIRCDEMO.(A)
  • CIRCDEMO.HE2
  • CIRCDEMO.HE4

Windows

  • PUTTCIRCUS.HE0
  • PUTTCIRCUS.(A)
  • PUTTCIRCUS.HE2
  • PUTTCIRCUS.HE4

Putt-Putt Joins the Parade

3DO

  • *.DMU
  • PUTTPUTT.HE0
  • PUTTPUTT.HE1
  • PUTTPUTT.TLK

DOS Demo

  • puttdemo.he0
  • puttdemo.he1
  • puttdemo.tlk

DOS

  • PUTTPUTT.HE0
  • PUTTPUTT.HE1
  • PUTTPUTT.TLK

Windows Demo

  • PUTTDEMO.HE0
  • PUTTDEMO.HE1
  • PUTTDEMO.HE2
  • PUTTDEMO.HE3
  • PUTTDEMO.HE4

Windows

  • PUTTPUTT.HE0
  • PUTTPUTT.HE1
  • PUTTPUTT.HE2
  • PUTTPUTT.HE3
  • PUTTPUTT.HE4

Putt-Putt Saves the Zoo

iOS
Note: Must be extracted from the .ipa file (which is just a standard zip file)

  • game.(a)
  • game.he0
  • game.he2
  • game.he4

Windows Demo

  • ZOODEMO.HE0
  • ZOODEMO.HE1
  • ZOODEMO.HE2
  • ZOODEMO.HE3
  • ZOODEMO.HE4

Windows

  • PUTTZOO.HE0
  • PUTTZOO.HE1 or PUTTZOO.(A)
  • PUTTZOO.HE2
  • PUTTZOO.HE3
  • PUTTZOO.HE4

Putt-Putt's Fun Pack

3DO

  • *.DMU
  • FUNPACK.HE0
  • FUNPACK.HE1
  • FUNPACK.TLK

DOS

  • FUNPACK.HE0
  • FUNPACK.HE1
  • FUNPACK.TLK

Putt-Putt Travels Through Time

Windows Demo

  • TIMEDEMO.HE0
  • TIMEDEMO.HE1
  • TIMEDEMO.HE2
  • TIMEDEMO.HE3
  • TIMEDEMO.HE4

Windows

  • PuttTTT.HE0
  • PuttTTT.HE1 or PuttTTT.(A)
  • PuttTTT.HE2
  • PuttTTT.HE4

Putt-Putt's One-Stop Fun Shop

Windows

  • heidi folder
  • PuttsFunShop.(a)
  • PuttsFunShop.(b)
  • PuttsFunShop.he0
  • PuttsFunShop.he2
  • PuttsFunShop.he4

Return to Zork

DOS Floppy

  • RTZ.DAT
  • RTZ.PRJ
  • SAMPLE.*

DOS CD**

  • RTZCD.RED or RTZCD.DAT
  • RTZCD.PRJ
  • *.PMV

Note: The GoG version can be used but you need to extract the files from the RTZ.gog disk image, which is a bit tricky (it is not a standard ISO). See this thread on the GoG.com forum for detailed instructions.

DOS Demo

  • DEMO.DAT
  • DEMO.PRJ

Rex Nebular and the Cosmic Gender Bender

  • *.00?
  • *.HAG
  • *.RES
  • DIGITAL.ADA

Ringworld: Revenge of the Patriarch

  • ring.rlb
  • tsage.rlb

Note: Files of the floppy version are only available after you have run the original installation program and installed Ringworld to the harddisk.

Riven: The Sequel to Myst

Macintosh/Windows 5CD

  • a_Data.mhk
  • a_Sounds.mhk
  • b_Data.mhk
  • b_Data1.mhk (Optional, 1.02 patch file)
  • b_Sounds.mhk
  • extras.mhk or arcriven.z
  • g_Data.mhk
  • g_Sounds.mhk
  • j_Data1.mhk
  • j_Data2.mhk
  • j_Data3.mhk (Optional, 1.02 patch file)
  • j_Sounds.mhk
  • o_Data.mhk
  • o_Sounds.mhk
  • p_Data.mhk
  • p_Sounds.mhk
  • r_Data.mhk
  • r_Sounds.mhk
  • riven.exe or arcriven.z or Riven (Mac executable)
  • t_Data.mhk
  • t_Sounds.mhk

Macintosh/Windows DVD

  • a_Data.mhk
  • a_Sounds.mhk
  • b_Data.mhk
  • b_Sounds.mhk
  • extras.mhk or arcriven.z
  • g_Data.mhk
  • g_Sounds.mhk
  • j_Data1.mhk
  • j_Data2.mhk
  • j_Sounds.mhk
  • o_Data.mhk
  • o_Sounds.mhk
  • p_Data.mhk
  • p_Sounds.mhk
  • r_Data.mhk
  • r_Sounds.mhk
  • riven.exe or arcriven.z or Riven (Mac executable)
  • t_Data1.mhk
  • t_Data2.mhk
  • t_Sounds.mhk

Windows Demo

  • a_Data.mhk
  • a_Sounds.mhk
  • extras.mhk or arcriven.z
  • j_Data.mhk
  • j_Sounds.mhk
  • rivendmo.exe or arcriven.z
  • t_Data.mhk
  • t_Sounds.mhk

Note

The [a,b,g,j,o,p,r,t]_Sounds.mhk files may be present twice on game media. Either version can be used, but the largest files (from the assets1 directory) are recommended as they are encoded with a higher audio quality.

Rodney's Funscreen

  • RODNEYS.DAT
  • RODNEYS.PRJ

Sam & Max Hit the Road

Macintosh CD

  • Sam & Max Data

Macintosh Demo

  • Sam & Max Demo Data

PC Floppy

  • MONSTER.SOU
  • SAMNMAX.SM0
  • SAMNMAX.SM1

PC CD

  • MONSTER.SOU
  • SAMNMAX.000
  • SAMNMAX.001

PC Demo

  • samdemo.000
  • samdemo.001

SCI

This covers all SCI games from Sierra (like later King's Quest, Larry, Space Quest, ...) but also fan made ones.

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs:

All SCI16 (SCI0/1) games

  • Copy all files to the game directory. Some games need additional work:

Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).

All SCI32 (SCI2/3) games

  • Copy all files from each disk or CD to the game directory. Some games need additional work:

Games with multiple CDs

  • Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced.
  • Rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD.
  • It should be safe to replace any other files from later CDs that were copied already from earlier CDs, except in Phantasmagoria 1 (see below).

Gabriel Knight 1 from GOG.com

Rename GK1.GOG to GK1.ISO, mount the ISO, and copy the files from the ISO in the normal manner.

Leisure Suit Larry 6 hires

  • If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy all files from the AUD and SFX directories to the game directory.

Phantasmagoria 1 from CDs

  • Copy the PDOCO.TXT from the first CD only.

Police Quest 4 from GOG.com

Rename PQ4.gog to PQ4.ISO, mount the ISO, and copy the files from the ISO in the normal manner.

Secret of Monkey Island, The

Amiga or Amiga demo

  • *.LEC
  • *.LFL
  • music.dat
  • sample.dat

Atari ST, PC EGA Floppy, PC VGA Floppy or PC Demo

  • *.LEC
  • *.LFL

PC VGA CD**

  • MONKEY.000
  • MONKEY.001

Alternative PC VGA CD**

  • MONKEY1.000
  • MONKEY1.001

Macintosh

Alternative Macintosh

  • Monkey Island
  • MONKEY1.000
  • MONKEY1.001
  • MONKEY1.002
  • MONKEY1.003
  • MONKEY1.004
  • MONKEY1.005

Simon the Sorcerer

Acorn CD or Acorn CD demo

  • DATA
  • EFFECTS
  • GAMEBASE
  • ICONDATA
  • SIMON
  • STRIPPED
  • TBLLIST

Acorn Floppy

  • *.dat

Amiga Floppy

  • *tune
  • *.pkd
  • gameamiga
  • icon.pkd
  • stripped.txt
  • tables*
  • tbllist
  • text*

Amiga CD32

  • *Effects
  • *simon
  • *tune
  • *.out
  • gameamiga
  • icon.pkd
  • stripped.txt
  • tables*
  • tbllist
  • text*

DOS Floppy Demo

  • *.VGA
  • GDEMO
  • ICON.DAT
  • MOD2.MUS
  • MUSIC.DRV
  • STRIPPED.TXT
  • TABLES*
  • TBLLIST
  • TEXT*

DOS Floppy

  • *.MUS
  • *.VGA
  • GAMEPC
  • ICON.DAT
  • MT_FM.IBK
  • STRIPPED.TXT
  • TABLES*
  • TBLLIST
  • TEXT*

DOS CD or DOS CD Demo

  • EFFECTS.VOC
  • GAMEPC
  • ICON.DAT
  • MT_FM.IBK
  • SIMON.GME
  • SIMON.VOC
  • STRIPPED.TXT
  • TBLLIST

Windows CD

  • GAMEPC
  • ICON.DAT
  • SFX*
  • SIMON.GME
  • SIMON.WAV
  • STRIPPED.TXT
  • TBLLIST

Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe

Amiga or Macintosh

  • voices folder
  • gsptr30
  • icon.dat
  • Simon2.gme
  • simon2.dic
  • simon2.english
  • simon2.french
  • simon2.german
  • simon2.italian
  • stripped.txt
  • tbllist

DOS Floppy

  • GAME32
  • ICON.DAT
  • MIDPAK.AD
  • SIMON2.GME
  • STRIPPED.TXT
  • TBLLIST

DOS CD or DOS CD Demo

  • GSPTR30
  • ICON.DAT
  • MIDPAK.AD or SETUP.SHR
  • SIMON2.GME
  • SIMON2.VOC
  • STRIPPED.TXT
  • TBLLIST

Windows CD

  • GSPTR30
  • ICON.DAT
  • SIMON2.GME
  • SIMON2.WAV
  • STRIPPED.TXT
  • TBLLIST

Simon the Sorcerer's Puzzle Pack

Windows

  • *.vga
  • *.wav
  • Gdimp
  • Gjumble
  • Gpuzzle
  • Gswampy
  • Music

Soltys

DOS Registered and Freeware versions

  • VOL.CAT
  • VOL.DAT

SPY Fox 1: Dry Cereal

Windows Demo

  • SPYFOX.HE0
  • SPYFOX.HE1
  • SPYFOX.HE2
  • SPYFOX.HE4

Windows

  • SPYFOX.HE0
  • SPYFOX.HE1 or SPYFOX.(A)
  • SPYFOX.HE2
  • SPYFOX.HE4

SPY Fox 2: Some Assembly Required

Windows Demo

  • SF2-DEMO.HE0
  • SF2-DEMO.(A)
  • SF2-DEMO.he2
  • SF2-DEMO.HE4

Windows

  • SPYFOX2.HE0
  • SPYFOX2.(A)
  • SPYFOX2.HE2
  • SPYFOX2.HE4
  • SPYFOX2.he9

SPY Fox 3: Operation Ozone

Windows Demo

  • SF3-DEMO.HE0
  • SF3-DEMO.(A)
  • SF3-DEMO.HE2
  • SF3-DEMO.HE3
  • SF3-DEMO.HE4

Windows

  • SPYOZON.HE0
  • SPYOZON.(A)
  • SPYOZON.HE2
  • SPYOZON.HE3
  • SPYOZON.HE4

SPY Fox in Cheese Chase

Windows

  • Custom folder
  • Levels folder
  • CHASE.HE0
  • CHASE.HE1
  • CHASE.HE2
  • CHASE.HE4
  • CHASE.HE8
  • CHASE.HE9

SPY Fox in Hold the Mustard

Macintosh

  • images folder
  • map (i)
  • Mustard (0)
  • Mustard (2)
  • Mustard (4)
  • Mustard (7)
  • Mustard (a)

Windows

  • images folder
  • map.ini
  • MUSTARD.HE0
  • MUSTARD.(A)
  • MUSTARD.HE2
  • MUSTARD.HE4
  • MUSTARD.HE7

Starship Titanic

  • Assets folder
  • newgame.st

TeenAgent

  • *.dat
  • *.res

The Lost Files of Sherlock Holmes

For both the Case of the Serrated Scalpel and the Case of the Rose Tattoo.

  • chess.pth
  • journal.lbv
  • sample.*
  • *.dig
  • *.lib
  • *.mdi
  • *.rlb
  • *.rrm
  • *.snd
  • *.txt
  • *.vgs

Toonstruck

  • ACT1 folder
  • ACT2 folder
  • MISC folder

Touché: The Adventures of the Fifth Musketeer

  • TOUCHE.DAT
  • OBJ
  • V*

Troll's Tale

  • troll.img

U.F.O.s / Gnap

  • .AVI
  • .DAT
  • .EXE
  • .MID

Urban Runner

  • *.stk
  • *.itk

Versailles 1685

All versions

  • Every directory in DATAS_V folders of both CDs. Overwrite when needed.
  • cryomni3d.dat

Macintosh

  • Every directory in Versailles Folder/DATAV_HD
  • Versailles Folder/Versailles file

The "Versailles Folder" name is translated

DOS

  • Every directory in install/DATAS_V folder
  • install/versaill.pgm

Hybrid DOS/Windows

  • Every directory in install/DATA folder
  • install/dos/versaill.pgm or install/win/program.z

Installed Windows

  • Every directory in the DATAS_V directory installed
  • Versaill.exe

Note: The DATAS_V or DATAV_HD directories themselves must not be copied but only their contents.

Note: You should end up with a directory containing the Versailles program (EXE, PGM, Z or Mac Versailles) and directories ANIMACTI, BASEDOC, DIAL, FONTS, ... next to it.

Voyeur

  • *.voc
  • *.rl2
  • *.blt

Waxworks

Amiga

  • *.OUT
  • *.pkd
  • *tune
  • gameamiga
  • icon.pkd
  • MENUS.DAT
  • start
  • stripped.txt
  • tables*
  • tbllist
  • text*
  • xtable*
  • xtbllist

DOS

  • *.MUS
  • *.VGA
  • GAMEPC
  • ICON.DAT
  • MENUS.DAT
  • MUSIC.DRV
  • ROOMS*
  • ROOMSLST
  • START
  • STATELST
  • STRIPPED.TXT
  • TABLES*
  • TBLLIST
  • TEXT*
  • WAX.FXB
  • XTABLE*
  • XTBLLIST

Ween: The Prophecy

Amiga

  • *.dum
  • *.ins
  • *.stk

Atari ST

  • *.snd
  • *.stk

DOS

  • *.stk

Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Ween to the harddisk.

Zak McKracken and the Alien Mindbenders

Amiga, Atari ST, FM-TOWNS**, Mac, PC

  • *.LFL
  • The GOG.com version has *.MP3 files that are needed for music.

Commodore 64

  • Rename disk image 1 to zak1.d64.
  • Rename disk image 2 to zak2.d64.

Zork Nemesis: The Forbidden Lands

All versions

  • Download the Liberation(tm) fonts package and unpack all the ttf files into your ScummVM extras directory
    • Alternatively, download the GNU FreeFont TTF package and unzip all the ttf files from the sfd directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues
  • Download the subtitles patch and unzip the addon directory into the game root directory

GoG version

  • Use the GoG installer, no further file copying is needed

CD version

  • Copy the following from the nemesis directory of CD1 into the game root directory:
    • The znemmx directory
    • The znemscr directory
    • nemesis.str
  • From CD1, copy the zassets directory into the game root directory
  • From CD2, copy the zassets directory into the game root directory, overwriting any duplicate files
  • From CD3, copy the zassets directory into the game root directory, overwriting any duplicate files

DVD version

  • Copy the following from the nemesis directory into the game root directory:
    • The znemmx directory
    • The znemscr directory
    • nemesis.str
    • Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory
  • Copy the disc2 directory into the game root directory
  • Copy the disc3 directory into the game root directory
  • Copy the zassets directory into the game root directory

Zork: Grand Inquisitor

All versions

  • Download the Liberation(tm) fonts package and unpack all the ttf files into your ScummVM extras directory
    • Alternatively, download the GNU FreeFont TTF package and unzip all the ttf files from the sfd directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues

GoG version

  • Use the GoG installer, no further file copying is needed

CD version

  • Copy the following from the zgi directory of CD1 into the game root directory:
    • The zgi_mx directory
    • cursor.zfs
    • death.zfs
    • inquis.str
    • inquis.zix
    • r.svr
    • scripts.zfs
    • subtitle.zfs
  • From CD1, copy the zassets1 directory into the game root directory
  • From CD2, copy the zassets2 directory into the game root directory
  • It's recommended to apply patch 1.2, but you may have to install the game normally for that, as the patch has its own installer

DVD version

  • Copy the following from the zgi_e directory into the game root directory:
    • The addon directory (game patch 1.2)
    • The zgi_mx directory
    • cursor.zfs
    • death.zfs
    • inquis.str
    • inquis.zix
    • r.svr
    • scripts.zfs
    • subtitle.zfs
  • Copy the eng_mpeg directory (hires MPEG2 video files) into the game root directory
  • Copy the zassetsc directory into the game root directory
  • Copy the zassetse directory into the game root directory