Deja Vu
| Deja Vu | ||
|---|---|---|
| First release | 1985 | |
| Also known as | Déjà Vu: A Nightmare Becomes True | |
| Developed by | ICOM Simulations | |
| Published by | Mindscape, Kemco, Zojoi | |
| Distributed by | Mindscape, Kemco, Zojoi | |
| Platforms | Apple IIGS, MacOS, Atari ST, Commodore 64, Amiga, DOS, Game Boy Color, Windows, PocketPC, NES | |
| Resolution | 512×342 | |
| Engine | MacVenture | |
| Support | Since ScummVM 2026.4.0 | |
| Available for Purchase |
Yes | |
Deja Vu is a point and click adventure game set in Chicago in 1941. Theodore "Ace" Harding, a private investigator who is a retired boxer, awakes to discover that he can't remember who he is. As he struggles to discover what happened to him, his memory and physical condition get progressively worse, so he has to find an antidote to whatever has caused his memory loss, before it is too late.
Versions
Currently only the Macintosh releases are playable.
Required Data Files
Copy the following from the extracted disk image, keeping the punyencoded (xn--…) filenames intact:
- All files from the image
- Including the
xn--Dj Vu 2-9va3f(Déjà Vu II) subdirectory
The Zojoi re-release (sold on Steam) contains the same data as the 1993 Macintosh rerelease and is auto-detected as such; you only need to extract it from the download (see below).
Extracting from the Steam release
The Steam download is only a CEF web-wrapper (libcef.dll, ffmpegsumo.dll, icudt.dll, <game>.exe); the Macintosh disk image is embedded as PE resource 256/1012 inside the .exe (resource 256/1011 is the Apple IIGS .2mg, which ScummVM does not use). Extract it using either method:
- Using dumper-companion directly on the executable — it recognises the known games and extracts the image itself:
devtools/dumper-companion.py iso <game>.exe <outdir>
- Using wrestool (from icoutils) to pull the image into a
.dskfirst, then converting it:wrestool -x --raw --type=256 --name=1012 <game>.exe -o <game>.dskdevtools/dumper-companion.py iso <game>.dsk <outdir>
Both write MacBinary files (resource forks preserved) with the punyencoded filenames ScummVM expects. Then add <outdir> as the game path in ScummVM.