Deja Vu II: Lost in Las Vegas

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Deja Vu II: Lost in Las Vegas
Dejavu2.png
First release 1988
Also known as Déjà Vu: A Nightmare
Becomes True
Developed by ICOM Simulations
Published by Mindscape, Kemco, Zojoi
Distributed by Mindscape, Kemco, Zojoi
Platforms Apple IIGS, MacOS, Atari ST,
Amiga, DOS, CD-i,
Game Boy Color, Windows,
PocketPC
Resolution 512×342
Engine MacVenture
Support Since ScummVM 2026.4.0
Available for
Purchase
Yes


Deja Vu II: Lost in Las Vegas is a point and click adventure game set in Chicago in the late 1940s. Theodore "Ace" Harding discovers that after the events of his last case, the Las Vegas mobster Tony Malone is missing $112,000, and Harding had been made the scapegoat.

Versions

Currently only the Macintosh releases are playable.

Required Data Files

Copy the following from the extracted disk image, keeping the filenames intact:

  • All files from the image

The Zojoi re-release (sold on Steam) contains the same data as the 1993 Macintosh rerelease and is auto-detected as such; you only need to extract it from the download (see below).

Extracting from the Steam release

The Steam download is only a CEF web-wrapper (libcef.dll, ffmpegsumo.dll, icudt.dll, <game>.exe); the Macintosh disk image is embedded as PE resource 256/1012 inside the .exe (resource 256/1011 is the Apple IIGS .2mg, which ScummVM does not use). Extract it using either method:

  • Using dumper-companion directly on the executable — it recognises the known games and extracts the image itself:
    devtools/dumper-companion.py iso <game>.exe <outdir>
  • Using wrestool (from icoutils) to pull the image into a .dsk first, then converting it:
    wrestool -x --raw --type=256 --name=1012 <game>.exe -o <game>.dsk
    devtools/dumper-companion.py iso <game>.dsk <outdir>

Both write MacBinary files (resource forks preserved) with the filenames ScummVM expects. Then add <outdir> as the game path in ScummVM.

External links