Difference between revisions of "Engines"

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(Added Composer engine and games)
(Moved Composer to In-Tree Development)
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* [[Operation Stealth]]
 
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* [[Darby the Dragon]]
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* [[Gregory and the Hot Air Balloon]]
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* [[Magic Tales: Liam Finds a Story]]
 
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* [[Shadow of the Comet]]
 
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| align=center valign=top| [[Composer]] ||
 
* [[Darby the Dragon]]
 
* [[Gregory and the Hot Air Balloon]]
 
* [[Magic Tales: Liam Finds a Story]]
 
 
 
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Revision as of 15:44, 27 July 2011

ScummVM currently supports, or is in the process of adding support for, the following engines (sorted alphabetically):

Engines in the main source tree

Complete Engines in the Latest Stable Version


Engine Games
AGI

Early Sierra adventure games and fan games:
PreAGI:

AGI:

AGOS
Cine
CruisE
Draci
Drascula
Gob
Groovie
Hugo
Kyra
Lure
MADE
Mohawk
Parallaction
Queen
SAGA
SCI

Newer Sierra adventure games and fan games (SCI0-SCI1.1):

SCUMM

Classic 2D LucasArts games:

Humongous Entertainment games:

Sky
Sword1
Sword2
Teenagent
Tinsel
Toon
Touche
Tucker


Complete Engines in the Latest Unstable Version


Engine Games
Kyra


In-Progress Engines

These engines are currently being developed within ScummVM's main code tree.

Engine Games
Cine
Composer
Dreamweb
Gob
Groovie
Lastexpress
M4
Mohawk
Parallaction
SCI

Newer Sierra adventure games (SCI2, SCI2.1 and SCI3):

SCUMM

Humongous Entertainment games:

Sword25
TsAGE


Frozen Engines

In-progress, but haven't been updated for the past 6 months

Engine Games
Gob


Engines external to the main source tree

In-Progress/Frozen Engines

These engines are currently being developed external to ScummVM's main code tree, which means the source is located on a third-party site.

Engine Games
Access
Asylum
Comet
Darkseed2
DGDS
Interspective
KoM
Kult
Liath
Manley
Neverhood
Picture
Prisoner
Ring
Startrek
Unity
WAGE


Future Engines


Engine Games
AGI
Gob
M4
Parallaction


Adding a New Engine


External Links

  • The ScummVM-Misc project keeps a list of known engines that haven't been added to ScummVM's source code repository for various reasons i.e. incomplete, falls outside of the scope of 2D point-and-click etc.