Difference between revisions of "Engines"

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(Moving Tony Tough up to Complete Engines in the Latest Unstable Version)
(Move EoB to complete engines in the latest unstable version.)
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* [[Magic Tales: Imo and the King]]
 
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* [[Eye of the Beholder]]
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* [[The 11th Hour]]
 
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* [[Eye of the Beholder]]
 
* [[Eye of the Beholder II: The Legend of Darkmoon]]
 
 
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Revision as of 17:09, 30 November 2012

ScummVM currently supports, or is in the process of adding support for, the following engines (sorted alphabetically):

Engines in the main source tree

Complete Engines in the Latest Stable Version


Engine Games
AGI

Early Sierra adventure games and fan games:
PreAGI:

AGI:

AGOS
CGE
Cine
Composer
CruisE
Draci
Drascula
Dreamweb
Gob
Groovie
Hugo
Kyra
Lure
MADE
Mohawk
Parallaction
Queen
SAGA
SCI

Newer Sierra adventure games and fan games (SCI0-SCI1.1):

SCUMM

Classic 2D LucasArts games:

Humongous Entertainment games:

Sky
Sword1
Sword2
Teenagent
Tinsel
Toon
Touche
TsAGE
Tucker


Complete Engines in the Latest Unstable Version


Engine Games
Composer
Kyra
Tony


In-Progress Engines

These engines are currently being developed within ScummVM's main code tree.

Engine Games
Cine
Gob
Groovie
Lastexpress
Mohawk
Parallaction
Pegasus
SCI

Newer Sierra adventure games (SCI2, SCI2.1 and SCI3):

SCUMM

Humongous Entertainment games:

Sword25
Toltecs
TsAGE
Wintermute


Frozen Engines

In-progress, but haven't been updated for the past 6 months

Engine Games
Gob


Engines external to the main source tree

In-Progress/Frozen Engines

These engines are currently being developed external to ScummVM's main code tree, which means the source is located on a third-party site.

Engine Games
Access
AGS
Asylum
Comet
Darkseed2
DGDS
Interspective
KoM
Kult
Liath
M4
Manley
Mortevielle
Neverhood
Prisoner
Ring
Robin
Startrek
Unity
WAGE


Future Engines


Engine Games
AGI
Gob
Parallaction


Adding a New Engine


External Links

  • The ScummVM-Misc project keeps a list of known engines that haven't been added to ScummVM's source code repository for various reasons i.e. incomplete, falls outside of the scope of 2D point-and-click etc.