Difference between revisions of "Eye of the Beholder II: The Legend of Darkmoon"

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For more information about how to use the FM-Towns CD audio tracks with ScummVM, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html#cd-audio user documentation].
For more information about how to use the FM-Towns CD audio tracks with ScummVM, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html#cd-audio user documentation].
==External links==
==External links==
*[http://www.mobygames.com/game/eye-of-the-beholder-ii-the-legend-of-darkmoon MobyGames entry for Eye of the Beholder II: The Legend of Darkmoon]
*[https://www.mobygames.com/game/eye-of-the-beholder-ii-the-legend-of-darkmoon MobyGames entry for Eye of the Beholder II: The Legend of Darkmoon]
*[https://en.wikipedia.org/wiki/Eye_of_the_Beholder_%28video_game%29#Eye_of_the_Beholder_II:_The_Legend_of_Darkmoon Wikipedia article on Eye of the Beholder II: The Legend of Darkmoon]
*[https://en.wikipedia.org/wiki/Eye_of_the_Beholder_II:_The_Legend_of_Darkmoon Wikipedia article on Eye of the Beholder II: The Legend of Darkmoon]


[[Category:Kyra Games]]
[[Category:Kyra Games]]
[[Category:Supported Games]]
[[Category:Supported Games]]

Revision as of 11:52, 17 March 2022

Eye of the Beholder II: The Legend of Darkmoon
eob2_dos_en_1_7.jpg
First release 1991
Also known as EOB2, EotB2
Developed by Westwood Studios
Published by Strategic Simulations
Distributed by Strategic Simulations
Platforms DOS, Amiga, FM-Towns
Resolution 320x200, 256 colors (DOS)
320x200, 32 colors (Amiga)
640x400, 32.768 colors (FM-Towns)
Engine Kyra
Support Since 1.6.0
Available for
Purchase
Yes


Eye of the Beholder II: The Legend of Darkmoon is an RPG. Strange events happen in the forests around the Temple of Darkmoon near Waterdeep. Kelben Arunsun, the Archmage of Waterdeep, asks the Heroes of Waterdeep to investigate the events, after his first scout disappeared. The Heroes are teleported near the temple by Kelben and have to find his scout and investigate the temple.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

Amiga

  • *.CPS
  • *.DAT
  • *.DCR
  • *.DEC
  • *.INF
  • *.MAZ
  • *.PAL
  • *.OUT
  • *.SAM
  • *.VCN
  • *.VMP
  • CREDITS.TXT
  • EOBDATA0.SAV
  • EOBF6.FONT
  • EOBF8.FONT
  • 6 (might be located in a sub folder named "eobf6")
  • 8 (might be located in a sub folder named "eobf8")

Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB II game folder.

DOS

  • *.ADL
  • PALETTE.COL
  • *.CPS
  • *.DAT
  • *.DCR
  • *.DEC
  • *.EGA
  • FONT6.FNT
  • FONT8.FNT
  • *.INF
  • *.MAZ
  • *.PAL
  • EOBDATA0.SAV
  • *.SND
  • CREDITS.TXT
  • *.VCN
  • *.VMP

FM-TOWNS

  • CREDITS.TXT
  • EOBDATA0.SAV
  • FONT6.FNT
  • FONT8.FNT
  • FONT.DMP
  • PALETTE.COL
  • *.DAT
  • *.DEC
  • *.JOT
  • *.MAZ
  • *.MNT
  • *.PAL
  • *.PMB
  • *.SDT
  • *.SHP
  • *.VCC
  • *.VMP

Audio tracks

For more information about how to use the FM-Towns CD audio tracks with ScummVM, see the user documentation.

External links