Difference between revisions of "Full Throttle"

From ScummVM :: Wiki
Jump to navigation Jump to search
(Adding to the Supported Games category.)
(removing data files and platform compatibility as they're now covered elsewhere on wiki)
Line 14: Line 14:
}}
}}
'''Full Throttle''' was the tenth game to use the [[SCUMM]] scripting language.  The game follows a biker named Ben, as he uncovers a plot of murder that threatens to damage himself, his gang, and his very way of life. If you think this description is a bit short, wait till you see the game.
'''Full Throttle''' was the tenth game to use the [[SCUMM]] scripting language.  The game follows a biker named Ben, as he uncovers a plot of murder that threatens to damage himself, his gang, and his very way of life. If you think this description is a bit short, wait till you see the game.
==Game Variants==
The Macintosh and PC DOS versions are virtually identical.
==Data Files==
All of the files required for Full Throttle to run
Macintosh CD
* Full Throttle Data
Macintosh Demo
* Full Throttle Demo Data
PC
* FT.LA0
* FT.LA1
* MONSTER.SOU
* DATA folder, EXCEPT files:
** BENBIKE.NUT
** CHASEBEN.SAN
** ROADRASH.NUT
** ROADRSH2.NUT
* VIDEO folder, EXCEPT files:
** BIKESWAR.SAN
** BLINK.SAN
** BLINK2.SAN
** BLINK3.SAN
** CATCHUP.SAN
** CRUSHDOG.SAN
** CVRAMP.SAN
** DEMOGOGG.TRS
** DRIVEBY.SAN
** FI.TRS
** FI_14.SAN
** HI_SIGN.SAN
** LIMOBY.SAN
** LIMOROAR.SAN
** MIRANDA.TRS
** PLNCRSH.SAN
** POLEEXIT.TRS
** REACHHER.SAN
** RESTSTOP.TRS
** RIPFELL.TRS
** SHOWDOWN.TRS
** TINYTRUC.SAN
PC Demo
* ft.000
* ft.001
* monster.sou
* DATA folder, EXCEPT files:
** benbike.nut
** harlrev.sad
** laser2.sad
** liftbord.san
** liftchay.san
** liftgog.san
** lidtsaw.san
** roadrash.nut
** roadrsh2.nut
** smushcut.txt
* VIDEO folder, EXCEPT files:
** barkdog.san
** bed.nut
** bigfoot.nut
** blackfrm.nut
** blink.nut
** blink2.nut
** blink3.nut
** burstdog.san
** crash.nut
** cvramp.san
** demogogg.san
** dodge.nut
** face-6.nut
** finsushi.san
** fire.nut
** fishgogg.nut
** focus.nut
** fucus-5.nut
** goggles.nut
** limopan.nut
** peelout.nut
** riding.nut
** takeoff.san
** test.san
** vision.san
==Datafile Compression==
The monster.sou file can be compressed with the utility compress_scumm_sou which is found in the [http://scummvm.org/downloads/#tools ScummVM tools package].
The utility is used in the following manner:
compress_scumm_sou monster.sou
The *.san files can be compressed with the utility compress_scumm_san which is found in the [http://scummvm.org/downloads/#tools ScummVM tools package].
The utility is used in the following manner:
compress_scumm_sou ft.san
==Platform Compatibility==
List of platforms where Full Throttle is known to work/not to work:
{| border="0"
|-
|Legend:
|-
|style="background:lightgreen;width:100px"|Completable
|-
|style="background:#ffff77;width:100px"|Not Completable
|-
|style="background:#ff7777;width:100px"|Doesn't Work
|-
|}
{| border="1" cellpadding="2" width=100%
|+Full Throttle Compatibility by Platform
|- style="background:silver"
|Platform||Game Version||Status
|- style="background:lightgreen"
|Windows||PC CD-ROM||Completable
|- style="background:lightgreen"
|Windows||Macintosh||Completable
|- style="background:lightgreen"
|Linux||PC CD-ROM||Completable
|- style="background:lightgreen"
|Linux||Macintosh||Completable
|- style="background:#ffff77"
|Dreamcast||PC CD-ROM||Not Completable - bunny scene cutscene freezes
|}
== Miscellaneous ==
A list of [[Boot Params#Full_Throttle|boot params]] is available for this game.


==External links==
==External links==
*[http://en.wikipedia.org/wiki/Full_Throttle_(1995_video_game) Wikipedia article on Full Throttle]
*[http://en.wikipedia.org/wiki/Full_Throttle_(1995_video_game) Wikipedia article on Full Throttle]
*[http://scummvm.org/screenshots/lec/ft/ Screenshots]


[[Category:Supported Games]]
[[Category:Supported Games]]
[[Category:SCUMM Games]]
[[Category:SCUMM Games]]

Revision as of 17:14, 18 May 2012

Full Throttle
scummvm_0_9_2.jpg
First release 1995
Also known as FT
Developed by LucasArts
Published by BraSoft, Creative Labs,
LucasArts, Softgold
Distributed by Activision, BraSoft,
Creative Labs,
CTO, HomeSoft,
Licomp Empik Multimedia,
LucasArts, Metro Games,
Virgin Interactive
Platforms DOS, Macintosh, Windows
Resolution 320x200, 256 colors
Engine SCUMM
Support Since ScummVM 0.2.0
Available for
Purchase
Yes

Full Throttle was the tenth game to use the SCUMM scripting language. The game follows a biker named Ben, as he uncovers a plot of murder that threatens to damage himself, his gang, and his very way of life. If you think this description is a bit short, wait till you see the game.

External links