Difference between revisions of "GP2X"

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(Clean up controls page)
m (More cleanup of the controls area.)
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==Controls for ScummVM on the GP2X==
==Controls for ScummVM on the GP2X==


{| cellspacing=0 style="width:500px; background-color: #fdfdff; border: 1px solid #6666ff; margin: 5px; padding: 0px; text-align: left;"
{| cellspacing=0 style="width:100%; background-color: #fdfdff; border: 1px solid #6666ff; margin: 5px; padding: 0px; text-align: left;"
|-
|-
|colspan=3 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | &nbsp;<b><i>Mouse Emulation:</i></b>
|colspan=3 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | &nbsp;<b><i>Mouse Emulation:</i></b>
|-
|-
!align="left" style="width:100px;"|Button
!align="left" style="width:25%;"|Button
!align="left"|Action
!align="left" style="width:25%;"|Action
!align="left"|Notes
!align="left" style="width:50%;"|Notes
|-
|-
|Joystick
|Joystick
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|Right Click
|Right Click
|-
|-
|}


{| cellspacing=0 style="width:500px; background-color: #fdfdff; border: 1px solid #6666ff; margin: 5px; padding: 0px; text-align: left;"
{| cellspacing=0 style="width:100%; background-color: #fdfdff; border: 1px solid #6666ff; margin: 5px; padding: 0px; text-align: left;"
|-
|-
|colspan=3 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | &nbsp;<b><i>Keyboard Emulation:</i></b>
|colspan=3 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | &nbsp;<b><i>Keyboard Emulation:</i></b>
|-
|-
!align="left" style="width:100px;"|Button
!align="left" style="width:25%;"|Button
!align="left"|Action
!align="left" style="width:25%;"|Action
!align="left"|Notes
!align="left" style="width:50%;"|Notes
|-
|-
|Start
|Start
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|
|
|-
|-
|}


{| cellspacing=0 style="width:500px; background-color: #fdfdff; border: 1px solid #6666ff; margin: 5px; padding: 0px; text-align: left;"
{| cellspacing=0 style="width:100%; background-color: #fdfdff; border: 1px solid #6666ff; margin: 5px; padding: 0px; text-align: left;"
|-
|-
|colspan=3 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | &nbsp;<b><i>Button Combinations:</i></b>
|colspan=3 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | &nbsp;<b><i>Button Combinations:</i></b>
|-
|-
!align="left" style="width:100px;"|Buttons
!align="left" style="width:25%;"|Buttons
!align="left"|Action
!align="left" style="width:25%;"|Action
!align="left"|Notes
!align="left" style="width:50%;"|Notes
|-
|-
|Left Trigger + Volume
|Left Trigger + Volume
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|Used in [[Future_Wars]]
|Used in [[Future_Wars]]
|-
|-
|}


=Compatibility List=
=Compatibility List=

Revision as of 14:40, 21 June 2007

GP2X Port
Latest Released Version 0.9.1/0.10.0 Test Releases
Supported Audio Options {{{audio}}}
Additional Webpage(s) SVN Builds and Port News
Maintainer(s) DJWillis
Forum Port Forum
Status Maintained
First Official Version {{{firstversion}}}

Port information

The GP2X port of ScummVM became an official supported port at the same time as the 0.9.1 release of ScummVM. All further releases will be made inline with the main ScummVM release cycle.

'Test' releases from SVN snapshots will still be made infrequently on the existing port homepage (see Links).

The official ScummVM port for the GP2X has some limitations over its full 'personal computer' siblings. These are mainly found in the input and screen areas. As such full ScummVM compatibility information should only be used as a guide not a definitive statement that a game will work on the GP2X.

The port uses a custom backend (/backends/platform/gp2x in SVN) that uses a mixture of GP2X specific code and portions derived from the generic SDL backend.

Controls for ScummVM on the GP2X

 Mouse Emulation:
Button Action Notes
Joystick Move Pointer
Joystick Click 'Light' Left Click
B Left Click
X Right Click
 Keyboard Emulation:
Button Action Notes
Start Return
Select Escape
Y Space Bar
Right Trigger Game Menu Save, Load, Quit etc.
Volume -/+ Set Volume
 Button Combinations:
Buttons Action Notes
Left Trigger + Volume Set Subtitle Speed In SCUMM games
Left Trigger + Right Trigger 0 For skipping the copy protection in Monkey Island 2
Left Trigger + Y Toggle 'Zoom' Cycles the zoom modes - Ideal for games like Broken Sword
Left Trigger + Select Exit ScummVM gracefully Please exit doing this, do not just turn off your GP2X or you can loose save games
Left Trigger + A Open "Predictive Text" entry dialog Used in AGI games as long as a suitable dictionary is available (included in > 0.10.0 releases)
Joystick Click + X Open "Save" dialog Used in Future_Wars

Compatibility List

See GP2X/Compatibility for compatibility lists.

Known Issues

See GP2X/Known_Issues for the current issue lists.

Links