Difference between revisions of "GP2XWiz"
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Revision as of 18:18, 6 September 2010
|Latest Released Version||2.2.0|
|Supported Audio Options||MP3, OGG, Uncompressed|
|Additional Webpage(s)||SVN Builds and Port News|
|First Official Version||1.0.0rc1|
The GP2X port of ScummVM became an official supported port around the time of the 1.0.0 release of ScummVM. All further releases will be made inline with the main ScummVM release cycle.
'Test' releases from SVN snapshots will still be made infrequently on the existing port homepage (see Links).
The official ScummVM port for the GP2XWiz has some limitations over its full 'personal computer' siblings. These are mainly found in the input and screen areas.
As such full ScummVM compatibility information should only be used as a guide not a definitive statement that a game will work on the GP2XWiz.
The port uses a custom backend (/backends/platform/gp2xwiz in SVN) that uses a mixture of GP2XWiz specific code and overloads portions of the generic SDL backend.
Controls for ScummVM on the GP2XWiz
|Touchscreen||Move Pointer and process 'Tap Mode' on touch.|
|Left Trigger + Y||Toggle Touchscreen 'Tap Mode'||Adjusts the 'on tap' response, it cycles from 'Left Click' (Default), 'Right Click' and 'Hover'.|
|Left Trigger + Touchscreen 'Tap'||Force the touchscreen 'Tap' to simulate a 'Right Click' regardless of the 'Tap Mode'.||Ideal for quickly simulating a 'Right Click' in games without changing the configured 'Tap Mode'.|
|dPad Joystick||Move Pointer|
|Menu||Display in-game menu if supported||Save, Load, Quit etc.|
|Volume -/+||Set Volume|
|Left Trigger + Right Trigger||Display the ScummVM Virtual Keyboard||Ideal for entering 'Save Game' names or 'Copy Protection' information.|
|Left Trigger + Menu||Display the Global ScummVM Main Menu||Return to launcher and setup system options|
|Left Trigger + Select||Exit ScummVM gracefully||Please exit ScummVM doing this or via the menu, do not just turn off your Caanoo or you can loose save games|
|Left Trigger + A||Open "Predictive Text" entry dialog||Used in AGI games as long as a suitable dictionary is available|
See GP2XWiz/Compatibility for compatibility lists.
See GP2XWiz/Known_Issues for the current issue lists.