Difference between revisions of "GP32"

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14 bytes added ,  18:51, 13 April 2020
Clarifying the status of it. Since the first version link is broken, removing it
(Plugins not used/supported by GP32 port.)
(Clarifying the status of it. Since the first version link is broken, removing it)
(3 intermediate revisions by 2 users not shown)
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zlib=yes| <!-- (Custom MiniZ) -->
zlib=yes| <!-- (Custom MiniZ) -->
plugins=no|
plugins=no|
16bits=?|
16bits=no|
buildbot=no|
buildbot=no|
firstversion=0.9.1|
firstversion=|
maintainer=[[User:WonStar|WonStar]], [[User:DJWillis|DJWillis]]|
maintainer=[[User:WonStar|WonStar]], [[User:DJWillis|DJWillis]]|
forum=4|
forum=4|
icon=gp32|


scumm=yes| <!-- * -->
scumm=yes| <!-- * -->
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==About ScummVM for the GP32==
==About ScummVM for the GP32==


ScummVM for the GP32 is an official platform, but no build was ever made for the platform.  The platform was made an official platform for the ScummVM 0.9.1 release, and the sourcecode for the platform is available in that release. The port is currently unmaintained.
ScummVM for the GP32 was added to the main repository as an official platform for the ScummVM 0.9.1 release. It was later removed before an official build was ever made for the platform, but the sourcecode is available in that release. The port is currently unmaintained.


The port of ScummVM to the GP32 is limited as the GP32 has only 8MB of RAM.  In order to make best use of the limited resources on the GP32 ScummVM uses a totally custom backend for the platform (not the more common SDL approach).
The port of ScummVM to the GP32 is limited as the GP32 has only 8MB of RAM.  In order to make best use of the limited resources on the GP32 ScummVM uses a totally custom backend for the platform (not the more common SDL approach).
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Mainly due to memory constraints (8MB with less then 6MB usable) the supported games on the GP32 are somewhat on the low side and compatibility is focused around the SCUMM engine.
Mainly due to memory constraints (8MB with less then 6MB usable) the supported games on the GP32 are somewhat on the low side and compatibility is focused around the SCUMM engine.


=Compatibility List=
==Compatibility List==


==Unofficial binaries==
==Unofficial binaries==
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For best results play games with uncompressed audio when they can fit on the SMC card.
For best results play games with uncompressed audio when they can fit on the SMC card.


=Links=
==Links==
[http://scummvm.distant-earth.com/scummvm/ Project Log: ScummVM for the GP2X (contains the unofficial 0.5.1 port by DJWillis)]
[http://scummvm.distant-earth.com/scummvm/ Project Log: ScummVM for the GP2X (contains the unofficial 0.5.1 port by DJWillis)]
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