Difference between revisions of "GSoC Ideas"

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This page contains a list of ideas about projects/tasks for the ScummVM and the ResidualVM projects which we feel are relatively substantial (and so appropriate for at least ''part'' of a Google [[Summer of Code]] project), and accessible to newcomers with good C++ knowledge.
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'''See [[Summer of Code/GSoC Ideas 2021|GSoC Ideas 2021]]''' for the 2021 version of this page.
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<!--This page contains a list of ideas about projects/tasks for the ScummVM and the ResidualVM projects which we feel are relatively substantial (and so appropriate for at least ''part'' of a Google [[Summer of Code]] project), and accessible to newcomers with good C++ knowledge.
  
 
These are just the few projects that we have come up with ourselves, and there are many many other tasks which would be helpful to the project - many ScummVM engines have their own TODO lists, and there are large tasks related to ResidualVM engines.
 
These are just the few projects that we have come up with ourselves, and there are many many other tasks which would be helpful to the project - many ScummVM engines have their own TODO lists, and there are large tasks related to ResidualVM engines.
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* ''Email''
 
* ''Email''
 
* ''Online nicks''
 
* ''Online nicks''
: You should at least add your IRC (freenode) nickname here.
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: You should at least add your IRC (libera.chat) nickname here.
 
* ''Project Title''
 
* ''Project Title''
 
: State precisely what you intend your project to be about. 40 characters is usually a good upper limit.
 
: State precisely what you intend your project to be about. 40 characters is usually a good upper limit.
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=== Adding text to speech support in Mortville Manor ===
 
=== Adding text to speech support in Mortville Manor ===
Technical contacts: Our IRC channel, our mailing list, or contact [[User:Strangerke|Arnaud Boutonné]]
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Technical contacts: Our IRC channel, our mailing list, or contact [[User:Strangerke|Arnaud Boutonné]] or [[User:criezy|Thierry Crozat]]
  
 
The original Mortville Manor game was using a speech synthesis based on PC Speaker.  
 
The original Mortville Manor game was using a speech synthesis based on PC Speaker.  
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'''This task requires C++ and JavaScript knowledge.'''
 
'''This task requires C++ and JavaScript knowledge.'''
 
=== Port WAGE engine ===
 
Technical contacts: [[User:Sev|Eugene Sandulenko]], [[User:Md5|Filippos Karapetis]].
 
 
The WAGE engine is an engine behind [http://en.wikipedia.org/wiki/World_Builder World Builder], an early system for authoring adventure games on Mac.
 
Alexei Svitkine has a basically [https://code.google.com/p/wage-engine/ working implementation in Java], and [[User:Sev|sev]] has started
 
efforts on rewriting Alexei's engine to ScummVM's OSystem awhile ago: [https://github.com/sev-/scummvm/tree/wage/engines/wage github link],
 
when the engine has about half of the features it has now. Alexei continued its development, and sev abandoned the effort due to other projects within ScummVM.
 
 
Current ScummVM implementation is able to load the game assets and runs scripts. However it lacks support for QuickDraw pictures used everywhere
 
in the game. Originally sev wanted to provide pixel perfect implementation, which was the primary reason why development stalled. But several years ago
 
Apple has [http://www.computerhistory.org/atchm/macpaint-and-quickdraw-source-code/ released full sources] of their QuickDraw 1.0 code, which makes
 
achieving this goal possible. However, Alexei's engine is using standard Java gfx classes, and that looks to be sufficient.
 
 
Your task is to finish the porting efforts, complete the engine, and probably increase the compatibility.
 
 
'''This task requires C++ and overall Java knowledge.'''
 
  
 
=== Native OS X port ===
 
=== Native OS X port ===
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See [http://wiki.residualvm.org/index.php/GSoC_Ideas#Wintermute_3D_port Wintermute 3D] for more details.
 
See [http://wiki.residualvm.org/index.php/GSoC_Ideas#Wintermute_3D_port Wintermute 3D] for more details.
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=== In Cold Blood engine refactor ===
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Technical contacts: [[User:somaen|Einar Johan Trøan Sømåen]], [[User:aquadran|Paweł Kołodziejski]], [[User:joostp|Joost Peters]]
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See [http://wiki.residualvm.org/index.php/GSoC_Ideas#In_Cold_Blood_engine_refactor ICB engine refactor] for more details
  
 
=== iOS port ===
 
=== iOS port ===
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See [http://wiki.residualvm.org/index.php/GSoC_Ideas#iOS_port_of_ResidualVM iOS Port] for more details
 
See [http://wiki.residualvm.org/index.php/GSoC_Ideas#iOS_port_of_ResidualVM iOS Port] for more details
 
=== Multichannel 3D sound support ===
 
Technical contacts: [[User:aquadran|Paweł Kołodziejski]]
 
 
Currently ResidualVM has only stereo audio output for emulated 3D sounds.
 
 
See [http://wiki.residualvm.org/index.php/GSoC_Ideas#Multichannel_3D_sound_support Multichannel 3D sound support] for more details
 
  
 
=== Sources for other ideas ===
 
=== Sources for other ideas ===
  
Technical contacts: ResidualVM IRC channel (#residualvm on freenode.net), or contact [[User:aquadran|Paweł Kołodziejski]], [[User:somaen|Einar Johan Trøan Sømåen]]
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Technical contacts: ResidualVM IRC channel (#residualvm on libera.chat), or contact [[User:aquadran|Paweł Kołodziejski]], [[User:somaen|Einar Johan Trøan Sømåen]]
  
 
=== New game engines ===
 
=== New game engines ===
  
Technical contacts: ResidualVM IRC channel (#residualvm on freenode.net), or contact [[User:aquadran|Paweł Kołodziejski]], [[User:somaen|Einar Johan Trøan Sømåen]]
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Technical contacts: ResidualVM IRC channel (#residualvm on libera.chat), or contact [[User:aquadran|Paweł Kołodziejski]], [[User:somaen|Einar Johan Trøan Sømåen]]
  
 
If you already have reverse engineering experience, you could consider working on one of the external in-development game engines, or even on support for a new game. However, doing this kind of work is very difficult and time-consuming - you would have to convince us that you have the necessary skills to actually be sufficiently productive, probably by demonstrating some actual progress first.
 
If you already have reverse engineering experience, you could consider working on one of the external in-development game engines, or even on support for a new game. However, doing this kind of work is very difficult and time-consuming - you would have to convince us that you have the necessary skills to actually be sufficiently productive, probably by demonstrating some actual progress first.
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Latest revision as of 12:36, 27 May 2021



See GSoC Ideas 2021 for the 2021 version of this page.